This week brought us Splatoon Direct, Nintendo's quirky pitch for its upcoming ink-based arena shooter. It's a game that's justifiably been talked up a fair deal, with a blend of intuitive and clever GamePad controls, bright visuals and a whole lot of gameplay potential. While large sections reiterated information that we already knew, there were also fresh reveals and an intriguing new demo release.
Our goal here is to summarise that key information until you're fully filled in on Splatoon, with many words and then the videos at the end. So, let's begin.
Splatoon Global Testfire Demo
Available to download right now for free from the eShop, this will allow anyone with a Wii U to play online matches within three specific one hour windows this weekend, on 8th and 9th May. The Pacific US, UK and EU times are below.
- May 8th 8PM-9PM (PT) & 4AM-5AM / 5AM-6AM (BST / CET- 9th May)
- May 9th 4AM-5AM (PT) & 12PM-1PM / 1PM-2PM (BST / CET) and then Noon-1PM (PT) & 8PM-9PM / 9PM-10PM (BST / CET)
Nintendo Treehouse will be live streaming during these times, though the exact slots in which it'll be broadcasting are yet to be revealed at the time of writing.
Inklings
While fans are aware of the mechanic of swapping from human form into squid form in ink, it was shown that swimming through ink is almost twice as fast as running, while the squid also has a longer jump between pools of ink. The characters can be customised in appearance, too, in skin tone and eye colour. A key ability in battle is also an ability to Super Jump around the map, which is carried out by tapping on the GamePad touch screen.
Taking part in online matches levels up a squid and its options for accessing specific gear, too. We'll break down gear into separate categories.
Weapons
To start off with Main weapons, three different classes were shown off. A 'Shooter' is a relatively all purpose weapons with rapid fire, a 'Charger' requires a charge and features weapons that are often powerful or long-range sniper efforts, while a 'Roller' allows you to quickly paint large areas by rolling - obviously - while also flicking and flinging ink.
The following weapons were shown off, which you can view in the videos themselves at the end of this article.
Shooter guns:
- Splattershot
- Aerospray MG
- Jet Squelcher
- The Blaster
Charger guns:
- Splat Charger
- E-Liter 3K
- Splatterscope
Roller guns
- Splat Roller
- Dynamo Roller
Moving onto Sub Weapons, these fill the role of a typical secondary weapon in a shooter - they serve as grenades, help you find enemies, enable companions to Super Jump to a specific location and more. These weapons use up a lot of ink, so have to be used sparingly. Examples shown are below.
- Splat Bomb
- Sprinkler
- Seeker
- Splash Wall
- Suction Bomb
- Burst Bomb
- Pointer Sensor
- Ink Mine
- Squid Beakon
- Disruptor
Finally we have Special weapons; these can only be used when a gauge is full, and that's charged by covering territory in ink. These are one off powerful weapons that effectively work as air strikes, for example, or in the case of the Kraken briefly turn you into a particularly powerful squid.
- Inkzooka
- Killer Wail
- Inkstrike
- Echolocator
- Bubbler
- Kraken
You always have a Main, Sub and Special Weapon equipped.
Fresh weapons will arrive over the summer months in free updates. An example given was the Ink Brush, which is a Roller option.
Shops
Guns are purchased, and this brings us to the various shops in the overall hub world - Inkopolis. The area with the shops is called Booyah Base; each sells specific gear.
- Jelly Fresh - here you buy t-shirts and tops.
- Shrimp Kicks - shoes, of course
- Cooler Heads - a shop just for hats
- Ammo Knights - this is where you pick up weapons
Levelling Up Equipment and Abilities
As mentioned above, the available stock in these stores increases as you level up your character and earn in-game currency, which is tied to online play. The gear you buy has a tangible effect on your abilities, too.
Each piece of equipment has up to four ability slots to fill - these abilities can allow you to use less ink, boost speed, reduce damage and much more besides. You can also increase the number of available slots in a piece of equipment by speaking to a character called Spyke. Achievements in the game reward you with 'Super Sea Snails', and it's these that you trade to boost your gear slots.
Levelling up your character will also be required, initially, to unlock more competitive online modes.
Online Modes
The online options for 4 vs 4 battles are accessed at Inkopolis Tower. A fairly generic 'Regular Battle' is the default option, though progress unlocks additional 'Ranked Battle' modes. It's worth noting that two stages are offered as a choice at any given time, with the two that are available being changed every four hours.
Regular Battle
- The core 'Turf War' option familiar to those that have played at expos. The winning team is decided by which covers the biggest area in ink; after each match players are randomly scrambled between the two teams.
- There's an option to easily join friends that are playing online.
Ranked Battles - unlocked by reaching level 10 in Regular Battle
- Unlocking is a worldwide event - enough players need to reach Level 10 in Regular Battle. Social media information will provide status updates for when this happens.
- Players are ranked based on skill after each battle, with ranks going up and down depending on performance. There are nine levels (from C- to A+) and players with similar ranks will be matched up with each other.
- Splat Zones - fight over a specific portion of the stage, which is said to be a very intense battle.
Post-Launch Modes
Additional Ranked Battle modes will arrive in post-release updates over the course of the Summer.
- Tower Control - stand on a tower and it'll move on a rail towards enemy territory, with the goal of advancing all the way through.
- Rainmaker - no real details were given, but it'll arrive as an update.
- Teams - an August updates will allow you to join a team with three other friends and take on other teams.
- Friend Battles - also in August, this will allow you into a lobby with 7 other friends for custom online matches.
Stages
The online modes will utilise a range of stages; as mentioned above two are available at a time online, with them rotating every four hours. The following will be available on day one.
- Urchin Underpass - plenty of concrete walls to climb
- Saltspray Rig - features a large chasm between high and low areas
- Walleye Warehouse - a crowded space
- Blackbelly Skatepark - a wide open and expansive map
- Arowana Mall - another cramped arena
More stages will arrive in summer updates, said to be more complex and detailed in nature.
Splatfest
These regular online events will ask players from their respective regions – North America / Europe – to ponder answers to burning questions. North America will kick off with the following: do you prefer cats or dogs? To actually answer these questions, players will be required to pick a side and represent it. These events will also include their very own ranking system, and based on a player's overall rank it'll be possible to win a Super Sea Snail; as mentioned above these are vital for adding ability slots to gear.
These events will run regularly from launch.
Single Player Mode
You locate Cap'n Cuttlefish, who sends you on a quest to tackle Octopi of all types. This single player campaign utilises ink for puzzles, environmental tricks and, of course, combat. Key features are below:
- Your goal is to reach the end and grab a Zapfish.
- Find and use equipment in levels.
- Collect 'Power Eggs' to boost weapons and equipment.
- Sunken Scrolls can be collected in single player mode to fill in game lore.
- Boss battles also feature.
amiibo
Each of the three amiibo toys unlocks 20 single player challenges of different types. Clearing these unlocks equipment, and beating every challenge will unlock an 8-bit mini-game (more on those shortly). Details on the challenge types are below.
- Girl amiibo - challenges using Charger weapons.
- Boy amiibo - challenges using Roller weapons.
- Squid amiibo - a mixed range, including some challenges featuring Special Weapons like the Kraken.
8-Bit Mini-Games
A total of four 8-Bit mini-games will be available - one is available to all, while three are accessed by clearing amiibo challenges. These can be played at any time from the hub world, or when waiting to be connected with an online lobby. Details are below, with the first being the commonly available game and those that follow being amiibo specific.
- Squid Jump - will involve players jumping higher and higher whilst avoiding enemies, racing the clock and progressing through stages.
- Squidball - launching birds at lines of jellyfish
- Squid Racer - a simplistic racing game.
- Squid Beatz - a seemingly addictive rhythm-based game.
Local Multiplayer - Battle Dojo
This is a two-player local multiplayer mode in which you try to pop more balloons in an arena than your rivals, while avoiding the loss of points by getting killed. One player utilises the GamePad screen and another plays on the TV with another controller - the Wii U Pro Controller has been shown to date.
Miscellaneous
Below are some other snippets of information that emerged.
- Splatoon Mii Fighter Outfits for Super Smash Bros. - with GameStop pre-orders in the US, confirmed for EU but no distribution details.
- Splatoon includes a 'Colour Lock' mode to support colour-blind gamers.
- Splatoon-themed New Nintendo 3DS cover plates will come to PAL territories in July.
The Broadcasts
Finally, below are the broadcast videos if you missed them so far.
Nintendo of America
Nintendo of Europe
Nintendo Japan
Are you excited about Splatoon on Wii U? Let us know, and also give us a shout if any key details are missing; we'll be happy to add them in.
Comments 96
Also: Team POP
Tower Control reminds me of a similar mode in TF2 where a team has to move a bomb to the enemy base in a time limit. Nice to know that there's more variety in the modes.
@outburst Hahaha nice. Those Nintendo HQ buildings always look so boring from the outside, but who knows what these weirdos are doing inside
@outburst lol xD
Thanks for the round-up. The direct was a lot to take on. I'm really liking the idea of Splatfests; wish they were more of a weekly thing though.
I want a 2v2 local/online mode! 2 players teaming like in 1v1, one on TV the other on GamePad, vs another online couple playing the same way.
I still confused why UK didn't get the triple amiibo pack and we can only get the squid in the special edition.
It is going to take a lot for Nintendo to convince me to buy this now. If I can manage to get on during one of the demo times I will but it doesn't look like it will happen.
@DiscoGentlemen
I am also disappointed by the lack of an extensive local multiplayer component. The game looks good, but I'm not one for online, especially when my friends don't own a Wii U. Unless this game gets incredible reviews, I may pass on it now.
This will be interesting, and while I love the concept, I'm wary of the online community that develops. I hope the matching system is good and that there are enough players.
The local multiplayer sounds like an utter waste. Cripes, Nintendo, let me and my kid play the regular game together on a team.
I understand the complaints, but I do find it amusing that Nintendo is finally coming out with a pretty impressive online game and people are complaining about a lack of local multiplayer lol.
@Virus
The good thing about being a member of a fan site such as this, is you can play with other N Life members and get to know one another. For instance, only one of my friends has MH4U, and he's way lower rank than me anyways, so I play with the guys in the forum sub community. And after months of playing together, we're all friends now and have each other registered to easily drop in for MP.
Splatoon is the perfect type of game to join the sub community here on N-Life. I know I will be and hopefully find a group to regularly play with.
This game is looking like alot of fun. Local has always been more important to me than online, mostly so I can actually enjoy games with my wife, but this one looks limited in that area. Even if i do have to play it alone though, it still looks like fun. I just hope that balloon minigame is fun for us. Online against others can be fun, but im usually not that into playing strangers. I like to enjoy games, not play people who do nothing but play, and end up being so good it's no fun for the rest of us. Getting destroyed by a stranger over and over in a game is not my cup of tea.
@Virus I understand what you're saying. 90% of my Wii U play is sitting on the couch playing with my wife and/or kids. I really hope that 2 player local multiplayer mode is fun.
I'm going to play this a lot.
@Quorthon
I agree, a coop on those squidhole missions would have been nice. Who knows, they'll add that later on. Or at least Battle Dojo coop against CPU.
One thing that has me confused,I'm pretty sure they said only two maps will be available every 4 hours,Is this a common thing in shooter games or is it just Nintendo trying to stretch the small map choice(at least before the updates).
The single player missions looks sweet, getting a Ratchet & Clank vibe from it.
As for the multiplayer, I still can't get over the small amount of content available at launch. As well as the 2 maps available at a time switching every 4 hours thingy......No sir I don't like it!
@The__Goomba Yeah, you have a choice of two maps at a time, and they'll change them every four hours, as you say. This seems to me like a way to take a bit of load off servers by limiting the choice; it's slightly disappointing but I don't personally think it's the end of the world.
I was really hoping for a good local 4 player mode. Smash Bros and Nintendo Land get old after a while.
I for one was pretty impressed at the amount of content in the game. The levelling system, wardrobe choices, and weapon unlocks will certainly keep me coming back for me. I'm pretty glad I snagged my copy on gameseek,com for £25!
@ThomasBW84 - Thanks for the write-up, that was a lot to take in yesterday in that jam packed Direct, the peanut gallery never even got a chance to get rolling on a topic once it started, usually it takes on a life of its own. And theres only so many jokes to be made about France invading Scotland.
The end yesterday felt really rushed, they should have taken more time explaining the beta server test was online ONLY and there was no rush to download it immediately after. Im not even sure they mentioned the free t-shirts your squid gets for pre-ordering.
But the 1 thing I did learn today from your write up - 2 levels rotating every 4 hours? What is up w/ that? There are only 5 levels as it is, just make it random, or let us choose from the 5. 2 levels every 4 hours is incredibly stupid. No voice chat, ok they don't want it on their family friendly console, no decent offline multiplsyer, ok theres only 1 Gamepad, but the game only comes w/ 5 areas, and you only get to play 2 every 4 hours? Thats complete stupidity.
And I didnt realize just how much stuff is held back until August - friend battles at least needed to be day 1. They really ate milking this thing all summer long, not just w/ additional DLC but w/ half of the game, maybe more. Its like a free-to-start game, like Pokemon Rumble World, only its $60 to start the game in May but we only get half the game in May and the rest spread out over the summer.
They really need to throw the US a bone before people here realize just what it is they're not getting for their money Day 1 - no faceplates, no discounts, no game-amiibo bundle, just a higher price than everyone else, for 2 levels every 4 hours. Wonderful.
@AhabSpampurse - On a brighter note, like you said the customization is pretty strong. Im 30 hours into Xenoblade now and the slot system is very similar. I was even digging the steet urchin - though wondering how much Nintenfo would be selling sea snails for on the eShop like Pokediamonds.
If I could buy the game for $40 - a close correlation to your 25 - I'd be very likely to pick this up day 1. $60 plus another $35 for amiibo is currently holding me back however.
@WalupeachyTime You are thinking of Payload and yeah it is similar in a lot of ways
@The__Goomba
This is not how any other shooter tends to work. Call of Duty, for instance, has a selection of around a dozen maps (more if you have DLC), and based on your DLC, somewhat randomly selects the next level. It usually gives two options players can vote on, but never just two maps per hour or whatever.
It sounds like Nintendo does not have very strong online infrastructure built to support this. Which wouldn't be a surprise. I tried Smash U last night and it was laggy and janky as hell.
@abbyhitter
Yeah, this seemed like such an obvious option that I just flat-out expected it given Nintendo's history of "couch multiplayer." I don't understand the exclusion, is Nintendo incapable of making a game with equally solid online and offline play? Can they only do one or the other?
@KingofSaiyans A bit early to say, let's see how Splatoon plays
Seems like a very rushed, incomplete game especially at $60 for us Yanks. Thank goodness for updates and "DLC" because this is pretty weak at launch. At least they delayed Zelda to release a better and more complete game (for most likely the same price).
Do you unlock one new 8-bit game for each amiibo you have or do you have to own all three amiibos?
@Ryno As of now it already has more content than Smash Bros. and pre-dlc Mario Kart 8. You're just a bitter fool.
@Captain_Gonru - um, I sort of already replied to this in the other thread before I even read this. Guess all the posting is getting to us.
Really disappointed with the lack of a robust local multilayer. This game will be fun online, but this would be a blast with a group in person.
@BlatantlyHeroic: Has more content than Smash Bros., what? To put it blatantly, you don't know what all is involved to make a fighter so our conversation end's here. Good day sir.
@DarthNocturnal
Here's a link to the community forum
https://www.nintendolife.com/forums/3ds/monster_hunter_4_discussion?start=3800
There's lots of hunters, all different ranks, so it's not just one group of 4 all the time. There's a group of about 6 or 7 I hunt with, usually a couple are available to hunt at any given time. Just ask if anyone wants to hunt, or rank up, or farm, and what star quests you wanna do. Though most have moved on to G rank, so you might have a harder time finding ppl until you do some catching up. But I know there's also low/hi rank hunters in the forum too.
@Ryno I'm more than 90% confident that the new zelda game has been delayed to develop the game for NX, or at the very least code a second version for NX ready for launch late 2016-early 2017. Just like they did with twilight princess, for gamecube and wii, and just like they should have done with skyward sword for wii and wii u
Is off-tv play mode possible during single and online-multiplayer- maybe with hidden map?
It's look good I have to say
I guess local split-screen 4-people multiplayer is the only thing I'm really missing from the game right now. EIther way, very excited about finally getting it by the end of this month.
Is that music playing on the Wii U eshop from Splatoon?
Lei it be on record that I predict that nx is not a console as such more of a live streaming hub which will allow you to stream games to your TV phone PC from the Nintendo network with Wii u connection .simply put you will be able to play all your library and game in Wii u anywhere on any device (on your phone with blue tooth controller,) as long you have the connection ,and signed into your account speed.many have tried this form of gaming on the go .plus they will have no graphic restrictions as they streamed from Nintendo's server's. The future is here.
Feels incomplete, like a Kickstarter game that rushes to get the game out to its backers with the promise of the rest of the content coming out soon. I expect Nintendo to follow through but this might have been a good thing to pull a MK8 free download game type promo for early adopters to help soften what feels like a game experiment. Unless the demo blows me away, I dont see myself buying this until after the August update and by then I maybe looking at XCX instead.
@Ryno
Duke Nukem Forever.
I would NOT buy this game for £45 or £50. For that I would expect better content, better multiplayer, chat etc.,
At £25 (or £30) it is well worth it.
Just my two pence.
@ThomasBW84 - Just wondering if conversations are already being had about how to review this game? Seems like a giant headache and an incomplete until the updates roll in. Add in online as main gameplay and it has to be the toughest Nintendo game to review.
Still not sure about the game seeing as local co-op is basically a must for me. Without that I am not too eager about getting it.
I suspect this is what "project treasure" will be like. I think I see what Nintendo is doing with trying to build these communities in this way. More than just being an online game it's got real schedules associated to it as something embedded into the game (i.e., certain levels are playable during specific times, splashfest etc.) I like the idea but I'm not sure generation, "When I want it" is going to take to it.
Modes, guns, 8-bit games,no voice chat,no 2 player online play and amiibo. The perfect recipe to make a good game.
@BlatantlyHeroic Splatoon has more content than Smash Bro's? Friendo please just stop before you make yourself look like a fool.
It's always hard when they only list "PT" (Pacific Time). I live way on the other end of the U.S. from LA (in NY), so I have to figure out what 8-9 PM means over here... >_>
hype! and the demo is awesome!
The demo is awesome. The paint roller is OP!
I killed so many of those paint rollers with my squirt gun :]
Had a few hick-ups with the demo but otherwise it was awesome!
Did anyone else have sound issues? My monitor doesn't have speakers so normally I rely on the Gamepad for all the sound. Normally that isn't an issue but for the demo I got nothing but silence with the occasional sound clip with someone called out. Sound worked perfectly for the mini-game between rounds though.
It was alright.....
I still prefer Garden Warfare
Big fan. Up at 4am to play as can't do the daytime ones here (UK). Never felt like you were out of the game if your team was lagging behind. Also, connection went really well, hope that stays up. Also, don't shoot me, but the lack of voice chat really made the game pad integral to strategy. It might be controversial, but we have been demanding real use of the game pad!
Is there not a Miiverse Community for Splatoon yet? I had trouble finding it.
I had a great time. I think my team won about 75-80% of the time. I used the roller the whole time. It was my secondary objective, but I got a good amount of kills with the roller. Just have to remember not to make a frontal assault. I'm loving the stealth aspects of the game. :~)
@DiscoGentleman I hear ya. 4 player local is what it really needed to find its way into my home. Won't be much fun having to take turns so won't see much play time otherwise.
yeah a lot of little things still missing on this game.... no voice chat, 2 maps ever 4 hrs wtf? also it kinda sucks that you can have a few miiverse buddies join you in a created match online come on D:
what i do like is that they will have more weapons and they level up... not sure i will get this game though :/
The Splatoon girl looks like Pippi Longstocking
So I managed to get in a good hour of this demo just now and I am very impressed, it is fun and quite easy to get into. I actually played quite well so years of playing shooters has payed off big time. The motion controlled aiming was a little bit weird for me but I got more and more used to it as the hour went on, although it would be nice to control the aiming with the right stick as it would feel more natural to use and precision aiming would be easier. The charging rifle weapons are a little bit hard to use as I said before because of the aiming difficulty with motion controls. The roller and the machine gun is definitely the way to go as of now imo but overall I am very pleased with the way this game turned out. Walleye is definitely my favourite map right now.
Well missed fridays and saturday mornings session. Hopefully I'll be at home this afternon so I can actually try this.
Seriously nintendo why not have it go all weekend? Not much of a stress test when its at very weird hours across the board.
Just been playing it myself it I really enjoyed it. Think this will be another game on my to get list.
Just played the second session, fantastic game, a lot more fun than I was expecting, I hope the game has Wiimote control option, I struggled with the controls at first
stayed up all night just to play this. SO MUCH FUN
had a blast with this one! can't wait to wake up tomorrow afternoon and catch round 3
I had a lot of fun as well. I'm just not too happy with the controls right now. I hope there is an option to turn off the motion controls on the main game.
You guys must've not noticed the control-switch option in the weapons-select menu. I had a great time by the way, perhaps I'll pick it up in digital form with the discount for ease of use.
@bonham2 There's that option even in the demo, you can turn motion controls off in the settings between matches.
So far I've played near 20 matches in the first two sessions and I won't miss the third. Just dropped once in the first. It's a really fun game!
@bonham2 You can turn them off even in the demo.
Having played the game now for about ten rounds I have to say it's awesome. I am simply loving it.
I played 12pm (UK) session and thought it was good fun. But the pad gets a bit uncomfortable after a while. I'm hoping the full game can be played with Wiimote and Nunchuck (like COD) as that would be much easier to control.
@Nintendo_Ninja
Paint roller seems OP at first, but once I got accustomed to controlling the regular gun, it's pretty easy to take them out. I think once people get used to the guns and their short ranges and inaccuracy of splats — knowing how close to be when aiming and how to manage R-stick and Gyro-- it will feel much more balanced against those rollers who only have to worry about steering.
Caught both sessions. Fun and already feels like it has plenty of depth to master. My kids even woke up at 11pm and snuck down while I was playing the first session to watch. They saw a lot of connection issues with matches. A couple times I was stuck searching for players with no way to even quit without shutting the power down.
The second session was much, much better: a couple small hiccups and one game where a single player's connection seemed to hold up the initial connection and then eventually time out after the map loaded. My two kids and I rotated play and the hour flew by.
Anyway, the global testfire seems like it was very necessary. Seems like the times are meant to focus on specific regions and the global nature of this makes at least this mode of random matches having voice chat seem completely unnecessary and silly — you'd be lucky to have more than one other player on your team speak your language.
Still, I want voice chat for when the team play with friends comes. Not much of a chance but if people really get serious they'll just use the 5 or 6 (10? 20?) other alternatives for group chat while playing. Not everyone has smart phones with the right plans, or PCs, or other consoles to do that though.
Oh, and the game is just fun. Slipping around secretly as a squid, leaping and painting and fighting all at once. I still feel a bit awkward at it, but I think people trying to skip the gyro aiming are going to have a significant disadvantage to those with the rapid accuracy of the gyro controls.
@Timppis I definitely missed that. I'll change the settings for today's hour.
Well, it's a fun game but it's a shame there is no Wiimote+Nunchuck option .It's the best way to play games. The Nunchuck is so comfortable in in the hand and you can navigate the analog stick much faster and precise which is crucial in especially these 3d games. The freedom of having the Nunchuck in one hand and the Wiimote in the other makes gaming a joy and a much more relaxing experience. The Nunchuck and Wiimote with it's built in motion is the perfect match for this game. Hopefully Nintendo will step up here and also offer a proper 4-5 player local.
after the direct and after spending the hour with the test fire, I AM ALL IN!
@bonham2 You can turn off motion controls in the Demo. On the weapon selection screen, top right are a couple of options, not sure which one, but one of them takes you into a couple of option you can adjust. One of them is to turn motion control off.
Lol buy amiibos to unlock challenges and equipment and stuff. No thanks. Game seems unfinished with the amount of post launch content they are planning to throw out this summer. It'll probably be paid too.
Well I found it incredibly fun.
The game is genius.
Simple, but super fun concept.
Colorful visuals, spot-on controls, it's a blast.
@bonham2 Yeah Im going to try the non-motion controls myself as well in the last session.
I just so much wish they will have more sessions before the release. It's just really really fun.
Looks exciting, although more multiplayer options and local play options would have been nice!
I don't really like the special missions being hidden behind amiibos either.
Still going to get the game though! Although I have missed two of the Testfires and will miss the third as well, I can't wait to play this game when it comes out!
A lot of promo for Platoon buhahahaha. WII U section full of it
Well got a chance to actually play the game and I wont be buying the game. I found it really boring. Voice chat would have helped. Motion controls are horrible. Once you turn them off its much better. Wish the matches were longer. 4 on 4 at least on this level isnt enough, should be maybe 6 on 6 or even 8 on 8. There were matches where I barely saw anyone. Graphics were really good and it ran very smoothly. Didnt experience any lag. Did have to wait once in the lobby for like 3-5 minutes for 1 player to join and when in there nothing I could do but wait. Couldnt even click on the home button.
Overall the game isnt for me.
Just finished the 3rd Session, Getting more used to the weapons, Absolutely love this game, I played for the full hour, no problems with connecting, no problems with waiting for people to join matches. Love leap function, you can get right back to where you died. Lots of fun, very much looking forward to 29th. But hoping for another demo before then
Yeah, the game is awesome.
@jasonbrr not sure how much voice chat would have helped in this situation. I usually had 2 or 3 players on my side that probably didn't speak the same language as me. I definitely want it for when the friend team games come. I hold out a thread of hope that it could happen, but I know it's highly unlikely.
Anyway, I think it has its own energy and cycle of play and upgrades that is going to very, very fun. I never found it remotely boring! I found the motion controls a little extreme at first and did prefer the sensitivity a little lower, but I expect I'll be ratcheting it back up once I'm more accustomed. It's too much of an advantage to ignore.
@NiBar I think I'd enjoy a Wii Remote + nunchuck option but I don't know how well this game would work with 4 (5) tiny screens.
Anyone fancy talking about something else other than Splatoon?
Played all 3 demo sessions and had a great time! Definitely lived up to my expectations. First session I kept getting the "Failed to connect" message as I do in Smash from time to time. Probably due to the hype rush as the next 2 sessions I did not have this problem at all.
I understand the complaints about no couch co-op but it definitely works out for me. My friends dont play video games and my siblings are all doing their own thing now so the online-focus is perfect! My only concern is playing against people with poor internet connections lol
I hope there will be more demo sessions. I can hardly wait til the end of May
I'll just complain I couldn't play the Global Testfire. I worked yesterday until so late, and started working today really early, so I was still busy until 1 hour ago, which means I wasn't able to play in any of the three sessions.
I didn't get to play the Testfire ;_;.
The Testfire was really fun. I hope they'll do some more sessions later in the month since I'm really itching to play more and the game won't be releasing until the end of the month/my birthday.
@Iggly Yea, I'm hoping for that too! I think it's not unlikely.
i have to agree on the amiibo thing just hate that idea of needing them to unlock things as if buying dlc or pre ordering wasnt enough to get exclusive stuff -.- but over all the game is ok the matches are too short though
@dariusq
Don't worry. My gamepad was also mostly silent. It only made a few soundeffects when jumping from spawn to teammates, mini-game etc. You need TV-speakers for music, shooting, splatting and death sounds.
There might be possible to change settings for soundeffects in the full game though.
@Hotfusion Good thing it's £32 from ShopTo then.
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