Do you feel that chill? It's probably the haunting presence of Luigi's Mansion 2 HD which will be bringing the spooks to Switch this Thursday (27th June). We have already shared our thoughts on Nintendo's latest remaster, calling it "the exact same game that many of you will have no doubt played 11 years ago - it just looks much nicer" in our review and now Digital Foundry has stepped in to provide a full technical analysis on the release.
All in all, things look rather swell. Naturally, the majority of the Digital Foundry analysis is dedicated to the visual upgrade, calling it a "smart, clean enhancement" and noting the massive boost in polygon count. According to the outlet, the remaster targets native 1080p in docked mode and 720p in handheld, with anti-aliasing on both offering some of the console's "best image quality".

In terms of performance, Digital Foundry finds that Luigi's Mansion 2 HD is locked to 30FPS on Switch, with "flawless" retention. Unlike the uncapped 3DS original, this means that things are noticeably smoother this time around.
DF rounds out the technical analysis by noting that the game does not offer surround sound support and is still a stereo experience. Considering its 3DS origins, this makes a lot of sense, but it's worth a mention nonetheless.
You can watch the full Digital Foundry breakdown in the video at the top of this article, or, if you are still yet to read our thoughts, you'll find our review below.
How excited are you for Luigi's Mansion 2 HD? Tip-toe down to the comments to let us know.
[source youtube.com]
Comments 19
Thursday can't come soon enough!
My preorder from MyNintendo Store (with bonuses) shipped today . Can't wait for it to arrive, as I only briefly played someone else's copy of the original, so this was the missing link of the trilogy for me.
I'd only ever played the original, but I picked up 3 last weekend in Cex as I skipped it when it came out. It's fun enough, but I'm still not sure it's a series for me, will play some more later in the week and see. It looks great though no doubt.
Seems impressive. I can’t wait to play this game on Thursday!
Removed - disrespecting others
Yea, I still pre-ordered the game like a month for me and my kid to play. I couldn't turn it down to be honest when it was announced months ago. I'm quite happy to have this on Switch and play it HD at 30fps. Should be a blast!!
Seeing them side by side, the differences are rather significant. Now, this still doesn't justify the price like it does on Metroid Prime, but at 40 bucks it starts to make sense. So that's what I am going to do.
@NintendoKnight
They could definitely do 60fps, but then it wouldn't have antialiasing and be under 1080p/720p. For a game of this gameplay and nature, I really don't mind the 60fps as you get pristine image quality on handheld, especially on OLED. Absolutely agree with you on the price matter though.
@NintendoKnight You're welcome to criticize the game itself, but it's uncalled for to insult people who still want to buy it. Just because they disagree with you doesn't mean they are mindless. Feels like you're only saying that because you know it will sell and that fact bothers you. But don't take it out on people.
I am more shocked Tantalus pulled this off moreso than the game itself maintaining steady framerate.
How dare they not include surround support??? I am not going to support this half-baked travesty with my money.
720p in handheld mode. Yay.
@RudyC3 I'm sure you're gonna have a lot of fun playing it!
Did you now LM3 was released 5 years ago this October.
What’s been happening since then, 5 years is such a long time.
The Switch is not the most graphical machine to develop for and graphics and animations are already there from LM3.
It’s like game development since covid has dragged its bottom badly.
Some people might think I'm crazy, but while I think the Switch version should run at stable 60 fps, the slow pace of the game doesn't necessarily call for 60. It's gonna be a solid experience at locked 30 fps
@NintendoKnight It was also a Nintendo Select title at one point. So this $60 price tag is a joke.
@NintendoKnight If any other publisher did what Nintendoes, every single person would complain, but Nintendo is some kind of god that deserves milking their devotees indefinitely and only they are to blame.
@NintendoKnight If it were $55, you'd probably still complain about it being too much, even though today's $55 is just under the value of $40 after 12 years of inflation.
As far as performance is concerned, we have platforms that are 20x stronger than Switch in docked mode, yet they have games that do drop into the 30fps range or drop as low as 720p. To top that off, these are games specifically made for the target hardware, not ports that are built on the design of older hardware. A game like Metroid Prime Remastered, while good looking AND from the GC era, is still held back by design for the era it was originally made for. Compare that to Metroid Prime 4, and you see just how much more can be done when it doesn't have to follow the same rules and can work to ALL of Switch's strengths.
Kids these days just don't spend enough time thinking rationally....
@OldGamer999 The team that made both LM:DM on 3DS and LM3 on Switch are one in the same; Next Level Games. They are not the ones porting LM:DM to Switch. That would likely be Tantalus, as described in the video.
To say that they could just take the graphics and animations from LM3 and throw them into this HD remake of a 3DS game is like saying Retro Studios could have done the same with Metroid Prime Remastered for animations and such. They didn't. The animation are retained from the GC, as well as collision maps among other things. Prime Remastered released back in 2023, but Retro Studios took control of Prime 4 back as late as Jan 2019 when the apology video went public (meaning they likely took control earlier than that).
So they were juggling both Prime Remastered and Prime 4 at the same time, giving plenty of reason to not stick with old restrictions. But they did. Why they did has to do with the design of the game itself. They put on a new coat of paint via more detailed models, physics-based rendering, etc, but the structure of the game internally remains as it was back on the GC so they don't break it.
Same goes for LM2 HD. Graphics have been updated, but they aren't using what LM3 already had, not just because these are different studios, but the game internally for LM3 is different from LM:DM.
@NintendoKnight I agree with the price tag they should have stayed with 40 usd, but this hd version is actually pretty well ported, I don't know where you see the stuttering but the game is 30fps capped and 1080p native, not to mention that some texture and models were recreated (like luigi and Gadd) also with 60 fps the game could actually feel weird cause the original was also 30 fps.
Leave A Comment
Hold on there, you need to login to post a comment...