Comments 1,589

Re: Shin Megami Tensei V Updated To Version 1.02, Here Are The Full Patch Notes

BlackenedHalo

@Spiders the exploration is great in SMT 5, the level design of the world is really interesting, almost on par with Xenoblade Chronicles 2's

I am just not sure about the whole Megatsuhi thing and mainly the essence.

There are tons of Megatsuhi around the world, so it is very easy to gather it and fight enemies and bosses with immediate Critical hits from the beginning. I swear I battled so many battles in a row during which enemies did not even attack me due to the Megatsuhi system.

The essence system literally breaks the game as if it makes attributes frankly pointless. You are fighting a boss for the first time, you find his weakness, his attacks and you probably die in process. Then you use an essence to make you resistant to his attack and to make him vulnerable to your attacks. And fight him again, spam the most useful spell and that is it. That was different in Nocturne. You just could not change your attributes as easily, or actually not at all.

The press turn battle system in SMT games was always problematic because it was just enough to find a weakness and spam the correct spell. Of course, only if you had the correct spell or ability, which you often had not. However SMT 5 allows you to customize your character in so many ways and with absolutely no restrictions that it even breaks the whole system as you can be immunite to basically everything in a second if you want.