Comments 1,578

Re: Edge Of Eternity - Cloud Version Launches On Nintendo Switch February 2022

BlackenedHalo

I played the game on PC and ...I have two things to say.

  • Mitsuda´s soundtrack is NOT stunning at all, some tracks are better than others but in general it is just an ordinary soundtrack for an RPG
  • the game looks much worse than The Witcher 3 and also its open world is smaller so I do not see any reason why the devs wouldnt be able to run Edge of Eternity on Nintendo Switch natively

Re: Shin Megami Tensei V Updated To Version 1.02, Here Are The Full Patch Notes

BlackenedHalo

@Browny well I agree, if the bosses have no weaknesses, then it is the old school SMT game but if they have, then it is just all about what I wrote above....

what i dislike about SMT 5 are its bulletsponge bosses ...if a boss has various skills and spells, then it can be intestesting, but if he just spams two skills again and again, then it is too boring

..I never said that bosses with weaknesses are bad, but if you can adjust your character in a second to match his strong spells, then it has no point in my opinion. In SMT5 you have loads of various essences everywhere so it is not about lacking an essence if you need it.

I think that bosses' enormous amount of HP serves as a balance to your ability to adjust your character quite easily without any restrictions. And i do not like it at all.

Re: Shin Megami Tensei V Updated To Version 1.02, Here Are The Full Patch Notes

BlackenedHalo

@Spiders the exploration is great in SMT 5, the level design of the world is really interesting, almost on par with Xenoblade Chronicles 2's

I am just not sure about the whole Megatsuhi thing and mainly the essence.

There are tons of Megatsuhi around the world, so it is very easy to gather it and fight enemies and bosses with immediate Critical hits from the beginning. I swear I battled so many battles in a row during which enemies did not even attack me due to the Megatsuhi system.

The essence system literally breaks the game as if it makes attributes frankly pointless. You are fighting a boss for the first time, you find his weakness, his attacks and you probably die in process. Then you use an essence to make you resistant to his attack and to make him vulnerable to your attacks. And fight him again, spam the most useful spell and that is it. That was different in Nocturne. You just could not change your attributes as easily, or actually not at all.

The press turn battle system in SMT games was always problematic because it was just enough to find a weakness and spam the correct spell. Of course, only if you had the correct spell or ability, which you often had not. However SMT 5 allows you to customize your character in so many ways and with absolutely no restrictions that it even breaks the whole system as you can be immunite to basically everything in a second if you want.