Some games transcend mere consoles. While multiplayer classics like GoldenEye 007 remain forever trapped in the amber of their original system, others hop between hardware and grow into something uncontainable and unbounded by numbers and subtitles. Mario Kart is one such series. When someone asks if you fancy some ‘Mario Kart’, you don’t waste time asking which one – you just dive in with whatever controller you’re handed and have a cracking time. Every entry becomes simply 'Mario Kart'.
Over the course of eight (and a half) console games, Nintendo has done an excellent job of tapping into your gaming memories while introducing new ideas. Very soon you’ll have the opportunity to jump behind the wheel and go on a Mario Kart Tour on your phone - a trip that will take in not only the world via new tracks based on real life locations (a first in the series’ history), but also your treasured memories of past Mario Kart entries through the many returning circuits from previous games.
While the free-to-start trappings might not be to everyone’s tastes, reports from the beta suggest the gameplay translates nicely to a portrait-oriented phone screen and burning around famous real world landmarks should add a fun new flavour to the series. However, over time Mario Kart has evolved to include a victory lap (of sorts) for courses from previous entries – in fact, retro courses comprise half of all the tracks in the four games released since 2005 (including the Battle Mode arenas).
Technically, Mario Kart Super Circuit was the first game to include courses from a previous release, but it was Mario Kart DS which really got the ball rolling with its Retro Grand Prix which revisited four tracks from each of the previous games to that point. From that moment on, retro tracks have become a staple and there’s a delicious excitement to returning to your favourite circuit, sparking memories not just of racing on that specific course on older hardware, but also where you were and with whom you were playing back in the day.
there’s a delicious excitement to returning to your favourite circuit, sparking memories of where you were and with whom you were playing back in the day
This half-and-half approach to tracks new and old is a great trick guaranteed to deliver a shot of nostalgia when you return to a circuit scorched into your muscle memory years ago. Nintendo has become a master of seasoning new games and ideas with just the right amount of nostalgia. It's never overwhelming or at the cost of new ideas, and there's no knock to the enjoyment of anyone unfamiliar with a reference (or in this case, a circuit), but to those who've been playing Nintendo games since Adam was a cowboy, the nods and winks to the company's heritage are a considerable pleasure in themselves, and the returning courses in Mario Kart are arguably the least subtle Nintendo gets in referencing its back catalogue.
Looking through the list of announced courses for Mario Kart Tour, the vast majority of them have previously been ‘remastered’ when they appeared in Mario Kart 7 on 3DS – in fact, it leads us to assume that the level data from that version served as the template for the courses in the mobile game. Of that list, only Yoshi's Circuit from Double Dash and Mario Circuit 1 and Choco Island 2 from Super Mario Kart didn’t feature in the 3DS entry. Entirely flat courses from the Super NES game would certainly be the easiest to recreate quickly in a new development environment.
Of course, with an ever-growing catalogue of courses to revisit, this approach invariably results in some that you’d rather avoid, too. We’ve all excitedly picked ‘Wario Stadium’ or a similarly recurring title only to discover it’s not the one we were expecting. We’ll play it anyway – we’re not that salty – but having ‘favourites’ inevitably means there’ll be tracks you’d rather hop over.
We’ve all excitedly picked ‘Wario Stadium’ or a similarly recurring title only to discover it’s not the one we were expecting.
With the enormous success of Mario Kart 8 Deluxe, it always puzzled us why Nintendo didn’t release another batch of DLC characters and tracks. There’s still time – the evergreen nature of Nintendo’s biggest games means there would be an audience who would return if a Metroid / Pikmin / Kirby / *insert your idea here* DLC bundle suddenly dropped – but we’d be equally excited to see which treasured courses from the past would be remastered alongside new tracks.
In the absence of new circuits in the Switch game, we’re tickled to return to classics like Koopa Troopa Beach, Kalimari Desert and Yoshi Circuit (the vintage of those tracks probably gives you a clue as to this writer’s ‘vintage’) as well as see what new surprises Mario Kart Tour has in store. The goal of all these Nintendo mobile games is to get the company's IP under the noses of as many people as possible whether they've played the series or not. Nintendo is of course happy to pick up total series newbies, but there will likely be a lot of lapsed gamers who haven't yet picked up a Switch who will get a kick from revisiting tracks from their youth. Nostalgia is tricksy but incredibly powerful - maybe even enough to persuade someone to pick up a Switch Lite with Mario Kart 8 Deluxe. That game's filled with classic 'old' tracks too, don't ya know!
Can this new (auto)mobile experience measure up to the journeys we've taken so many times before? We'll be test driving Mario Kart Tour very soon, so keep an eye out for our review. But even if for some reason the new tracks or mechanics don’t bury our needles, that little inbuilt spark of nostalgia will still be there to get our motors running when we head out on the highway. It's potent stuff and Nintendo knows it.
Which of the returning circuits are you intrigued to see given a fresh lick of paint on your phone? Do you have treasured favourites that haven't been revisited for a while? Rev those engines and leave your mark in the box below.
Comments 43
I’m excited to try it. Hopefully the micro transactions will be light - between DENA and Nintendo it could go either way. Dragalia Lost has been incredible so far, and Cygames once went on record talking about how they could have made more money but Nintendo kept them reined in. So I’m not giving up hope until I play it tomorrow and see for myself.
Hopefully all of this work is being delegated to other devs and no time/effort is being taken away from the next actual Mario Kart.
I know there was a lot of nay-saying, but I loved playing the beta. I'm sure there will be tweaks-a-plenty, and it may not be anything like what I played, but if it is, then it's perfectly playable without paying money. You might not be able to get the high score on every single course without certain characters or vechicles, but you'll be able to get the top prize for the season if you play regularly enough without spending a dime. Again... All that may have changed, but we'll see.
Mario Kart on mobile and with microtransactions? Thanks, but no thanks!
Mario run -> Odyssey
FE Heroes-> 3 houses
AC Pocket camp->New horizons
MK Tour->MK9 ?
I have Nintendo stocks lock and load
Let’s go!
@premko1 hmmmm never thought of that
Have they announced the actually system requirements for this yet?
I bought a Samsung Galaxy J7 Crown the other day (on sale for $70 originally $200) - released in October 2018 - octa-core processor, Android 8.0, 2GB RAM - and Pokemon Masters still isn't compatible according to the Google Play store.
@premko1
I can't help wondering if Mario Kart Tour has taken time & resources away from developing Mario Kart Switch content (if it exists).
@Desrever Of course it was playable - it's Nintendo we're talking about. Not to mention that the MK8DX players got seriously inconvenienced (still are, have to turn the darn things off every single time) doing their alpha testing of the automatic steering and acceleration. But the only reason to play this would be the new tracks, and that novelty will wear off quickly.
I'll probably download this just to check it out, maybe it's actually fun, but I don't think I'll be spending much time on this. I DEFINITELY won't be spending any money on this, though, that's for sure. I still don't like that Nintendo went down this path.
Can't see the harm in this, I guess. Don't think anyone will put their Switch down to play it, so as such it's just an advert for Nintendo's wares to the casual crowd.
This should be fun to play. Hopefully the microtransactions won’t be too crazy.
If the micro-transactions don’t cause a problem like in other Nintendo mobile games, then this could be a lot of fun. I will be trying it.
...I think Mario Kart in general has gone stale for me...I barely played the original MK8, and I never bothered with the Deluxe version. It just gets very boring very quickly.
12 hours to go. This will be fun during traffic
@premko1 Maybe they will use tour as "9" and the next one will be Mario Kart X with subzero dlc 😂
Meh-rio Kart!
(Joking I’m sure it’ll be fun)
@Joeynator3000 It and Smash have lost their allure to audiences. They were already declining, sure. But the increased complexity over time hasn't done any favors. I see the haphazard arcade machines get more play because there's no expectation on doing well.
"You can drive underwater? When did that change? ...what do you mean only in certain portions?"
"Eh...the items aren't intuitive/are very different from the last time I played."
Can't blame them. I'm not enthused by tediously jumping every single turn, every ramp, radically-obscured shortcuts, 1st-punishing items, item chains, item farming, 200cc removing any reason to continue playing should you get tripped up once (which is easy on courses clearly not designed for it like GCN Yoshi's Circuit). And that's before we even get to Battle Mode, of all things, being boring, confusing, and alienating (which are the last things that SMK/MK64/even MKDS battles were).
MK needs new direction - back to chaotic fun and simplicity. How they're conducting "easy to play, hard to master" in its current state isn't exciting. I'd prefer that the "Smartphone Retirement Home for Old Fisher-Price Braindead Franchises" not be that direction.
@KingBowser86 is that why all extra players have to turn off the auto drive anf motion steering?
@Jayofmaya Yep. This came to MK8DX just before Mario Kart Tour and works the same doggone way. Not really sure of Nintendo's thought process one way or the other, but I can't help but think that no DLC is coming and Tour is their new baby since there's no bleeding way to turn that off by default. (Whoo, a Labo mode, ripping, so engaging.)
@KingBowser86 I still have fun with Smash, it's just Mario Kart that bores me.
I just hope I can have some fun with MKT until MK9 eventually comes around.
A Mobile games with awful touch controls and full of the same monetizing mechanics brings absolutely no sense of Nostalgia whatsoever 🙄
@rjejr OMG! I have the same phone!
32GB onboard storage, by chance? Also, mine actually about a week ago got updated to Android 9.
@Joeynator3000 Personally, I play Smash for a timesink too, but they both have fallen to the wayside when with groups.
@KingBowser86 Eh...I'm rarely in a group to begin with, so...>.>
NintendoLife! Mario Kart Tour includes Yoshi's Circuit! It was never remastered in Mario Kart 7!
I'm really not interested in this, no matter how many tracks or racers they add. Playing Mario Kart on a phone with what, touch screen controls? Gyro? Both sound terrible!
Does it support controllers? Maybe then I might try it with my 8BitDo controller.
Looking forward it. I wonder how the game mechanics are this time around. Hopefully they don't disappoint me like MK8 do.
It’s downloaded. So excited.
Under maintenance. So sad
Edit. Great looking title screen.
Interesting. I'll take a look at this, when it arrives. Nintendo's mobile efforts are not my thing, though I do like SMR, because once it's purchased, it's purchased. Everything else is pay-for-enhancements.
I hear the microtransactions are petrol for your cart. (I hope this isn't true). I hope they are extra tracks or karts.
Will try for sure. But most recent big studio mobile games end up being deleted in the same day.
I will pay for content not advantage.
A racing game uncomfortably squeezed into portrait mode with no physical controls and loaded with micro transactions.
Well that sounds about as appealing as a plate of vomit. I think I'll stick to Astral Chain, Link's Awakening, Dragon Quest 11, and Fire Emblem.
I realise this garbage generates money, but it's destroying the brand. Nintendo used to be better than this.
I'm a wee bit apprehensive of chucking money at Nintendo apps. The only one that's working well money-wise is Super Mario Run and ACPC. Fire Emblem Fates and Dr.Mario World are a bit meh in that respect. But Mario Kart Tour does looks potentially interesting..
Nah it is just a mircotransaction riddled disgrace of a game.
Can't actually play it the servers are experience too heavy traffic - surprised Nintendo didn't anticipate this heavy of traffic lol haha.
Come on Nintendo I want to play!
@Electric-Dreams Completely this - that's the whole point of it, and if it converts some mobile gamers into Switch owners then so much the better!
@Awesomebird25 True! It's possibly my favourite track and it seems I remember it in games it wasn't in. Now THAT'S the power of nostalgia
Corrected, thanks
@Andrew_R_2000 I have the 16GB storage. It was in the Tracfone box, bought it from them via Amazon. Also means I have no NFC for Google or Samsung Pay, and no FM radio antenna, I read some of them do.
https://tracfonereviewer.blogspot.com/search?q=j7+crown
I've been with Tracfone for about oh I don't know many years, 4th or 5th smartphone, never had 1 update OS before, but I did read that some people had their phone, this phone, updated by Tracfone. Tracfone keeps sending me texts saying "When you get a text to update your phone click on the link" but so far they haven't sent me a link yet. But I only did get it last week, so it may take awhile. On my Tracfone app it lists the phone as J3 Luna Pro and my old phone as J3 Luna Pro -old, so they might not even know what phone I have.
Runs MKT great. I tried playing it on my Amazon Fire 10" from 2017 and while it did run it had some stutter or hiccups, and loading took much longer. Of course it's sideloaded, so not optimized at all for that device, which may be an issue.
@Andrew_R_2000 My phone just finished updating and installing Android 9. Not 9.0 or 9.01 or anything, just 9
Still doesn't show Pokemon Masters.
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