Comments 1,578

Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev

BlackenedHalo

@The_Nintend_Pedant Everything is produced. Even we humans are. So from that perspective, we are also products, arent we? Hence, of course that movies, music and games are products technically speaking, because they were produced. However, this is not what Miyamoto was talking about at all. Otherwise he would have said the same words. But he meant that games are products because they are sold and they earn money for Nintendo. This is all what games actually are for Miyamoto. I cannot agree with him. He is a corporate beast.

Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev

BlackenedHalo

@tsukipon No, product is something you buy, you use and you throw away. No emotional attachment. Condoms are products, soaps are products, food is product, cars are product. When you play games, you feel completely different things than you feel when you eat or wash your hands. When you play a game, you have feelings similar to those when you watch a movie or read a book. Are movies or books just products? No, they are a form of art. And so are games!

Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?

BlackenedHalo

@Erigen oh yeah, LETS KEEP the completely nonsensical restrictions like for example a mandatory 1 heart affinity with a random character or reaching a required level which I need to grind for so I can finally continue the story and LETS REMOVE the completely legit RPG mechanics which deepen the overal gameplay and make the feeling of discovery and exploration even more satisfying

Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?

BlackenedHalo

@Erigen from reddit:
"Still think field skill level removal is kinda whack. I loved finding something, marking it, and coming back later when i upgraded my skills. Gave a nice sense of progression and rewarded me for it. "

> this is basically what the skill unlocking is about!!

"I'm also pretty miffed about the removal of BLADE Level, which was a fun way to both progress and interact with your division. "

> exactly, no longer it has the same feeling as other RPG have when you finally unlocked higher lockpicking skill and returned to the locked chest you had not been able to open

This is what made the OG great

Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?

BlackenedHalo

@Erigen you know what? I have just finished reading NL's review of the Wii U version and found out that they had basically criticized only the fact that certain story and affinity missions required a specific level or other things, which is still present in the Switch version

so no, Monolith Software did not remove parts that were criticized, they removed them because of idk even why...Did they tell?

Indeed, I also welcomed adding party members on fly or new skells, changing the time whenever you want (the original system was stupidly restricted) or even the new Arts recharge mechanics, which made the battle system, paradoxically, even more strategic than before, but you just cannot ignore the fact Monolith Soft removed some interesting mechanics while did not touch some really annozing mechanics