User Profile

GC-161

GC-161

Chemical Bro

Male, United States

Joined:
Thu 29th October, 2009

Recent Comments

GC-161

#1

GC-161 commented on Thomas Was Alone Creator Responds To Nintendo ...:

@Dreadjaws

"you start with faux logic, misconceptions and outright lies."

^^^^^ Its called real world logic. Something you know nothing about. Misconceptions? Those are the ones that fill your head in regards to copyright laws and how they actually are applied on Youtube. And lies? LOL yeah I'm sure its a lie that you cannot monetize on Youtube using copyrighted material that you do not own.

"Let's pretend for a moment you're not just a troll and you're actually as ignorant as you pretend to be instead of just a jerk who fails to understand everything he reads due to his monumental ego."

^^^^^ I never went as far as that in term of insults ("kid" is the only one I used). So congrats. You reached a new low.

"If copyright infringement by LPers was such a huge problem why is Nintendo only enforcing it on Youtube?"

^^^^^ I dunno smartguy... maybe because 99.9% of them usually try to use Youtube's monetizing system and there's where you find most of LP'ers worth noticing?

"Why is only Nintendo who enforces it and no other companies whose games are featured in LPs?"

^^^^^ I dunno where you been but MS, SEGA and Sony have done that long before Nintendo. In fact, they've done something Nintendo has not done: Taking down videos.

I've had videos from Capcom being pulled down from my channel. And those were trailers promoting their games and I wasn't even making money of them either. And I didn't biatch about it. Because I knew the risks of using copyrighted material.

"Why only now when LPs have existed for several years?"

^^^^^ Because of VIACOM. They pressured Youtube about the whole copyright issue and have been fighting in court all these last years. Youtube won, but the court asked that company to take down copyrighted material. So Nintendo (as well as other companies) approached Youtube and registered their copyrighted material with them. This would normally mean that Youtube would then pull down any video using Nintendo's IP's or copyrighted material. But Nintendo made a deal with Youtube. Allowing those videos to remain up and running. With one detail: no one but Nintendo would be allowed to monetize them.

I just educated you on that. You're welcome.

"Here, let me see if I can do it too... :D Edit. Oh, I could! Now I have reached internet level 2, like you! So much joy!"

^^^^^ That's right. Now try to learn about Youtube's TOS and maybe you'll win a medal. :D

EDIT: I'm gonna repost what Youtube said on this issue, because you ignored it before:

YouTube Creators

Shared publicly - May 13, 2013

We know we have a lot of partners who love and want to post videos relating to games, so we wanted to share some tips to help you monetize gaming content.

As always, you should ensure that you have all the necessary rights to commercially use all content in a video before you submit it for monetization. Video game content may be monetized depending on the commercial use rights granted to you by licenses of video game publishers. Here are some tips!

● Check the video game publisher’s license agreement (Terms of Use, EULA etc). Some publishers allow you to use all video game content for commercial use and state that in the license agreement.

● Get written permission. Some publishers may allow you to monetize videos containing their game content if you reach out and ask.

● Videos showing software user interface may only be monetized if you’ve signed a contract with the publisher or paid a licensing fee.

● If you do have the appropriate license, submit your documentation to YouTube in a timely manner. If you do not have the appropriate license from a video game publisher, your videos must contain minimal use of video game or software user interface and be as informative and educational as possible - commentary must follow the live action shown step by step.

● Use your video metadata wisely! Use relevant, accurate titles, tags and descriptions for your videos.

● Make sure your dialogue is family friendly, so fans of all ages can enjoy your video.

A final reminder: Simply buying or playing a video game does not grant you the copyright or permission to monetize. To earn revenue from videos from the game, you need commercial rights.

GC-161

#2

GC-161 commented on Thomas Was Alone Creator Responds To Nintendo ...:

@Dreadjaws

"So, I guess you have no plans on using logic here"

^^^ Yeah, I'm sure that I am the one here having trouble being logical. Here's how logic works in the real world: Its logical to understand that if I start monetizing or profiting from IP's and copyrighted material that I do not own, I will either be sued, put in jail or prohibited from making any cash from that activity. No matter how I try to spin it. What is not logical? To expect to go on doing that without repercussions.

"IT DOESN'T MATTER if Nintendo has the legal rights or not"

^^^^ Yep. That's exactly the same logic software pirates use. Both software pirates and LP'ers feel that Nintendo should not enforce their rights over their IP's and copyrighted material. Congrats, you just proved my point.

"the thing that's being discussed here is if this is a good idea or not, and IT ISN'T"

^^^^ What is not a good idea, is for LP'ers to monetize or make a living using copyrighted material.

"But it's OK, go live in your fantasy world where laws are simple enough for people without the capability of logical reasoning to understand in one reading and leave me to be in the real world, where we don't have it so easy."

^^^ Yeah, I'm sure the one living in a "fantasy world". For starters, you're silly logic (I'm entitled to use ANY IP/Copyrighted material I want!) doesn't have a leg to stand on. In the real world, it turns out that LP'ers are not allowed to monetize videos using copyrighted material. Not on Youtube. I already posted their response on this very issue. That's the real world, bub. Try living in it. ;)

GC-161

#3

GC-161 commented on Thomas Was Alone Creator Responds To Nintendo ...:

@Dreadjaws

Look, keep your shirt on and read Youtube's recent OFFICIAL statement on this issue:

YouTube Creators

Shared publicly - May 13, 2013

We know we have a lot of partners who love and want to post videos relating to games, so we wanted to share some tips to help you monetize gaming content.

As always, you should ensure that you have all the necessary rights to commercially use all content in a video before you submit it for monetization. Video game content may be monetized depending on the commercial use rights granted to you by licenses of video game publishers. Here are some tips!

● Check the video game publisher’s license agreement (Terms of Use, EULA etc). Some publishers allow you to use all video game content for commercial use and state that in the license agreement.

● Get written permission. Some publishers may allow you to monetize videos containing their game content if you reach out and ask.

● Videos showing software user interface may only be monetized if you’ve signed a contract with the publisher or paid a licensing fee.

● If you do have the appropriate license, submit your documentation to YouTube in a timely manner. If you do not have the appropriate license from a video game publisher, your videos must contain minimal use of video game or software user interface and be as informative and educational as possible - commentary must follow the live action shown step by step.

● Use your video metadata wisely! Use relevant, accurate titles, tags and descriptions for your videos.

● Make sure your dialogue is family friendly, so fans of all ages can enjoy your video.

A final reminder: Simply buying or playing a video game does not grant you the copyright or permission to monetize. To earn revenue from videos from the game, you need commercial rights.

END OF STORY.

Youtube backs Nintendo not LP'ers in this case.

:)

For additional information about monetizing video game content, as well as what YouTube requires in the documentation you submit, please refer to the Help Center.

GC-161

#4

GC-161 commented on Thomas Was Alone Creator Responds To Nintendo ...:

@Dreadjaws

LOL Ok, dude.... Calm down. Take a deep breath and take it easy with the all-caps. XD

Now, I proved without a doubt what my point actually was. There it is in black and white. I even quoted my first post. Any one can see that I was comparing how flawed the claims of LP'ers and Software pirates made in regards to how they believe that they should be given a pass by Nintendo.

See, both claim that Nintendo should not enforce their rights over their copyrighted material.

Because pirates say that piracy helps sell hardware. They say that if a console is hacked and its possible to play pirate software on it, then its entirely beneficial for hardware companies like Nintendo, because then more people would buy such an easily hacked console. So they tell Nintendo: "Don't sue me, bro! I'm actually helping you!"

And then we have LP'ers who claim that their witty commentary helps sell games. And they claim that no one will watch videos of an entire game (from beginning to end) on Youtube and skip buying the game. Instead, they'll buy the game. So they believe that they're actually beneficial for companies like Nintendo. Even if they have to do something very similar as pirates:

That is: to monetize and profit from copyrighted material.

And guess what? That is illegal. Its prohibited by Youtube itself. Their TOS is pretty clear about it too.

Here's how both monetize from that illegal activity:

1. Pirates rip or download copies of software and then monetize those games by way of creating illegal DVD's or CD'S (that they either sell online or on the streets) or by hosting the files at places that give them money each time someone downloads the files.

2. LP'ers make money from each time someone views their videos on Youtube.

So both are doing something illegal. And both are saying that Nintendo should look the other way since their activities are (in their eyes) beneficial to Nintendo. Nintendo disagrees.

But notice that while Nintendo takes to court pirates and puts them in jail, they only stop LP'ers from profiting from their copyrighted material. They can still keep making those videos! And yet, OMG N1NT3ND0 1Z 3V1L!!!!

That's basically the gist & the essence of what I said before. Nothing more than that.

But you said in your last post that in regards to my opinion you "just don't agree with it".

Well?.... Deal with it! ;)

GC-161

#5

GC-161 commented on Thomas Was Alone Creator Responds To Nintendo ...:

@Dreadjaws

"An LP is very, VERY different from piracy, for several reasons. For instance, unlike what you claim, what makes LP interesting is definitely the commentary. If people want to see game footage, they'll look for game footage, not for LPs.

Furthermore, a game is an interactive experience, very different from a video or a song. It's different for everyone. Watching footage from a game is not going to satisfy a person who wants to play it. If you think watching a game being played is the same as playing it then you know absolutely nothing about gaming and I don't know what you're doing in this place."

^^^^^^^ And you said all that thanks to your lack of reading comprehension. Congratulations on jumping to conclusions and assuming what I was talking about instead of, you know, reading what I actually said.

Here again is what I said:

"All these claims coming from LP'ers about how their videos "help sell Nintendo games" are as bogus as pro-piracy advocates who claim that software piracy helps sell consoles. There is absolutely nothing backing up what they claim in either case."

So I repeat, my point comparing software pirates and LP makers was in the sense that they both make wonky claims as to why Nintendo should look the other away and allow them to monetize IP's and copyrighted material that they do not own.

You get it now? SHEESH!.....

BTW, I had already explained that very same point to another user who like you, didn't read my earlier post but just assumed he knew what I was talking about.

Oh and let me use your own words on you: If you are not going to read post, "I don't know what you're doing in this place". ;)

GC-161

#7

GC-161 commented on Thomas Was Alone Creator Responds To Nintendo ...:

@WiiWareWave I was making a comparison between how software pirates claim that they actually help Nintendo sell consoles & how LP'ers claim showing footage of their games does the same. Both feel that Nintendo should not try prevent them from monetizing illegally from their IP's, based on how they "help" said company sell hardware.

GC-161

#8

GC-161 commented on Thomas Was Alone Creator Responds To Nintendo ...:

First post nails it.

All these claims coming from LP'ers about how their videos "help sell Nintendo games" are as bogus as pro-piracy advocates who claim that software piracy helps sell consoles. There is absolutely nothing backing up what they claim in either case.

Everyone knows that people watch Lets Play Videos to see the VIDEOGAME FOOTAGE. Not so much about the commentary. Very few LP'ers manage to offer valuable commentary. Most of what you get, though is extremely annoying. To the point where users leave messages like "ST*U and let me enjoy the game!".

These LP'er that are saying that they will boycott Nintendo and not cover their games, well go ahead! Its not like others on Youtube will not take your place and do Let's Play FOR FREE. Lots of them would love to get the exposure. And a lot of them do it because they want to share their joy of videogaming. Not because they want to pay bills or leech off Nintendo's IP's.

The sense of entitlement these guys have is incredible. "Nintendo is greedy" they say. Again, LP'ers are saying what piracy advocates would say. They share so many things in common . LOL

GC-161

#9

GC-161 commented on DreamRift: Publishers Are Scared Of Piracy:

@McHaggis

"I don't agree with that statement. The GameBoy and GameBoy Color variety of handhelds sold 120 million units combined over 14 years. The Nintendo DS and DSi variety of handhelds has sold 150 million in just 8 years. That's 25% more owners in just over half the time. The 3DS' sales figures are roughly on par with that of the DS over the same period of time, so I don't see how you can have the view that smartphones are replacing handheld consoles. It's just clearly not the case"

That was then and this is now.

Then, the GB and DS enjoyed popularity and a near monopoly on portable gaming in the entire planet. Now? The 3DS is big in Japan and barely making a dent in the rest of the world. Thanks to the emergence of a new threat that didn't exist in the good old days of GameBoys and DS' : smartphones and tablets.

The effect of piracy during the GB/DS era was somewhat tolerable due to the very fact that said devices enjoyed a near monopoly on the portable gaming market. Mainstream users had no other options.

Its like on PC where devs have millions and millions of users to work with. Because nearly everyone owns a PC. So game devs still have a chance to make a profit on that platform. Which is NOT the case with dedicated gaming handhelds.

But these days, things have drastically changed for handhelds. Mainstream gamers have abandoned dedicated gaming handhelds by the millions. This is something that is almost unique in the Western world, though. Most of the 3DS' sales you mention on your post come from Japan, where the handheld market is still able to live alongside smartphones and tablets.

And its in the Western world were piracy is more rampant. And its there where the handheld market is having a hard time dealing with the challenges that smartphones and tablets have put forward. Fact is, most mainstream gamers get their gaming fix on those devices than on a 3DS or Vita. You see people playing on iPhones, android devices all over the place, RARELY do you see anyone using a 3DS or Vita in the wild.

So you got that things have changed. The portable handheld market has been weakened. And an old enemy like piracy could potentially become an even bigger threat to it in this day and age. Its no wonder that devs (who make a living at making games), are starting to worry about the risks.

And that's something that a lot of entitled gamers simply do not relate to (read many of the responses here). And thus why they laugh at the whole situation. Because as long as they get their free games, they win either way... up until the point when the handheld gaming dies off and then they have to start using smarphones and tablets for ALL their gaming needs.

GC-161

#10

GC-161 commented on DreamRift: Publishers Are Scared Of Piracy:

"Hilarious, you would think all these development heads were born yesterday. Piracy is old hat"

^^^ Spoken like a someone that is blissfully unaware about how this affects modern game systems and developers. Get with the times.

Fact is that the markets have changed. Gaming handhelds have a lot of factors going against their survival at present. No longer do they have a monopoly on gaming on the go. Smartphones and tablets have replaced them with the great majority of mainstream gamers. So the handheld gaming user base has been reduced significantly as a result.

Which means that an old foe like piracy (which certainly was something to worry about back in the days), is now a formidable enemy that can damage the handheld market like never before. Because the market has been weakened.

All of you that try to brush away piracy as something irrelevant, are simply out of touch of the current situation. And these are the same that nag about there not being enough new games to play. If piracy does in fact become a huge problem, then they will really have no new games to play.

GC-161

#11

GC-161 commented on Oliver Twins Admit Dizzy Returns Kickstarter H...:

From the kickstarter page:

"As with any project we undertake, there are financial risks involved in making a game. Funding this project through Kickstarter means that we get to test the water without that high-level risk"

In other words, they pass on all the risks to the backers and fans of the game. Isn't that wonderful?

GC-161

#12

GC-161 commented on SEGA Declares Wii U Capabilities to be "On Par...:

@ThomasBW84

In any case, Eurogamer just updated their article explaining what everyone suspected:

"UPDATE: We've updated the headline of this article to better reflect the content of the story. Sega was referring to the visuals of Sonic and Sega All-Stars Racing Transformed on Wii U compared to the visuals of the other versions, not the graphics capabilities of the Wii U itself. Sorry for the confusion this has caused. "

Please, there's no need for that. If you have any comments for our News team, please feel free to get in touch directly. Thank you! — TBD

GC-161

#13

GC-161 commented on Resi Revelations Takes a Hit in UK Charts:

So Nintendo focusing too much on Europe is not really paying off in the UK at least? It's a finicky market.

They were able to increase sales of the 3DS in many parts of Europe. The system doing better than the DS or Wii did in the old world. But in the UK things barely change for the better.

@Groovius In Japan, the game is already on its way to sell out its first shipment. Should do better in the US.

GC-161

#14

GC-161 commented on Theatrhythm Final Fantasy DLC Confirmed for 3DS:

@Pogocoop So you wanna pay $49.99 for the game that includes everything - all the DLC content/songs?

Or would you rather just pay the regular 3DS price for the base game and buy whatever song you like. I dunno about you, but this options better.

GC-161

#15

GC-161 commented on Resident Evil Revelations Scares Its Way to To...:

"3DS with circle pad is great with re revelaitons"
^^^^^

It is indeed. But still works great without it too.

In fact, without the plastic add-on, the game plays exactly like the old Resident Evil games. With the CCP however, it plays like a modern Third Person Shooter where you run-n-gun at the same time.

So it's great that Revelations gives people that option to fit every need.

GC-161

#16

GC-161 commented on Tekken Boss Harada Inspired by Super Smash Bros.:

@Robo-goose They just made it accessible for newbies. That's basically it. However, the game doesn't force you to take short cuts in how you perform the moves. You can still do all the fancy finger work you did on consoles to perform a special move in Tekken 3D.

Harada basically included specific options targeting new comers (which lets face it, there are a lot of them among the Nintendo user base who never played a game from the series) in order to slowly get them to like and get really into game. Hoping that once they love the game more than enough, they will try and learn how to play it properly. Without any help of any sort. In that interview, he compared it to someone using premade food to cook a meal. And when they get enough confidence, they start trying to learn how to make the food themselves.

Anyway, this is what Harada said about Tekken 3D and why one should give it a look-see:

"There's no other Tekken that has so much packed into it, whether it be the full length movie or the fact that there are forty characters. We made sure to make it 60 FPS, and we have designed the game system that can even affect your play control. What we made is definitely Tekken".

GC-161

#17

GC-161 commented on Talking Point: Should Nintendo Try to Recaptur...:

I was reading this article from a gaming editor the other day, where he demands Nintendo to cater to the hardcore gamer with Project Cafe/Wii 2. He said that that's the only way the Big N can win HIM back. If they target hardcore gamers again.

Then he stars making a list of the things Nintendo has to do to win hardcore gamers back. Basically, this crazy editor wants Nintendo to become Microsoft. From imitating the 360 controller, to having a XBLA Live service with avatars and whatnot. And I call him crazy, because what is the damn point of Nintendo becoming Microsoft? If Microsoft already offers what he wants, he needs to stay with that company.

Besides, Nintendo is in the business of MAKING A PROFIT and not throwing BILLION dollars away, like MS regularly does. Thanks to their deep pockets.

Nintendo needs to continue CAPITALIZING on their Wii brand. Yes, they need to name the Project Cafe console "Wii 2" or "Wii HD" or whatever they want as long as they keep the "Wii" brand name alive.

They need to do this, because the Wii brand name has already been established in the media. Doing otherwise would mean that Nintendo would be forced to do a fresh start. Since they were #1 on the home console front, they do NOT need a fresh start (they would only if they were in last place or in the 'red'). But since they were leaders, they need to BUILT upon their recent success. To continue to cash in on the Wii's popularity (still big... 15 million units sold in their recent fiscal year is more than what Sony sold in the same time frame).

Think about what the Wii accomplished:

The Wii branched out to non-gamers and made gaming MORE mainstream like no other before.The Wii became part of the popular culture. It was the 1st game console featured at the OSCARS. It was part of many comedy skits on Saturday Night Live (the Alec Balwin one was priceless) and animated shows (South Park). It was accepted by many popular celebs in Hollywood and some of them even made some $$ out of it (mostly fitness gurus). The military forces used it to rehabilitate injured soldiers. Science projects employed the wiimote to manipulate/drive robots. And it was even used to train surgeons.

That and lots more is why Nintendo needs to continue the Wii brand name alive with their next system. Ride that gravy train Nintendo! While Sony and MS will need to do a fresh start with their next consoles. You can simply CONTINUE your success. As long as you cater to EVERYONE and not just to "hardcores" (actually, twitch gamers)

GC-161

#19

GC-161 commented on GameCube Tech Demo Shows Banjo Threeie in Action:

Nintendo and Rare should reunite? Nonsense.

I read the article published here. And its major flaw is that it assumes that Rare Ltd. is the same company it was back in the SNES/N64 days. Not a chance.

It may have the same NAME, but it is not the same company internally. Besides, lets not forget that Nintendo was always pushing Rare to make their games top quality products. Miyamoto would personally supervise their efforts. There is zero chance that could happen these days.

People need to stop seeing things with rose-colored glasses.

GC-161

#21

GC-161 commented on 3DS Too Full of Gadgets to Make a 3DS Lite Pos...:

Here's how many revisions the DS had:

Starting from the original model...

DS - 2004

DSL - 2006

DSi - 2008/09

DSi XL - 2009-10

There usually was a period of 2 years before a new one came about.

This should help anyone wanting to wait to pick up a 3DS. Even if they have to wait at least 2 years.

GC-161

#22

GC-161 commented on Nintendo Reveals New Kirby Platformer for Wii ...:

@ manleycartoonist It is almost nothing like Kirby 64 aside from the fact it features Kirby. It is more like the traditional 2D games we've seen from the little guy. Kirby 64 was more like an isometric 2D/3D game that comparatively, was kinda slow to this new one. This new one looks so more dynamic.

GC-161

#23

GC-161 commented on Nintendo Confirms 3DS Will Be Region-Locked:

@FuzzyYellowBalls You do realize that your situation is extremely unique?

Like most Americans, I also have no beef with this region-locked issue. I've been gaming since the NES era. And it has never been an issue for me worth complaining about.

I guess it's one of the perks of living in the #1 market for videogames.

GC-161

#24

GC-161 commented on Reggie Wonders Where Metroid: Other M Sales We...:

@150 was close but still way off the mark. I mean, this guy agrees that Metroid never exactly been know for it's combat system and yet he added that to M:oM shortcomings. And funny that he mentions what the real problem was (cutscenes) but only as something barely worth mentioning.

When in fact the problem with Other M was that it played like an INTERACTIVE STORYBOOK. It had too many cutscenes.

It's like watching a boring movie of a character that goes on and on about her inner thoughts. They should've released that long arse story as a DVD included with a game filled with actual gameplay. That would've been much better than including it in the game.

GC-161

#25

GC-161 commented on Reggie Wonders Where Metroid: Other M Sales We...:

Reasons to consider:

1.- Metroid fans are relatively 'old'... meaning that a lot of them date back to the NES or SNES games. These fans have had less time available to play games as the years have passed. If you played the originals on the original consoles it means you're in your late 30's or early 40's. Not the demographic that is best known for placing videogames as their top priority in life. Like teens or kids do.

2. Newer generations of gamers presently gravitate to very specific games and franchises. And they will not stray away from them. Much less so if G4 tells those lemmings that Metroid: Other M is sexist to the point the reviewer yells "F*CK YOU NINTENDO" during the review.

3. Metroid has always been a niche franchise. More so in Japan. Its not Halo (thank God).

GC-161

#26

GC-161 commented on Sonic Colours Barely Breaks into UK Top 40:

The UK is the third most important market for the gaming industry (after Japan and North America a.k.a. USA-Canada-Mexico).

However, it would be interesting to find out how well Sonic The Hedgehog games have sold in the UK, historically.

I mean, if most of them sold crap for like, ages then these recent sales results for Colors might not be either relevant or surprising at all.

GC-161

#27

GC-161 commented on THQ Brings Art Alive on Wii with uDraw Studio:

@eatcardboardbox Baloney. I've seen artist make great works of art with even less than what this device offers. And I've also seen craptacular works by artists that use photoshop, flash, etc. to try and mask their poor drawing skills (they usually use colors, lots of shadowing effects, filters, etc to cover their crappy line work).

As so-called professional artists, you should be more supportive of something such as this. Something that will probably motivate new artists into diving into creating digital artwork. And maybe we'll get better artist out there as a result.

GC-161

#28

GC-161 commented on This Video Wants You to Know uDraw Studio is f...:

@Shockerz I don't think so. The lighting could've been different from the perspective of the artist. He probably saw more details than the camera did.

I'm really interested in this. Not just for myself but also because other members of my family love to draw.

Not that it's a necessary feature, but I wonder if you could do animations like in Mario Paint. Maybe by making several drawings you could animate them.

GC-161

#29

GC-161 commented on Get Creative with EA's Creatively-Named Game "...:

@SuperMarioFan96 IMO the people behind this game probably thought that there had to be an incentive to play this game on the next gen consoles. If the Wii version had every feature the PS3/360 editions had, then there wouldn't be much point in getting those versions.

So they made the Wii version gimped to make the other versions more attractive.

I say skip this POS and spend your cash with Metroid the other M coming out this month.

GC-161

#30

GC-161 commented on Sony President Not Impressed With 3D Handhelds...:

With Hirai it's all about selling those expensive Sony 3D TV's. How else are PS3 owners going to play 3D games without 'em? So yeah, obviously he's going to be against a system that can provide a similar experience but won't hurt their wallets.

I can't help but be reminded of what Sony once said about the original DS:

"But I fear that it won't have a lasting impact beyond that of a gimmick." - Sony executive Phil Harrison

And then look at what happened.

GC-161

#31

GC-161 commented on E3 2010: First Impressions: The Legend of Zeld...:

As a long time Zelda fan, the whole graphics issue is just a bunch of baloney. One of the MAJOR problems we Zelda fans have had with Wind Waker & Twilight Princess was with the GAMEPLAY.

Wind Waker was boring whenever you were not inside one of the (few) dungeons or temples. Having to sail to your destinations wasn't as exciting or even relaxing as Ninty might've hoped for. The difficulty level was also a problem. It was way too easy. Even for a Zelda game.

With Twilight Princess, the dungeons were too linear at times. Not enough backtraking. Another problem is that the enemies are too weak or don't take enough damage when they hit you. So you don't feel scared of them like you did with the OoT enemies that took away several hearts with one hit.

Now here's the thing... Both Wind Waker and TP have rather beautiful graphics. None of them disappointed in that department. And none of that mattered when it came to deliver a game that you would stick to because the gameplay was lacking and really uninspired.

So to read almost all of you complain about graphics is kinda sad. Because graphics never have been Zelda's strong point. If you want that, then play Final Fantasy.

Just give me a Zelda game that has gameplay that is at least as good as the one that made OoT such a great N64 title.

The thing about this new Zelda, is that Nintendo said that they already have the game finished but are now centering in polishing the graphics. Maybe that will calm some of you... but not me. I wished they would spend that time working on the gameplay.

GC-161

#32

GC-161 commented on E3 2010: First Impressions: Donkey Kong Countr...:

Corbie, based on other sites impressions, it seems that on solo mode you cannot select Diddy but only DK is available. Diddy is only there to help DK out with his jetpack and peanut gun. Only in co-op mode is Diddy available.

Here is a neat excerpt from a hands on impression:

"Remember those K-O-N-G letters strewn about each stage that, when you collected all of them, gave you an extra life? They're back too. But that's not the point. As I played through my first ten or so minutes of DKC Returns, I saw the letter "O" suspended over a pit that, at first glance, was placed low enough in the pit that nabbing it would certainly require suicide. Instinctively, though, I rolled off the platform and into the pit, grabbed the "O," and jumped in midair out of the roll to the other side -- something that only a DKC veteran would not only know how to do, but know that you could do.

When I did that, the Nintendo rep smiled. "I see you're familiar with Donkey Kong Country," she said. "You bet," I said as I continued playing. "I played those games to death back in the SNES days." Her reply? "Welcome back." Welcome back indeed."

GC-161

#33

GC-161 commented on E3 2010: Wii Predictions:

Pikmin might not be everyone's cup of tea, but this game still needs to show up. Such diversity of games is what this generation needs. It's like you open a gaming magazine and everything is freakin' FPS. I had it with that genre. But still, I don't want it to go away.

I think Nintendo might show Wii HD later this year depending of the impact the Move(TM) and Natal have on their sales numbers. Ninty might revive Nintendo World or Spaceworld to announce their new system and thus stealing the other consoles thunder.

Or maybe they'll do that at E3?

GC-161

#34

GC-161 commented on Mikami and Suda51's "Mad Genius Horror" Game 5...:

@ brandonbwii

Well I dunno... EA brags all over that they are the #1 third party publisher on the Wii. And their financial numbers show that the Wii is the 2nd console (after the Xbox360) were they get the most net revenue (44%). Last year, EA said that they wanted to be 2nd only to Nintendo on the Wii. Now, would it makes sense for them to scale back and lose those positions?

I guess they could keep them by releasing titles that target the Wii's user base majority. Like the announcement that they will release The Sims 3 for the console. However, EA creating NBA Jam exclusively for the Wii tells me that maybe they haven't lost all faith on the Wii's core gamer.

GC-161

#35

GC-161 commented on Preorder Sin and Punishment, Get Bonus Points ...:

"and I had to remind them to give me the demo disc when I first Pre-ordered it"

^^^ You were aware that you didn't have to pre-order the game to get that FREE demo, did you? Or did you fall for that one, courtesy of GameStop?

I don't trust GS either. The Monster Hunter Tri demo disks were hidden inside a drawer behind the desk. So the only way you knew they were giving them out was to ASK them about it. And when you did, they would give you this business about having to pre-order the game. When you confronted them with the fact that Capcom made a deal with GS about giving them for FREE with no need to pre-order MH Tri, they would play dumb and they would end up giving you the disk. Too mush hassle and deception at GS. That's the problem when they have kids in charge at those places.

GC-161

#37

GC-161 commented on Miyamoto: Nintendo May Need to Rethink its Onl...:

@slapshot82

Dude you're nuts. You're trying to solve all the problems the Wii has (and that are not directly related to their online service) for a measly $5 bucks a month.

You sound like a four year old asking dad to solve all of your "needs" (i.e. turn my room into Toys R Us) and fantasies (buy me a cape so I can fly around) without stopping to think if what your asking is possible for your dad.

Anywhoo, I would want things to remain free. However, Nintendo should offer more services (or improved services already available for free) and anyone that wants said services, obviously has to pay for them. I would depending on those services.

GC-161

#38

GC-161 commented on Interviews: Namco Bandai Games - Fragile Dreams:

The dev behind Fragile was obviously too busy creating a moody atmospheric experience than making a game that was actually enjoyable. That's seems to be the main problem the critics have with this one.

I guess Fragile is like the movie "Alien" (moody, quiet, not much action). And some think it needed to be more like "Aliens" (wall-to-wall action).

GC-161

#41

GC-161 commented on Review: Calling (Wii):

@Donatello

Dead Space is the best there is in terms of rail-shooters. Great story and lots of action. The main problem (as was with Overkill) is that's on the short side. Way too short.

Darkside Chronicles is pretty good but I would only recommend it to fans of the series. There really isn't much for anyone else. Other than for rail-shooter fans (all 3 of you... I kid!).

GC-161

#42

GC-161 commented on Review: Calling (Wii):

@Omega

I'll eventually give this game at least a rent. And only because I dig these type of adventure-type games. If I end up liking it, hell, I might even buy it. Regardless of what Mr. Reviewer says.

@Donatello

I remember you... you're the one that puts too much weight into the whole 30fps/60fps thing, right?

The thing with overkill is that it does not run at a steady 30fps. When it dips below that it becomes annoying and can sap the joy from the game. I agree with that. But not because it doesn't run at 60fps. That's not the real problem with that issue. SEGA would probably need to remove elements from the game if it tried to make it run at 60fps.

GC-161

#43

GC-161 commented on Review: Calling (Wii):

The highest scores given to Calling:

From best to worse...

"Multiplayer.it"........................... Score: 7.1
"Games Master UK"................... Score: 7.0
"GamerNode"............................. Score: 7.0
"NGamer UK"............................. Score: 6.8

There you have it. Make your choice...

GC-161

#44

GC-161 commented on Trailer: Metroid: Other M FMV Teaser:

@leifystar

Indeed. There is a blatant influence of the Star Wars prequels in this trailer.

General Malkovich's office looks like Senator Palpatine's office in the prequels. Right down to the HUGE window facing a Coruscant-like skyline with flying vehicles and whatnot.

@MrPinguy

Reading the manga is not a requirement to be called a fan of this franchise. But it is to be called an Otaku.

I just play the games. And what they offer is all the canon I need. The rest is unnecessary fluff IMO.

GC-161

#45

GC-161 commented on Reggie: Innovation Is Still Nintendo's Priority:

"...the move is more accurate than the wii remote and natal"

Not yet. Still some work to be done...

From PS3-IGN:

""(The Playstation Move) it's a pre-alpha build and only about 20 percent completed – but what I saw today didn't impress me. Although the folks demoing (Motion Fighter) were saying that you needed to throw real punches and not just pump your fists wildly, that wasn't what I found when I picked up the wands today."

"When I first started playing (Motion Fighter), I dropped my hands to my side to see if the shirtless man would, and he didn't. When I put the biker in the headlock and started punching with my left wand, maybe every third punch was registering as an elbow strike on the screen. It definitely wasn't one-for-one, and it was a bit maddening."

"...as it stands, every person I saw play the game devolved into the same frantic swinging I equate with Wii Boxing".

http://ps3.ign.com/articles/107/1076599p1.html

GC-161

#46

GC-161 commented on Reggie: Nintendo Not Considering Successor to ...:

I believe that Nintendo will speak openly about the Wii's successor at Spaceworld later this year.

Nintendo won't do it now since doing that would make people think the Wii is over with. And all these people will surely abandon the Wii for good and they will move over to the PS3 and 360 (more so with their motion control systems in place).

Based on that, I don't get why ppl seriously expect Reggie or Nintendo to admit the Wii2 or whatever is called is on it's way. It makes little sense to admit to it (at least until much later this year).

GC-161

#47

GC-161 commented on Reggie: Innovation Is Still Nintendo's Priority:

@slapshot82

"I of course would never put gaming before my family dude come on. Damn man, seriously all this because I put some info on the Move on here!"

^^^^ No it's because of what you said in regards that money was not an issue to those living in that fake wonderland you mentioned in one of your posts. That's why I responded the way I did. About the fact that money IS an issue to most people.

And that's going to be the main factor behind the success or failure of the MOVE. It the add-on or bundle is cheap as dirt, it will fly off the shelves. However, if Sony gives customer the old "get a second job, you lazy bast3rds" as they did when the $600 PS3 was first introduced, then it will fail. Because money is an issue to most people.

@mnementh

Yeah but Nintendo has been wiser in terms of doing everything possible to stay out of the red. That's the difference between what Ninty does and what the other guys are doing.

Sony going bankrupt? If it happens it will be thanks to MS. If MS wasn't on the scene, Sony wouldn't need to spend as much cash trying to win over the core gamers that are on the MS camp or trying to buy exclusives to keep their user base intact and in line.

Now with the Move, they're branching out to reach casual gamers. At the same time MS is doing it with Natal. So they will have to fight off MS on two different fronts. Including having to prevent Nintendo from keeping a big chunk of the casual crowd faithfully at their side. It looks like an uphill fight for Sony, alright.

GC-161

#49

GC-161 commented on Review: Calling (Wii):

@Egg miester

Sorry if RE4 rubs you the wrong way and if other ppls opinions on the award winning game-of-the-year big-budget blockbuster gives you the vapors (like Donatello's), but said game IS a horror action game.

RE4 is a lot more of a horror game than Curse Mountain, which is actually a psychological thriller. Or just plain thriller.

And I totally disagree with Donatello in regards to Overkill... the game is actually a homage to those cheestastic-over the top horror flicks from the 70's. And it did a grand job at nailing down what made those flicks memorable (they're so bad they're actually good!).

GC-161

#50

GC-161 commented on Reggie: Innovation Is Still Nintendo's Priority:

"actually where i live in the US the recesion has done very little to us at all and buisness are going up everywhere still. People have flocked to our cities down here for the last year, and cant believe that we arent hurt by the recesion"

^^^ Oh really? Where do you live?

Disneyland is not a city and neither is Lego Land.

The way you talk, you seem to be one of those guys from Nigeria trying to convince me that Africa has a ton of princesses waiting to give me a check worth 1000000000000000000000 dlls. I just don't buy it. Sorry.

And yes, I too work. But like most ppl out here in the US I have other priorities. Before I spend a single dime on a console or game I first make sure everything else that really matters in my life is taken care of. Bills, food, school and other important expenses. The way you talk... man, it's like you don't have a care in the world. I mean, who's your daddy? Scrooge McDuck?

And the Move has had a hard time impressing Sonyers (read the polls). And the first impressions coming from editors that have actually tried Move are mostly lukewarm or downright negative.

And Reggie is not going to be impressed by something that is merely doing what the Wii already has been doing since 2006. Not while he laughs all the way to the bank with giant bags of money.