@B_Lindz The Switch version is as story driven as the Wii U version which means the story in Xenoblade Chronicles X is, while interesting, just a secondary element
@Erigen oh yeah, LETS KEEP the completely nonsensical restrictions like for example a mandatory 1 heart affinity with a random character or reaching a required level which I need to grind for so I can finally continue the story and LETS REMOVE the completely legit RPG mechanics which deepen the overal gameplay and make the feeling of discovery and exploration even more satisfying
@Erigen from reddit: "Still think field skill level removal is kinda whack. I loved finding something, marking it, and coming back later when i upgraded my skills. Gave a nice sense of progression and rewarded me for it. "
> this is basically what the skill unlocking is about!!
"I'm also pretty miffed about the removal of BLADE Level, which was a fun way to both progress and interact with your division. "
> exactly, no longer it has the same feeling as other RPG have when you finally unlocked higher lockpicking skill and returned to the locked chest you had not been able to open
@Erigen well, if Blade levels, Division leves and field skills levels are now outdated, why they kept character levels, weapons levels, art levels? the same thing dude, aint this outdated as well?
@Erigen you know what? I have just finished reading NL's review of the Wii U version and found out that they had basically criticized only the fact that certain story and affinity missions required a specific level or other things, which is still present in the Switch version
so no, Monolith Software did not remove parts that were criticized, they removed them because of idk even why...Did they tell?
Indeed, I also welcomed adding party members on fly or new skells, changing the time whenever you want (the original system was stupidly restricted) or even the new Arts recharge mechanics, which made the battle system, paradoxically, even more strategic than before, but you just cannot ignore the fact Monolith Soft removed some interesting mechanics while did not touch some really annozing mechanics
@Erigen well, it aint just only my opinion, these are facts approved by the reviews that came out in 2015 ...no single review complained that the Blade levels were unnecessary, Divisions too complex and field skills useless
@Erigen well of course you can work for other divisions but being in a division gave you some enhancements ...as if you played The Elders Scrolls and joined a guild ...now its gone and its less entertaining
@Erigen but what does all of this have to do with the removal of Blade, Divisions and field skills?
hell, if those mechanics were really that bad, Xenoblade Chronicles X would have been considered the best Xenoblade game ever and I am talking about the Wii U versions
you are acting as if the Wii U was a broken mess that nobody liked but the reality is actually pretty opposite
@Ham-n-jam while the recharge cooldown mechanics are interesting, I think the bar is too big so it lets you spam your most powerful attacks many times in a row
I really have no idea how come you give this game a 10... this version has the core elements of the OG removed - blade levels, divisions levels and differences and field skills - and while the game is still pretty enjoyable, it aint as unique as the OG
Do we actually know why they did get rid of the elements??
oh my god NL...you are so ...geez .... that is TRUE ROPLAYING DDDDDDDDDDDDD
"So, there's been a slight change to Divisions in the Switch version of Xenoblade Chronicles X, thanks to the removal of BLADE Levels. In short, that means it doesn't matter which Division you pick.
In the Wii U version, joining a Division and working for them would get you Division Points, which in turn would increase your BLADE Level. Each Division used to get more Points for jobs and missions related to that section. Prospectors, for example, got more Points for mining Miranium with FrontierNav, while Mediators gain more Points by completing missions.
On Wii U, the best Divisions to level are considered to be Prospector (since you'll always be mining and have Probes installed), and Curators (as they get increased Points from exploration).
On Switch, however, you don't need to worry about any of this. Your chosen Division has no bearing on your gameplay, relationships, or progress. That means you can simply pick your favourite, or pick the one that suits your avatar. Now that's true role-playing."
"On Switch, however, you don't need to worry about any of this. Your chosen Division has no bearing on your gameplay, relationships, or progress. That means you can simply pick your favourite, or pick the one that suits your avatar. Now that's true role-playing."
pardon me?! So you are glad now Divisions make no difference and that is TRUE ROLEPLAYING? What the hell is wrong with you gus anyway?
It sounds as if the real RPG meant being in a group where your favorite character is and that is pretty much it. No real difference is necessary, no real impact on gameplay. That is not role playing right It is enough for you to be in a division where your favorite NPC is and thats what makes the Divisions great right? awful awful...
@Darthmoogle I loved X because it was unique. Now it is not as unique as before. When it comes to being streamlines. I think theres much more to it than people think. Blade levels and Divisions levels were basically the core gameplay feature which held together all its subparts. Now, for example, divisions...what for? No real difference between them. You have basically no reason to be in a division. For me the Wii U version >>> the Switch version.
XCHXDE but man, cannot enjoy the game the same way i did on Wii U...the less complex and more streamlined gameplay is not as interesting for me as before ...field skills levels gone, Blade levels gone, Divisions levels gone ....i really do not understand Monolith Soft
Nah, they removed the core part of the original gameplay - BLADE / Division / Field skills leveling which made XCHX DE a much less complex and more streamlined game ... I dont understand why such great mechanics were removed..just for the sake of easier playing? It is not easier now, it is just less interesting...
BLADE/Division removal is the biggest letdown of this so called remaster. Totally unncesesary and nobody asked of this. Why not remove levels altogether? Just make it a shooter...
@Oracles_fanboi thanks for the answer!! I actually played the Wii U version but never quite understood whether this game was a mainline game or a spin off.
"Perhaps an option to toggle between old and new graphics (as Aspyr included in Tomb Raider I-III Remastered) might have made the visual tweaks a little more impressive,"
When I was watching TGA 2024 and saw two characters clashing swords mid-air, I knew it had to be Ninja Gaiden! This is exactly how the cutscenes looked in the NES games. I hope this one is at least as challenging as The Dark Sword of Chaos.
There is a comparison. They enhanced my a**. They changed (slightly improved) characters' faces but the rest is the same. This aint on the improvement level of XCH Definitive Edition sadly...
@Sonicka I really dont mind minimpas or quest markers as long as I can turn them off and play the way I want ...If players and devs want it in their games, be my quest, just please remember immesion-looking players like me who like getting lost and trying to solve problems without hints
They did not add a PRO HUD mode fail Echoes of Wisdom is a weaker Zelda game. An ever present minimap, quest updates, quest notifications, quest markers.. The hell? This was supposed to be a Zelda game, not an Ubisoft Zelda fake game...
Echoes of Wisdom is so overrated Zelda game. After BOTW and TOTK this game brings a simplistic gameplay, not memorable level design and also not so great echo mechanics
Comments 1,589
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@Erigen nope, Xenoblade Chronicles X has gained its cult status because of how the game worked as a whole
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@Erigen well of course it made the OG great otherwise the OG would have not gained the cult status
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@B_Lindz The Switch version is as story driven as the Wii U version which means the story in Xenoblade Chronicles X is, while interesting, just a secondary element
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@Erigen oh yeah, LETS KEEP the completely nonsensical restrictions like for example a mandatory 1 heart affinity with a random character or reaching a required level which I need to grind for so I can finally continue the story and LETS REMOVE the completely legit RPG mechanics which deepen the overal gameplay and make the feeling of discovery and exploration even more satisfying
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@Erigen from reddit:
"Still think field skill level removal is kinda whack. I loved finding something, marking it, and coming back later when i upgraded my skills. Gave a nice sense of progression and rewarded me for it. "
> this is basically what the skill unlocking is about!!
"I'm also pretty miffed about the removal of BLADE Level, which was a fun way to both progress and interact with your division. "
> exactly, no longer it has the same feeling as other RPG have when you finally unlocked higher lockpicking skill and returned to the locked chest you had not been able to open
This is what made the OG great
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@Erigen well, if Blade levels, Division leves and field skills levels are now outdated, why they kept character levels, weapons levels, art levels? the same thing dude, aint this outdated as well?
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@Erigen you know what? I have just finished reading NL's review of the Wii U version and found out that they had basically criticized only the fact that certain story and affinity missions required a specific level or other things, which is still present in the Switch version
so no, Monolith Software did not remove parts that were criticized, they removed them because of idk even why...Did they tell?
Indeed, I also welcomed adding party members on fly or new skells, changing the time whenever you want (the original system was stupidly restricted) or even the new Arts recharge mechanics, which made the battle system, paradoxically, even more strategic than before, but you just cannot ignore the fact Monolith Soft removed some interesting mechanics while did not touch some really annozing mechanics
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@mlt the Switch version has a nice HUD and overally the graphics are better ...but gameplay-wise it lacks the core elements of the OG
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@Erigen well, it aint just only my opinion, these are facts approved by the reviews that came out in 2015 ...no single review complained that the Blade levels were unnecessary, Divisions too complex and field skills useless
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@Erigen well of course you can work for other divisions but being in a division gave you some enhancements ...as if you played The Elders Scrolls and joined a guild ...now its gone and its less entertaining
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@Erigen but what does all of this have to do with the removal of Blade, Divisions and field skills?
hell, if those mechanics were really that bad, Xenoblade Chronicles X would have been considered the best Xenoblade game ever and I am talking about the Wii U versions
you are acting as if the Wii U was a broken mess that nobody liked but the reality is actually pretty opposite
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@Erigen what was complex about the divisions providing you with different bonuses? now the divisions are a complete joke and have no real purpose
nothing of it was really complex, it was interesting and made the gameplay deep with replayability
go play some 4X grand strategy wargames to see complex mechanics
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@Ham-n-jam while the recharge cooldown mechanics are interesting, I think the bar is too big so it lets you spam your most powerful attacks many times in a row
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
@Erigen whats been fixed? pop in? no car collision? subpar Blade barracks customization? main story quests locks?
Re: Poll: What Review Score Would You Give Xenoblade Chronicles X: Definitive Edition?
I really have no idea how come you give this game a 10... this version has the core elements of the OG removed - blade levels, divisions levels and differences and field skills - and while the game is still pretty enjoyable, it aint as unique as the OG
Do we actually know why they did get rid of the elements??
Re: Nintendo Has Sneakily Confirmed The Switch 2's Mysterious 'C' Button
C stands for carbon dioxide, which means that after pressing the button your controller will breathe out
Re: Nintendo's Monolith Soft Updates Its Switch Portfolio With Latest Release
@HugoGED yup, it brings too little to be called a remaster ...but Monolith could have waited for Switch 2 with this game...
Re: Nintendo's Monolith Soft Updates Its Switch Portfolio With Latest Release
I guess I am the only one disappointed by Xenoblade Chronicles X Definitive Edition..
Re: Review: Xenoblade Chronicles X: Definitive Edition (Switch) - An Underrated Gem Transforms Into The Series' Best
@Oxy this is the most insulting definitive edition ...how come is this definitive if missing so many features from the original?
Re: Talking Point: What Are You Playing This Weekend? (22nd March)
oh my god NL...you are so ...geez .... that is TRUE ROPLAYING DDDDDDDDDDDDD
"So, there's been a slight change to Divisions in the Switch version of Xenoblade Chronicles X, thanks to the removal of BLADE Levels. In short, that means it doesn't matter which Division you pick.
In the Wii U version, joining a Division and working for them would get you Division Points, which in turn would increase your BLADE Level. Each Division used to get more Points for jobs and missions related to that section. Prospectors, for example, got more Points for mining Miranium with FrontierNav, while Mediators gain more Points by completing missions.
On Wii U, the best Divisions to level are considered to be Prospector (since you'll always be mining and have Probes installed), and Curators (as they get increased Points from exploration).
On Switch, however, you don't need to worry about any of this. Your chosen Division has no bearing on your gameplay, relationships, or progress. That means you can simply pick your favourite, or pick the one that suits your avatar. Now that's true role-playing."
Re: Xenoblade Chronicles X: What's The Best Division?
"On Switch, however, you don't need to worry about any of this. Your chosen Division has no bearing on your gameplay, relationships, or progress. That means you can simply pick your favourite, or pick the one that suits your avatar. Now that's true role-playing."
pardon me?! So you are glad now Divisions make no difference and that is TRUE ROLEPLAYING? What the hell is wrong with you gus anyway?
It sounds as if the real RPG meant being in a group where your favorite character is and that is pretty much it. No real difference is necessary, no real impact on gameplay. That is not role playing right It is enough for you to be in a division where your favorite NPC is and thats what makes the Divisions great right? awful awful...
Re: Talking Point: What Are You Playing This Weekend? (22nd March)
@Darthmoogle I loved X because it was unique. Now it is not as unique as before. When it comes to being streamlines. I think theres much more to it than people think. Blade levels and Divisions levels were basically the core gameplay feature which held together all its subparts. Now, for example, divisions...what for? No real difference between them. You have basically no reason to be in a division. For me the Wii U version >>> the Switch version.
Re: Talking Point: What Are You Playing This Weekend? (22nd March)
XCHXDE but man, cannot enjoy the game the same way i did on Wii U...the less complex and more streamlined gameplay is not as interesting for me as before ...field skills levels gone, Blade levels gone, Divisions levels gone ....i really do not understand Monolith Soft
Re: A Hidden 60fps Mode In Xenoblade Chronicles X Gives Us Hope For A Switch 2 Upgrade
@Spider-Kev yeah, I am serious ...
Re: Review: Xenoblade Chronicles X: Definitive Edition (Switch) - An Underrated Gem Transforms Into The Series' Best
Nah, they removed the core part of the original gameplay - BLADE / Division / Field skills leveling which made XCHX DE a much less complex and more streamlined game ... I dont understand why such great mechanics were removed..just for the sake of easier playing? It is not easier now, it is just less interesting...
Re: A Hidden 60fps Mode In Xenoblade Chronicles X Gives Us Hope For A Switch 2 Upgrade
BLADE/Division removal is the biggest letdown of this so called remaster. Totally unncesesary and nobody asked of this. Why not remove levels altogether? Just make it a shooter...
Re: Round Up: The Reviews Are In For Xenoblade Chronicles X: Definitive Edition
@Oracles_fanboi thanks for the answer!! I actually played the Wii U version but never quite understood whether this game was a mainline game or a spin off.
Re: Round Up: The Reviews Are In For Xenoblade Chronicles X: Definitive Edition
Is it a spin off?
Re: 20 Years After Its Demise, Publisher 'Acclaim' Is Being Resurrected
Acclaim Entertainment ...one of the names I remember since the PS1 times
Re: Review: Star Wars: Episode I: Jedi Power Battles (Switch) - Uncivilised But Not Unenjoyable
"Perhaps an option to toggle between old and new graphics (as Aspyr included in Tomb Raider I-III Remastered) might have made the visual tweaks a little more impressive,"
dude.. this is how the game looked like on PS1 (time 16:00) https://www.youtube.com/watch?v=PObnFyMj2HQ
Re: Reaction: Nintendo Pins Hopes On Familiar Fun With Switch 2
@Arcsol New Nintendo 3DS was just an upgrade of N3DS, Switch 2 is a successor
Re: Switch 2: Hardware Gallery - Take A Closer Look At Nintendo's Lovely New Switch
i love the design, i love the colors ...but guys you forgot to share your opinion on the maybe teased mouse functionality in the teaser
Re: Nintendo Will Hold A Switch 2 Direct Presentation In April
the leaked mouse functionality seemingly confirmed in the video!!
however, to be honest, the whole announcement was pretty subpar and uninspiring... as if Nintendo even did not want this console
Re: Is This Our Best Look Yet At 'Switch 2'?
Nintendo acts as if nothing has been happening Cmon you jokers, announce the system already!
Re: Gallery: Ninja Gaiden: Ragebound Screenshots Show Off "Razor Sharp Pixel Art Excellence"
When I was watching TGA 2024 and saw two characters clashing swords mid-air, I knew it had to be Ninja Gaiden! This is exactly how the cutscenes looked in the NES games. I hope this one is at least as challenging as The Dark Sword of Chaos.
Re: Rate Your Favourite Switch Games Of The Year 2024
@Lofoten some reason? shallow dungeons, boring combat system, awful UI, and more...these are not just some reason
Re: Feature: 9 Things Nintendo Could Add To Switch 2 So It's Not 'Just Another Switch'
what a bunch of useless things, this is what Switch 2 should have:
Re: Best Dragon Quest Games Of All Time - Switch And Nintendo Systems
The DS remakes are one of the best remakes ever. Unbelievable atmosphere and arstyle!
Re: Zelda: Echoes Of Wisdom Devs Explain The Method Behind The Menu Madness
The reality is that the menu is a failure and players, out of all the echoes, use like 1% of them. They just didnt think the echo system through...
Re: Xenoblade Chronicles X: Definitive Edition Is Eating Up Views On YouTube
The game has been wanted so much but I still think they should have waited for Switch 2 because it could have looked so much better
Re: Exclusive: Croc Remaster Gets A Release Window And A Swanky Collector's Edition
@HandheldHaunter they have
Re: Exclusive: Croc Remaster Gets A Release Window And A Swanky Collector's Edition
@coolioam yeah but it has achieved a cult status since then
Re: Xenoblade Chronicles X: Definitive Edition Confirmed For Switch
There is a comparison. They enhanced my a**. They changed (slightly improved) characters' faces but the rest is the same. This aint on the improvement level of XCH Definitive Edition sadly...
https://www.youtube.com/watch?v=DePvVL0HlQ4
Re: Xenoblade Chronicles X: Definitive Edition Confirmed For Switch
I also really hope the cars will have physics and wont be able to go through you as if you were just some air
Re: Xenoblade Chronicles X: Definitive Edition Confirmed For Switch
I really hope drawning distance has been improved
Re: The Legend Of Zelda: Echoes Of Wisdom Version 1.0.2 Is Now Live, Here Are The Full Patch Notes
@Sonicka I really dont mind minimpas or quest markers as long as I can turn them off and play the way I want ...If players and devs want it in their games, be my quest, just please remember immesion-looking players like me who like getting lost and trying to solve problems without hints
Re: The Legend Of Zelda: Echoes Of Wisdom Version 1.0.2 Is Now Live, Here Are The Full Patch Notes
@Sonicka
TTP: minimap - press 2 to turn it off, no quest markers
..So please, do not tell me it was the same thing back in the day when OoT was released
Re: The Legend Of Zelda: Echoes Of Wisdom Version 1.0.2 Is Now Live, Here Are The Full Patch Notes
They did not add a PRO HUD mode fail
Echoes of Wisdom is a weaker Zelda game. An ever present minimap, quest updates, quest notifications, quest markers.. The hell? This was supposed to be a Zelda game, not an Ubisoft Zelda fake game...
Re: Talking Point: Is It Time For Another Side-Scrolling Zelda Game?
Echoes of Wisdom is so overrated Zelda game. After BOTW and TOTK this game brings a simplistic gameplay, not memorable level design and also not so great echo mechanics
Re: Every Nintendo Switch Online Game Boy Advance (GBA) Game Ranked
The Minish Cap >> Echoes of Wisdom