The Kunio-kun series has been around for more than three decades in Japan, delivering a steady stream of quality titles mostly featuring its trademark art style: chunky characters with big heads. Some of the games made it to the west under various guises – Renegade, Super Dodge Ball, Crash ‘n The Boys, Nintendo World Cup and the like – but arguably the most notable entry made it to our shores as Street Gangs in Europe, and River City Ransom in North America. As the name suggests, River City Girls is a spin-off of that game, and it’s absolutely superb.
Actually, it’s more a spin-off of the Japan-only Super Famicom entry Shin Nekketsu Kōha: Kunio-tachi no Banka, because that was a fighting game that let you play as the two protagonists here. But nobody likes a show-off – especially one who spouts out Japanese game names as if they didn’t copy and paste them off the internet to get the spelling right – so let’s not focus too much on that. The point is that River City Girls stars Misako and Kyoko, the girlfriends of River City Ransom’s heroes Kunio and Riki.
The chaps have been kidnapped, so it’s up to their partners – who are no strangers to a scrap themselves – to cut class and explore River City to try and find out more about what happened to them. Naturally, there are plenty of people in River City looking for a fight (including a bunch of your own fellow schoolmates, thanks to an angry principal demanding they stop you from leaving the school grounds), so punching seven shades of sherbert out of pixelated punks is the order of the day here.
Combat is similar to those in earlier games, though it’s now notably more complex. You’re initially armed with a quick attack, a strong attack, a single jumping attack and a single running attack, which should be enough to get you by at first but gets old fast. Thankfully, before you know it, you’ve levelled-up and unlocked your first new move, which it soon turns out is the first of many. The game uses a fairly straightforward RPG-style experience system whereby defeating enemies and beating certain tasks will award you with XP. Each time you level up you’re awarded a new move, some stat boosts and, sometimes, a notification that even more moves are available in the town’s dojo.
The dojo is one of many shops littered around River City’s reasonably-sized map. As well as granting you XP, defeated enemies will also drop cash that you can spend in the majority of these stores. Most of them – the dojo aside – sell four different items and it’s not immediately clear what their benefits are until you buy them for the first time. Some have one-off effects: this mostly means they restore your health to some degree, but some also give you some stat boosts the first time you buy them.
Others are permanently placed in your inventory and give various boosts. The mall’s fashion store Wardrobe, for example, lets you buy a ‘Bomb Bra’ and ‘Bomb Bottoms’ – the former gives you a 1% chance of killing any enemy with one hit, while the latter prevents you taking damage from 5% of attacks. These purchases come with some caveats, though. Firstly, while you can collect as many of these items as possible, you can only have two of them active at any time (just to prevent you becoming some sort of invincible gimmick fiend). Secondly, items that sound like they should make a cosmetic difference don’t: your character wears the same outfit regardless of what you apply. Shame on you for buying a bra for that reason, anyway.
The meat of the game is spent exploring River City itself and its various nooks and crannies. Although this is a beat ‘em up in the style of games like Double Dragon, Final Fight and the immortal Streets of Rage 2, this isn’t a linear adventure. River City is made up of a number of areas connected by various exits, and you can call up your phone with the + button and explore the map at any point to figure out where you’re going next. Some paths are blocked off until later in the game, but for the most part, you’re free to roam wherever you like.
If you’re worried that this will result in the game’s back-half consisting of running back and forth through empty streets completing tasks, fret not. Enemies auto-generate to make sure that backtracking (which you will need to do at times) isn’t a case of strolling past areas you’ve already cleared of danger. On occasion, the game will also stop scrolling and lock the screen – literally, with a padlock and chains appearing as a border – and insist that you defeat a few waves of enemies before you can progress. This may seem like it could be annoying but if anything it promotes efficient exploration: rather than randomly running around from screen to screen you’re more likely to stop, look at the map and figure out where to go next in order to minimise the number of encounters.
A lot of this – the open-world exploration, the ability to unlock new moves, the various shops selling boosts – may be feeling very familiar to fans of River City Ransom and its ilk (alternatively, those familiar with the Scott Pilgrim game, which itself was inspired by River City Ransom, may be getting the picture too). This is deliberate: although it’s a 2019 game, River City Girls still feels very much like a modern part of the Kunio-kun series. There are even a bunch of references dotted throughout, from the dodgeballs lying around that can be used as weapons to the fact that every enemy shouts something silly when they’re defeated (from “my ligaments!” to the classic “BARF!”). As with the best references and in-jokes, these don’t negatively affect the experience for newcomers, they just enhance it for veterans.
The entire game is a little on the short side, but some mechanics have been put in place to try and expand its lifespan a touch. Occasionally the last remaining enemy in a group will drop to their knees and beg for mercy. If you grab hold of them and press the L button you’ll recruit them as an assist character who you can call to jump in and fight briefly alongside you when you’re struggling. Your phone has a Recruits menu that you can use to keep track of which characters you’ve shown mercy to in the past: with 12 main character types and 63 in total when you take colour variations into account, it gives the game a mild ‘gotta catch ‘em all’ vibe and gives completists something to do.
Misako and Kyoko each have their own separate levels too, and each has an entirely unique set of moves. This means if you want to see everything the game has to offer you’re going to have to fully level up each of them and unlock each of their full move sets (which isn’t a chore). That’s before taking the New Game+ mode into account, but we’re getting into spoiler territory at that point so let’s just say it extends the game’s lifespan further.
There’s one final thing we haven’t touched on, which is odd because it’s also the most immediately obvious: this game is absolutely gorgeous. WayForward has been a specialist in creating stunning 2D games on modern hardware for well over a decade now – A Boy and His Blob, Mighty Flip Champs, Aliens: Infestation, DuckTales: Remastered, the Shantae games, you name it – but it’s really outdone itself this time. Character animations are smooth and packed with… well, character. Backgrounds are beautifully drawn and filled with little details (the mall area, in particular, is an absolute treat for the eyes), and the anime cut-scenes – especially the fantastic intro – are absolutely flawless.
It sounds great too: we’ve heard our fair share of chiptune scores by this point, which is why it’s refreshing to hear a distinctly non-retro helping of music this time around. You do get the odd bleeps and bloops here and there, but for the most part, the soundtrack here is delightfully fresh; assuming it ends up on Spotify once the game officially launches, we’re happily adding it to our library. Voice acting during cut-scenes is also of a generally high quality, complementing the genuinely entertaining dialogue well.
It isn’t flawless, however. As we’ve already touched on, there is a bit of backtracking to be found, and while you can prepare your route in advance to minimise how much of it you need to do, there’s still no getting around the fact that you’ll often be finding yourself in locked down scraps against waves of enemies just to get back to an area you’ve been before. It’s obviously been done to extend the game’s life a little but it can be frustrating at times.
This also contributes to the fact that the game can get a tiny bit repetitive depending on your play style. If you just want to defeat enemies in an effective and efficient manner you’ll eventually decide on the moves that work best for you, and presumably just use those for the most part. The most fun is to be had experimenting with your ever-growing arsenal of moves and trying to string together crazy combos, but this obviously comes with its own risks and you’re likely to die a few times while you learn each move’s limitations.
If you’re more interested in simply getting to the end without such tomfoolery then you’re going to be performing the same moves a hell of a lot of times against countless enemies and it’s going to feel like a bit of a drag. Again, that’s on you to an extent, but it’s still a valid way of playing and so there perhaps should have been some measures put in place to keep things a bit fresher when you’re taking on your umpteenth schoolgirl, police officer or man in a wrestling mask.
The only other niggles are minor ones. The Y button is used for quick attacks but it’s also used to trigger an exit and travel to a new area, which can lead to issues on occasion. Sometimes you’ll enter a new screen and immediately be attacked, which may cause you to start instinctively hitting the Y button; this can result in you travelling back to the area you came from previously, which can be annoying (rare though it is). There are also some slight performance issues at times, especially when running through areas when backtracking, but these really aren’t worth losing sleep about.
Conclusion
Not since Scott Pilgrim vs The World was released nine years ago have we played such an entertaining, satisfying beat ‘em up. Whether you’re playing alone or teaming up with a friend in co-op mode, River City Girls is a visually superb, aurally fantastic, out-and-out love letter to the genre. Fans of River City Ransom and other Kunio-kun games will adore how it respects the past but makes it relevant today, while those new to the series will simply find a hugely enjoyable and infectiously cheerful scrapper.
Comments 70
Way too many games for my switch...
I played Scott Pilgrim to death, if anything for the stellar soundtrack. Really interested in this now...
I'm really interested in this now. Also there's an echo in here.
@Jeanette434 sounds legit
Sweet! Never got into the river city franchise but I really like this art style over the other games in the franchise. Looks like a good time for the wife and I
Yeah.... another one tagged in the Wish List.....
I've been waiting for this... yay!
Backtracking in itself is not a bad thing, right? Most Metroidvanias are even based around it.
Either way, looks like a fun game
This has just got me thinking...
Why has no-one ever made a catfight game?
Admittedly I've never played a River City game but I really, really want to play this one. Love what WayForward have done with it, it looks really great. It's a little on the pricey side so I might try to resist the urge to buy it now and just leave it on the watch list for now and maybe wait for a sale as I'm already in the middle of a couple of games and have a bunch more arriving in the coming weeks. That's not to say that this isn't worth the full price though as I'm sure it is. I'll absolutely find the time and money to play it sooner or later.
@Jeanette434 already reported, bye 👋🏻
Can't wait! But there are too many games right now! I'll wait and get it eventually for me and my daughter to play.
I want to get this game asap, but I already preordered the physical game with Limited Run Games...
@NinjaWaddleDee
Same here. Got to wait for the physical version, will be worth it in the end!
This is one of those 9's that I've learnt to dodge. Too many issues noted in that review that would get on my waps.
More than a few issues listed, yet it gets a 9/10?
I dunno, seems like the reviewer is being way too generous with the score...
If Street of Rage 4 tops this...I'll eat my hat.
Heck!!! Scott Pilgrim vs The World (the game) was my everything for a short while years ago. So I love love love to see that as a comparison here.
Absolute soon as possible buy for me!
@Moose_4 Yep, it always is! I feel like a game like this definitely deserves to be on my gaming shelf.
Scott Pilgrim is why I kept my PS3
@MagnaRoader The issues are minor in the grand scheme of things. The reality is that after beating it I fully intend to keep playing it in New Game+ mode, and given how many games I review and how little free time I have it takes a hell of a lot for a game to manage that. So it's a 9 for me because I loved it and want to keep playing it beyond the review period.
@scully1888 In that case I suppose it warrants a 9. You did mention gameplay and backtracking as negatives so I assumed it isn't the kind of game you play more than once.
As long as a game is replayable and is fun enough to have long lasting appeal, it warrants a higher score.
Well, I was waiting for a review because I was afraid the hype would betray us all, and happily it turned out to be a great game. Now my dilemma: paying nearly 40 euros for it to come from LRG or Play Asia or simply wait for a digital price drop? Anyway I'm not going to pay 30 for a digital game. I'd like to say "never".
As much as I dislike the LRG (and their friends/competitors) business model of limited availability...the really nice thing about ordering the physical copies is that it's always a nice surprise when they show up. Momodora from LRG just showed up at my door yesterday - and what fun it is! I can't wait to play this game...and it will be a nice surprise the day it arrives.
Ordered the physical edition (The asian one since that seems to be the only way to get a non-special version), it's going to be a bit of a wait but I hope it's worth it. Gotta say that I like the comparisons to the Scott Pilgrim game, as far as I'm concerned that's the best beat-em-up I've ever played.
Looking forward to getting this one! I love Kunio-kun games. Looks like a nice addition to the franchise.
I’m am actually hoping some games start to score low so I don’t feel compelled to buy them all!
Need Pokemon to score 1/10 and Luigis Mansion 0/10
Yeah, repetition is something that's just generally accepted for beat-em-ups anyway. Sounds like this game hits all the right notes. It's going on the list.
Between this and SoR4, it's a great year for beat-em-ups.
100% not paying that price for digital, now do i swallow the extra postage from japan or wait another 1.5 months to play it from Limited Run ahhhhhhhhhhhhh
LRG copy justified!
I thought this was going to be about £15 tops, then I saw the price....
My Play-Asia copy is coming soon so I will see how it match with Streets of Rage 3.
Already got this pre-ordered from LRG. Can't wait to play it!!!
Well, already bought in Play Asia. Now patience...
Looks absolutely gorgeous!
@Moroboshi876 I wouldn't hold my breath on getting it from Play Asia. I am still waiting for a PS4 controller I ordered from them 4 years ago :/
If this came out in the Switch’s first year I would have got it straight away, but my backlog is just too big now.
This can be added to my ever growing watch list, kinda a backlog in itself.
Any comparisons with the excellent Scott Pilgrim game put this game on my radar now, looks great! Too bad they never even worked on backwards compatibility for the Scott Pilgrim game, which is the only reason I boot up my 360 anymore.
Sounds good, I'll have to pick this up.
Definitely getting this, I played a lot of River City Ransom on NES.
@Tasuki That's an unfortunate case. I've bought there before and no problem at all.
While I haven't played this particular entry, I can say with confidence I've been burned a lot by these attempts to cash-in on the RCR/Kunio name. I just never found any of the later games to be anything close to the original in any form. The latest disappointment being Underground on PC, which I did not care for that much.
The comparison to Scott Pilgrim has me intrigued though. That was one of my favorite beat-em-up games on Xbox 360. If it can be compared to that, maybe this is finally the game that manages to live up to the RCR name.
I order from play asia all the time. No problems. Just got a package yesterday. Keep in mind if you buy multiple items and something is a preorder..then nothing will ship till all are available 🙌
@AhabSpampurse I have to many games to play and there is 20 I want now. But man a lot of people over crammed with games and don't know what to do. Better than having no games I suppose haha 😂🎮
I'm waiting on my Limited Run physical version. Pre-orders are still open!
I just inherently love this game, before even playing it, so I'm glad actually playing it is as great as I had hoped.
@Silly_G
Once again The Simpsons are way ahead of ya:
[youtube:82Ycm3nFNDo]
@Silly_G There was a game back in the 6th gen called rumble roses. I'll let you deduce what it was about. 😏
I don't know about anyone else, but I think the lack of online co-op really hurts this one. Unless you're in college, you're probably not going to have your buddies close at hand for a couch co-op gaming session.
Ok, I am sold. Going to eshop now.
@Silly_G Do you mean like Rumble Roses, Dead Or Alive, etc?
Yay, I finally managed to get in on a Limited Run preorder. Usually, they're sold out by the time I realize they're available.
SoR4 characters look very odd! This looks a lot better though. I may get this instead.
Can't wait for my limited run physical edition to appear in my post box ... sometime in late october!
This is some shabby warmed-over Calarts stuff. Ugly that you’d whitewash Japanese characters with white voice actors. Pass.
Just preordered from limited run as well...instead of play asia...because the limited run edition has a manual 🙌
I'm honestly just happy that it's an RcR game that doesn't have those same 8-bit sprites, I know it's a tradition, but I just can't get into it. This game looks to finally scratch that beat-em-up itch I've been needing though. Plus, it's Wayforward, I've been a fan of those guys ever since Mighty Switch Force and they rarely disappoint for me.
I got this game earlier in the day, and it's been a blast!
...until the key puzzle. Any hints there?
I am sooooooo stoked!!! I have my limited run copy pre-ordered.
Got my Limited Run preorder .cant wait!
Glad it reviewed well. Was a bit nervous ngl. Already preordered with LRG so I cant wait for it to come in!
The soundtrack to this is pretty poor and rather spoils things. Such an odd choice to pair retro inspired visuals with a bland modern score which is completly unmemorable. If only Jake Kaufman had been involved.
@Ryu_Niiyama
It's a bit of a shame it doesn't look or sound like a Kunio game.
@ramu-chan Considering that the SNES game is one of my favorites and I merely tolerate the 8 bit look because I love the game play I'm very happy.
Love love love River City Ransom series (even my avatar is a character from Underground), but feeling $30 is a bit steep without online co-op. Glad to see this here and getting nice scores!
This game sounds so excellent! I haven't played it yet as I'm still waiting for my hard copy preorder but I am so looking forward to it after this great review!
This game is just beautiful <3!! Remind of the powerpuff girls, like blossom and buttercup and the bf's are butch/brick. Of course cough butterbutch, and blossick cough
This is well worth the price for fans of beat em ups; moreso if you enjoyed playing Scott Pilgrim vs The World: The Game.
@Silly_G Like this?
https://en.m.wikipedia.org/wiki/Catfight_%28video_game%29?wprov=sfla1
Finished this game solo just restated the game with my sister and she loves it
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