Nintendo recently released a demo for Hyrule Warriors: Age of Calamity on the Switch earlier this week and while many Zelda fans have been enjoying it, one common concern seems to be about the game's frame rate.
Frame rate tests so far reveal this new entry is targeting around 30fps, but in reality, can dip as low as 20fps. It seems to be up and down like a yo-yo and well, people have noticed. Here's what one member of the GameXplain team had to say about it:
"the framerate chugs, it chugs so bad...I hope they find a way to somehow patch this before release because it really does kind of hinder the experience...it does get better in the second level where you're fighting the guardian, but still, that means it's probably going to come back in later levels as well."
This issue has also been highlighted by a number of players over on the Nintendo Switch subreddit and social media platforms, like Twitter:
"Really, I like everything about the demo, expect [sic] the biggest problem that everyone is already talking about : The frame rate is so bad in the first mission, I really hope that they will find a way to be a little be [sic] better. The second mission was better for the frame rate, but really, a lot of people will give up the game if the first mission in the demo got a bad FPS."
The resolution in certain parts of the game, and both docked and portable mode, also hasn't gone down so well - with a lot of players describing it as "blurry".
Looking back at the short history of the Hyrule Warriors series, perhaps we should have seen this coming.
The original Hyrule Warriors game had its own set of issues when it first arrived on the Wii U. And even when its target frame rate got bumped from 30fps to 60fps during the transition to Switch, Digital Foundry said it still wasn't "good enough" - jumping between 40-60fps.
At the time, John Linneman also noted how Fire Emblem Warriors was in a much better state on release - offering a few modes, so perhaps Age of Calamity will bounce back at launch or receive a patch shortly after.
"low res 720p 60 frames per second mode and a 1080 30 mode, and it did a reasonable job of hitting 60 but it wasn't consistent"
How has your own experience with the Age of Calamity demo been so far? What do you think of the game's frame rate? How about the resolution - do you think it's too "blurry"? Share your thoughts down in the comments below.
Comments (204)
I honestly didn't notice the frame rate dropping THAT much, though to be clear, frame rate isn't an issue that bothers me too much. The funny thing is my biggest problem at first was getting over the fact it's gameplay is quite different than the first Hyrule Warriors. But the demo has really grown on me. Regardless, I hope they do patch the frame rate in some capacity when it launches. I'm fairly confident they will.
This close to release, I highly doubt we’ll see something at launch that fixes this. Could hope to be wrong, though.
Outside of one instance in one of the side missions, I didn't even notice the framerate until I saw people point it out. Then again, I still can't tell that Star Allies is only 30fps.
It was still a pretty great first impression for my first Warriors game, but I think a day-one patch to polish up the framerate would be very welcome.
Sad part is, this probably shot them in the foot instead of building up hype ala Daemon x Machina. I'm still going to pick it up. A bad game is...usually better at some point in this patch on patch gaming world we live in, and I still want to experience this game for myself. I don't think dropping framerates is the end of the world anyway.
I was honestly a bit surprised considering that this is supposed to be Nintendos holiday title.
It looks kinda dirty and plays not that great. I feel like the first one was better in both things. (but I could remember wrong)
Was just not expecting that Nintendo is okay with this.
@Xenobound94 Yeah, Im not really bothered by frame rate either, which is why I'm perfectly fine with 30fps in nearly all games.
I don't have a technical eye at all, but even I was pretty appalled at the frame rate and general blurriness.
Here we go. Frame rate discussions on the Switch 3 years later. On a Zelda game.
Could we not?
I never noticed any frame rate problems. Then again, I'm not sensitive to it, like some people. I think some people are wired differently, and some notice it, while others don't, or not to the same extent. We know some people are color blind, some people need glasses, some dyslexic. Not everyone see's or processes visual info the same way.
Yeah, I noticed the general performance was really quite messy. Quite a few frame rate drops, general blurriness but it’s a Warriors game, they’ve never exactly been technical masterclasses.
I guess in growing up with games that had single digit frame rates during slowdown this kind of issue doesn’t bother me at all. I thought the game ran fine.
Nintendo really don't got nothing for this holiday so why on earth didn't they step in and provide some help?
I have over 300+ hours on Hyrule Warriors: Definitive Edition on the Switch, so far. Currently, I have a few hours into Hyrule Warriors: Age of Calamity, and so far I've had nothing but fun with it. I don't recall experiencing any frame rate issues. Nothing game hindering either. I do noticed that they added a 'focus' thing when you target a boss, where the focus is on them directly and things around them get a little blurry. But that's clearly by design and kind of neat, as it doesn't last forever, just when you first focus on them. When you un-target them it goes back to normal. But it also goes back to normal on its own after a moment. So I've had nothing but fun with it. I don't have any complaints on frame rates or blurriness or anything else. I noticed the combo moves for Link are a little different than the previous Hyrule Warriors game, so, getting used to that. But I don't have any complaints on anything technical in the game. Seems to run perfectly fine, and I've been having fun with it. I've had it pre-ordered since it was announced, and I will definitely be picking it up on day 1 and putting another 300+ hours into this like I did the previous game. The new level select, and weapon upgrade, etc, design is cool, with the new map style layout instead. But yeah, technical issues, so far, I haven't had any problems. No frame rate issues, while beating every level in the games demo (several times each), and as for the blurriness, that was clearly by design at specific parts, when you choose to do so, and again, its temporary and quick. So, so far, I have no complaints with this game.
Sure, I noticed the frame rate issues, but did they particularly bother me? No, not really!
The demo was fun but the rough framerate combined with being a Zelda game did make me wonder if Age of Calamity was originally going to be a launch title for a new Switch revision in early 2021 (starting off Zelda 35th anniversary celebrations) meanwhile 3D World being the big holiday 2020 title.
Never noticed an issue. Bring on release day!
Could tell just from the headline who wrote this article.
i bet its because of the cuttable grass
Anything Breath of the Wild related will never hit 60fps...
It's not even a good looking game. The cut scenes are nice I can't wait till we get a game that looks like that.
As someone who put over a thousand hours on hyrule warriors on the Wii u (don't ask) you can definitely get used to it
There's definitely a lot going on in these type of games. So much my ADD brain can't play them. Maybe the Switch has similar issues?
Maybe the demo was downsized in order to lower the disc space required to download? Eh? Is that... a thing that game folks do sometimes?
I wasn't too bothered by it - I survived the first Hyrule Warriors on Wii U and it wasn't much better. But it's definitely noticeable.
I'm guessing that it's more difficult because they're trying to make it look like Breath of the Wild...which most of the time is pretty empty. The other two Nintendo Warriors games were doing their own thing and didn't have a reference for what it should look like, which probably why they made great character models and everything else was very simple.
I wouldn't be surprised if the grass is causing a lot of issues, I find it annoying to render so I can sympathize to some extent.
My 6 year old son & I played the 2-player mode splitscreen, and woof, I swear it chugged to sub-5 frames per second at the first encounter. It was like playing GoldenEye 64.
But he didn't mind. He had a blast; we got to play Zelda together. He was happy.
i haven't had any issues with the game demo. maybe its just me and the 33 inch TV that i have. for all we know the resolution issues only happen for those who have 40 inch TVs and bigger. either way, i think these issues will be fixed before the game gets released.
I never encountered this issue once so...bring it on
Well as long as it's not pokemon sword I felt all the other complaints from fans about the dex and animations were over exaggerated as this was a great pokemon game and although not the best a worthy addition to the franchise except the story that was trash but it is pokemon why did you expect anything there hasn't been a good one since gen 5 and 6. 7 just had good characters not a good story. Anyway, on to the relevant part, the game was absolutely great for me but still to this day has horrible frame rate issues. It has freezes for 3 seconds at a time 0 frames that is right frozen. And it is especially jarring given the fact all zones in the wild area are supposed to transition seamlessly. Sigh, still a good game that is under appreciated IMO. If you dont like it that's fine but it is about what I personally would have wanted out of first console pokemon. Like I said, if framerates isnt like that, zero issues here! HYPED FOR THE ZELDA!!!
I see this cycle of frame rate discussion go on and on, and the majority of titles tend to get patch fixes. It will be okay soon guys.
As expected in a game like this where there are tons of enemies on screen at once with big animated attacks going on. I'm sure the internet will have a meltdown about this like usual.
Whatever, still going to enjoy this game. 😁
The framerate is not that bad, it could have been much worst
The frame rates didn't bug me too much, it was getting used to the controls. It's still a lot of fun to just mash the buttons and watch monsters go flying.
Sales wise Nintendo is killing it. Software wise this year has been a disaster for Nintendo fans.
Yeah, I'm really hoping the framerate is smoothed out a bit before launch. Tiny dips don't bother me, but those sustained drops to 20fps in an action game are... rough.
I'll be buying the game regardless, though. I had a lot of fun with the demo, and have found myself returning to previously completed battles to experiment with the controls more.
@Mgene15 People keep saying that, but I've been pretty happy with the Switch offerings this year. I'd have killed for early-to-mid-year gems like Xenoblade DE, New Horizons, and The Origami King in 2018.
Yeah it as messy performance and i had to stop playing it in handheld mode because of the poor resolution but the game was so much fun i could look past it, i really liked what i played and i loved how much they took from BOTWand made it work for a "Warriors", its clear the Devs are big fans as it shows. I do wonder if the change to a way more busy game and the BotW visuals are why its struggling?
@Doofenshmirtz So... why so many hours?
Am I the only one who had issues with the dodging? I feel like it's sped up too much and not like from Breath of the Wild
Played about 15mins and just can’t get into these types of games... didn’t notice the frame rate but maybe that’s why it was unappealing to me?
I don’t know, it was also annoying when I would walk close to walls and very randomly a pop up would tell me to press B to wall jump, but then after an awkward angled jump I didn’t land anywhere but where I started.
I also noticed a few awkward camera angle glitches and that was enough to end my time with the demo and solidify I won’t pick this up.
I love MUA3 and that still satisfies my smesh cravings, as does SOR4.
@Xenobound94 I felt like it only chugged during the finishers which didn’t really impact me that much cause I wasn’t actually in control. I’ll wait until Digital Foundry looks into it.
@Lawnachaun one must ask how you have 300+ hours on that game.
I have less than 40 on the Wii U version.
For me the framerate was all over the place.
its really bad lmao
@janfritz
The frame rate gets so bad that’s it’s impossible to get the timing right for dodge and flurry rush.
I could be mistaken but I feel like this demo may have been compiled from the TGS 2020 show demo build which was from over a month ago and framerate is usually one of the final things optimized for a games final release. While it's possible that this reflects the final release, it seems more likely that this is just an older build (an unfortunate pitfall for developers as people tend to overreact before getting the full game like what we're seeing here).
It also seems likely that they would take their experience from Fire Emblem Warriors and either A) aim for a final build that targets 1080p/30fps or B) give us the option to switch in the options for Graphics (1080p/30p) or Performance (720p/60fps). I could also see a performance patch come post launch as they figure out further optimization (like what happened with BoTW). Either way, the game has been quite enjoyable and while I did notice some dips, it never tore me out of the game. Personally, I'm hyped and could see this game being a top 2020 release for me but I get some of the concerns.
Its even worse in coop mode.
The demo showed cool mechanics, but it seems unfinished, rushed for holiday release despite covid delays. Especially since their other holiday title, BD2, was delayed to next year.
Frame rates are really important in action games for a smooth experience. It's odd they'd not at least lock it at 30.
Do a cold reboot of your Switch. Sometimes after downloading from the eShop, some titles can drag a little, possibly due to a memory leak.
Also note that a demo is not the final product. DQH1+2 demo had frame rate issues, but the retail version cleared that up for the most part.
@janfritz Probably because it isn't botw...?
Man what happened to that Nintendo Seal of Quality?
Oh lest we forget how erratic the frame rate was in breath of the wild.
I dunno, maybe the switch is woefully underpowered and should have had a successor by now, given its mobile roots.
I can still play the game, but man I wish the frame rate was able to stay stable.
The framerate was horrible. This is going to be left on the shelf for my part unless they fix it
@TalesOtaco I get that, it doesn't really have to be the same with BOTW. But it feels like during dodging, then character is just being teleported jn short distances. It's too fast for me. At least that's how I felt when using Link, especially when spamming dodge. I'm not really sure about this since I only played the 3DS version, but I think Hyrule Warriors had a bit more animation to dodging?
I had a ton of fun with it and the technical issues had no real negative impact on me.
I think people need to think about what they’re playing and what system it’s running on. We were never going to get a top-tier performance out of this thing. I’m grateful for the simple fact that this game even exists. That said, if you can’t say the same, just don’t buy it. Problem solved.
It was a bit sluggish, but I haven't played a Warriors game since PS2, so the heavy Zelda paint job, diverse move sets, on the fly character switching, progression, and new takes on cooking and crafting have me sold completely.
I'll actually have a reason to use screenshots to compare locations when I boot up BOTW during breaks. I'm excited.
The graphics go all mushy when Link fires his arrow, too
So much for quality control.
I'm a Nintendo dude but also play Red Dead on PS4 and they dropped a patch a while back that completely broke the game online. Like this demo, I can't help but wonder if anyone at the company bothered to try the thing out first
I played the demo exclusively in handheld mode and the only time i noticed frame rate drop was when i was using bomb rune on the skull caves while standing right infront of it
Maybe next gen is clouding everyone's minds, but these frame dips aren't too far off from BotW around launch, and that game didn't have hundreds of enemies on the screen at once. People are acting like this is somehow unprecedented when in reality it was always bound to be a 30fps game with dips into the low 20s.
@GrandScribe Because this is a third party licensed title. Published and developed by Koei Tecmo, with Nintendo only handling supervision, while overseas subsidiaries handle marketing and distribution for KT.
@N8tiveT3ch Why the hell people keep parroting this *****? This stuff only existed on the North American market, it was never put in Japan and it was never about Nintendo itself.
@Nemesis666 I know
With how fast the first HW ate the Switch's battery and how wonky the pop in was, I was expecting it. I'm probably getting it either way, but I may wait for a bit after release in hopes that there will be a performance patch, especially since I'm playing pretty exclusively in handheld mode with everyone home all the time
I thought it was awful. I only played for 5 minutes and that was enough. The frame rate and the resolution was just too bad.
@Kezza64 simple. The answer is Adventure Mode, which I hope makes a return in this.
I am grateful that my eyes never noticed this and I spent more time enjoying the game than being a little bitch about the frame rate
I played the first mission and the frame rate was absolutely fine 🤔
Yes, some frames were off. Nothing terrible though as the writer of this article suggests.
It's not only the performance issues. The gameplay seems quite overloaded. Sometimes it feels like I don't have everything under control. Zelda's ice block creation, Impa with the need of collecting three runes. And Link's special attack looks so much weaker than the ones from Fire Emblem Warriors.
It's still pretty good and the World Map is nice. But for me Fire Emblem Warriors will probably be the pinnacle of the series.
Turn the consoll off and restart it after a few minuts. The game was much smoother after that. I always does this after a new game is installed!
Yeah, I deleted the demo after playing for 5 minutes or so. It looks like crap to me. So does the first Hyrule Warriors game. That jumping around in the 40 to 50fps range just looks really bad. I like Fire Emblem Warriors. The 60fps mode looks nice and is satisfying to play. I just wish they could implement a 60fps mode on both the Hyrule Warriors games.
No problems here, i only played docked mode.
Loved every part of it. What a great game.
Havent played the demo havent looked at any posts about it, when it was announced the pre-order went in. But I will be getting it whatever.
Framerate does not matter to me so I'll have fun whatever.
Just realised I still havent actually finished BotW yet, will have to do that before this comes out.
@The-Chosen-one Same here, didn't notice anything in docked mode. It played great..... just that the pop in was quite extreme, but then again, this was an issue with the previous games too.
Guess it's to be expected when so many monsters are being rendered on the screen and the challenges with the Switch hardware.
The frame rate issues are definitely there. I am not a frame rate buff but I can see it. It's not unplayable but jarring. Hopefully a patch comes soon.
@Bunkerneath Frame rate does not matter to you? So you can play it if it ran at 2 fps?
Got to be honest,I've never played a warriors game because they've always come across as mindless button mashers that I have no interest in. The demo has done nothing to change my opinion,regardless of how much I want to like it because of the source material. I guess I'll just watch the cutscene content on YT to fill in the story events of BOTW
The Dynasty Warriors series has always been scrappy fun, they've always been a mess technically and no entry has ever come close to a locked 30 or even 60.
Just accept for what it is, loved co op on Wii U regardless.
I do notice the frame rate dips but it doesn't bother me too much. I enjoyed the demo.
But I'm a guy who played the whole Hyrule Warriors game on the original 3DS 😅 So I'm not super fussed about frame rate as long as the game is fun.
The pop-in on my switch lite especially got me out of the game. It's not as bad in docked mode, but on Lite there's a clear borderline which keeps oon loading. Gameplay wise it's awesome and it's got me hooked, but the graphics are not too good...
It certainly killed some of my hype. I've got the original Hyrule Warriors and Fire Emblem Warriors and they both (especially the latter) look and run a lot better than this on Switch. Granted this is a much more ambitious project, but when you're developing for a single platform and the hardware is clearly not coping, why continue to push so hard?
I noticed it was pretty jerky in the first level too, and the initial feeling was of disappointment. I'm a big fan of the first Hyrule Warriors game as well as Fire Emblem Warriors, and the performance really felt to be lacking in comparison.
That said, I definitely noticed it less in some of the other levels I have tried, and I enjoyed my second look at the demo. I really like how unlocking stuff on the map works.
I've been replaying Breath of the Wild recently, so the frame rate felt pretty spot on to me! /s
In all honesty, I didn't notice it even once.
I didn't notice any problems with the frame rate. Sometimes it's good to be a filthy casual
> Warriors game (with the setting/environments taken from a massive open-world game)
> Solid performance
Pick one.
I played the demo and honestly never noticed it.
@brunojenso You don't have much experience with quoting things where words are misspelt or misused, do you?
https://en.m.wikipedia.org/wiki/Sic
Some people have a more delicate sense of smell than others. Some people can hear with greater fidelity than others. This seems to be acceptable. But dare to suggest that someone is more sensitive to frame rate than others, and all of a sudden you get people coming out of the woodwork denying the fact that there could possibly be frame rate issues. I don't get it.
Like a few others have said I'm shocked it's Nintendo's big holiday release with it feeling so unpolished and unoptimized, I loved the gameplay when it wasn't stuttering and dropping frames but it happened all too often
Seems some don't feel/see all the drops in framerate, at least those people will enjoy it more.
I have seen worse performing games on Switch, but with drops even as low 20fps and sometimes even under, yeah I expected nothing less from a Warriors game made by Koei Tecmo.
Koei Tecmo, that company that started with smooth 60fps Warriors games, but ended up with "PowerPoint slides" (you will remembered fondly by your performance DW9...) on pretty much all consoles since the PS3.
I noticed it in the treehouse video, and I’ve had a bad feeling about it. That’s gonna make it pretty tough to enjoy personally
May as well wait for the inevitable, full price + 10, port on the Switch successor.
Really, I haven't actually tried the demo myself yet as I dont want any spoilers for the game itself, but seen some footage of some gameplay for the new hyrule warriors demo and jesus christ the framerey does look pretty crap!! (No offense meant Nintendo) maybe its something to do with
The exadarated graphics or the fact that there's lots of different things going on at once. But either way guys, don't worry! I'm sure the problem is easily fixed!!
While the frame rate was inconsistent the graphics really pop and controls remain responsive. Also I don't think dynamic resolution is implemented as it looks pin Sharp my 4K monitor. It runs leaps and bounds better than Control on X1X. Another thing is the original game ran choppy on Wii U and was still fun to play. I really enjoyed Impa in Age of Calamity, stole the show for me.
@Fasolto Ah ha, wow I got that very wrong Thanks for pointing it out - we learn new things everyday.
I'll delete my comments - since it's complete misinformation.
I feel like this is a pretty big exaggeration, considering Breath of the Wild was also capped at 30fps. The game was still playable during those dips in the frame rate and they typically would only last a second until you turned the camera to face a different angle.
This game is supposed to be straight-up different and unique, as if it is its own Dynasty Warriors spin-off rather than being a derivative to Hyrule Warriors. Much like BotW, comparing this game to previous installments simply isn't realistic.
Bottom line, the game isn't broken. These complaints of the frame rate are the exact same as the complaints in Link's Awakening for the Switch; complaints about a flaw that occurs only for a few seconds of gameplay.
I didn't even notice anything was wrong with it tbh. Maybe it's my vintage Sony plasma.
Well, since the framerate hasnt been fixed on links awakening i dont belive it will be fixed here either. Nintendo doesnt care anymore. The game will sell anyway cause fans dont have a choice
What are y'all on about I had no issues at all game looks fine plays fine I'm confused seriously one man said it played like goldeneye 64 nah mate don't be daft, think lockdown has made y'all insane ha ha game played super for me no issues at all. And all on my 55 inch 4k screen just really happy with it and of course they'll be patches we live in that world now so everyone needs to chill tf out man lol
@Fulkaffe really!! Nintendo doesn't care anymore lol okay then 😂😂😂😂😂🤣🤣🤣🤣
It did chug quite a bit in the first level. It might be my imagination, but the controls felt like they were slightly delayed too.
I think I am still interested in playing this, but I am hoping the framerate improves.
@Kezza64 Easy, it's a fun game, and I tried to Max Level every character (still working on that) as well as fully upgrade everybody (also still working on that) as well as 100% complete each Adventure Map (also still working on that). But I'm getting close on all of those. There's a lot to do in that game, and its very time consuming too. But I definitely had fun with it and enjoyed it. As for the Wii U version, I have probably 90 or so hours in that. I wanted to 100% that too, but, I had less time to play, as well as had a lot of Wii U games to play. I have 85 physical Wii U games, as well as another ~150 or so digital games. So I had a lot of Wii U games to bounce around between. Tho, I have more Switch games, however, I also have more free time to play them all too. Currently, I have 71 physical games, and 207 digital games (only counting the NES app as 1, and the SNES app as 1, not all of the NES/SNES games inside of them). But, I also have more games on pre-order that I plan on getting too. .. But yeah, it was easy to rack up 300+ hours in the Switch version. There's just lots to do. They basically combined the 3DS and Wii U version together, and added more. So lots to do, and more characters to level up/upgrade/etc. And there's a bunch of Adventure Maps too, all that take a lot of time to deal with. I 100% one map, and am close on 2 more. But the other Adventure Maps I still have work to do. Tho I'm at least over 50% on each map. Between 60% and 80% on most of the others. So, I'm getting there. But yeah, its very easy to get 300+ hours out of this game. And, its fun, so that time went by fast. I'm not sure the new Hyrule Warriors: Age of Calamity will have Adventure Maps or not. If so, great. If not, that's ok too. If not, then definitely won't need to spend as much time on it. But so far, the demo is really fun. Going to try to level up the characters as much as I can before the real game launches, since they said that the save data from the demo transfers over to the real game. So, I'll be putting time into the demo too.
As an elderly Nintendo Fanboy, I miss those times playing Starfox on SNES, at 12 fps, and people having fun instead of being technical analysts.
Btw: a framerate between 20-30 is exactly the same of BOTW.
@Fulkaffe have you ever thought just maybe they have tried to fix the minor frame rate issues in links awakening and the developers were not able to achieve it. I have said this before, some video game players really do believe they are entitled to perfect performance no matter what and they just don't accept sometimes developers cannot achieve it. Stop the Nintendo don't care nonsense.
Having to adjust the camera every time I use thebow and no inducation how many Koroks a level has or if I found them all bothers me much more. The motion control bow in general is hortible if I'm not sitting up while playing, which I am not at least half of the time.
I can't say that I can't see the dips, but I can say I don't care about them. I want to play the game for the plot.
Might I remind: it's running on a mobile processor from 2015.
The game isn't very smooth, but, for me, it's completely playable as it is right now.
An I the only one who doesn't see anything wrong with it?!
It's a warriors game on a nintendo platform what did you expect? 🤪
Tbh This demo got me even more hooked the gameplay fighting loop is VERY funny. I'm getting this game even though the frame rate is in inconsistent.
@RadioHedgeFund Yes! Something is wrong with you 🤣❤️🙏
an underpowered console has unstable framerates in a game with lots of stuff happening! Shocker!
Standard for a warriors game!
After making my way through Deadly Premonition 2 I feel like I have handle any and all frame rate issues if the game itself is good.
@Schizor88 The complaints stem from comparisons to Hyrule Warriors: Definitive Edition, which capped at 60fps rather than the original 30fps on the Wii U/3DS.
I honestly played about 40 seconds then turned it off it wS that bad
I played Hyrule Warriors Legends on the original 3DS model and I didn't notice any issues and had a blast for over 250 hours, I also never noticed any framerate issues neither in BotW nor in AoC. I don't get all these people complaining about every minor issue and letting it ruin their experience. This game is great and runs just fine. Usually I only see a difference when other people point it out to me and I pay very close attention to this detail, like the framerate or resolution. Still almost never see a difference between 30 and 60fps and also almost never see any difference between 1080p and 4k.
@AJDarkstar Press the minus button to open the System menu, go to Options, then invert vertical camera. It was the first setting I looked for. Inverted y axis for life.
@Decapre
CEMU (:
@SpaceKaren
The Switch was underpowered when they released it.
They really need to iterate faster since it's a mobile system. Arm moves very quickly compared to x86 so a new Switch every 2-3 years would probably be for the better. Sell them sans dock for 299$ every 3 years.
As for the demo; I noticed some frame rate drops but nothing that really bugged me too much (handheld). It's a warriors game so that's to be expected imo even with the Switch being very weak. I may buy it cheap some day. The camera is definitely awful and that wall jump is totally worthless from my playtime.
Have people not played a Warriors game before?
It’s meant to run slow. Gives you a reason to buy Switch Pro early next year.
I never really notice frames so it did not bother me at all and I did not experience what some others did with huge slow down spikes and button presses not registering. I played docked and undocked.
Not a big fan of Warriors games but I had a lot of fun and pre-ordered it after playing the demo, can't wait for more!
I am sure they will address these issues also, this is Nintendo, and the world is on fire about this game right now so they hear everyone lol.
@AJDarkstar This happens to me a lot in pirate warriors 4 for five to ten seconds I can move but no attack buttons will register at all.
@Xenobound94 Same here- I didn't notice any framerate or resolution drops. I really like the demo, and will definitely pick up the game.
@kobashi100 hackers fixed the framerate so 😏. And being a long time nintendo fan (since the nes era) i can see that the passion is not the same from nintendo. So yeah, they dont care
three orb Impa destroys the framerate
@Yanina The first Hyrule Warriors was absolute garbage in its original Wii U form, like truly dreadful. They introduced many many patches and it improved a bit. It only really became fit for purpose on Switch many years later.
I’m confident Age of Calamity will be patched just as efficiently. Given it’s in a better state to start with I reckon it’ll come good in the near future.
@RadioHedgeFund It ain’t perfect but it’s more immediately playable than the first Warriors title. It’ll get some patches in the near future,
Nintendo doesn’t care about the state of the game. They don’t care if you play it for more than an hour or even finish it. They just want your $60. Buyer beware!
@arabiansanchez They never patched Links Awakening to help the frame rate, what makes you think they will patch this one?
@NathanTheAsian I read it differently.
Honestly its not even that bad. Yes it's laggy in some areas but just like BOTW with lagging in some areas I don't really get bugged about it.
Also its the demo version so of course there are gonna be bugs and all that. So its like calm down everybody they be working on it most likey. Even if they don't its not that bad.
Honey boo boo, I couldn't even get a performance patch to even out the frame rate in Link's Awakening. Fix Koholint first!
@Xenobound94 The reason its different is cause this game is made by Nintendo while the first one is made by a company that works with Nintendo. That's why the first Hyrule Warriors isn't canon in the timeline.
Personally I got frustrated by the wall jump. Lacking of jump option in an action game always feels like a lack of control.
I want to see a video of how bad it is. Not everyone is going to try the demo, so l think next time video plz.
Well that's a bummer. 30fps rock stable is fine, but dips into low 20s really suck imo. Like Botw does in some places, significant drops in performance and for me it just doesn't feel good. Hope they can fix this.
I played the demo and honestly, it seemed to fare much better in handheld mode than in TV mode. I started playing in handheld mode and didn't notice anything wrong, then after ~10 minutes of running around I put it in the dock and definitely the framerate went down noticeably.
@ShadowKat03 Both the original Hyrule Warriors and Age of Calamity are made by koei techmo... Although the second has help from Nintendo likely by way of story and characters. Still you shouldn't be telling people that it's made by Nintendo.
If you need proof just look at the last partner direct.
@TG16_IS_BAE Koei Tecmo.
I honestly don't get how this can get through an internal testing phase. Like, anyone playing this wouldn't just approve this in their right minds. How can you play such a stuttery game and think "well, this is great! Approved!". I didn't bother me that much myself in that it completely ruins the experience, but it sure is noticable and should be tackled. Fluid gameplay over graphics, always.
@arabiansanchez Let’s hope you are right!
@Low_ink When people say it’s made by Nintendo, it’s just short cutting the conversation. We know it’s a different developer, Nintendo is the publisher. It’s shorthand cause we all hate typing loads of garbage into a comment.
I had so much fun that I didn't even notice any frame rate drop...
@arabiansanchez Ah good to know. Thank you!
@Low_ink My bad ive been told by people that the games were made separately.
They worded it wrong. Now they told me that for this game Nintendo stepped in and helped with the story etc.
This game went from "day one purchase" to "never touch" real, real fast
I noticed right away, as soon as the gameplay started, but it didn’t bother me too much.
@TG16_IS_BAE as shown by @ShadowKat03 when people say it was made by Nintendo other people can get confused, which is why I wanted to clarify for people who are unsure who developed it. (Also sorry if I sound rude at all)
@HatosBlack Why not? It's a Zelda game with frame rate issues. Why wouldn't it be talked about?
@Low_ink no no you didn't. Im sorry tho it was miscommunication between mostly a friend and I. She meant to tell me this is the first Hyrule Warriors game Nintendo actually had a hand in helping with. She forgot to state that.
@Low_ink You’re not rude! It’s ok to clarify both sides
Wow, what the hell. Super low resolution and horrible framerate. It actually made me dizzy after less than 10 minutes.
I hardly noticed it, if at all. But if it bothers people that much after playing the demo, save your £50 for something else. No-one is forcing you to buy it. I loved it & am glad I pre-ordered
@Nemesis666 this isn't a normal year Nintendo really has nothing for this holiday season except this.
Great demo. Didn’t notice any issues. Like most people won’t.
The performance overall felt pretty rough, especially in split screen. Definitely not as smooth feeling as botw usually is. it's ok, though, it's kind of understandable for a game like this
When pikman 3 was 30fps people here said it's OK it's not an action game. Now it's an action game and it's sub 30fps (sometimes 20fps) and it's NOT that bad!?!?! People realize were not paying portable game prices like on the GBA, DS, 3DS. Instead these are full priced games and I shouldn't have to settle for "good enough" or "it's not that bad" yet alone be called "entitled" for having standards. My God next week the new consoles are coming out and here we are with a 720p 30fps Wii u port and a holiday game which runs often at 20fps.
How do I never notice frame rate drops? There was a single instance on my playthrough of the demo where I thought "wait, did that just chug?", but even then, I'm not 100% if it did, or it was just me.
@Lawnachaun I agree it's fun and there's no problem putting so much time into something you enjoy, I just didn't realise it had so much content. It was one of those games I played through and just glossed over after that.
@HatosBlack if these conversations didn't happen, BOTW may have never got fixed. Some of us can't play games w inconsistent frame rates, so yes, it matters. People should freely speak on things that may prevent them from buying a game. I would not buy a game with an inconsistent frame rate, personally, so i hope they fix it (at least lock it at consistent FPS rather than fluctuating FPS).
@sixrings exactly. Of it doesn't bother ppl, great. But those of us who can't play games that have bad frame rates (OCD, etc) shouldn't be shamed for wanting a game we looked forward to to meet minimal modern day standards (720p 30FPS, as u said). If no one says anything, they will think it's acceptable. My 2 cents.
It doesn't look too bad, and is probably expected in a game with as many enemies on screen at one time like this game. Plus, I can barely tell the difference between any fps over 60.
I can not stand Warriors style gameplay, either with good or bad framerates. It is uninspiring and boring. By the way, the framrate is bad, i played the demo.
As a person who played Hyrule Warriors on the original 3DS, this won't bother me and I plan to buy this game. Of course, this could affect those who are used to constant/stable 60fps/30fps or those who suffers motion sickness, so I hope they fix/improve this so that those people can also enjoy the game.
The blurriness during the first mission while playing in handheld mode was a disappointment. The cutscenes look great and I'm more interested in the story than the gameplay at this point.
It's disappointing but not a dealbreaker, unlike Wonderful101 where a stable framerate is vital to the gameplay
I can confirm this as well and its a big negative to me since its a face paced combat game. I might wait for a discount on this one.
@Starmesh You are being a little bitch though, about people who have honest criticism about the game, even though they still enjoy it lol. 🤷♂️
Chill fanboy.
@stvnorman Most people are noticing the frame issues though, it’s just the stupid blind fanboys who are trying to convince Nintendo there is no issue so the game stays running like *****.
@zombiemob1992 Must be.
The frame rate were so bad in the demo that i won't buy the game on release. The frame rate is so poor that it ruined the gameplay.
If they aren't gonna fix the frame rate, i can't buy the game.
It's unplayable in it's current state. Frame rate is below 20 fps. This game would be playable at 30 fps.
If they only degraded shadows on all enemies, the frame rate would improve.
It's pointless to have good shadow quality on 100 enemies on screen in a game like this. It's nothing more than a system hog and don't improve gameplay at all.
And portable mode were so blurry that i wouldn't play it portable at all.
It isn't that bad but I think they should delay this one for a quality improvement...
I played the whole demo, never encountered anything noticable, but FPS is basically meaningless in my general experience past 24 FPS anyways.
If nintendo can't be bothered to fix their games they could at least give us a discount on them.
Maybe it's just me, but nuisances like that don't ever bother me as long as the flow isn't actually interrupted. A lil bit of slowdown that doesn't constantly happen to such a point that I can't continue playing isnt a big deal. I used to play MK3 and SFA2 on SNES with far WORSE dragging at times. Guess it's something you have to be born in and molded by to be unfazed by it! 🤣
I have come to expect absolutely nothing from KT in this regard.
Tried it out last night, only issue I noticed was the pop-ins.
Mindless slasher with Zelda skin. Pass for me.
It's times like this where a simple and avoidable flaw splits the community. Avoidable on both the developers' and the players' respective sides.
Where Koei Tecmo could've easily avoided this by toning down the graphics to match BotW (note: the colours in AoC are more vibrant than BotW), players can easily avoid frame rate issues if they simply turn their cameras using the R control stick. I can't stress enough how this is also the case for BotW, namely the Wii U version of it. It's really not that big of an issue if it could easily be avoided.
@StevenG
You clearly haven't met any players from the 32-bit/64-bit era of games. You have to understand that some players are used to the slower frame rates of classic games that anything higher up is considered "extra" as opposed to mandatory.
@wishmylove
Are you not considering how this game is canon to Breath of the Wild (and by extension, the Zelda timeline)? What's there to say this game doesn't have something potentially relevant to BotW2?
@vincentgoodwin My 6 year old son has never played Zelda before. Was that his first experience or did also play breath of the wild? My son mostly does Minecraft and Mario Odyssey.
@NotoriousWhiz - My son's been playing Breath of the Wild for the last few months since his friends started playing. (They do videochats & show each other their progress for Zelda & Animal Crossing)
Before that, he's been into Smash, Pokemon, and Marvel Ultimate Alliance. He couldn't wrap his head around Minecraft.
This is my first experience with a game like this and maybe I am comparing too much with Breath of the Wild but Link’s movements are too swift and light and it also bothers me the game needs to load elements that are in the distance whenever you approach them. That looks just plain ugly. Also, the different key combinations and the info shown on the screen are somewhat confusing.
@vincentgoodwin I played with my boyfriend, one mission we had the impa clones and Zelda's bomb + us both doing combos in a small area and the framerate CHUGGED so bad.
We still had a blast but this is something I hope they can maybe fix.
@graysoncharles
Hyrule Warriors Definitive Edition has a much higher and much more consistent frame rate than this demo.
@graysoncharles I know I'm late to the party on this, but I didn't ask for a Warriors game when I asked for a BotW prequel. I've avoided this series because of its repetitiveness, performance issues and ridiculous 1,000 against 1 battles. The series premise is beyond suspension of disbelief.
@StevenG no need: the neurological science is pretty clear on the lack of meaningful difference past 24 FPS, and it's not worth worrying about.
I didn't notice framedrops when I played in handheld. Not that it matters, it's the gameplay I just can't get into. I love BOTW and everything Zelda but these Warrior games just aren't for me
@sixrings ever get the feeling of deja vu?
@NathanTheAsian 32 bit era? Is this some kind of joke?
Son, I am disappoint. Yes, we dealt with NTSC connections for NES, those days are gone. Low framerates suck.
@Parmandur Not at all. You can go much lower and see a video, that doesn't mean 24fps is enjoyable.
@StevenG
You have to understand that it's all based on preference. What I said is subjective enough that it should be clear to you that no everyone shares the same opinion.
@StevenG 24 FPS is the point in the bell curve where there is no practical difference and anything more is just diminishing returns, which is information easy enough to find out there.
I never had frame issue on the game..
@Parmandur Complete bull. There is loads of difference.
@NathanTheAsian The preference can be subjective sure, but objectively low frame rates look worse
@StevenG no, there is no meaningful, objective difference: again, neurologists have been pretty clear on that point, there is no significant difference in measurable objective perception past 24 FPS. There may be some subjective taste in some cases (it is possible to detect the difference for some people, but it doesn't effect processing performance past 24FPS).
@StevenG
It is only objectively worse in terms of hardware. It is objectively worse because it doesn't demonstrate the Switch's fullest capabilities or it doesn't demonstrate something that is within the Switch's best capabilities.
Other than that, you have to accept the fact that some people don't care or don't mind. It's a preference thing and there's nothing you can do to change it, unless you want to get yourself in trouble.
I choose to believe that 30fps was a stylistic choice in most Zelda game (and Age of Calamity would have to follow that criteria), drawing the comparison to most fictional films and TV shows being filmed at 24fps.
@Parmandur There is an objective difference. Longer time between frames impact your ability to react. Everyone can see 24fps vs 60fps
@StevenG no, that's objectively untrue: there is no practical difference beyond 24 FPS in terms of responsiveness or control, neurologically. Most people can't tell the difference beyond 24 FPS, and for those who can tell the difference it doesn't effect performance. This has been demonstrated, objectively.
@NathanTheAsian I certainly wouldn't have noticed the difference just playing through the demo.
@Parmandur
Not everyone notices differences in frame rate and it's even less noticeable if there was something altering your vision, whether it's a dark room or simple near-sighted vision, like me.
I'm able to differentiate between a stable 30fps and one with dips. Age of Calamity does indeed have dips, but they are so miniscule that all of these negative comments you see here are just exaggerations.
@NathanTheAsian I'll believe there were dips, just nothing I noticed playing the demo or that I would notice in the full game: it's just not going to impact the game for me.
@Parmandur
Me neither. It's not bad enough for me to deem the game unplayable.
@Xenobound94
Jesus Christ stop defending this crap, if it was any other company y’all would be up in arms. Developers need feedback but aren’t getting any because their fans keep sucking their dong
@jermasaurus Um. I thought my post made it clear — I don't care that much about frame rate. I don't care if it's on Switch PS4 or PS5 or XB1 or Series X or PC... if the game itself is fun, then the frame rate is of secondary importance to me. Now, is it nice to play games in 60 fps vs. 30 fps? Sure. But as long as it isn't chugging like it's a PowerPoint presentation, a game's frame rate doesn't mean that much to me.
If frame rate is a big issue for you, cool. You do you. If it bothers you enough to not want the game, then don't buy it. But as for me, I'm excited to get the full game when it launches.
Also to your last point, I'm pretty certain the developers are aware of frame rate issues and I'm fairly confident they will address it with a patch. The Warriors games in the past have received a crap ton of free updates/patches for months after release that adjust gameplay to improve it based on user-feedback (the original Hyrule Warriors on Wii U especially comes to mind in that regard).
@Kezza64 Yeah, Hyrule Warriors: Definitive Edition has tons of stuff to do in the game. I just beat Hyrule Warriors: Age of Calamity, 100%. There's literally nothing left to do in the game. I beat every level. Unlocked everything there is to unlock. Upgraded everything there is to unlock. Maxed out all of the characters. etc. etc. There's literally nothing left to do, except to start a New Game and replay the entire thing all over again, from scratch. Took about 110 hours.
Also, I just watched The Completionists video on Hyrule Warriors Definitive Edition, and it took him over 1020 hours to 100% the game. Which, honestly, doesn't surprise me. I have well over 300 hours into it. About 350 hours, more precisely. And yeah, give my progress, i'd say I'm about 1/3 of the way done with the game. There's just so so much stuff to do. The Adventure Maps take forever to complete, and on lots of them you have to level up specific characters for specific levels, in order to advance on those maps. Even characters you don't, or rarely, use. And you either have to grind out playing with them to raise their levels manually, or, grind out with other characters just to make enough Rupees to level up the characters that way. So, yeah, takes a long, long time to 100% complete that game. Here's the video of it, if you want to check out what that all entails.. (good luck if you decide to play it. I do plan on 100% completing it myself, but, I'm going to take my time with it, as I have so many other games to play still)..
https://www.youtube.com/watch?v=u5siRHAQXIs
Tap here to load 204 comments
Leave A Comment
Hold on there, you need to login to post a comment...