SEGA Declares Wii U Graphical Capabilities to be "On Par" or Better Than PS3
Posted by Thomas Whitehead
Steady on now
Update: Following an update to the source article, we have amended the headline to absolutely clarify that sections of this article are referring to Wii U's graphical capabilities, specifically, based on comments made by SEGA Marketing Executive Ben Finch at Gamescom.
The capabilities of Wii U, from the perspective of graphical power, have led to some contradictory comments from the development community. As the system's launch creeps ever closer, however, we should be able to assume that developers now have access to the final dev-kit builds, and therefore have a solid understanding of the console's capabilities.
Opinions have fluctuated from declaring Wii U to be more powerful than its HD rivals, to others saying that it's actually weaker than those systems. The latest industry figure to throw his hat into the ring is SEGA Marketing Executive Ben Finch, speaking to Eurogamer.net and saying that Wii U is, graphically, "on par" or "maybe even better" than PS3.
Sumo Digital, meanwhile, is the team behind the upcoming Sonic & All Stars Racing Transformed, and Eurogamer has learnt that Mii characters will feature in the Wii U and 3DS versions of the title, while the Wii U GamePad can be used for remote play — if the TV isn't available — or as a rear camera view. Missiles and weapons can also be guided with the GamePad, though monitoring that screen while racing on the television may be tricky.
Plenty of developers and publishers have commented on Wii U's graphical capabilities, and the general consensus seems to be that the system will at least match PS3 and Xbox 360. Nintendo's focus, once again, is on providing new and exciting gaming experiences, even if its next system is likely to be outgunned by Sony and Microsoft's successors in the next couple of years. Does the apparently modest power of Wii U worry you, or is it all about the games and innovative new ways to play?