Comments 1,589

Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?

BlackenedHalo

@Erigen oh yeah, LETS KEEP the completely nonsensical restrictions like for example a mandatory 1 heart affinity with a random character or reaching a required level which I need to grind for so I can finally continue the story and LETS REMOVE the completely legit RPG mechanics which deepen the overal gameplay and make the feeling of discovery and exploration even more satisfying

Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?

BlackenedHalo

@Erigen from reddit:
"Still think field skill level removal is kinda whack. I loved finding something, marking it, and coming back later when i upgraded my skills. Gave a nice sense of progression and rewarded me for it. "

> this is basically what the skill unlocking is about!!

"I'm also pretty miffed about the removal of BLADE Level, which was a fun way to both progress and interact with your division. "

> exactly, no longer it has the same feeling as other RPG have when you finally unlocked higher lockpicking skill and returned to the locked chest you had not been able to open

This is what made the OG great

Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?

BlackenedHalo

@Erigen you know what? I have just finished reading NL's review of the Wii U version and found out that they had basically criticized only the fact that certain story and affinity missions required a specific level or other things, which is still present in the Switch version

so no, Monolith Software did not remove parts that were criticized, they removed them because of idk even why...Did they tell?

Indeed, I also welcomed adding party members on fly or new skells, changing the time whenever you want (the original system was stupidly restricted) or even the new Arts recharge mechanics, which made the battle system, paradoxically, even more strategic than before, but you just cannot ignore the fact Monolith Soft removed some interesting mechanics while did not touch some really annozing mechanics

Re: Talking Point: What Are You Playing This Weekend? (22nd March)

BlackenedHalo

oh my god NL...you are so ...geez .... that is TRUE ROPLAYING DDDDDDDDDDDDD

"So, there's been a slight change to Divisions in the Switch version of Xenoblade Chronicles X, thanks to the removal of BLADE Levels. In short, that means it doesn't matter which Division you pick.

In the Wii U version, joining a Division and working for them would get you Division Points, which in turn would increase your BLADE Level. Each Division used to get more Points for jobs and missions related to that section. Prospectors, for example, got more Points for mining Miranium with FrontierNav, while Mediators gain more Points by completing missions.

On Wii U, the best Divisions to level are considered to be Prospector (since you'll always be mining and have Probes installed), and Curators (as they get increased Points from exploration).

On Switch, however, you don't need to worry about any of this. Your chosen Division has no bearing on your gameplay, relationships, or progress. That means you can simply pick your favourite, or pick the one that suits your avatar. Now that's true role-playing."

Re: Xenoblade Chronicles X: What's The Best Division?

BlackenedHalo

"On Switch, however, you don't need to worry about any of this. Your chosen Division has no bearing on your gameplay, relationships, or progress. That means you can simply pick your favourite, or pick the one that suits your avatar. Now that's true role-playing."

pardon me?! So you are glad now Divisions make no difference and that is TRUE ROLEPLAYING? What the hell is wrong with you gus anyway?

It sounds as if the real RPG meant being in a group where your favorite character is and that is pretty much it. No real difference is necessary, no real impact on gameplay. That is not role playing right It is enough for you to be in a division where your favorite NPC is and thats what makes the Divisions great right? awful awful...

Re: Talking Point: What Are You Playing This Weekend? (22nd March)

BlackenedHalo

@Darthmoogle I loved X because it was unique. Now it is not as unique as before. When it comes to being streamlines. I think theres much more to it than people think. Blade levels and Divisions levels were basically the core gameplay feature which held together all its subparts. Now, for example, divisions...what for? No real difference between them. You have basically no reason to be in a division. For me the Wii U version >>> the Switch version.

Re: The Legend Of Zelda: Echoes Of Wisdom Version 1.0.2 Is Now Live, Here Are The Full Patch Notes

BlackenedHalo

@Sonicka

  • OoT: minimap - press L to turn it off; no quest markers
  • MM: minimap - press L to turn it off, no quest markers
  • WW: minimap - press the left arrow to turn it off, no quest markers
    TTP: minimap - press 2 to turn it off, no quest markers
  • SW: no minimap, no quest markers
  • LBW: no minimap, no quest markers
  • BOTW: PRO HUD (minimap, etc off), quest markers (only when you activate quests, quest updates )
  • TOTK: PRO HUD (minimap, etc off), quest markers (you can untrack quest but the map still show you the quest markers - FAIL, quest updates)
  • EoW: permanent minimap, quest markers (you can untrack quests which turns off the markers), quest updates)

..So please, do not tell me it was the same thing back in the day when OoT was released