Comments 1,591

Re: Capcom Wants To Know Your Thoughts About Resident Evil Requiem

BlackenedHalo

I wrote this in the I did not like section
1. Handholding.
The game spoils too much for the player, either in the field (so called yellow paints), in the HUD (constant annoying quest notifications) or in the menu (the map is full of non-togglable icons and quest objectives).

Let the players actually PLAY the game. Do not make your games so insulting. I am sorry but I get a quest to find the helicopter keys. First the game tells me to find the keys. Then, after I find it, the game tells me to go to the surface. Then when I get to the surface, the game tells me to go to the helicopter. THIS IS SO INSULTING!! WHY DO YOU THINK I NEED TO BE AGGRESSIVELY GUIDED ALL THE TIME?? Disgusting and this was my biggest problem. Not zombies, not survival, no boss fights, but to ignore all these handholding things was the hardest part in the game for me. Dont get me started on quest markers on the map. These have no place in survival horror whatsoever!

Previous entries at least allowed to turned off the HUD which was not ideal because it also turned off the crosshair and it was hard to aim without ironsights, but it was still better than it would be if I did not turned the HUD off.

So please, as the biggest Resident Evil fan who wants Resident Evil to be as best as possible and who has been with the series since 1996, please at least consider these options:

  • quest notifications (on/off)
  • quest objective in the menu (on/off)
  • quest markers (on/off)
  • yellow paints (on/off)
  • map icons (on/off)

I get many players could have not enjoyed the game without these helpers, it is OK, but why do you ignore hardcore players like me? We do not these helpers, we want to be thrown into the beautiful world of Resident Evil and we want to figure out what to do and solve the puzzles on our own. Many of us have been playing games for 30-40 years. We do not want to be insulted, we want to be challenged, tested, we want enjoy games like we enjoyed in when we were kids.

Please, really, it is ok to have helpers so modern players could play it, but do not forget those who pushed the franchise to the level where it is at now.

2. No puzzles in the second half of the game
Why is that?

3. Constant pace changes
I do not think constant changes between survival horror and third person shooter was a good idea. IMHO, either make a survival horror or a third person shooter game. It was enjoyable, but not to the degree if the game was either this or that.

4. Somehow weak boss fights:
Bosses were not particularly memorable. Mr-X's fight was even laughably bad. When it comes to to boss fights, Resident Evil peaked in RE2 Remake and RE Village.

5. On-rail motorcycle shooter part
Unneeded, bad, unfocused.

Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev

BlackenedHalo

@The_Nintend_Pedant Everything is produced. Even we humans are. So from that perspective, we are also products, arent we? Hence, of course that movies, music and games are products technically speaking, because they were produced. However, this is not what Miyamoto was talking about at all. Otherwise he would have said the same words. But he meant that games are products because they are sold and they earn money for Nintendo. This is all what games actually are for Miyamoto. I cannot agree with him. He is a corporate beast.

Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev

BlackenedHalo

@tsukipon No, product is something you buy, you use and you throw away. No emotional attachment. Condoms are products, soaps are products, food is product, cars are product. When you play games, you feel completely different things than you feel when you eat or wash your hands. When you play a game, you have feelings similar to those when you watch a movie or read a book. Are movies or books just products? No, they are a form of art. And so are games!