The critically acclaimed Hellblade: Senua’s Sacrifice won a whole host of awards back in 2017 on PS4 and PC, so hearing that the game was coming to Switch sent ripples of excitement through the NL office. Ninja Theory, the studio behind Heavenly Sword, Enslaved: Odyssey to the West and DmC (the 2013 Devil May Cry reboot) specialises in ‘independent AAA’ games – at least it did until Microsoft acquired the studio last year – and Hellblade’s dark, psychological brand of action-adventure looked like an ambitious project for a Switch port. With Microsoft getting particularly cosy with Nintendo of late, it’s no surprise that this version of Hellblade continued production unabated, but can it really hold a candle to the original game?
From the first moment you boot it up on the handheld, it’s hard to understand just how QLOC, the company trusted to bring the game to Switch, has managed it. The static close-up of Senua’s face on the title screen sets the tone to follow, as do the ambient screams and ominous chords. Simply put, Hellblade looks stunning on Nintendo’s console. QLOC has done sterling work.
Weighing in at a hefty 18.2GB, texture quality is generally much better than we imagined it could be. Senua herself looks fantastic – the fur ‘ruff’ she wears looks, well, it looks like fur! Various effects are employed to reflect her fractured perception and they, coupled with depth-of-field effects, arguably help to disguise some of the changes to this version of the game, but Hellblade really stands up visually on the Switch.
It’s not perfect, of course and eagle-eyed fans will note the concessions QLOC has made; although it runs at a relatively smooth 30 frames-per-second, minor hiccoughs occur as you move between some areas, and you’ll notice the odd bit of texture pop-in or shadows loading as you enter an enclosure. Senua’s hair clips into her back sometimes, and dynamic resolution appears to be employed to keep things running smoothly; handheld mode is a touch blurrier, although the smaller screen helps. Digital Foundry’s customary analysis will be fascinating, but a cursory comparison via YouTube reveals that lighting and foliage quality have been reduced, too.
However, playing Hellblade in this way – analysing frame rates and foliage – is to completely miss the point when the Switch version more than hits the minimum fidelity required to tell its story with aplomb. It’s a dark, intellectual combat-horror game and QLOC’s port ensnares the player in its world very effectively. Reviewing the game forces us to draw direct comparisons with existing versions and adopt an unnatural approach. The average player wouldn’t – and shouldn’t – have PS4 gameplay videos running side-by-side for comparison’s sake and, to be frank, we were sorry we had to disturb our time with Senua to do so, but it’s a necessary evil for the review; you can enjoy the journey uninterrupted.
The game is a narrative triumph as well as a technical one. It's won umpteen awards in various categories and garnered particular praise for its depiction of a protagonist with psychosis and mental instability. Drawn from Norse mythology, Senua’s journey to Helheim to avenge her lover has her confronting surreal enemies and constantly questioning what’s real or imagined. Although it does involve some chunky, satisfying swordplay, it’s a disquieting, exploratory experience – certainly not something to embark on lightly or if you’re simply after some relaxing, free-flowing video game violence. You’re given time to ruminate and the developers take pleasure in unsettling you with ethereal voices and disturbing noises.
It’s a cerebral game with a slow, considered pace. By ‘cerebral’, we don’t mean you’ll be solving intricate puzzles, although you’ll encounter some conundrums which usually involve finding environmental features to match runes that unlock gates. The game uses excellent audio design to block you in, to ‘cage’ you with Senua’s conflicting thoughts. The environment is wonderfully crunchy and squelchy by turn, but voices occupy the stereo sound channels in a very intimate way, even when you’re playing on the TV (binaural sound though headphones enhances the effect even further). The sound is beautifully crisp and close, providing an intimacy that’s unsettling and comforting in equal measure.
The motion capture used to bring Senua to life is a cut above the average fare, and the attention to detail that Ninja Theory put into her character model really helps build a relationship between you and protagonist as she deals with the internal mental conflict. As well as mocking and casting doubt on her actions, the voices also coach you and the game is pleasantly devoid of an explicit tutorial. From a gameplay perspective this is refreshing, although it did mean we missed a couple of features until later on. Hitting ‘ZR’ outside of combat zooms in and focuses Senua’s attention on the various sigils and environmental features she comes across, but in combat it also activates a ‘witchtime’-style slowdown mode, although we went through the first few hours (the game's only around 8 hours long) without knowing it was there.
With every failure and death a creeping pestilence called ‘dark rot’ worms its way further up Senua’s arm; you’re threatened with having to restart your game completely if it reaches your head. There are echoes of From Software’s Dark Souls in both this and the combat, although it’s Dark Souls by way of Resident Evil 4 – everything feels very tank-like and cinematic with its over-the-shoulder perspective.
Senua draws her sword automatically when an enemy materialises. Dodge is on ‘B’ with a melee attack on ‘A’ and fast and heavy sword strikes on ‘Y’ and ‘X’ respectively. You can block with ‘R’, although we rarely used it. Motion controls are included in the Switch version, although again, we played for several hours without realising. Holding in ‘ZR’ to focus activates the gyrometer allowing you to look around using the Joy-Con. It works well if you’re into that sort of thing and is entirely unobtrusive if you're not.
Despite familiar echoes and mechanical touchstones from other games, Hellblade’s psychological bent and the constant voices in Senua’s (and therefore your) head give it an identity very much of its own. Again, though, as game enthusiasts it’s difficult to separate our admiration of the technical aspects from the game itself. On one hand it’s a shame to focus on the tech behind the game when the narrative is equally remarkable, but it’s continually astonishing to see what the Switch can do in the right hands. We’ve seen incredible feats already from the likes of Panic Button, with DOOM and Wolfenstein II being the go-to examples of ‘miracle’ ports, but those games are always couched in qualifications. They’ve been squeezed onto Nintendo’s handheld hybrid against all odds – hugely impressive games considering the hardware limitations.
Hellblade certainly joins their ranks, but arguably goes a step further thanks to its slower pace and profound narrative. Caveats still exist, of course, but they aren’t so nakedly apparent. This feels like an uncompromised vision – a fully realised and rounded psychological tale that just happens to be running on the Switch’s mobile chipset. It’s excellent.
Conclusion
To have Hellblade: Senua’s Sacrifice on Switch in this form is a blessing that you shouldn’t miss out on. The game itself is a psychological sensory experience that we thoroughly recommend, but the fact that it’s been translated to Switch in such a complete fashion is the true surprise here. It doesn’t feel like a downgrade at all – it stands proudly alongside the other ‘miracle’ ports on the system, arguably surpassing them in some ways. It’s a remarkable effort and a challenge to other developers who insist Switch couldn’t handle their games. Anything’s possible, it seems, and we take our hats off to QLOC – bravo.
Comments 105
Remember that one guy from Ninja Theory that laughed at the idea of the Switch version? That was a funny joke!
I’m so on the fence about getting this game.
God I wish this game had a physical copy. I'm going to have to hold off for a few.mo this just in case someone announces a version, just in case. But damn this game looks so good
This game looks great; I’ve been reading about it for some time. Love the themes and ideas presented in it immensely. May grab this after I clear my current backlog of games.
I have this in my Pro and I thought it was good. The combat is a bit uninspired, but overall, I thought it wasn’t bad. I don’t agree with the 9 here but, considering what was accomplished, just to get it running well in the Switch... ok, 9.
This looks incredible. I have been waiting for the NL seal of approval, but now that it's in and resounding, I will definitely pick this up.
Glad they have handled the port with care I’m excited to play this gonna get it once I’ve finished darksiders
Not at that price
Downloading as we speak. Had to free up some space on my SD card (200gb doesn't go far now a days) which was hard decision making. Bye bye resident evil revelations 2 and stick of truth...
Sold...if it ever goes physical
Bought this first thing and hope to play it over the weekend. So excited by this! If it gets a physical and plays well I might even buy it twice....
The game is a blurry graphical mess if u ask me. It runs ok but the game is basically 25 % stunning graphics which is gone on the switch because of the massive graphical downgrade.. The game is 7 hours long at the most. If u only have a switch I see why you would buy the game, but if you have anything else to play it on, it would just be a weird decision imo. Hard pass for me
Looks really good and at times I would have to say the most graphically impressive game on the Switch. Now to only find the time to play. I will definitely pick this up at some point.
Please make a physical version
Well that’s an instant buy, then!
Finally ordered a 400gb micro SD. Will get it as soon as I get the card, I wholeheartedly want to support such efforts!
Looking forward to this, just need another sd card to play it my 128 Gb is nearly full...
Physical version would be ideal but I will download it to support the fine effort which has been made here....
Is this already out? Man... April is relentless
Not my cup of tea but looking at those screenshots it looks excellent for a switch port - this reminds me of Timb Raider reboots, which I’d love to see on switch - Square Enix take note
I enjoyed the game for what it was, but I still feel it was somewhat overrated. The levels are for the most part really narrow, and given the game's length, it makes the world feel kinda tiny. I'm not talking about open-world games here, but rather the illusion of scale, which I didn't really get from Sensua. The scale is alluded to in a kind of narrative sense, but the game never really shows it to you much.
The mechanics were also very simple, limited and stagnant. That goes for all the 'puzzle' elements, which are really for the most part more akin to some kind of basic hidden-object-game, as well as the the other gameplay pillar here, the combat. The is just not much depth to it, and with a decent sense of timing established, there is also little challenge to it, as like I said, it is stagnant, plus you aren't really introduced to new enemies. Hence once you got into the groove after like an hour or so in, that is basically it.
I really enjoyed the conceit of the game in terms of dealing with psychosis, interesting subject for sure, but even here, the game feels kinda stuck in terms of execution. It never really DOES much with the premise, and you quickly feel like you've seen (or heard) all the tricks it has up its sleeve in this regard. Things then become repetitive in terms of nearly every aspect of the game.
I'm kinda glad it is as short as it is, because any other way, it would seriously have worn out it's welcome.
This may sound overly negative, but I did feel that the game had one thing in abudnance and that was potential. It clearly would have taken them alot more ressources to really make the game they had probably at some point envisioned, but alas that was not the case in this instance. Hence I am kinda glad, that they ended up with a deep-pocket company like Microsoft (played the game on XBX anyways, and it looked pretty darn gorgeous btw).
I hope the next game they'll make for MS Game Studios is more than an intriguing idea ... that plus a AAA execution (or just go for an indy approach if you will, but AA was - to me - not the right way to go about it).
I don't like numeric scores, but I'd say, that if you can get it at below $20 and you are really intrigued by the premise and enjoy the 'genre' as such, go for it, just keep your expectations in check.
I really hope Microsoft will allow Ninja Theory to secure a publishing deal for a physical release of this game.
@Schizor88
Lol
There’s always one and here you are.
If you’re not impressed by this port you should throw your switch away as nothing is ever going to be good enough.
@Ralek85
Don’t bother waiting for the next game as it won’t be good enough for you.
I'll get it for Halloween, MK 11 is my purchase of this month. But I'm glad to see there's another wizard studio besides Panic Button. Go QLOC!
Fantastic achievement to get this game on the switch at all in my opinion. This is by far the best looking game on the switch and it’s incredible just how good it looks and plays. Played last week on the ps4 and it is absolutely fantastic. To be able to take this masterpiece with me in my pocket out and about. Well done for this achievement and ignore the haters on here that only knock the switch every chance they get. It makes you wonder if they actually own a switch at all.
Hellblade is an unmissable experience this gen. Beyond the talk of 'uninspired combat' and 'graphics not up to par', if your only way of playing this game is on Switch then do not hesitate. It deals with mature themes in a way that few games have ever done so if you're looking for a gripping, story-driven game on the go, pick this up.
Recommend headphones when playing. Makes the game even more enjoyable
Wow! Never paid much attention to this title, but it really does sound like something special. Hoping a physical release comes around eventually.
@MagnaRoader oh man you wrote exactly what I am thinking... I am so eager to buy this masterpiece but a digital only is holding me sooooooooooo back... especially the over 18GB... I use my SD cart majorly for small Indie games which are mostly digital... so I need the free space :')
Walking simulator. Not my cup of thea
-2 points for no physical version.
I. CAN’T. WAIT. TO. PLAY. THIS.
Soooo happy this reviewed well. Something told me the fact that Nintendo was promoting it in a direct, it was destined to do well. Awesome!
Seriously, make this a physical release and day 1 for me!!!
Now, there is no excuse for a NieR: Automata port
Great Game!... This is what digital art in motion looks like 😍
Now people will understand why I kept saying "I have better things to play on my PS4/PC" each week some random nonsense released on Switch the past 2 years 🙄
@Agramonte PC is another story but on PS4 I haven't played much anything as good as Hellblade in the last two years.
I do need to pick up RE2 and KH3 though.
Theres no physical version of this game on ANY system guys.
Oh and this is a HIGH quality "AA" game. There are plenty other games selling at a higher price and of much lower quality
Sekiro next please I've been playing it constantly for three weeks now and it's easily my game of the generation. I would love to have it on the switch and I could see it happening with a nip and tuck in a few places.
This is so good to hear!
I'm going to support this dev, and any who put in the effort to do something special with their game and with the Switch. I'm sick of seeing so few devs who are trying to push the boundaries of what's possible these days.
These guys are.
@Old-Red Not for me. I wouldn't even want to play Sekiro at 30fps on the PS4. I loved it on PC but wouldn't want to deal with low fps and long load times after boss deaths on the Switch.
Problem with it being 18.2 gb is it would not fit on a 16gb card if it ever went physical. So a mandatory download for the rest would be needed, it less they further compressed it by 2/3 gigs.... I can't see a physical release happening.
@Indielink Well, You could play HellBlade on it.
I skipped RE2 - Loved KH3 and obsessed with Sekiro. But I do not have a PRO so big games I am starting to get on PC now.
@Bizzyb What you say is reasonable. But this is the internet, so that also means it's blasphemy.
Glad the port is competent, definitely will pick it up when I get a chance.
@Agramonte I could, or I could just plug my Switch controller into my laptop and play it that way again. Or I could get it on my Switch and play it under the covers in my bed.
I really want Sekiro, but as much as I love them, From Software games make me want to bash my head into a wall. Gonna wait for a sale and use the extra funds towards medical bills for the concussion I eventually get.
I can’t force myself to spend $30 on an 8-10 hour game...
Shame this isn't a physical release. I'll just have to get it for PS4.
@Bizzyb
It’s physical on ps4.
@Bizzyb Doesn't the PS4 have a physical edition?
Can't speak for the Switch port but; great game, definitely recommend. I went in expecting a slow game with a great story, and while it definitely starts that way, I found what really impressed me was how the game played. The use of audio and visual clues for puzzles and combat was an interesting and well done idea. It was satisfying to savagely run up to enemies and jump stab them with the sword.
I love that the Switch is getting more and more strong titles for mature audiences. It's awesome to see a Nintendo console that kids and grown ups can both enjoy.
Depth and playtime over graphics for me. Under 10hrs is a big no no, unless it gets a good sale price.
Would have spent at least 100hrs on dark souls and loving it...
Well, now I have to get it!
@nintendoPLAYROOM
An 8-10 hour campaign is a pretty standard length for any non-RPG single player game (platformer, shooter, beat 'em up, etc) throughout gaming history. If you can't force yourself to pay $30 for an 8-10 hour game, how have you managed to pay $60 for all the games that are that length? Your collection would basically only consist of RPGs if that were the case.
There is a physical version for the Xbox One and PS4.
I will be picking this up relatively soon. Looks good and glad to hear that it’s a good fit on Switch.
Here's hoping a physical version does come out on Switch for those wanting to understandably hold out. It's available on disc for PS4 and Xbox One, but they came out well after their initial digital debut.
@Bizzyb PS4 Physical copies say hello
@Schizor88
Not sure what game you're playing but it looks pretty damn good to me. Graphical blurry mess? Ridiculous..
@Amrulez
I agree with you. Perhaps the screen on his switch is playing up. I think this game looks and plays amazing
@Schizor88 You obviously do not have the slightest idea of what the phrase "blurry mess" really means if you call this wonderful Switch port a blurry mess.
@FrowningCoach
To be fair it is not a walking simulator by any means. You can call it a semi-linear game, but it is still a game. Solving puzzles to advance on the stages, some combat, some other stuff that make up a game and not a walking simulator.
BUT, after completing it I thought it was really repetitive. not only the combat but also the puzzles. Was a nice experience but very simple in concept.
@Ralek85 Agree with your opinion here. The game had ambitions that weren’t really fully realized. The “find the symbol” puzzles didn’t really test your intellect, so much as drag the pace down and annoy the player. The frequent mental breakdowns that Senua has feel kind of tacky. I grew weary of hearing the word “darkness” repeated over and over in an effort to make me feel Senua’s trauma. Seems like they could have come up with a better way to deliver this to the player.
But I don’t regret playing it and the game certainly has some interesting and evocative environments. Overrated but still worth it for about 20 bucks. Not something I would play again though.
@Haywired those games typically have a lot of other features and modes that justify the price. I do have a lot of RPGs in my collection though. 😉 $15 to $20 would have been about right.
Started playing. This game is insane with headphones. Don’t play it any other way.
Glad we got a game like this on handheld. We need as much variety as possible for the portable library. When taking the train down south this summer, it’ll be nice to have a game like this to choose from, that really is an audial treat with headphones (which are certainly needed in public transit).
Unfortunately I won’t have much time to play because I’m still halfway through Darksiders, and Final Fantasy X and Final Fantasy X-2 drop on Tuesday, and Cuphead, SteamWorld Quest and Mortal Kombat XI, not to mention Dragon’s Dogma and Final Fantasy XII... only so much time for Hellblade.
I am glad it did not disappoint. I hope Switch owners support it!
@Agramonte Did you beat Sekiro yet? I’ve completed the DS games and Bloodborne, but the endgame challenges are some of the toughest I’ve had in any 3D action game. Or maybe I just suck at this game... probably more likely.
TO THOSE WORRIED ABOUT THE PRICE:
Switch your region or create an account for Mexico. The game is $269 pesos which translates to around $14/15. That is my region and I will be buying the game for half the USA price.
Just played about an hour of this game and I am shocked at how good it is. Truly stunning on every level. Forget your misgivings about how slow or uneventful it may be... it is absolutely enthralling and produced with such high polish. The visuals are captivating, the voice-acting is the best I’ve heard in a video game, the cut scenes are gorgeous and disturbing, sending you tumbling through the uncanny valley, and the gameplay is so tense and terrifying... do yourself a favor and get this game... don’t wait for physical... at this size, it’ll cost twice as much if it ever even happens, or require a download... the game must be experienced to be believed... for those who crave a very dark, superbly written, hyperrealistic adventure/tragedy, look no further.
Hellblade on Switch proves that many console/PC games are fully capable of running on Switch. It just depends on the talent of the devs working on it.
Fanboys cry your nuts off!!!!!!!!!!!!!!!!!!!
@nintendolie
"Hellblade on Switch proves that many console/PC games are fully capable of running on Switch. It just depends on the talent of the devs working on it."
Quite the opposite. Corporation Bullying and Fear Switch is talking Over. That's the real reason.
Such a fantastic title. This and Night in the Woods were my favorite games of 2017, and both should be experienced at least once.
Played in on Xbox game pass a few weeks back. Definitely worth playing as its an experience you won't get any where else.
@Indielink Yeah... I hear you on FromSoftware. PC games drop in price pretty fast, so not a bad idea.
@NotTelevision Nop... I had a really hard time at first. And I cant play it without taking a blood pressure calming break 😅
I finished BloodBorne also (not the last DS), but this is on another level... or yeah, I'm not all that good at it either. I still find myself coming back to it just like DS.
I'll get it if it ever got a physical copy on Switch otherwise I'll wait for a sale.
@Old-Red I've been playing it on my PC. No way I'd want some watered down looking fromsoftware game running at 30fps on a dinky screen.
@Agramonte Yeah I hear you. A certain demon’s 3rd stage nearly gave me a heart attack. I love it, but I think I’m going to need to unwind and plant some parsnips in Stardew after completing this one 😂
@SwitchForce Lolwut? "Corporation bullying and fear Switch....?" What does that even mean?
That's what I'm talking about!
'Indie' shouldn't mean ugly, 8-bit looking games.
When you have a good idea, get resources to make a proper game out of it and boom!
Jaws dropped, money thrown at you.
Great job!
Will definitely be getting this game. Would have been day one for a physical version that I might want to share with others or dust off myself in 5+ years. However with my backlog there is no reason to download digitally until its on sale so on the watchlist it goes for now.
Excellent. Glad it’s a good conversion. Another plus in what is becoming a surprisingly huge library of good games.
@Old-Red I too would love Sekiro to come to Switch. I finished it last night (Immortal severance ending)and I'll play through it again to get multiple endings. My game of the year so far with RE2make. Unfortunately I doubt very much it will happen
If it wasn't for the graphics and the great portrayal of psychosis and mental anguish it would be a below average game. I liked it a lot but not enough to double dip
Can't believe what a good port this. Absolutely adored Hellblade on PS4 and this looks astonishingly close. It's not the deepest or most varied gameplay-wise but if you like a good story, atmosphere and phenomenal voice acting then I really would recommend it. Switch the lights off, turn up the speakers or get a good set of headphones and just lose yourself in the dark nordic atmosphere.
Nice to see my former employer getting some recognition! Not sure if I want to buy this game though, sounds a bit too creepy.
I WANT A PHYSICAL COPY!!!
Picked this up on PC last year when the devs were giving half of the proceeds to a mental health charity and was on the fence at the time about the game. While the game took me 9 hours to complete (not taking my time, nor rushing through) it was well worth it. It reminded me why I actually prefer shorter linear games like this over open world games I never finish or return to ever.
If you haven't played this one before it might be worth watching some videos first. It isn't an action game. Most of the game involves solving puzzles and simply walking through the environment whilst the audio plays out the voices in the main character's head. If you don't like pretty crazy audio full of whispering and general madness, you'll hate this one.
There are some fight sequences of course, but they're brief, simplistic, and very easy.
Downloaded last night (yay for off-peak download speeds)... looking forward to playing this as reward for tough work week.
Man this game looks so good on the switch. Its a definite buy for me
All these people complaining the game isn’t long enough at 10 hours? Sorry but some of us don’t want an epic RPG which we’ll never finish, in fact I applaud games that wrap up their stories and allow you to complete the experience before it becomes repetitive as hell.
My advice to everyone: Play Hellblade using a GameCube styled controller. I use one for the PC version and it makes combat much more fluid!
@gamekill I was far to lazy to write what @ralek85 has so perfectly put to words.
Enough photos of the real-life cosplayer, got any real screenshots?
For those hoping for a physical release, I've had the game in my GameFly queue for a while now, so a physical "is" coming if GameFly can be trusted. No date for the physical yet, just the 12/31/19 date at this time.
@dartmonkey
Is there a physical release? Or digital-only?
If I have to nitpick, I say they really need to work on the icon, it looks really bad in the Switch menu. I hope they release a patch to fix it.
@Woosh193 I dunno, it just might. Ninja Theory is in my view not lacking in talent to make something truly special, but they are lacking in either a) ressources to make it happen or b) the foresight to limit their ambitions to their given ressources.
This is not just an issue with Senua, but also very, very evident in Enslaved and imho also in Heavenly Sword.
DMC is honestly the most fully realized of the bunch, and I figure that had decent funding as well as an established frame in terms of the franchise, to which they were kinda limited. Hence it made sense, that DMC came out the most complete of their efforts.
I do think that IF - and yes, that is a major IF - Microsoft gives them the time and money they need, plus let's them share into the experiences of their other studios, esp. Turn 10 and Playground, in working their hardware to the bone successfully ... then yes, it might be more than good enough for me (again, I had a decent time with Senua, I just felt it was praised way beyond what it actually delivered and thus deserved, it was by no means a bad game).
I played it when it launched for PC back in 2017 and am playing again now on Switch. Those guys might have a pact with the old Norse gods that allow the game run so beautiful and smoothly on switch. It certainly is a gem in the e-shop.
@RodSD64 digital only. At least for now...
I’ve got it on One X. It’s a game I’m supposed to dislike: walking sim, cheesy shizophrenia themed voice acting, awkward controls and combat. But I’ll be danged, it really did leave an impression on me. If you forget about what it’s sold as and look at it as a dream simulator, well, they nailed it. The developers throw all sorts of nightmare-esque crippling effects at the player, from sudden sluggishness to constant visual trickery. Anything aggravating is there on purpose. Be prepared.
I have to be honest: I vastly prefered this game in “high frame rate” mode over the locked 30 fps modes. So, I don’t want to speak on this Switch version, as I have not played it.
@FrowningCoach That's not a walking simulator as you have regularly some fights and boss fights whose the gameplay is really excellent.
Boss fight are particularly exciting !
$15.00 right now on the eshop. It is time.
It's only $8.99 on the e-shop right now! Lowest price ever!!! GEt it while you can.
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