
Atelier Ryza, the twenty-first entry in Gust’s long-running Atelier series, tells the story of Reisalin Stout, a young girl living on the quiet island of Kurken who desperately dreams of escaping on far-flung adventures alongside her childhood friends Tao and Lent. Ryza lives on a farm with her stern, overbearing parents who try at every opportunity to stymie her dreams, preferring that she stay at home and live a quiet, simple and safe life. The other members of the group have similarly troubled existences, bookworm Tao suffers constantly at the hands of relentless local bullies while Lent has all manner of problems dealing with his abusive alcoholic father. All three wish desperately to leave their worries behind and make something more of themselves and when they happen upon Empel and Lila, a pair of mysterious alchemists investigating some local ruins, they get the opportunity they’ve been waiting for.

Atelier Ryza’s setup is pretty standard fare for the series but Gust has executed it sublimely well here, infusing the intimate story and young cast with a strong narrative backbone, giving players a reason to really care about what happens with this trio of headstrong young adventurers. The glacially slow pace of the early hours of the game and the almost laborious way in which it goes about introducing its core alchemy gameplay – letting us experience every step in Ryza’s journey from clueless wannabe to master of her craft – really helps make a connection with the game’s central characters. It gives the interactions you have with the various islanders and, eventually, the protagonists of the piece, a sense of weight and meaning that's often lost in JRPGs that try to launch you quickly into all manner of epic drama.
Anyone who’s played previous entries in the series knows these are games that are primarily about the alchemy, with a deep central gameplay loop of gathering endless materials and synthesising them in your atelier, and in this regard Gust has introduced a fresh new system here which seeks to strike a balance between the complex and involving processes the series is known for and something that’s a little easier and streamlined for newcomers to settle into.
Item synthesis now takes place across a colourful, interconnected web of elemental nodes to which your gathered materials can be added in order to create a seemingly endless array of weapons, armour, potions and powerups. It’s still a beautifully deep system – to allay the fears of long-time fans – and there’s still a ton of information onscreen to get lost in at any one time, but it’s all easier to navigate and the feedback loop of pulsating colours and level upgrade notifications as branching nodes connect and open up new alchemical possibilities is massively satisfying. Colour-coded nodes with elemental symbols keep you on the straight and narrow as to what ingredients fit best where, and you can really go down a rabbit hole in trying to use your highest-rated or rarest materials to create the best pieces of equipment or weapons you can, as well as experimenting to discover all manner of cool and unexpected new gear.

If you don’t have time to throw yourself in at the deep end of the alchemy side of things, you can also now simply gather up ingredients out in the field during your adventures, bring them back and click the R button to have the game automatically conjure up the best gear it can to save you getting bogged down or stuck if you’re finding things confusing. It’s a flexible system and it lets those who wish to focus on other aspects of Ryza’s adventures skip over the deeper aspects of alchemy. In doing so you’ll never make exciting discoveries or feel in complete control in quite the same way you would do by sinking proper time into the alchemy system manually, but it’s great to have the option should you wish to – and it’s something that surely opens these games up to a whole new audience.
Alongside the jazzed-up alchemy is an overhauled battle system that sees the rather simplistic, old-school combat of older titles in the series – a facet of the games which has always played second fiddle to the magic – jettisoned in favour of a slick new turn-based affair that sees a real-time element introduced; battles play out at a frenetic pace with your team members and enemies taking turns to strike without any pause in proceedings. You take control of Ryza during these engagements by default, but are free to switch to Tao and Lent at any time in order to maximise the use of special attacks and string together combinations of skills to take your enemies down.

Attacks earn your team AP which can be spent to fire off your various special moves or exchanged in order to raise the tactics level of your entire strike force and allow you to go on the offensive more often. Healing items, bombs and other potions and gear that you've cooked up back at your atelier, instead of being lumped around in great volumes, are now fitted to core crystals in your party’s equipment menu and deployed during battle using core charges. When you run out of charges you can break down an item in your inventory to regain a few on-the-fly and that item will then be restored next time you return to your atelier.
It’s a slick system, with plenty of depth and it gives you lots of options as to how you want to load out each character, even before you’re introduced to specific role assignments later down the road. It also feeds right back into the alchemy system, making the discovery of new offensive items and stronger healing potions endlessly addictive and more exciting than its perhaps ever been in the series, as it now loops into combat that actually feels worth caring about. Indeed, the new combat system here puts this element of the game on much more of an even keel with the alchemy than it has been in the past, and it gives the entire experience a real lift as a result.

In terms of the story, as we mentioned, Atelier Ryza takes its time getting started and you’ll spend the first eight-to-ten hours getting to grips with alchemy and combat and making short forays off your home island to nearby areas of the mainland. It was somewhere around the five-hour mark before we even encountered our first dungeon. This is no surprise for the series, however; this isn’t a game about rushing you through early stages in order to ship you off to face some world-threatening evil. It’s a much more personal, small-scale narrative about coming-of-age and learning to face the things we fear in our own way, outgrowing adversity as much as defeating it on the battlefield, and it’s something that’s handled here perhaps better than in any other game in the series.
There are still problems here and there; side missions, in particular, can be tedious affairs – simple fetch quests and busywork that involve a lot of coming-and-going and retreading old ground. This is helped somewhat by a fast travel system that makes getting around the map quickly a cinch, but it's the one part of the game that sticks out as feeling like it still needs some work. We should also mention at this point that there's no English dub included in the game; it's not something that bothered us personally but it's worth noting if you're not particularly fond of dealing with subtitles.

With regards to the Switch port, this new Atelier adventure looks superb, with an entirely new graphics engine deployed by Gust that performs superbly on Nintendo's machine and is pretty much on a par with other console versions – give or take a little bit of shadow detail here and there. We had zero framerate issues in our playthrough and it’s a delight to play in both portable and docked modes. Atelier Ryza’s world isn't a new-fangled open one – more a series of old-school interconnected maps – but it’s beautifully well-realised and features some stunning location and enemy design – although we have to say some more enemy variety wouldn’t have gone amiss as you do spend much of your time fighting the same handful of evil types.
Much has also been made online of Ryza’s character model in the run-up to release but what fan-servicey decisions have been made regarding how she looks are more than made up for by her feisty and independent attitude. She's a strong character who always get the last word in a conversation, even when addressing adults or those more powerful than herself; she rarely takes no for an answer. Much more than a silly girl in a frilly dress, Ryza is a stoic and heroic female heroine in comparison to many who have come before her in this series’ long history.
Conclusion
Atelier Ryza lifts the series to new heights with a reinvigorated, newcomer-friendly alchemy system and an excellent combat overhaul. The new graphics engine looks glorious and runs beautifully on Nintendo’s console, the story is thoughtfully paced and heartfelt and the traditionally slow early hours do a fantastic job of detailing Ryza’s journey from complete beginner to master alchemist. Gust has done a brilliant job of taking this long-running franchise and making it appeal to the mainstream more than ever here and, if you’ve ever been tempted to give the world of Atelier a try, this is a perfect jumping-on point.
Comments 39
Atelier Thigh-za
feels great to see Atelier stepping into the light next to Xenoblade, Final Fantasy, Dragon Quest, et cetera
this game looks amazing all around - aside from the more feminine aspects I am totally interested in trying this after I finish Pokemon Shield
the months of December and January seem like they may be very lacking
@isellpixels
Isn't January always slow ?
Gives people a chance to come down from he feeding frenzy that are November and December.
An 8? really? I love Atelier games, but this one is bad (IMO). The autobattle with only 1 character to give command and enemies keep attacking you even when you're thinking... it became just like arcade game. just keep pushing till battle is done. To me this is the worse Atelier game ever. Well it does'nt work for me. I refunded right away after getting this game. Never will touch it again. They really lost it.. Lulua isn't better either, but at least you had old fashion battles. This one just... NO
I really loved Rorona so might check this out once I’ve finished the Arland games.
Nice. This is the first Atelier game that has seriously tempted me. It's great that these games are finally being optimized well for the Switch.
Not this year. Too many long games as is. It'll be on the shortlist for games I pick up during a slow period, though.
Just ordered mine. Have been looking for a new game since there is nothing interesting for me between Luigi's Mansion and FF7R in March. Excited to thigh- er...TRY this game!
The only Atelier games I've played so far are all the Arland ones which were all extremely great so I've been really looking forward this one. Importing a copy to save $20 so I'll have to wait another week or so before it arrives probably so I guess I'll probably start it after I rush through Pokemon.
This game looks gorgeous on Switch, especially handheld. Extremely well optimized with high resolution and solid framerate.
Love what I've played so far.
Seem like a fun RPG, might get soon after I've done with Disgaea 4.
I confess I bought the Special Edition box for the Ps4 version.Gorgeous box artwork and lots of little goodies inside that I'm really happy I put the extra money down.
Been playing these games since Atelia Iris and I've loved every one,don't see why this should be any different.
Great review,great score.
this will be my first Atelier game and im excited to thigh...try it out! nearly got lulua but this looks better imo. my copy arrives monday tho so ill have to wait to play
I'll be frank... I miss the Atelier Iris games... It felt more like serious RPGs(and still have some goofiness) than the way the rest of the Atelier are now...
another fine game to add to my switch collection.
I got one of these games a few years back and I thought it was a big chore. I have too many games to play to even give this a chance. I see the improvements but I am just not going to bite. I will just play a few filler games until the 15th.(Ring Fit Adventure and DQ 2 while doing sit-ups)
Sounds like it's time to give this series another shot. I bought Lydie and Suelle and really wanted to like it, but too many things about it just weren't interesting enough. Alchemy seemed very random and not up to the player, combat was boring, and I didn't take to Suelle at all (Lydie was a little better). But I never lost that feeling that an alchemy RPG could be right up my alley. Maybe this one is the game I wanted Lydie and Suelle to be.
My only question is can you change the outfits of the characters?
It adds such a great dimension to the role play aspect of RPGs if you can logically and practically dress the characters, for example I had Estelle in Vesperia disguised as a maid for the first part of the game because she’d be incognito and her default outfit screams ‘royalty’. Towards the end of the game I had the party in matching uniforms as they’re supposed to be from the same guild.
Xenoblade is a further example of practicality where you can wrap up in colder climbs but syrup to your shorts at the beach.
I really disliked FFXII because Vaan wears the same stupid waistcoat even in the snow.
720p on Switch?
So torn on this one.
This or Disgaea 5? Hmm...
Escha & Logy (I've it on the Vita) was the last fun one, Lulua went the good way but Ryza is the Atelier game I've hoped for.
Switch performance is fine, graphics looks good and the game is good, and even great if you're and Atelier fan.
I'm happy with it, now 2 weeks the time to finish it before Pokémon comes out (plenty of time)
All they had to do to make the Atelier series popular it to add a healthy does of sexy.
I'm also looking forward to this. It looks awesome and I really like games from Gust. I already enjoyed Nights of Azure 2 and I also have Atelier Lulua on Switch, didn't went very far until now with that, sadly. Also Blue Reflection on PS4 was nice. When the price drops a little on Ryza, I'll get it.
@isellpixels >aside from the more feminine aspects
Not a fan of cute anime girls?
im gonna pick up Atelier Ryza probably at Christmas i really like the graphics and the gameplay
Got this for the ps4. Hands down the best Atelier I've played so far, graphics are beautifully, love the upgraded synthesis and the battles are more interesting and more strategy
It's hard to believe that just a few years ago Atelier was nearly PlayStation-exclusive for two decades. It's amazing to see Gust and Koei Tecmo give the Switch good support from the start.
Good on Gust for their work on this game and good on the Switch for getting this game.
Never played an Atelier game before, but always been curious and this seems like a real decent game, with some engaging combat to boot. I'm not sure if I'm done with the character design though tbh, kinda makes it hard to relate to them. I'll put in on the list
I absolute want this game. The only question is when I'm gonna be able to play it - since my backlog is huge already... Including another game from the series!
I’m playing this as I type. It’s beautiful and the combat is fun. I just hope it is compelling enough throughout an entire play through. I can’t stop buying switch games this month.
@Acousmetre
I absolutely know what you mean. The Switch goes crazy right now. I got Luigis Mansion 3 and Monkey Ball this week, I like both of them. A week before, I got Ninja Savior. I also got Yooka Laylee, Sniper Elite 3 and Astral Chain shortly. And next week, Mario and Sonic comes out, which I'm really looking forward too. And I will skip the Disney Collection, because of too many good games.
And in 2 weeks, I'll travel Tokio. And there it goes on. I'll surely grab AI Somnium Files, DoA Xtreme 3 and maybe Dusk Diver.
And now Atelier Ryza. I could go crazy. Too many great games for this system. Nintendo earns its good Switch sales. Great system and crazy selection of games.
When Atlus starts releasing definitive editions for Persona 1 - 4 on Switch, then we can say Switch is a perfect RPG machine.
@JihyoFanboy not a fan of roleplaying as them, no...
i have to agree with others after watching the gameplay of this version and comparing it to others, i like this battle overhaul alot. kinda reminds me of Valkyrie profile on the ds a bit and how it did battles, even tho graphics are totally different lol. ill probly give this game a spin before i try any of the others. Hell this might be the closest thing i can get to that Valkyrie profile ds game as far as battle mechanics go. Now if only it had its music..and party sacrificing god mode lol.
Anyone have any idea why this game seems to be MIA (Missing in Action — in other words not available anywhere) in North America?
@mike_intv Yeah, I haven't been able to find a Physical English copy anywhere near me. I think they just made a certain amount of physical copies. It is actually on sale on the US eShop right now for $41!
@Steven_the_2nd I saw the sale. But when I saw the (excessive) amount of DLC, I decided to pass.
@mike_intv Well, all that DLC is optional and is not part of the main story. It's just extra. You don't have to buy it. If you like the game then you can play more of it. Nothing wrong with a lot of DLC if it's not needed to finish the game.
@Ralizah should I play the first game or the 2nd game in the Ryza series?
@anoyonmus The second game is a direct sequel to the original, so the first one is probably a better starting place.
Can't speak to which game is better, unfortunately.
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