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GC-161

GC-161

Chemical Bro

Male, United States

Joined:
Thu 29th October, 2009

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GC-161

#1

GC-161 commented on Talking Point: What Games Are You Playing This...:

@JaxonH - Wow, your days must be 48 hours long! ;)

I'm going to finally finish FIRE EMBLEM AWAKENING this weekend. Yeah, I took my sweet time with this one. Spending only quality time with it and not trying to rush through it. That didn't happen often enough and that's why its taken me this long to beat it.

I'm also trying to get rid of some of my backlog. REMEMBER ME is almost done. I'm also trying to beat Metroid II in record time after I saw a speedrun on Youtube. Made my previous time look embarrassing in comparison. I can't have that. Gonna try to at least match that record.

Don't know if I'll have time for more gaming but we'll see.

Happy gaming people!

GC-161

#2

GC-161 commented on The North American Version Of Tomodachi Life W...:

@Starwolf_UK - The game will be available in Latin America. So it goes well beyond Mexicans being tolerant of the Spanish coming from Spain. Not having a Spanish option affects several countries where Nintendo is going to try and sell this game.

Nintendo might as well not sell their products in Latin America (or Mexico, which they always include in their NA sales numbers) if they're going to continue treating them like 3rd class consumers.

GC-161

#4

GC-161 commented on Nintendo Titles Struggle for a Presence in UK ...:

Honestly, I think some people are giving too much relevance to the videogame market in the UK.

Its important sure. But its not a vital market for Nintendo.

Nintendo only really needs two markets to stay afloat: The US market and the Japanese market.

Nintendo can always afford to lose the UK or EU markets. They however, cannot afford to lose the US and JP markets. That would seriously hurt them.

So seeing how they bomb in the UK is not a big deal. Seeing them bomb in the US, though? That is something to worry about.

GC-161

#5

GC-161 commented on Sonic Lost World Gets Free Legend of Zelda DLC...:

@CaptainSquid - There is ALWAYS this guy. The jaded Nintendo fan who hates seeing people get excited over anything in (Nintendo) life.

Tsk! Tsk!

"And judging from the comments, I guess you really can just slap on something Nintendo and people will buy it no matter what"

^^^^ Yeah because that sure worked for Tekken Tag Tournament 2: Wii U Edition (Nintendo costumes), didn't it?

"Except I wouldn't say this is a smart move by Sega; considering it's free it looks as if they're just desperate to sell the game."

^^^^ So let me get this straight. You knock SEGA for trying to find ways to sell the game. Then you consider it a bad move to use this free DLC as BAIT in order to improve sales of the game. Which by judging how everyone is trampling each other to get a hold of the game, its apparently working.

"But people here saying they will now buy it for this short stage is a little silly. "

^^^^^ Heaven forbid people anywhere use their own money as they see fit.

"I watched the video and enjoyed it, I don't need to buy the game and play it now."

^^^^ You could say the same just about ANY game available on Youtube. Might as well not buy any game.

"All of it is a pretty boring stage like the rest of Lost World but just painted Zelda; it's just fanservice."

^^^ Make up your mind. First you said it was fun and looked cool.

And I find it curious that an anime fan would say anything against fanservice. Cuz that's all they want.

GC-161

#6

GC-161 commented on Month Of Kong: What Donkey Kong Country Means ...:

@GunstarHero234

"... just this community think that every title Nintendo pushes on us we as the consumer suppose to throw the red carpet down and bow to the master and throw them money not me sorry"

^^^^ What is this #@%?!

So according to you, every Nintendo fan out there just accepts whatever Nintendo throws at us? Gahahaahahahahaaa! Since when?

So that's why we ALL firmly believe that METROID: OTHER M was an instant classic that should be revered for years to come, amiright? And we all agree that Skyward Sword's motion controls are flawless and the constant handholding was absolutely phenomenal. And lets not forget how we're big fans of the region lock and games being tied to a console/handheld.

Sheeeesh! I sense some serious arrested development issues from this user.

Anyway, enough about giving attention to that guy.....

I loved this article and it brought back a ton of good memories from back in the days. Me and a school mate would play this series every summer. It was a tradition. Hopefully, new players will be able to enjoy the new DK games the same way.

Happy gaming days are here again!

GC-161

#7

GC-161 commented on Month Of Kong: The Making Of Donkey Kong Country:

@unrandomsam

Well, as soon as Street Fighter Alpha came out like a year later, I stopped playing KI. Mostly because more people were playing SFA than KI. And it was more fun playing against human players. But yeah, KI was very good.

But on home consoles, DKC was king for quite a few summers after it came out.

GC-161

#8

GC-161 commented on Month Of Kong: The Making Of Donkey Kong Country:

@unrandomsam

Yeah, those games were impressive looking. But I invested more play hours into the DKC series than on any of those arcades. Because at the time me and a friend would play after school to see who could get best percentage in the first game. And we did the same after the second game came out. Good times.

Awesome article! I really like stuff like this and it seems that NintendoLife is the only site (in the Nintendo world at least) who does these anymore. Hope you'll do some more!

GC-161

#10

GC-161 commented on A Third-Party "Secret Developer" Gives an Insi...:

@VincentV

You mean indie developers? Who says they're not getting any help? And why are we even discussing hypothetical situations here? That sounds like the moving of the old goalposts to me.

But anyways, indies.... there are several of them making games for the Wii U already. Nintendo even boasted how they're supporting them on eShop and released a video dedicated exclusively to showing indie games running on the Wii U.

Here's the video: https://www.youtube.com/watch?v=50GcvuABEHY

And about Nintendo being friendlier? Did you even read my past post? There are hints all over that their relationship with 3rd party devs who work with them is as good as gold.

C'mon son.

GC-161

#11

GC-161 commented on A Third-Party "Secret Developer" Gives an Insi...:

@VincentV

That developer wasn't the only one with a limited development time. Some developers took some pride in rising to the challenge of working on new hardware. And they weren't intimidated by the prospect of having to actually do some actual work. Even on the Wii U. There are several 3rd party devs who despite not making big money on the system since it launched, are still making games for it.

Think about it: If it was so hard to make games on the Wii U & Nintendo was in effect difficult to work with (as Eurogamer's article claims), why are some 3rd party developers still making games for it? Especially when they're not making a lot of profit. The working relationship between Nintendo and these companies MUST be so good, so good in fact, that even that situation won't hurt it.

In regards to not having enough of a budget. How is that even Nintendo's fault? Was it Sony's fault that FACTOR 5 invested their entire capital in LAIR & that it eventually bombed? To the point where FACTOR 5 ceased to exist?

Its funny how you're trying to make excuses for a lazy developer who should've been making MOBILE games in the first place. The type that don't require as much GPU optimization or having to adjust too much code for games to work on mobile phones. And who didn't even had a DECENT budget to make a LAST GEN PORT.

If you wanna make excuses for such devs, go ahead. Just don't complain that no one else does it too. Because not many will make those excuses.

I had to deal with BETHESDA making bug infested games for my PS3. And I heard all their dumb and lame excuses as to why we always got watered down ports of their games. So sorry if In don't have sympathy for lazy developers. Because I don't have any for them. NONE.

So yeah. If they wanted Nintendo's help & they imagined that Nintendo didn't had anyone who spoke English in their entire work force, that dev could've hired a JAPANESE translator to help them out. But nooo. Its all up to Nintendo to do all the work for them.

Jesus.

GC-161

#12

GC-161 commented on A Third-Party "Secret Developer" Gives an Insi...:

@VincentV

What an inane comment. That anonymous dev complained about not having Nintendo holding their hand through the whole process of porting a game that required them using a different code.

They needed to make an effort. But they expected Nintendo to do it for them. Have everything in a silver plate for them to just push a button and out comes the game.

If you had actually read between the lines of what he said, you would've notice that the dev was angry that "management" forced them to work on a Wii U game. Take a hint man, this dev did not liked working on a Wii U game. Because it required a lot more work than the simple copy-paste job that he expected it to be.

He's probably still angry about it because the game failed in term of sales and he ended up without a job.

That is why I believe that the anon dev was working at THQ. Because that company publicly complained about Darksiders II sales not meeting expectations. And that company started laying off several employees soon after that game came out.

GC-161

#13

GC-161 commented on Natsume Hints Toward Nintendo Announcements Be...:

@KnightRider666

Like I said, what you said makes no sense TO NATSUME.

Their last game did better than the last handheld HM. Do you expect them to stop carving a better niche for themselves on the platform and move away from that?

I understand where you're coming from thought. But at least Natsume is supporting the 3DS when it succeeds. Unlike CAPCOM who are using the money made with MH4 to make mobile games instead of more 3DS games.

GC-161

#14

GC-161 commented on A Third-Party "Secret Developer" Gives an Insi...:

Its probably not EA. The game described in the article doesn't have online capabilities beyond offering Miiverse support. All of EA's launch games had at least online co-op.

IMO, its actually defunct developer, THQ. And the game is Darksiders II. And the anonymous dev is probably an ex-employee of THQ. They weren't kind to the Wii U in some interviews.

I already wrote here what one THQ dev said about the Wii U's Gamepad (or as he called it, tablet) and who described it as being idiotic and not very useful.

GC-161

#15

GC-161 commented on A Third-Party "Secret Developer" Gives an Insi...:

@Peach64

"All your examples are people that are only working on Nintendo consoles"

They were? Ok, let me re-read the examples I gave here:

"Here are some 3rd party devs that have worked closely with Nintendo and who continue to work with said company to this day: SEGA, Namco, Tecmo, Capcom, among many others. And there are several INDIE devs who have nothing but good things to say about working with Nintendo. Such as "Renegade Kid" and even one dev that has worked on several Nintendo games: "Next Level Games."

Hmmm.... Yep. Every single one of those developers have worked on Non-Nintendo platforms at one time or another.

So I dunno what you're talking about Peach64. The 3rd party developers I mentioned have done multiplatform work. Maybe you should try finding out what games and on what platform they have develop games for.

Heck, even Kamiya, who people find "difficult" to work with, said this when asked about becoming a 2nd party & joining Nintendo:

“I would love that. It would be great to work more closely with Nintendo.”

The theory that Nintendo is difficult to work with is a bit wonky at best.

GC-161

#16

GC-161 commented on A Third-Party "Secret Developer" Gives an Insi...:

@electrolite77

"My theory has not gone anywhere"

^^^^ You said it. Your theory hits a brick wall when faced with REALITY and goes nowhere.

Like I said before, there are several AAA 3rd party devs that have worked with Nintendo since Iwata took power at Nintendo. And who have continued to work CLOSELY with Nintendo and who have nothing but GOOD things to say about the company.

I suggest you educate yourself on that by reading many of the Iwata Asks where Iwata has talked with many 3rd party developers. Who are happy to work with Nintendo and who aren't LAZY or who do not whine a lot, such as some Western devs who want things to come easy to them.

And also, please read about an INDIE dev who has worked with Nintendo on several IP's from said company:

http://www.gamasutra.com/view/news/205707/Next_Level_Games_Working_with_Nintendo_making_a_studio_great_for_developers.php

And to seal the deal, read this:

"Harder to Develop Games on the Wii U? Not the case says Renegade Kid."

http://nintendoenthusiast.com/news/harder-develop-games-wii-u-case-says-renegade-kid/

So yeah, so much for your theories. Pull out your head from down there and smell some reality, dude!

P.S. And nice strawman argument you tried there by coming up with tired old arguments against Nintendo since the NES days. We're not talking about anti-trust anything here. This is about a site known for yellow journalism coming up with another inflammatory article with wonky facts that don't match up with what most devs say about their experience working with Nintendo.

GC-161

#17

GC-161 commented on A Third-Party "Secret Developer" Gives an Insi...:

@electrolite77

You couldn't be wrong even if you were born twice and said the same thing in a different alternate universe. Because the reality is this:

Here are some 3rd party devs that have worked closely with Nintendo and who continue to work with said company to this day:

SEGA, Namco, Tecmo, Capcom, among many others.

And there are several INDIE devs who have nothing but good things to say about working with Nintendo. Such as "Renegade Kid" and even one dev that has worked on several Nintendo games: Next Level Games.

So there goes your half-baked theory about 3rd party devs having a hard time with Ninty! If what you said had even a molecule of truth, there wouldn't be so many 3rd party devs working with Nintendo for so many years. Even working on Nintendo IP's. :D

GC-161

#18

GC-161 commented on A Third-Party "Secret Developer" Gives an Insi...:

@sub12

"The lack of third party support from numerous developers (not just EA, etc), indicates that probably quite a few developers / companies feel the same way"

^^^^ Nah. The 3DS suffers from the same problem in the WEST. And historically, 3rd party devs not supporting Nintendo consoles ever since the SNES, tells a different story. Something else is going on here.

GC-161

#19

GC-161 commented on A Third-Party "Secret Developer" Gives an Insi...:

@Macarony64

Dude, the game mentioned in the article only had Miiverse integration as far as its online capabilities are concerned. Everything EA or 2K produced for the Wii U had a lot more than that. So that rules them out completely.

The only games that got good scores, had Miiverse integration (and nothing else in terms of online capabilities) and that were more or less a port were:

1. Skylanders Giants (metacritic score: 80) – Developed by Vivendi (Vicarious Visions)

2. Batman: Arkham City – Armored Edition (metacritic score: 85) – Dev by Warner Bros. Studios

3. Darksiders II (metacritic score: 85) – Dev by THQ

Those are the only LAUNCH games that fit the bill.

And since the Wii U got more Batman and Skylanders games after the launch period, that means that the anon developer in the Eurogamer article was from THQ.

GC-161

#20

GC-161 commented on A Third-Party "Secret Developer" Gives an Insi...:

Again, it wasn't EA, SEGA or Bioware. The port in question only had Miiverse functionality and that's bout all it had in terms of online capabilities. So it rules out almost everything EA, SEGA did for the Wii U.

It was most likely an ex-THQ dev.And the game in question is most likely Darksiders II.

GC-161

#21

GC-161 commented on A Third-Party "Secret Developer" Gives an Insi...:

@element187 @Galactus

It wasn't Mass Effect 3 or EA

The article gave plenty of hints over what launch game it was.

Here are the hints given:

1. Anon Dev had to adjust the code from the PS3/360 version to make it run on the Wii U. That means that the game was a PORT.

2. The only online featured in the game, was Miiverse support. The dev had problem just adding that. No mention at all about online co-op. Just Miiverse capabilities. This rules out most of EA's offerings for Wii U.

3. The Anon dev mentions that the game was "well received". Meaning that critics gave it good scores. That is a good hint to cut down on potential candidates. Not many launch games for Wii U had good scores at Metacritic.

There are only 3 games that fit the bill, based on those hints from the article. They are:

1. Skylanders Giants (metacritic score: 80) – Developed by Vivendi (Vicarious Visions)

2. Batman: Arkham City – Armored Edition (metacritic score: 85) – Dev by Warner Bros. Studios

3. Darksiders II (metacritic score: 85) – Dev by THQ

I saw videos and interviews with the people behind the Batman game. They were all excited and hyped over working on the Wii U port. So its not them. The Skylanders game? Well, there was continued support of the Wii U from the Skylanders people. So that rules them out.

All signs point to DARKSIDERS II being the launch game. And therefore, the developer was THQ. The same company that went bankrupt in late 2012. Anyone who has played that game, knows that it wasn't exactly a stellar port. It lacked polish.

This is what a dev who worked at THQ said about the Wii U:

  • About the Wii U interface & GamePad: "I’m already a known skeptic on whether the interface paradigm is at all anything but idiotic" and "as a UI Designer applying experienced critical thinking to game mechanics UI and the Wii U tablet, none of it makes sense to me to truly add value to gamers, even if you try".

That same developer mentioned that "the tablet" of the Wii U was a gimmick.

So yeah, it was THQ folks. They never really cared for the Wii U in the first place. Why should we care?

GC-161

#23

GC-161 commented on UK Retailer GAME States Ambition to be at the ...:

When it comes to dedicated gaming stores, Nintendo is considered a provider of niche products. While Sony and MS take care of mainstream gamers who are into FIFA, CoD and GTA. You know, game for the masses.

So it makes sense that they dedicate as little space as possible to Nintendo. Since they're not catering to niche gamers that much. If at all.

GC-161

#25

GC-161 commented on UK Retailer GAME States Ambition to be at the ...:

@Guybrush20X6 - You can use Nintendo eShop cards, Debit or Gift Cards in the US. You don't have to store your credit card info on the system. You have options.

I personally just buy gift cards sold practically everywhere. So I don't need to stop by a dedicated gaming store to get them.

GC-161

#27

GC-161 commented on Weirdness: Chibi-Robo! Photo Finder Has a Virt...:

@Baum897

Yeah, in the UK things have gotten silly with the censorship too. Like with the anti-ninja movement in the 80's that forced Konami to sell their Teenage Mutant Ninja Turtles games under the name Teenage Mutant HERO Turtles.

Ninja Gaiden was changed to Shadow Warriors.

Not as bad as Contra being transformed into a game about robots though (Probotector)

GC-161

#28

GC-161 commented on Feature: A Year in Development - Renegade Kid:

Great interview!

@Kid_A

Believe it or not, real people do say crikey. Just like we Americans say "dude" or "awesome" or some other stereotypical expression you see in the movies or in a TMNT cartoon.

@Geni

My 10 year old niece beat the whole game. I repeat, she's a GIRL and she's 10 years old. She beat Mutant Mudds. She can't wait to play more of it when they release new levels.

You can always play pinochle.

GC-161

#29

GC-161 commented on Feature: A Year in Development - Image & Form:

Without a doubt, Steamworld: Dig is one of the best eShop titles available on the service. I've bought several games there and this one is the one that I keep going back to over and over again. It's just so much fun to play with.

Now I know that some people have complained that the story is weak. But honestly, you barely noticed because you're too deep into the gameplay to even care about the plot. All I knew is that I needed to dig, dig and dig to find stuff in some Western-style underworld. And if that sounds tedious, well it wasn't. Somehow, someway, the developers of this game made all that work incredibly addictive and fun.

Now that's a word you usually don't find in many videogames these days: FUN. What you do find in many modern games, are games full of cinematic cutscenes and even whole sections where you're just sitting holding the controller instead of playing. Well fortunately, that doesn't happen in Steamworld: Dig. Because you're always playing.

So I really enjoyed reading the behind the scenes article on this game. And how it all came together. Congrats to all that made it happen!

GC-161

#30

GC-161 commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@mookysam

Indeed.

I'm getting tired of reading how "gamers" who are somehow representing all of us, are just a bunch of immature man-children who are the videogame industry equivalent of Fox News fanatics who cannot stand diversity & who are incredibly insecure about their manhood.

They always come out of the woodwork every time someone talks about women, gays, minorities and how they're represented in videogames. And these fugitives from the 1950's, come out to deny anything is wrong and that everyone should just shut-up about it. And let things stay as they are.

Well, things won't stay as they are. As long as the videogame industry gains more ground as a valid mainstream source of entertainment, the more that it will need to satisfy the needs of that new broader & diverse audience that is embracing it every day.

As long as the Mighty No.9 comes out, who cares who gets to be manager of a community. I thought they had hired some guy that had worked at Capcom and who was against this game. And that that was why people were against said person being appointed to that position. But no, its because that person is a woman who actually has opinions that go beyond fashion or make-up.

GC-161

#32

GC-161 commented on Super Mario 3D World Underwhelms on Japanese C...:

The recent Japanese charts produced two very different headlines:

1) Headline seen at Nintendo dedicated websites:

"Super Mario 3D World underwhelms on Japanese charts!"

As a result, the headline sparks typical "Nintendo is DOOMED" discussions.

2) This is the Headline everywhere else:

"Lightning Returns has the LOWEST debut in the entire FF XIII series!"

As a result, people discuss the bleak future of Final Fantasy and the "death" of JRPGs and Square-Enix.

Such is life......... ;)

GC-161

#33

GC-161 commented on Long Awaited YouTube Application Coming To 3DS...:

@Kaze_Memaryu

And you're doing your best to not pay attention to what I'm telling you in regards to the usefulness of this app. So I guess we're even, right?

America might not be "the entire world" but it sure is the main market for most gaming companies like Nintendo. And where historically, they've invested most of their efforts. And it shows in the fact that here, you do not have a hard time finding hotspots. Sorry to hear that such a situation is quite different in Europe. Gotta get Ninty involved and see what can be done on that front.

In regards to your beef with "people not having enough", that's entirely your problem.

What you need to understand is that the 3DS is a system expected to have a long life-cycle. Its not going away any time soon. And as such, its designed to receive long-term product support. Part of that support involves being infused with new features and services that will only help to prolong its expected life-cycle.

Now, what Nintendo brings to the 3DS, is directly related to what its users DEMAND for the 3DS to have. Unlike YOU, Nintendo doesn't think 3DS users are being unreasonable with their demands. And with these upcoming updates, its clear that they're listening to us and not people like you. Who are content with what you already have.

But as others here have suggested, you can always try this: do not download the Youtube app for the 3DS.

As simple as that.

GC-161

#34

GC-161 commented on Long Awaited YouTube Application Coming To 3DS...:

There are a few animated shorts in 3D. Some trailers and concept demos. Not a lot of stuff made in 3D on Youtube (and I mean actual 3D, not what passes for 3D there).

Like I said b4, Netflix is the most likely candidate to deliver quality 3D features to us on the 3DS (in NA at least).

GC-161

#35

GC-161 commented on Long Awaited YouTube Application Coming To 3DS...:

@Kaze_Memaryu

"1.) Hotspots are NOT available everywhere. So this is neither a reliable option nor an argument."

^^^ I dunno where in Antarctica you live, but in AMERICA you can find McDonalds with the same ease that you can find a gas station in every corner. It works wonderfully at Starbucks and at the local Libraries & some hotels. So yes, this is a valid argument.

Your argument is out of place because its based on the idea that no one uses WiFi on the go at all. Which is a highly RIDIKULAS argument. People already use the hotspots to play games (In my own experience, I beat every stage of Mercs 3D during my lunch hour at a McD's nearby), exchange data (Streetpass) or even browse the web (the browser works well to post on forums... I know this for a fact). So if they already use it for all that, they can perfectly well use it to watch YT.

"2.) That's even more unlikely. Pretty much ANYONE who wants a YouTube app on 3DS already used it on other devices already. And it shouldn't be an option on 3DS anyway."

^^^^ Again, this idea that we shouldn't have options is such a lame, backwards, 3rd world country-like mantra that doesn't register to anyone outside of CHINA.

"3.) Oh, now you're stooping low. I do own a 3DS, and ever since I had it, I noticed people demanding YouTube and/or Flash support just for the sake of demanding it. The option still shouldn't exist, and people getting all fuzzy about THIS should question the actual use of it."

SIGH.... Read my reply to your second point. It also applies to your 3rd point. Especially because it's based on the inane idea that people should not expect more out of their device of choice. Especially if said device is capable of delivering whatever the heck they're demanding out of it. So why they should not have it? You make no sense. Speaking of which...

"So, to conclude it: your arguments lack common sense. I don't say you mustn't use it"

^^^^ Apply that advice to yourself. It wasn't me who started out telling people that they should use a PC to watch Youtube when they want to watch videos on the go. Not at home.

@CorporalPegasus

Thank you for agreeing with what I said. The 3DS will not be any different from what people experience on their smartphones. Laggin' will depend entirely on the connection.

GC-161

#36

GC-161 commented on Long Awaited YouTube Application Coming To 3DS...:

@Kaze_Memaryu

"How can you watch YT videos on the go with a 3DS? No wi-fi, no YT, simple as that."

The same way I play online games on the go. Using HUNDREDS of hotspots available to me and others. Or when visiting a friend/family member that has wifi. I just pull out my 3DS and play away. That's how.

"And no, I wouldn't tell anyone to use their phone for YT, I'd just ask them if they really can't wait until they're home, so don't even try that lame attempt."

^^^ What if they don't have a PC to watch YT videos at home? Ever thought about that one?

How about people liking having more than one OPTION to watch YT videos?

You know what IS lame? Complaining because people like options. That's "you're living in China" kind of lame.

"Now, to raise the level, let me ask in all seriousness: how is it beneficial to have a YouTube app on your 3DS? "

^^^^ If you have to ask, you obviously A) don't have a 3DS, B) Don't like watching videos on Youtube and would rather wach Fox News or CNN and complain about the news of the day, or C) You just hate seeing people so happy that they have options on their device of choice. D) All the above.

Take yer pick.

"So, what's the point? Appeal to the spoiled, to cut it short."

^^^^ Jesus..... Lighten up, will ya. You sound like a typical "get off my lawn" old geezer. Its just an app that you don't have to download or even use.

MOVE ON. Let us rejoice. Dammit.

GC-161

#37

GC-161 commented on Long Awaited YouTube Application Coming To 3DS...:

"Yay! I've always wanted to watch Youtube in a 3.5 inch screen with constant buffering"

@FanboyGuy

Constant buffering? Like it absolutely doesn't happen in any other portable devices! Right? Right? LOL

And just like the people that ditched the original iPhone that had a 3.5 inch screen and got a iPhone 4, you can do the same. Buy yourself a 3DS XL.

Problem solved! YAY!

GC-161

#38

GC-161 commented on Long Awaited YouTube Application Coming To 3DS...:

@Angelic_Lapras_King

Youtube was a bit screwy even on consoles. On the original Wii and PS3 it was running with errors and problematic issues. So yeah, I guess that we can expect to see some problems with the app on the 3DS. Unless they get it right, coming out of the gate.

Lets hope that they were working all along on a Youtube app for the 3DS since 2011. And that it wasn't until now when they can finally release it. With no issues and problems.

But in terms of the quality of the videos, like I mentioned before, its probably going to match the one we get from Netflix. Running at 480p. Which is more or less the default resolution for most Youtube videos anyways.

GC-161

#39

GC-161 commented on Long Awaited YouTube Application Coming To 3DS...:

@Angelic_Lapras_King

Ever used Netflix? Expect it to look as good as that app.

If you haven't used Netflix, I can tell you that it looks fine. The resolution for Netflix video on the 3DS is 480p.

I suppose Youtube videos will run in the same resolution. Which is FINE for a device like the 3DS that isn't HD capable to begin with.

So anyone complaining about videos not running in HD on the 3DS need to get their heads examined for expecting such a thing. Not even the Vita is a true HD device (its below the standard HD resolution minimum of 720p).

GC-161

#40

GC-161 commented on Long Awaited YouTube Application Coming To 3DS...:

"All this fuss about watching YouTube is just ridiculous.
If you wanna watch them, use your PC. "

@Kaze_Memaryu

"use your PC".... So, you're telling us to carry our desktop PC's everywhere we go? FACEPALM

Even if you actually meant "laptop", that's still too much of a hassle, little dude.

"What about using your phone?" you would say to that.

Well, the 3DS is STILL the best option because if you ever used a smartphone, you know that the battery of said device gets drained pretty fast. And you don't really want to use up your phones battery to watch videos. But to communicate with people, make calls, text and do other important stuff.

So yeah, having the option (OPTION) to watch Youtube videos on our 3DS is quite a good thing. As Martha Stewart would put it.

So I know that you're probably one of those Debby-Downer types that loves to rain on everyone's parade. But this news we got today? Its freakin good news for all (just not you).

GC-161

#41

GC-161 commented on Long Awaited YouTube Application Coming To 3DS...:

@ferthepoet @SCAR392

Even if they offer an "option" to watch videos in 3D, Youtube doesn't really have a lot of 3D content worth watching that way.

Most of the popular videos that most of us are going to be watching, they're not in 3D and you would gain nothing from watching them that way either.

Netflix would be the best option in terms of 3D content. Since they could start showing Pixar, Disney and Dreamworks movies in full 3D.

If Netflix started showing movies in 3D, that would be quite a thing for the 3DS to have. Outside of movie theaters and expensive 3DTV's, that would be the only way to watch flicks in 3D. And that would certainly motivate a lot of mainstream people to buy a relatively cheap device (3DS) to enjoy movies in 3D.

GC-161

#42

GC-161 commented on Talking Point: Nintendo's Resilience Against W...:

The Wii U will do fine. It won't ever fare as well as the Wii did (no console will) and it won't be the most bought console of the next generation, but it will do well enough.

The key thing with the Wii U, is that it needs to have games that every gamer wants and that he/she cannot get anywhere else. Mario Kart 8, the new Zelda HD, Smash Bros. U . These games are going to sell a lot of systems by themselves.

GC-161

#43

GC-161 commented on Long Awaited YouTube Application Coming To 3DS...:

"Hopefully we can watch videos in 3D"
"It worries me that they didn't announce that it would support 3D"

^^^^ Most Youtube videos worth watching are not in 3D, though.

The vast majority of them are in plain 2D.

GC-161

#44

GC-161 commented on Long Awaited YouTube Application Coming To 3DS...:

This is a big deal.

Until now, I had to convert my favorite Youtube videos into .avi files to be able to watch them on my 3DS. As anyone knows, .avi files can take up a lot of space on an SD card (even on a PC hard drive).

But now, I can delete those video files and free-up a lot of space on my SD card (more than 2 GB). And use that Youtube app to watch my fave videos whenever I want!

Sweet-feathery-Jesus! This is certainly good news for me!

GC-161

#45

GC-161 commented on Talking Point: Nintendo's Resilience Against W...:

"In the current day Nintendo's business is challenged by phones, tablets, the Vita"

^^^ I had to stop reading right there and think about that one. The Vita is challenging Nintendo? In what market is that even close to being true?

I figured that since this article is about the Wii U (and not the 3DS, a system that is killing the Vita in every market), that the writer considers the Vita as a direct challenger to the Wii U. Which is something hard to grasp. Since I don't see how that could be so. Unless they're talking about the Vita TV thingy. And even then, its too early to tell if that will be the case.

Anyway, Nintendo has had trouble with their home consoles before. Its nothing new to them. They're mainly a handheld company and even with the challenges coming from smartphones and tablets, they're still doing mighty good business under those conditions with the 3DS.

It certainly could be better, but not to shabby. Hang on Ninty.

GC-161

#46

GC-161 commented on Thomas Was Alone Creator Responds To Nintendo ...:

@Dreadjaws

"you start with faux logic, misconceptions and outright lies."

^^^^^ Its called real world logic. Something you know nothing about. Misconceptions? Those are the ones that fill your head in regards to copyright laws and how they actually are applied on Youtube. And lies? LOL yeah I'm sure its a lie that you cannot monetize on Youtube using copyrighted material that you do not own.

"Let's pretend for a moment you're not just a troll and you're actually as ignorant as you pretend to be instead of just a jerk who fails to understand everything he reads due to his monumental ego."

^^^^^ I never went as far as that in term of insults ("kid" is the only one I used). So congrats. You reached a new low.

"If copyright infringement by LPers was such a huge problem why is Nintendo only enforcing it on Youtube?"

^^^^^ I dunno smartguy... maybe because 99.9% of them usually try to use Youtube's monetizing system and there's where you find most of LP'ers worth noticing?

"Why is only Nintendo who enforces it and no other companies whose games are featured in LPs?"

^^^^^ I dunno where you been but MS, SEGA and Sony have done that long before Nintendo. In fact, they've done something Nintendo has not done: Taking down videos.

I've had videos from Capcom being pulled down from my channel. And those were trailers promoting their games and I wasn't even making money of them either. And I didn't biatch about it. Because I knew the risks of using copyrighted material.

"Why only now when LPs have existed for several years?"

^^^^^ Because of VIACOM. They pressured Youtube about the whole copyright issue and have been fighting in court all these last years. Youtube won, but the court asked that company to take down copyrighted material. So Nintendo (as well as other companies) approached Youtube and registered their copyrighted material with them. This would normally mean that Youtube would then pull down any video using Nintendo's IP's or copyrighted material. But Nintendo made a deal with Youtube. Allowing those videos to remain up and running. With one detail: no one but Nintendo would be allowed to monetize them.

I just educated you on that. You're welcome.

"Here, let me see if I can do it too... :D Edit. Oh, I could! Now I have reached internet level 2, like you! So much joy!"

^^^^^ That's right. Now try to learn about Youtube's TOS and maybe you'll win a medal. :D

EDIT: I'm gonna repost what Youtube said on this issue, because you ignored it before:

YouTube Creators

Shared publicly - May 13, 2013

We know we have a lot of partners who love and want to post videos relating to games, so we wanted to share some tips to help you monetize gaming content.

As always, you should ensure that you have all the necessary rights to commercially use all content in a video before you submit it for monetization. Video game content may be monetized depending on the commercial use rights granted to you by licenses of video game publishers. Here are some tips!

● Check the video game publisher’s license agreement (Terms of Use, EULA etc). Some publishers allow you to use all video game content for commercial use and state that in the license agreement.

● Get written permission. Some publishers may allow you to monetize videos containing their game content if you reach out and ask.

● Videos showing software user interface may only be monetized if you’ve signed a contract with the publisher or paid a licensing fee.

● If you do have the appropriate license, submit your documentation to YouTube in a timely manner. If you do not have the appropriate license from a video game publisher, your videos must contain minimal use of video game or software user interface and be as informative and educational as possible - commentary must follow the live action shown step by step.

● Use your video metadata wisely! Use relevant, accurate titles, tags and descriptions for your videos.

● Make sure your dialogue is family friendly, so fans of all ages can enjoy your video.

A final reminder: Simply buying or playing a video game does not grant you the copyright or permission to monetize. To earn revenue from videos from the game, you need commercial rights.

GC-161

#47

GC-161 commented on Thomas Was Alone Creator Responds To Nintendo ...:

@Dreadjaws

"So, I guess you have no plans on using logic here"

^^^ Yeah, I'm sure that I am the one here having trouble being logical. Here's how logic works in the real world: Its logical to understand that if I start monetizing or profiting from IP's and copyrighted material that I do not own, I will either be sued, put in jail or prohibited from making any cash from that activity. No matter how I try to spin it. What is not logical? To expect to go on doing that without repercussions.

"IT DOESN'T MATTER if Nintendo has the legal rights or not"

^^^^ Yep. That's exactly the same logic software pirates use. Both software pirates and LP'ers feel that Nintendo should not enforce their rights over their IP's and copyrighted material. Congrats, you just proved my point.

"the thing that's being discussed here is if this is a good idea or not, and IT ISN'T"

^^^^ What is not a good idea, is for LP'ers to monetize or make a living using copyrighted material.

"But it's OK, go live in your fantasy world where laws are simple enough for people without the capability of logical reasoning to understand in one reading and leave me to be in the real world, where we don't have it so easy."

^^^ Yeah, I'm sure the one living in a "fantasy world". For starters, you're silly logic (I'm entitled to use ANY IP/Copyrighted material I want!) doesn't have a leg to stand on. In the real world, it turns out that LP'ers are not allowed to monetize videos using copyrighted material. Not on Youtube. I already posted their response on this very issue. That's the real world, bub. Try living in it. ;)

GC-161

#48

GC-161 commented on Thomas Was Alone Creator Responds To Nintendo ...:

@Dreadjaws

Look, keep your shirt on and read Youtube's recent OFFICIAL statement on this issue:

YouTube Creators

Shared publicly - May 13, 2013

We know we have a lot of partners who love and want to post videos relating to games, so we wanted to share some tips to help you monetize gaming content.

As always, you should ensure that you have all the necessary rights to commercially use all content in a video before you submit it for monetization. Video game content may be monetized depending on the commercial use rights granted to you by licenses of video game publishers. Here are some tips!

● Check the video game publisher’s license agreement (Terms of Use, EULA etc). Some publishers allow you to use all video game content for commercial use and state that in the license agreement.

● Get written permission. Some publishers may allow you to monetize videos containing their game content if you reach out and ask.

● Videos showing software user interface may only be monetized if you’ve signed a contract with the publisher or paid a licensing fee.

● If you do have the appropriate license, submit your documentation to YouTube in a timely manner. If you do not have the appropriate license from a video game publisher, your videos must contain minimal use of video game or software user interface and be as informative and educational as possible - commentary must follow the live action shown step by step.

● Use your video metadata wisely! Use relevant, accurate titles, tags and descriptions for your videos.

● Make sure your dialogue is family friendly, so fans of all ages can enjoy your video.

A final reminder: Simply buying or playing a video game does not grant you the copyright or permission to monetize. To earn revenue from videos from the game, you need commercial rights.

END OF STORY.

Youtube backs Nintendo not LP'ers in this case.

:)

For additional information about monetizing video game content, as well as what YouTube requires in the documentation you submit, please refer to the Help Center.

GC-161

#49

GC-161 commented on Thomas Was Alone Creator Responds To Nintendo ...:

@Dreadjaws

LOL Ok, dude.... Calm down. Take a deep breath and take it easy with the all-caps. XD

Now, I proved without a doubt what my point actually was. There it is in black and white. I even quoted my first post. Any one can see that I was comparing how flawed the claims of LP'ers and Software pirates made in regards to how they believe that they should be given a pass by Nintendo.

See, both claim that Nintendo should not enforce their rights over their copyrighted material.

Because pirates say that piracy helps sell hardware. They say that if a console is hacked and its possible to play pirate software on it, then its entirely beneficial for hardware companies like Nintendo, because then more people would buy such an easily hacked console. So they tell Nintendo: "Don't sue me, bro! I'm actually helping you!"

And then we have LP'ers who claim that their witty commentary helps sell games. And they claim that no one will watch videos of an entire game (from beginning to end) on Youtube and skip buying the game. Instead, they'll buy the game. So they believe that they're actually beneficial for companies like Nintendo. Even if they have to do something very similar as pirates:

That is: to monetize and profit from copyrighted material.

And guess what? That is illegal. Its prohibited by Youtube itself. Their TOS is pretty clear about it too.

Here's how both monetize from that illegal activity:

1. Pirates rip or download copies of software and then monetize those games by way of creating illegal DVD's or CD'S (that they either sell online or on the streets) or by hosting the files at places that give them money each time someone downloads the files.

2. LP'ers make money from each time someone views their videos on Youtube.

So both are doing something illegal. And both are saying that Nintendo should look the other way since their activities are (in their eyes) beneficial to Nintendo. Nintendo disagrees.

But notice that while Nintendo takes to court pirates and puts them in jail, they only stop LP'ers from profiting from their copyrighted material. They can still keep making those videos! And yet, OMG N1NT3ND0 1Z 3V1L!!!!

That's basically the gist & the essence of what I said before. Nothing more than that.

But you said in your last post that in regards to my opinion you "just don't agree with it".

Well?.... Deal with it! ;)

GC-161

#50

GC-161 commented on Thomas Was Alone Creator Responds To Nintendo ...:

@Dreadjaws

"An LP is very, VERY different from piracy, for several reasons. For instance, unlike what you claim, what makes LP interesting is definitely the commentary. If people want to see game footage, they'll look for game footage, not for LPs.

Furthermore, a game is an interactive experience, very different from a video or a song. It's different for everyone. Watching footage from a game is not going to satisfy a person who wants to play it. If you think watching a game being played is the same as playing it then you know absolutely nothing about gaming and I don't know what you're doing in this place."

^^^^^^^ And you said all that thanks to your lack of reading comprehension. Congratulations on jumping to conclusions and assuming what I was talking about instead of, you know, reading what I actually said.

Here again is what I said:

"All these claims coming from LP'ers about how their videos "help sell Nintendo games" are as bogus as pro-piracy advocates who claim that software piracy helps sell consoles. There is absolutely nothing backing up what they claim in either case."

So I repeat, my point comparing software pirates and LP makers was in the sense that they both make wonky claims as to why Nintendo should look the other away and allow them to monetize IP's and copyrighted material that they do not own.

You get it now? SHEESH!.....

BTW, I had already explained that very same point to another user who like you, didn't read my earlier post but just assumed he knew what I was talking about.

Oh and let me use your own words on you: If you are not going to read post, "I don't know what you're doing in this place". ;)