Yooka-Laylee was one of the most high profile and successful Kickstarter campaigns of 2016, but its path to Nintendo systems has been a little troubled. The planned Wii U version eventually bit the dust, with confirmation coming after it was already suspected, and the game had a mixed critical reception when it launched on other platforms earlier this year. Since then there have been some major updates and adjustments to improve the game, while the internally developed Switch port has taken a little longer than expected to arrive.
Well, the wait is almost over, with confirmation that the game will launch on Switch on 14th December, with the option to pre-load / pre-purchase on the eShop from 7th December; it's download only for now.
We've also had a chat with Playtonic Games' creative lead and managing director, Gavin Price. He gives us the full lowdown on unique features on the Switch, the resolution when playing docked and undocked, and the humbling experience of working with Nintendo to get this version out of the door.
What have you made of the critical response to Yooka-Laylee so far? Has it met your expectations?
We’ve received tons of amazing messages and great critical feedback, which has helped us improve the game further. It's difficult to please everybody all the time of course, but the comments we saw suggest that fans of golden age 3D platformers enjoyed Yooka-Laylee a lot. Of course, we take all constructive criticism on board, which is why we've spent the months since release adding significant updates to address as much feedback as possible and further improve things like performance and polish. The Switch version has all of this on day one and we hope fans will be pleased.
The Switch port has been subject to quite a lengthy dev period - what issues have you encountered during the transition?
It’s never easy developing for a new console, especially when you’re one of the first indie games of this scale on the platform. But thanks to support from Unity and Nintendo, plus Team 17, we think the hard work has paid off. The Playtonic team has personally handled development on Switch and spent months adding really significant optimisations and dozens of updates, so we think this version has turned out really great.
We definitely needed assistance from Unity to get the game performing up to our standards, but you can see from the final results they gave us the support we needed to make Yooka-Laylee on Switch our most optimised release yet. We realise it’s been a long wait but we hope our fans on Nintendo Switch will be pleased.
We spent a lot of time adding tons of optimisations to ensure that Switch players will enjoy a smooth experience. On top of that, there’s single-Joy-Con support across our eight multiplayer games, the ability to play on-the-go, plus a massive list of updates since launch such as a brand new camera mode, control improvements, menu options, music… there’s a lot!
What kind of resolution can we expect from the Switch port, in both docked and portable modes?
We’re running at 900p docked and 600p undocked, while the UI always renders at 1080p, which we’re really happy with and is competitive with other games. This is the balance we’re most happy with, one that still looks great and runs as smooth as possible. Our priority for Nintendo Switch was to deliver players a smooth, optimised experience and we hope they’ll be pleased with how the game looks and runs.
How close will the Switch port be to the Xbox One and PS4 versions, in visual terms? Have you had to make any big graphical sacrifices to get it running on the system?
We’ve actually made improvements and this is definitely the most optimised version of the game. Our priority with the Switch version was to deliver a smooth experience for players, so some compromises naturally had to be made, such as comprimises a small amount of resolution for better performance and optimisations. However, it’s nothing that we think players will notice, especially in handheld mode on that excellent screen. In fact, some elements such as shadows are actually improved since the original release! We’re really pleased with how this version is running.
Why digital only?
Our aim was to get the game into players’ hands as soon as possible and a digital launch allowed us to do that. We haven’t ruled out doing a physical release in future and would strive to make sure it would have added value which takes time to get right.
What do you make of the Switch as a machine, purely from a gamer's perspective?
It’s answered all of my lifestyle requirements to enjoy playing games. 12 o’clock and 5 o’clock are always Karting time in our office and to be honest, it’s totally dominated my playtime this year. Nintendo have had a phenomenal line-up of games.
What kind of relationship have you had with Nintendo so far?
Brilliant and very humbling. Nintendo have helped us both technically and with support for stuff like marketing and release plans. We were really chuffed to be honest to receive so much attention from them for our tiny indie company.
Could you see yourselves developing a game exclusively for Switch which makes use of its unique features?
That would be awesome, especially if it involved working closely with Nintendo itself.
What's next for Playtonic?
Free-to-play, Battle Royal meets Match-3 puzzling. Wait until you see how many customisable hats we’ve made for Trowzer…
We'd like to thank Gavin Price and Andy Robinson for their time. Let us know if you're planning to pick up Yooka-Laylee on Switch on 14th December.
Comments 213
Boy, I hope the wait was worth it.
About Time ..
This timing is perfect..... I will now get this day 1
I hope the game runs as well as they say! I'm actually getting quite excited for this game again!
I'm getting it.
Hmm, made a comment in the December releases about if this or WWE2K18 would get a release date first. Happy to see it, now he ball is in 2K's court as the last missing game of 2017....
I'll get it!
It's about time!!
Well hopefully the reviews will show the wait was worth it. If I recall it was a 5 or a 6 before the updates. Given its troubled development, it would need to see some serious score raisers to get me back.
This is coming from a Wii U backer. Their mucking Nintendo fans around really annoyed me.
Finally i'll get my kickstarter reward
I hope this version shines. Good luck, Playtonic. I'll be waiting for physical, anyway.
Backed on kickstarter so I should be seeing a code sent to me in a couple of weeks. I can't say that I am excited to get into this, as Mario Odyssey has set the bar so high, and I'll be well into XC2 by then. Hopefully it has enough charm to win me over. I am glad however that they have polished it the best they can and they are confident that it is the best version of the game to date.
600p?
Will wait for the physical release.
Backed on Kickstarter day 1 and despite the wait, I’m really looking forward to playing this. Less than 200 moons to get on Odyssey so will have some free time to play this hopefully. Wait, what’s that? Xenoblade launches on Friday?! Oh...
If this turns out great, I would be really interested to see if (and what) Playtonic can do working with Nintendo. Either with a brand new IP or being contracted to make a new entry in an existing one
Thank the stars the developers actually cared and has optimized it for the Switch unlike another developer that just ports the game to the Switch which is laggy as hell (Rime)
I'm finding it hard to really give a toss about this.
Have they confirmed the price?
yayyyyy!
Hah !
Keen Games did better for Portal Knights Switch version by launched the Digital Download version first, including the latest trailer and the date release for Physical version on year 2018.
PlayTonic should follow that plans like that.
Several months too late for me to even consider it.
why not ask about file size?
Even after the "improvements", I wouldn't recommend the game to anyone personally.
Biggest disappointment this year, and my name is in the stupid credits.
To be fair, don't really care about this game anymore.
Except if there is physical release, but i doubt it
"Free-to-play, Battle Royal meets Match-3 puzzling."
LOL
Price and reviews will decide for me.
Not too big of a fan on Xbox but I‘ll give them a second chance. At least I‘ll buy it. Whether or not I find the time (and nerves) to actually return to it, depends on XC2.
Well... I am VERY interested to see the reviews on this version... both from people going in fresh and people who've played the other versions. There haven't been any reviews since the boatload of player complaints were fixed after all.
That's great news! With such a large backlog of games though I'm happy to wait for the physical release next year.
No physical release = no purchase. I really wanted this for the switch, but I guess I'll get it for the PS4.
This game looks just beautiful, but the reviews on the other consoles were so mixed it's going to take some major convincing for me to go for it now. I have as much nostalgia for those old games as anyone, but that doesn't mean I want a new game that's EXACTLY like them. There are a lot of things about those games that were super annoying even then, but they passed at the time because there was no alternative. This is not true anymore. Slavish dedication to conventions of games from twenty years ago is not what I'm looking for in 2017.
I will say, though, that the protagonists are the most charismatic video game mascots I've seen in ages.
@NESlover85 Don't give up hope yet. The PS4 file size is only 2.9 GB so the game has a good chance of a cartridge release regarding cartridge costs.
Physical release isn't ruled out. So my purchase awaits.
Yeah I am going to wait and see what the reviews will be. Plus I will be working with Xenoblade to worry about that game.
I definitely would like to play this game, but I was hoping to rent it, so I too was hoping for a physical copy. But since I've got so much else to play right now, I'll be very happy to wait (or wait for an extremely enticing price drop).
too little too late. they should've at least added a new world or something with that long of a dev time.
I had this at launch on PS4 and quite liked the game, it certainly felt like an extension of the Banjo Kazooie series (more so than that Xbox game) but somehow without being quite as good as those top tier N64 platformers.
Something just felt missing for me and I'm not quite sure what. I wasn't bothered by any supposed camera issues or anything like that, I think that it was trying far too hard to be Banjo 3 rather than its own game that it never really achieved either.
I'll still be giving it another go as I love this genre and particularly from this era and will complement Mario quite well. In conclusion not quite up to the standard of those N64 games but better then most since that haven't had Mario in them
Only thing I’ve ever backed. Still happy I did.
Definitely getting physical if it releases
Awesome news. Looking forward to it.
Will be waiting and waiting and waiting for physical on the off chance it actually happens.
@BigBluePanda My guess would be $39.99 like the other versions that released this past Spring.
If this had released months ago I probably would’ve enjoyed it more, but now I’m going to be comparing it to Odyssey, whether I want to or not. And I’m certain it’s going to be found lacking.
I'm not buying there product after they went all SJW on Jon Tron.
@Aurumonado I know right. Hopefully it won't make much of a difference though. Mario+Rabbids runs in 540p or something like that in handheld mode and it's still nice looking.
I will definitely get it!! I’m so HYPED PEOPLE!! Sorry I’ve just been waiting for this for a long time, and I’m so glad they’ve made improvements to the problems people pointed out. Day one buy!
@thesilverbrick In a way I agree with you, but I fell like I’ll be more comparing it to banjo since it’s much more like that than odyssey.
"What's next for Playtonic?
Free-to-play, Battle Royal meets Match-3 puzzling."
I think Yooka-Laylee will be the only game I will play from them...
Wow it's actually coming out? I nearly had a heart attack when I saw the headline.
It's been $19.99 on disc for awhile now on PS4 and X1 so hopefully they choose that as the price in the US for a download as they wont' need to match the physical price at retail if there isn't a physical version.
My kids and I played this on PS4 back in April, it was ok. Hub world was a mess, world 1 was great, 2 ok, 3 lame, 4 horrible and 5 a series of areas more than a world. I've read they've improved it a lot since then so hopefully it will review well on Switch. All 600p of it.
I still really want this game, but I think I'll wait for that potential boxed release. I'm not dying for another platforming game at the moment so I'm good for now but I do want to get this game eventually, and if I can get it boxed, then I'll really want to have it boxed.
Would have been a must-buy on WiiU a year ago...
About yooking time!
You’d think Playtonic could manage a physical copy considering the small file size, lengthy delay and as a goodwill gesture to the Wii U backers. But guess that, by staggering the physical release, they expect us to double dip. (I bet a Switch cart will happen in the first half of 2018.)
I won’t be backing any more of their kickstarters and the fact that their next game is free-to-play, perhaps Playtonic knows it’s not just this Nintendo fan left with a sour tasting mouth from how they milked Rare nostalgia.
Might be a christmas treat for myself if the price is right. And filesize.
Still looking forward to it, but backseat to Xenoblade
Sold! Been looking forward to this for a while now.
I never have been, & still am not, interested in this game.
@thewoosp Probably 2 gazillion GB...
Might buy it. At this point I'm much more interested about A Hat in Time, hopefully that gets ported to Switch too.
I'm seeing a lot of comments like "I'll wait for the reviews". You people need to make up your own minds. Don't let critics determine if you enjoy a game or not, come to your conclusions sheeple
Woo, very excited for this one. I held off on the PC version to pick it up on Switch, since it feels like it should right at home there. I'm still holding out hope for 60fps (and will indeed opt for the PC version if it doesn't pull that off), and I don't think 600p will be an issue in handheld mode - Snake Pass dipped below that, if memory serves, and I thought that still looked good.
I'm super excited! I was sad that December was only Xenoblade and RE but now I also have this to look forward to.
Man if they release physical in the future I'll be piss as hell.
@singingbrakeman Well considered the ps4 version is 30fps......
@Switch_will_fail You're the type of customer businesses LOVE to have.
@Switch_will_fail Oh no! I'd forgotten this. I'll still keep my fingers crossed, since the resolution has been dropped, but that's not promising.
I'll get it when it hits $19.99
I played it on the PS4, it was pretty underwhelming in my opinion, got to the 2nd stage and I just couldn't take it anymore, it just felt so boring and bland.
@MoonKnight7 I hope so too. I actually backed the game so I've been waiting for a long time. In February when the other console versions were getting released, I changed my reward to Switch and I've been waiting since then.
Sounds like the version that launched in April was a complete mess. Glad they had time to refine the gameplay. 900/600 is a little disappointing, but if it runs a smooth 60 or even a consistent 30, I'll be happy. Sounds like the wait will at least help the gameplay. Now here's hoping that it isn't a choppy mess with dropped frames and bad frame timings like Rime.
@SimplyCinnamon53 It’s kind of funny to me that Mario Odyssey is a better Banjo Kazooie homage than Yooka Laylee. Odyssey actually borrowed a lot of things from Banjo this time around. Warps between interconnected worlds, more freedom of exploration, character transformations and the fact that you are not ejected from the world after getting a moon. There’s a lot of Banjo inspiration in Odyssey, whether it was intentional or not. And it’s a shame about the timing of Yooka Laylee. I absolutely adore 3D platformers and I would have loved to play this (and even overlook its flaws) a few months ago, but now, fresh off of Odyssey, the experience is likely going to feel very hollow, if the reviews are to be believed.
I wish they would just confirm whether there will be a physical release or not.
Day one
I will obviously be getting it.
Noticed a few too many feel like it's too late for release. I guess we should not get any more platformers now Mario is out.
I think most Switch players are a bit burned out on platformers from spending dozens of hours on Super Mario Odyssey.
@Switch_will_fail And you obviously know what you’re taking about with that user name!
@Don they won’t as want us to double dip but I bet that there WILL be a physical release. So don’t buy the digital version if, unlike us Kickstarter backers, you actually have a choice.
I have been waiting forever for this game.
I cant wait to get it.
@Julien What is that supposed to mean
@Aurumonado Yes but on a 720p screen so it won't have to stretch the pixels too much. Should look fine.
So very tempted. I wish it were physical. I fear that they'll slap a $50 price on it but if it's reasonable I'll probably bite. I'd love to see Rare resurrected in some fashion and Playtonic has that potential. (Wishful thinking?)
I'm usually a physical only collector so I'll hold out until it comes that way. Being a sort of high profile indie I would have expected it, but based on the reviews I've seen on other platforms I'm also comfortable holding out until a physical comes out, and if not, oh well.
I've waited this long so I can also wait until it comes out in a box. Although, if it hits £10-ish on the eShop, I might be tempted.
@Switch_will_fail saying Switch will fail my naughty little Conker.
Has this site’s green, orange and white Wii U lover been cloned?
Day one for me if US$20, maybe $30, but higher than that and I'll wait for a price drop.
@Julien I think you have me confused for someone else pal
600p handheld is reasonable. Not ideal, but not terrible. I'm more concerned about the framerate. If it hits 30 with very few drops, then I'll be satisfied enough.
Expecting $39.99, but $29.99 would make it a much more compelling purchase.
@Paraka Imagine being thirsty and ordering lemonade from a stand. It's been 30 minutes and you're still waiting, so you walk across the street and get one from another stand. Will you want lemonade again in the future of course, but do you still want that lemonade from the first stand? Nope.
@Switch_will_fail Tell you what, you buy me the game and if I like it I'll pay you back.
No?
Then I'll wait for the reviews.
@Julien
I will wait for a physical release. Hoping it will be early 2018.
@Switch_will_fail
Ohohoho...
Is that your user name ?
Switch will NOT Failed !
Switch will Kick your Butt !
I will continue to patiently wait for my backer code.
Will buy, but not until a pyshical version is released!
@JasmineDragon Reviews have been out since April so I'm not really sure what you're waiting for (laughing crying emoji)
@Nintendoforlife Yooka Laylee's greatest sin was not having "Mario" in the title
I enjoyed it on PS4. It was alright, but not particularly great or anything. There wasn't anything majorly bad with it, but everything about it could have been better. The combat wasn't very exciting, none of the characters were that good, and some of the puzzles were frustrating.
@Switch_will_fail Well since you're asking why I'm interested in reviews of the Switch version, I want to know:
A: How well the supposed fixes have improved the game.
B: If any additional improvements have been included new to the Switch version
C: The implementation of HD Rumble and Motion Controls. Does the HD Rumble improve the experience or will you want to turn it off? Are motion controls well implemented, if at all?
D: If there are frame rate issues (Frame pacing in particular, most of the rest I can handle so long as it stays >20fps and the game doesn't slow down with lag)
So yes, there are reasons for wanting to read the reviews of the switch release. Especially since I don't care in the slightest what numbers are given, I just want to know if there's any major reasons to pick it up on the Switch in particular.
I'll wait for a new review of this. A game with boring but adequate character designs with decent but uninspiring level designs and environments, that primarily exists to cash-in on fan's love for great Rare games doesn't sound like a buy for me, but man has Odyssey made me hungry for another 3D platformer.
Based on the lack of mention, I assume the game runs at a hopeful 30 FPS?
@link3710 TLDR
@Switch_will_fail pffft fine TLDR; Some people are trying to figure out if the Switch version in particular is worth getting, or if they should stick to another console.
@Switch_will_fail Nah it's biggest sin was not being able to run with ease on the most powerful console ever created.
@thesilverbrick Sadly I think I have to agree. Hopefully Yooka Laylee is a lot better with the update. I do remember now, in Mario odyssey the fat polar bear race reminded me a lot of banjo kazooie.
@link3710 That's a fair point. But I would also argue that most critics aren't really all that reliable. No one knows you better than yourself
@Nintendoforlife - You know, I have heard similar analogies. And to be frank, they never pan the way people protest it should go.
If that lemonade is good, you'll eventually gain interest and return.
I'd rather just wait for A Hat in Time, honestly.
@Paraka You misunderstood me. We will return that's correct, but right now we aren't thirsty anymore. When we feel like playing a platformer I'm sure a lot of people will pick it up. But after playing Odyysey some people just need a break from that gameplay. Nothing against this game in particular, it's just Nintendo got their game out first. Oh and it just happens the game Nintendo got out is in the running for GOTY haha.
@Switch_will_fail While I agree the final decision is down to me... how can I make it without the information I need? Particularly what's different about this version. That information won't exist on the internet outside of reviews most likely.
@SimplyCinnamon53 I’m a massive Banjo fan so I’m sure I’ll find a lot to love about Yooka Laylee, even after just finishing Odyssey. I just feel bad for the devs that they couldn’t get the game out a few months ago, before it would be unfavorably compared to Mario.
(Your avatar made me laugh, by the way. I love Gentlemen Broncos.)
And of course now when I can't buy any more games any time soon. >_>
Waiting for A Hat in Time instead of picking this up. I’m honestly really frustrated with Playtonic after this game’s late release with NIntendo and with the cancellation of the Wii U version. Honestly I wouldn’t care if Playtonic faded into obscurity with the several other controversies and issues that have happened since about the time this game came out.
@link3710 Except for places like Reddit, Twitter, Neoga....er, mostly Reddit and Twitter. The gaming community is among the most vocal out there. If theres issues with Yooka Laylee on Switch, you'll definitely know
@Switch_will_fail Oh agreed, but as I stated in the post you didn't read, I'm interested in improvements as well as issues. Which... quite frankly people are highly likely not to talk about from my past experience. Regardless, rather than stalking Reddit (because... who uses twitter for gaming info?) it's easier to just go to a review article and check the comments section to get people's opinions. It doesn't matter if I get the info I want from someone on Reddit or from a reviewer does it? With the exception that reviewers are less likely to post false information.
@link3710 I actually think the opposite is true. Most critics glaze over things like framerate issues, micro transactions and the like. And I've seen NintendoLife source a good number of their articles to Twitter so apparently more people use it than you think
I will get it if it runs as smooth as stated by the Dev. I play N64 very often and I know all the defects of a game of that time and I am fine with it. Also it is unfair to compare it with Mario as it was back in the 64 era. Finally people need to remember this is a indie tittle
@Julien Yo, where is he anyway? It's been far too long since he commented!
The late release doesn’t bother me one bit, especially if it means a more polished experience. I’ve had plenty to keep me busy so as far as I’m concerned this is the real release date. I’ll be getting it for sure.
Gameplay video
https://youtu.be/Dmi3kwGyXmI
I'm buying it, just not sure if I'll be doing so immediately.
@thesilverbrick I’m so glad you got it! It’s such an underrated movie. I made my name after her breakfast inspired dress
I've waited this long, I'll wait a little longer for the physical release.
Been waiting to play Yooka-Laylee since I backed the project on Kickstarter nearly 2.5 years ago. I played the demo on Xbox one at EGX 2016 and really enjoye it so despite some of the criticism the game originally received I am confident with the patch they added it will live up to my expectations.
There have been so many times I have wanted to just get the PS4 version but each time made the decision to wait fir the Switch version. After waiting this long to play it a fortnight seems no time at all!
@Grandpa_Pixel That would be nice.
I can't wait to try this, although I'm waiting on EuroGamers report on how the Switch version runs. If it's crap, I'll get the cheaper PC version and check it out myself. I'm really curious of it sucks as much as most people told me because it looks like a Banjo remastered version.
Backed this on Kickstarter, originally for Wii U but got the PS4 version when that got canned and the game was exactly what I wanted: a Banjo Kazooie style game, warts and all. Any negative comments on it are people that wanted more than a Banjo Kazooie game, they expected something like Shove Knight, a title that reminds them of old games but are more modernized. Playtonics never promised that, this game was exactly what they promised. I loved it. If you want a game that is basically an N64 Collectathon with better graphics, you’ll love this. If you’re expecting anything else, of course you’ll be disappointed.
I don’t really wanna double dip on a game I bought this year though, and I already 100%ed this twice, so I guess I’ll pass on the Switch version.
Nope it's a pass for me they had their chance with Wii U and foul that up so that game will never see the light of day in my house
No thank you.
@MrGawain Actually I was looking forward to the game ‘Redout’ which was supposed to be at launch — so still another one
@SimplyCinnamon53 That movie is definitely an underrated gem. The shot in your avatar makes me laugh in particular because it is just before the infamous snake diarrhea scene, which had me rolling the first time I saw it. I had to rewind it and watch it several times to get the laughs out of my system. So funny.
@Dev I haven’t played it, but many (all?) I saw that was mentioned as being ‘bad’ in reviews, seemed to be addressed in the massive updates they released.
Too little too late especially since physical appears to have been written off. I'll snap it up for PC on GoG, download it, use and archive it if I find time to bother at this point. One too many times moving the goal post for my liking.
time to get disappointed!
@Julien I have a feeling he may well and truly be gone.
Still in the 'interested' stack, this one. Hopefully it runs well and the price is right. Will wait for a few opinions before committing.
This is a wait and see for me.
Should have arrived 1 month before Mario. Now it's a little too late.
Well I think I'll await for a physical version or may get in a empty month next year. (if nintendo let us have one);
Already have it on XBOX One. It's a really fun game. Just be sure to keep your expectations in check. This isn't a revolutionary large-scale 3D platformer like Super Mario Odyssey. It's essentially a nostalgia trip that brings back style of simple collecting and not much else. If you're like me and dig that, it's well worth it, even if the controls feel a bit floaty.
I'd rebuy it if it's $20 or less, but I doubt it will be. Got the XBOX One version for $16 a while back and honestly the PC version on my laptop might be a smarter buy for the portability. I really shouldn't be spending more money, though. My wallet hurts after the past couple of months!
Yes this will be £19.99 download as it can’t compete with MARIO especially at xmas time. Any more then £20 and I am out.
@wiggleronacid Exactly. This game is a throwback to how 3D platformers were back in the day. And it succeeded in achieving that. Problem is, some gamers moved on & do not want to go back to that style if gaming.
@Gaisaph RiME doesn't exactly run great even on the PS4 either. Not as bad as Switch. But still.
I though after Mario, the reaction for Yooka-Laylee's Switch release would be far more lukewarm that it would have been otherwise, but a few of my friends have already commented on how they want a smaller 3D Platform to play around with now they've 100%'d Odyssey. So I guess we'll see what happens!
Myself, I'm a proud Kickstarter backer and remain incredibly excited. Chose to not change my pledge to PS4 in order to play it on the Switch, and I'm super glad the wait is almost over.
"there’s single-Joy-Con support ... the ability to play on-the-go" ... these are not developed optimizations for switch owners, these are basic functions that should be expected.
Anyways, I was a day 1 backer of this project. So now it's time to see how much 'more' I paid for the game as a backer ($24 USD), as opposed to the general consumer buying the game at launch. Of the 5 games I've backed, Shantae was the only one, so far, I actually got the game for cheaper than retail launch price.
looks very promising. hope they will not overprice.
Looking forward to it but since it came out on the month that big releases are also coming, I'm getting those first. Also won't be buying this at full price, I'll probably wait for it to go the bargain bin first.
I beat it on Steam already, but I'm ready for round 2 on the Switch. Now how about that planned DLC?
I was tempted to get the Steam version but decided to hold on and wait for Switch version. Hopefully the wait is worthwhile. Day 1 purchase for me.
I'm confused? I thought it already came out and people were whining that it was too much like the late 90s collectathons. Which was the entire point. Don't see why they can't put in on the 3DS eshop?
@Biff_ARMStrong I know right! It’s so incredibly annoying when companies want to make it clear that they have zero tolerance for prejudice. Why can’t people just get off the hook for discriminatory comments? It’s like freedom of speech isn’t even a thing in modern society...
@JubilifeRival Yeah I listened to Jon Tron's entire podcast and he was only referring to "ILLEGAL" immigrants and giving his opinion on their status. Nothing he said was controversial or hateful. Everyone who knows Jon Tron knows he's not a racist
Hope it's not $40 this late in the game
Also, where the freaking hell is Battle Chasers!? Another game MIA
@MrGawain Speaking of missing games of 2017, where the hell is Shakedown Hawaii?
@Biff_ARMStrong Whew, sorry for the confusion but I thought it was clear I was being sarcastic. I really hope you don’t think what I said makes any sense.
I am not remotely lacking in games to play... but this sounds intriguing. I will wait to hear how it runs, obviously the guys behind it are gonna say it runs great.
@thesilverbrick One of my favorite scenes is when Lonnie is eating chips and blowing in that girl’s ear while whispering oooooh. The snake diarrhea is a hilariously scene too 😂
@thewoosp #24 @Mintendo #61
The download size on Xbox One is 5.27 GB, so I'd guess it's in the same ballpark or smaller on Switch.
Legacy Edition on Wii U or no sale.
@Moshugan cheers, but I cannot see it being smaller, Rime was 2gb bigger on switch if reorts are correct, no idea why, plus the updates that have went into it since release... not too bad either way.
What's next for Playtonic?
I was thinking Combat Frogs, Trevor's Good Leg Day and Bagpipe Flutie.
I dunno... Reviews for this have been pretty lukewarm so far, and the whole removing Jontron, then banning people from their communities for just about anything fiasco hasn't inspired confidence. I might pick it up on sale one day, or in a humble bundle, but I don't foresee myself buying it for now. Shame, I was pretty into it too.
@GC-161 That just means the developers doesn't give a crap for their optimization for the game.
@MisterKorman There's a big difference between having principles and not wanting to get caught up in someone else's controversy. If they had principles they wouldn't have accepted so much money from Wii U owners without making damn sure their game would run on the Wii U. You can't tell me they could get Banjo running on the N64, but there's no way they could have got its spiritual successor running on a far more powerful machine. If they had principles they'd have designed the game from the ground up for Wii U, then cranked up the quality settings on other formats.
Considering well over half their funding came from Wii U owners under the pretext of their being a Wii U version they are little more than con men, and sure as hell have no principles.
Also, I have the PC version and the camera still gets stuck in the scenery, and the controls are still vastly inferior to Mario, even at 60fps on PC. Notice hoe they didn't mention the frame rate, I bet it's nowhere near a locked 30fps, and there's no chance of 60fps when the PS4 is at least 4 times as powerful and only runs at 30fps at a slightly higher resolution compared to docked mode.
@SeriousSam optimization helps a ton. Apparently Nintendo and Unity themselves assisted in this process. We shall see.
Here's an excellent analysis of what's wrong with Yooka.
https://www.youtube.com/watch?v=EeU1bSsLerM
I have suffered the blind Nintendo fan accusation several times on here, which is right, but there is a serious amount of that with regards to this game.
@RickRau5 They optimised Rime as well - the Switch port of that took a similar amount of time. And let's not forget they had to cancel the Wii U version despite it having a similar amount of GPU power to the Switch in portable mode. I guarantee that optimisation was to get the game running at all above 12fps. They will have optimised the other versions as much as possible too, presumably they mean they redesigned the levels or are using (more) asynchronous loading and drastically cutting down the draw distance.
@Julien Ehm, that last comment was a joke. You know, as well as: "Wait until you see how many customisable hats we’ve made for Trowzer…".
They're joking about free-to-play, putting microtransactions in for custom hats for Trowzer.
"Battle Royale meets Match-3"? You really think that's real??
@SeriousSam Dude, play the game or wait for actual reactions before making stupid predictions. Taking a similar amount of time doesn't mean they faced the same problems as the RIME devs. That game has a completely different rendering and loading approach, (which was the exact source of the trouble).
You "guarantee"? How foolish to say that.
Why do you automatically assume they are lying when they say this is the most optimised version? They had Team 17 work on those versions while they focused on the Switch.
Will it be optimised though? 🤔
@LittleLion not as much as a joke as cancelling the Wii U version, making it difficult to get a refund and then not giving us a physical release on Switch!
No amount of "polished shadows" make up for lackluster leveldesign or the several other bad gamedesign decisions. Or, you know, a spineless, overly dramatic dev...
And to add insult to injury, its digital only (for now ?)
A nope from me again.
@SimplyCinnamon53 Haha, the entire movie is gloriously awkward.
The last sentence of the interview is a joke, right?
Anyway, about fricking time!!
What? Who?
@Biff_ARMStrong
"I'm not buying there product after they went all SJW on Jon Tron."
Surprised by the sudden announcement. More surprised they're actually timing release along with Odyssey rather than holding off.
The interview makes me think they put a lot of care into this, and makes me actually interested again. But I'll hold off for a hopeful physical release. Seems likely to get one and this is a game that just feels more "right" physical.
@thewoosp #167
I was thinking it might be a bit smaller if they use lower res textures on Switch. But yeah, they'll probable use the same texture files and just load lower res versions in the memory when needed.
Probably not a day 1 purchase for me, simply because I have way too many games on the go right now. But I was holding out for the Switch version and will likely get it, unless early reviews point to another Rime situation. I really hope that doesn't happen. I'm rooting for Yooka-Laylee!
@Julien The Wii U cancellation was badly handled. I completely agree. And refunds on pledges are always difficult but still.
But you have no right to a physical release on Switch at all, nor should you have expected it, nor is it reasonable to demand it.
A physical release would delay the Switch release even further. Also, the game is about 5GB or even less on Switch so you won't have much trouble with the size of the digital download.
@Biff_ARMStrong Look who's the snowflake who needs a safe space away from those terrifying sjw's
@Gaisaph You mean RiME's developer.
The game was poorly optimized on all platforms since all of the versions had issues.
@GC-161 I love how Libtards like yourself like to steal insults created by Conservatives. It's pathetic.
Now now kiddies, play nicely
@Biff_ARMStrong I love how Cuckservatives like yourself spew out insults that fit you like a glove.
It's pathetic and hilarious at the same time.
@ThumperUK I was being nice at using the insults spewed out by that user right back at him. Wouldn't you say?
Thing is, not a peep about him doing that until now. Hmmmm....
@GC-161 YOU'RE the one spewing out insults!
@PigmaskFan Snowflake is an insult but "LibTARD" is ok?
Gotcha.
Thank heavens someone pointed out there is an 'ignore' button on here!
@LittleLion It's my opinion, not a right. I'd at least have liked the option to upgrade to the inevitable physical release, even if it did cost a little more as prefer physical to digital. Not a space issue. Wouldn't mind waiting. What's an extra few months at this stage?
What I don't like, as was inferred in the advertorial, is that Playtonic will release a physical version with extra content and expect us hardcore Nintendo fans to double dip.
@GC-161 Well it obviously worked since you're triggered by being called an SJW and snowflake. That's exactly the best way of describing your communist movement. SJW's and Snowflakes. I prefer to just call y'all "losers"
@Biff_ARMStrong LOL
So now I'm a communist and part of some movement? And still name-calling me, I see.
And I'm the one suppose to be triggered?
Alrighty then 😂
@GC-161 Libtard = communist trash aka losers, sjw's, snowflakes, basket cases, nut jobs, etc. etc.
@Biff_ARMStrong The sad thing about this is that you're probably a 40 year old dude.
Look at you go... smh
@GC-161 The sad thing is YOU are the one who originally trolled my comment. You Libtards hate SJW and it gets you goin' everytime. Bunch of emoji using pussies. lol
@Biff_ARMStrong "The sad thing is YOU are the one who originally trolled my comment. You Libtards hate SJW and it gets you goin' everytime. Bunch of emoji using pussies. lol"
^^^^^ Frame that post you made and gift it to you mother on your birthday.
With an extra message that reads: "So guess who wasted 9 months of her life?"
Thassa joke, BTW of the politically incorrect kind. But I'm a "SWJ Libtard" so you're probably confused that I even made it. Sorry to break the mold, etc. etc.
@GC-161 You are so psychotic it's scary. Go away creep.
@Biff_ARMStrong "You are so psychotic it's scary. Go away creep."
A snowflake lookin' for a safe space, detected
🤣
@GC-161 Seek help
@Biff_ARMStrong You sound triggered.
Find a safe space, snowflake❄
😁😁😂😂😆😆🤣🤣🤣
Insane asylum over there emoji boy --->
@Einherjar except most complaints werent due to level design..
@RickRau5 A vast majority of bad reviews stemmed from lackluster gamedesign choices, which includes its level design, seemingly random placement of collectibles, lack of checkpoints, invisible walls, the infamous snowplow platforming (Handling and controls in general), the camera and the list goes on.
No matter who i talked to, people who ignored the controversies and were still hyped for it, people who, despite the controversy, gave it a fair chance regardless or people who bought it on a whim who didn't even know the studios history:
I haven't come across a single person who considered it a "good game". OK was the best verdict ive heard. Highly flawed, but "OK for an indie game".
@Einherjar That's precisely my thoughts on Y-L. It was a middling platformer that had all of the problems of excess that B-T had without any consistent type or degree of theming, like how the snow kingdom and marsh fit the storybook theme but the remainder, especially the casino, do not. And then to take combat elements like the jump flip and twirl from something as poorly received by the fanbase as NnB was especially strange to me.
@JohnGrey My best guess ? They started to believe their own hype and bit off way more than they can chew.
They started to get cocky too.
Take the minecart minigame for instance. First they mock these type of things in other games, and then they do the same thing just...poorer.
Then they get themselves involved into completely unrelated political banter, probably thinking this "virtue signaling" (God i hate that term...) will get them some browny points...and it backfires...horribly.
Then a rogue Team17 community idi...uhm..."manager" kills off most of their Steam sales by banning half of its forum, not a great idea for a game almost entirely driven by its own hype...
To be honest, im a big fan of Banjo...but im starting to think that much of its glory stems from Nintendos influence on it.
One half of the team performed rather poorly under Microsoft (not only talking about Nuts n' Bolts questionable design decision. But what was there was a mess as well) the other half underperformed as an indie studio on a platformer that was all but golden...
Yooka reminded me a lot about Mighty No.9.
They even had a very similar philosophy and, well, very similar problems:
-They were almost entirely driven by hype coming from older games under a different company.
-The formula they tried to emulate were both so "tried and true", it seemed almost impossible to mess up.
-Both companies got immensely cocky and self absorbed.
-Both got involved in petty political banter, in Comcepts case, their lunatic community manager, in Playtonics case, the company as a whole.
-The hype got killed by controversy, interest got killed by development issues (several in Comcepts case, WiiU version in Playtonics case, probably home of its core fanbase at the time)
-Both games underperformed, were met with "OKish" reviews as a whole and suffered from very similar issues: Mediocre leveldesign, halfarsed mechanics, "too-little-too-late" content etc.
The only difference and, kudos where kudos are due, Playtonic didn't try to find excuses for it. They thanked those who stuck with them. No "better than nothing".
Like i said earlier, i refuse to support projects that try to play the politics game and it breaks my heart it had to be Playtonic this time. But yeah, i usually stick to my principles.
@Einherjar
You could well be right, but I won't editorialise on whether Playtonic displayed any arrogance insofar as their development is concerned. As for the JonTron controversy, I respect Playtonic's right to determine whether any constituent of their developed product is in line with their artistic and personal principles and to remove it if they so choose; I'm equally supportive of the right of consumers to display indignation over the choice of that removal and to go so far as to boycott the product and encourage others to do the same.
I think the best answer for what happened on this production actually comes from the making-of documentary for Conker's Bad Fur Day that appeared on Rare Replay. Chris Seavor said something to the effect that they could never remake that game, or make another like it, because who they are as developers and artists is totally different compared to who they were at the time. The intimation was that, phrased as the statement that their tastes had 'changed', they considered themselves above such crass, puerile work. I don't think that attitude is so very different from what Rare had in making NnB. You just have to look at games like Super Mario Odyssey and A Hat In Time to know that making a 3D platforming collectathon that's brilliant is certainly possible but not without the passion to put it in the crucible of what the industry has learnt about game design in the intervening twenty years and making it better. Y-L refused to do that.
@JohnGrey Don't get me wrong, Playtonic removing someone they deem "inappropriate" is perfectly fine.
What irked me about the whole thing is the fact, they felt the need to make a public announcement about it, proclaim that "he does not represent their product" despite his debate, which did not happen on one of his branded channels, had nothing to do with either playtonic nor Yooka and was held by Jon Jafari, not his persona "JonTron".
If they'd drop him, sure, why not. Their thing. But tying connections between Jons worldview, the debate and their product was idiotic.
They inserted themselves into a discussion they had no part in in the first place.
And from what i witnessed on Steam alone, this wouldn't have been enough reason to drive most people away. It was infact the Team17 muppet that ran amok and banned everyone and their mothers who simply wanted to voice their opinion on the matter that drove many many people away. Again, a controversy that didn't need to happen if all of them handled the situation much more discretely.
As for the development of Yooky, absolutely agreed.
It banked much too heavily on nostalgia alone. Which is what i meant when i said "they became arrogant" and "they started to believe their own hype".
Instead of realizing a "new" vision, they rode the wave of "If its like Banjo, it will sell like hot buns"...and it wasn't enough. Same with Mighty No.9.
But oh well, what's done is done.
I wish them the best of luck should they be able to make another project.
@Julien Ah, I see, yeah that option would have been nice.. They are most likely planning one.. While space is clearly not a huge deal in this case that would indeed be a show of good faith. Especially since other console versions got the option to upgrade as well..
Maybe a good thing to give feedback about in the kickstarter comments section.. I think I will actually do that myself as well. If enough people ask for this they might decide to do this if they have any concrete plans to make a physical version.
Still, there's no real reason to be mad about not getting something you weren't promised.
Anyway, I originally just wanted to make sure you got that they weren't serious about their future game plans..
@LittleLion I’m annoyed at the way Playtonic took advantage of Nintendo fans to fund their Kickstarter.
They SHOULD have developed the game for the Wii U (which I’d bet the majority of the game funding was for) and THEN ported to PS4 and XBone, NOT the other way around (or simultaneously).
Or admitted they didn’t want to release the game for a failing console and made it a lot easier for Wii U owners to obtain refunds.
WHEN they do end up releasing a physical Switch version I’ll wait until it’s £5 secondhand in CEX.
Playtonic have employed a flak to do their PR so I don’t take any of his spin seriously. Just hope the hats comment wasn’t a (Steamworld) dig at Image & Form, who I believe will be / are the new Rare(ware).
@Julien I can see you are still quite mad about the Wii U version. I never intended to stir up that anger. I only mentioned the free to play thing in my first reply to you.
I am not going to try to change your opinion on all this. Even if I wanted that it would be wasted effort since you are obviously quite passionate and determined about it.
Have fun playing your games
@LittleLion annoyed, not mad and, rest assured, you didn’t make me any worse.
Nothing personal and thank you for a good natured debate that didn’t resort to insults.
We can still have a good discussion without trying to change the other’s opinion.
This comments section keeps me amused on long trips.
Looking forward to playing Xenoblade Chronicles 2 later today. (Getting it for just £29.99 from Argos was the cherry on a nicely iced cake.)
Enjoy whatever you’re playing.
@Julien Nice, I'm also looking forward to Xenoblade tomorrow! Nice deal you got there! Got the CE myself. Can't wait until it arrives
About the Yooka Laylee kickstarter, I think they handled the Wii U cancellation pretty clumsy but I don't think they intentionally cancelled it because the console was near its end.
The console versions were stretch goals and the game was originally made for PC. They created the engine in Unity in order to be able to port it to consoles. It's likely they didn't fully know the particular limitations of Unity on Wii U and/or the Wii U itself when building the game engine or even when setting it as a stretch goal.
It's annoying they didn't provide specific details on the issues they were having, I really think that was a bad move inviting distrust. However I can also see why if they were afraid of backseat drivers trying to criticise their decision.
In any case it was badly handled and announced far too late.
Still, I personally believe them when they say it wasn't an option to keep trying for Wii U. That's a matter of trust really though..
To me it seemed that they tried to always give the Nintendo platforms the most attention. They even kept it in studio while they outsourced the other two ports.
I really think when it comes to the actual development of the game it's all been just unfortunate difficulties. And with most backers being Nintendo fans who chose Nintendo platforms (both times) it's a pretty stingy situation..
I'm not going to write off this studio yet for what could just as well be a string of bad luck and unforeseen troubles. I'm going to give them the benefit of the doubt for now, but they do need to prove themselves yet another time.
My personal enjoyment of the game itself will be the biggest factor in how I'm going to regard them in the future though.
P.S. Wow, this has become a pretty long comment.. Sorry for that! Happy gaming
@Einherjar so which is it? Thr majority of the reviews rated at an avg 7/10, which is hardly a "bad game".
And you might need to refresh your memory. Most negatives punish the game for being exactly what it was supposed to be, an old banjo kazooie succesor. Yea a negative for nostalgia. Do we give shooters bad reviews for too much shooting? Lol..pretty stupid. Anyhow the other two negatives were patched. Its also highly rated on steam, since the path. People can play it themselves and not rely on sites telling them whats good
@LittleLion
"Dude, play the game or wait for actual reactions before making stupid predictions. Taking a similar amount of time doesn't mean they faced the same problems as the RIME devs. That game has a completely different rendering and loading approach, (which was the exact source of the trouble).
You "guarantee"? How foolish to say that.
Why do you automatically assume they are lying when they say this is the most optimised version? They had Team 17 work on those versions while they focused on the Switch."
You need to learn to read and stop quoting out of context, I never said I assumed they were lying about it being the most optimised version, just that these optimisations would have to go beyond normal optimisations into redesigned levels, drastically reduced draw distance etc and wouldn't magically make the weakest console by far run at double the frame rate of the other consoles - are you stupid enough to disagree? Or do you concede you were wrong and didn't read my post properly? Because that's what I was guaranteeing, that these optimisations were to get the frame rate up towards 30 fps, not 60.
Now you need to apologise and stop quoting people out of context.
@MisterKorman Playtonic were handling the Wii U version as well though, there were no upsides that I can see to the situation, sadly.
@SeriousSam You set the tone of your comment with the RIME comparison as a counter to the statement "optimisation helps a ton". That's your own self created context.
Like I said in my comment the comparison of the time they took to port the game is not a good reason to assume the two are at all comparable. RIME is a very particular case with a very specific set of optimisation difficulties.
You said "They will have optimised the other versions as much as possible too" Implying there was no significance to this being the most optimised version. Hence relegating "most optimised" to at least a half truth if not a lie.
It's foolish to say you "guarantee" as you know nothing about their porting process. That's why I quoted that specific word. It's obvious optimisation means the game will perform better than without (part of which is framerate, part of which are the number and complexity of other graphical elements).
But in the context you framed it the implication is that the game had a similar level of specifically framerate problems as RIME. In any case an arbitrary initial framerate is not something you can guarantee nor can you guarantee where they were aiming for during optimisation. It's a foolish choice of words in the context you set up yourself. (Despite suggesting the false dichotomy of either 30 or 60fps as the end goal and main reason of the optimisation.)
I'm so excited for this game, i played a little bit of the PS4 version on a friends PS4 and loved it so i'm so thrilled it's on the switch!!
I have kept an eye out and although i wish i could get it in physical form I love that its available so early for download and play.
@LittleLion I used Rime as an example of how the development time isn't indicative of miraculous transformations, and was replying to someone who seemed to think it might be 60fps on Switch despite that not being the case on much more powerful hardware.
How difficult is this to understand??? The ENTIRE point of my post - which you seem to be missing - was that it won't be hitting 60 fps since it got nowhere near that on PS4. That's the ENTIRE context of what I was saying. Do I need to use smaller words or do you understand now???
Are you seriously stupid enough to think it'll hit 60fps??? If not then accept you were wrong and too stupid to realise that the ENTIRE post was in the context of whether 60fps was realistic - DO YOU UNDERSTAND NOW? THAT'S WHAT I WAS GUARANTEEING, NOTHING FOOLISH ABOUT IT. THE ONLY FOOLISH THING IS YOUR STUPID POSTS OBLIVIOUS OT THE ACTUAL CONTEXT.
IF YOU THINK THE SWITCH WILL BE THE ONLY CONSOLE TO HIT 60 FPS THEN YOU ARE AN IDIOT, BUT FEEL FREE TO BET ALL YOUR MONEY.
NOT STOP WASTING MY TIME WITH YOUR NONSENSE YOU IDIOT AND DON'T REPLY TO THREADS IF YOU HAVEN'T BEEN FOLLOWING THEM AND DON'T KNOW WHAT THEY'RE ACTUALLY ABOUT.
@SeriousSam Do you sometimes stop and think "maybe I shouldn't keep my caps lock on and go off on a rant"?
Like I said you went further than arguing it wouldn't be 60fps (which the other guy didn't claim, he only said "optimisation helps a ton" and "we shall see" which are very nuanced takes on the fact that optimisation can drastically improve how a game runs and that we'll have to wait and see how far they could take it.
You then doubled down referencing Rime's difficult optimisation process (not knowing the specifics of that situation and why it had such trouble – on all platforms, mind you) "guaranteeing" the game had to be lifted from a severely low framerate. Implying—correction: "guaranteeing" that that was what optimisation meant for this game.
That is what I replied on. Not your initial claim that the game wouldn't run at 60fps. You were beyond just that single statement at that point in the thread.
If you wanted to guarantee that it wouldn't run at 60fps, maybe you should have wrote that down instead of guaranteeing the game had to be lifted from 12fps and implying Rime was anywhere near a typical example of optimising a game for Switch.
Maybe it's you who should just admit you were wrong for saying that and that you overextended a bit for the sake of your argument.
And maybe stop making a scene and calling people idiots, making a fool out of yourself in the process. Just calm down a bit, you're taking this a bit too extreme.. It isn't a big deal
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