Comments 129

Re: Ubisoft's Switch 2 Physical Release Of Star Wars Outlaws Is A "Game-Key Card"

vincentgoodwin

@Schizor88 One of the big reasons the N64 lost to the PS1 was the cost of the cartridges. At the time, I remember reading that a N64 cartridge cost the publisher $15-20 whereas a PS1 optical disc was $1. So if you're a 3rd party publisher & want to make a million cartridges, you're taking out a $15-20 million risk & hoping you don't get hung with unsold games.

This cost caused many 3rd parties to bolt for PS1 (Capcom, a huge SNES publisher made just 3 games for N64).

So I think Nintendo's priority is making sure 3rd party publishers release games on the Switch 2 and have no reason to leave. The speculation is the 64GB Switch 2 cartridge costs a publisher $14 per unit (meaning $14 of each $70 Cyberpunk sale is going to manufacture, before retailer cut, shipping, development, marketing). I don't know the game-key cost, but I presume it's much less.

I agree that memory is a huge issue this generation. Xbox/PS5 solid state drives are also too expensive & too small given how big their 4K games are.

Hopefully the SD Express cards go down in price.

Re: Ubisoft's Switch 2 Physical Release Of Star Wars Outlaws Is A "Game-Key Card"

vincentgoodwin

I feel like Nintendolife really has got a bone to pick with these Game-Key cards & it's getting embarrassing & tiring. Let it go.

1. It costs a lot less to manufacture a game-key card that putting the data on the cartridge.
2. It's better than a code-in-a-box because I can loan these to my friends or sell them.
3. Game-Key Cards were already present on Switch 1 (see Just Dance or NBA 2K games)
4. Most games get Day 1 Patches or just patches in general, so the idea of a game being completely playable off the cartridge is a ship that's sailed.

Re: Limited Run's Atlus Switch 2 Collector's Edition Is A 'Game-Key Card' Release

vincentgoodwin

@mikep @yamber Code in a Box is one-time use. Game-Key is a cartridge transferrable to anyone.

The cartridge does need to download more data, which is honestly not much different than Switch 1 games that need a patch (PS/Xbox games do this too)

I personally find the Game-Key pretty elegant, because I can let my friends borrow my games. I can't let them borrow a code-in-box game (like Nickelodeon All-Star Brawl 2).

Re: Random: Ace Attorney Says OBJECTION! To Drugs In Japanese Anti-Marijuana Campaign

vincentgoodwin

"The poster, which reads "Hold it! Marijuana steals your future!", lists the penalties received for possession and distribution of the drug"

If the only argument you have is the legal penalties, it seems like an unjust law. "Why shouldn't I do marijuana?" "Because you'll go to jail." "But why is marijuana illegal?"

If it was marketed on the health hazards or harm it causes (which is questionable considering both alcohol and tobacco are legal), I could get more behind it.

Re: Random: Did You Know Mario Kart DS Loads Differently Depending On Your Chosen Console?

vincentgoodwin

@doctorhino It has to be something along the lines of "anti-piracy" or "debug code to validate it's in a DS" lines, since Mario Kart DS came out 7 months before the DS Lite (November 2005 vs June 2006). [In the US]

It's not like Final Fantasy Tactics Advance GBA having different color settings based on the model, because that was released after the GBA SP was already out.

Re: Mortal Kombat News Is Coming, New Reveal Planned For Tomorrow

vincentgoodwin

@JayJ

They have to support the ongoing server costs & maintenance/support staff for their online fights, which can be tough when all they got was your $60 a year ago. Adding new characters & content incentivizes people to keep paying into the game to support the online modes. (New characters, new content I like // their microtransactions for one-time buffs I don't like)

And it's probably more cost-effective than the old days. Back in the day, you'd have to buy a whole new $60 game just to get the four new Street Fighter characters or however many new characters were in Ultimate MK3.

Re: SpongeBob Squarepants Battles For Bikini Bottom Again Next Year On Switch

vincentgoodwin

I worked for a Nintendo fansite during the Gamecube era, and my beat was reviewing Nickelodeon games. I remember Spongebob: Revenge of the Flying Dutchman and Jimmy Neutron: Jet Fusion both being fairly mediocre.

I got Battle for Bikini Bottom and was blown away by how much better it was than the other Nickelodeon games at the time. It borrowed its structure heavily from Banjo-Kazooie and Jak & Daxter and was a lot of fun to play.

Re: THQ Nordic Is Reviving Its Nickelodeon Back Catalogue For Modern Systems

vincentgoodwin

I'm happy to see all the love for SpongeBob: Battle for Bikini Bottom.

Back when it was released, I worked for a little Nintendo site, and I always got the review copies for Nickelodeon games. Jimmy Neutron: Jet Fusion and Spongebob: Revenge of the Flying Dutchman were fine...but Battle for Bikini Bottom was such a breath of fresh air. It was funny and it had great level design & goals (TBH it felt like they put SpongeBob on top of Jak & Daxter's mission structure, which was fine by me.)

Re: Ys VIII: Lacrimosa of Dana Brings An Epic Quest To Switch This Summer

vincentgoodwin

@TheSpeedyMouse - No, you don't need to play the previous games. The joke of the series has become that the main character is a terrible sailor, and every game he crashes his ship onto a brand new island. Sometimes he has amnesia. So always a brand new cast and location except for him and his pal.

I loved Oath in Felgana for PSP. It's an overhead action-RPG like Secret of Mana or Illusion of Gaia, moreso than a Zelda game. And the combat feels so good.

I'm really excited for this on Switch.

Re: Nintendo Direct Mini Is Happening Right Now

vincentgoodwin

Between Ys 8 and Mario Tennis (with a story mode!), I think I'm set.

I'm a little disappointed that the Donkey Kong Country doesn't have both Returns and Tropical Freeze in one cartridge, but that's okay.

It also looks like I'll be triple-dipping on Hyrule Warriors. Despite its jank and repetitiveness, I really do love it. (I love the Dragon Quest Heroes games a little more though, and would love to see those ported to Switch).

Re: Video: Xenoblade Chronicles 2's Combat is More Straightforward Than You Might Think

vincentgoodwin

I thought this video was helpful, though my use case is perhaps different.

I'm about 5 hours into the game, just got a 2nd blade. I'm reasonably effective, but I also don't know what I'm doing. Watching this video helped clear up some of what I'd seen but hadn't connected the dots yet.

My biggest problems with the combat are two-fold. First, the terminology doesn't resonate with me. "Driver arts" "Cancelling" "Blade combos" don't mean anything to me. For example, Combo normally means stringing together button presses, like an XXY attack in a fighting game or Bayonetta. (Thanks to the above poster for the terminology, that's super helpful). I understand "normal move" "special move" and "team move".

My second problem is I keep assuming there's some type of dodge mechanic that simply doesn't seem to be present. I can't figure out how to avoid enemy attacks. There are many different ways to do 3rd person melee & magic combat (Diablo, Dynasty Warriors, Zelda, Bayonetta/DMC all come to mind), and I'm having a hard time wrapping my head around such a passive system. // I would've preferred either going fully turn-based (or ATB with cooldowns) or having a more robust combat system that allowed direct control over button presses & enemy dodges.