@PharoneTheGnome that's what I'm getting at. I think you've misunderstood me. I'm saying all Switch and Switch 2 cartridges already have unique identifiers. Unless I'm mistaken, that's how Nintendo detects piracy. Part of what you're proposing is already being used. I'm curious how you could read all these responses and immediately think trolling.
What I don't yet get, is how your idea would work in practice because I don't think it's as simple as that and there's further verification checks needed to prove a game isn't pirated and the checks for registering the game with another user. Maybe your idea is worth a deeper look to flesh it out more. Granted, Nintendo's solution isn't the greatest but there aren't any perfect DRM answers at the moment anyway.
@DadaPon interesting that you'd resort to flaming at the end... Not being able to redownload games on your Wii if you lost or sold or had hardware failure it is a completely different issue. One that's been rectified with the Switch and Switch 2. They are not issues anymore.
@topsekret Not sure this is the "Gotcha!" moment you're going for. Do you still have access almost 20 years later? Yes. You can still redownload Wii and 3DS games. They haven't announced anything different.
Would you still have access in 20 years? Probably not. Would you still have access in 5 years? Possibly. Would continued access to Switch 2 games be the same, worse, or better? Arguably much better and longer since Nintendo has finally fully completed their account system. Remember, Nintendo has had famously terrible online functionally for a couple of decades now. They've had to rethink how they handle server connections etc. If Wii games access can last for over 20 years, then the future is fine for Switch 2 games. They'd last longer than physical games at that rate since Nintendo is on track to retain access for over 25 years... I'm still not sure if my GameCube games still work though I've made sure to store them properly!
Stating that Nintendo does not care about our access to digital games isn't really true - after all, if they truly didn't then the next logical step is the immediate closure of the Wii shop servers for redownloading games since it's an added expense and effort and Nintendo are apparently greedy for profits. Since every greedy company wants to maximise profits beyond normal means, the first things to go would be access to old games.
It's more accurate to say it isn't a priority for them. And, perhaps that's a separate discussion. I can certainly appreciate the value of fully physical releases so I hope more companies work on a viable solution that's better than the game key card halfway house. I doubt that'll be achievable until there's a breakthrough in storage technology sizes and speed and format.
@DadaPon it's been quoted many times here that you still have access to all your digital purchases ever made on the Wii and 3DS.... The Wii was released almost 20 years ago
@PharoneTheGnome I'm confused more now. Unless I'm completely wrong, every Switch and Switch 2 game already has a unique identifier. That's how they tell if there are 2 or more completely identical copies of the same game on one or more consoles. Those consoles then get banned at some point once they get online.
@PharoneTheGnome a unique code in every single game? So we're going back to 90s-style keys in CDs that were inconvenient to input and made your game useless when lost? If I recall correctly, those keys were also cracked fairly quickly.
An interesting idea but one that's possibly not practical
@Axelay71 I'm afraid, realistically, there isn't going to be any Always On marketplace for console games in the near future for Microsoft, Sony, or Nintendo. We'd probably need to move to a totally digital PC-like future
@breach187 I believe the first option, while interesting, is almost completely unfeasible. It'll be expensive to produce, only appealing to a niche section of the market. How many of these very expensive cards would you estimate to produce for a GKC game?
I get what you're saying but, gamers say they want high frame rates and high resolution. Something has to give for it to be portable. Ppl already complain about every bit of reduced texture in a Switch 2 game. Maybe they really aren't skilled at optimising π€·π»ββοΈ Nintendo appear to be wizards in this area
Given that someone here has said the game is 88GB, I'm perplexed about the game key card complaints. The largest card size is 64GB. Of course game key cards are the best way to get it released on the switch 2.
@Greatluigi been playing for an hour. It IS really fun βΊοΈ Like Dead Cells with an 80s cartoon aesthetic. Interesting power up choices too in terms of the negatives that balance out the positives.
@Ham-n-jam maybe I'm just old but I'm so bored with the incessant focus from gaming publications on performance and frame rates.
Personally, and this isn't to slight you, I'd pick the most convenient platform for the game. For games like Civilization, that usually means the PC, for RPGs, it'll be the Switch since I'd never get enough dedicated pc time to properly play it. Frame rates and resolution doesn't factor into that decision process.
@SirLink "...you have to pay an arm and a leg for a used copy of some older games..." Classic supply and demand. Not as many ppl are selling on Nintendo's games but demand is high
@Ulysses "Both Switch 2 and Switch 1 game cartridges are far too tiny, and for no real reason other than Nintendo wanting teeny tiny cartridges for the cuteness." I'm sure the reasons are a bit deeper than that
@Elitepatriot I suppose because other devs pricing above $20 might now get trolled with comments like, "Your game isn't worth X since SilkSong can get released for $20". We see variants of that all the time - ""Your game isn't worth $X since Y can get released for $Z"
@SalvorHardin they (the YouTubers) were being honest? Let's not pretend that negative Switch 2 doesn't drive engagement especially in the rush to be first. They could've waited for the game to be out but no, gotta get those clicks early. It's all about reactions rather than research. Gaming sites are culpable too when they rush to post YouTuber impressions.
@Dm9982 I'm highly dubious the performance of this game on the S2 will calm the naysayers. Hopeful. But highly dubious. They'll just hop onto the next report of dropped frames or 30fps releases
@Synecdoche unfortunately, yeah. I think he's right. There needs to be more examples to prove that turn-based strategy RPGs without big budget animations or characters are viable (as in, you can reasonably sell enough at the right price to turn a decent profit within the first month).
@Fazermint You're oversimplifying that increased sales automatically means increased profits. Revenue of course contributes to the profit margin but there are so many things at play (plus profit margins and profits are different things). I also fundamentally believe that deep discounting and race to the bottom pricing is more harmful than good though that's not the main topic here.
Ultimately, you have a vastly different position and I don't find it useful to quibble over whether sales leads to profits when the key item is something quite different. I'm not saying you're really wrong after all.
@Azileron I'm frankly shocked and disappointed at the number of comments claiming blackmail etc (then again, we're living in an age where outrage has been pretty normalised). Squeenix chose to spend money on developing and launching this title - it's perfectly natural business to use it as a way to test interest in future titles and they gave clear reasons why they chose this instead of others.
Whether you're personally interested in this title or not, the basic truth remains. If we want to see more titles, it's much much more likely to happen if this particular one sells well. Of course, there are many different ways to finance titles - seems like Square Enix may fund future title development from the sales of this one.
@Fazermint Sales increase revenue, not necessarily profit. The other important calculation is Cost of Goods Sold. It's way too simplistic to assume that increased sales always lead to increased profits.
@SurprisedRobinChu "As some readers have pointed out, videos claiming to show docked Switch 2 gameplay are also online, which suggest that docked performance may be better than described in the preview above"
@Medic_alert a bit naive I'm afraid. Roadmaps are good and tell customers when they can expect things and what the product vision is for the post launch.
@1UP_MARIO the competition raised prices twice in Japan already and you're worried about them not being competitive enough to keep Nintendo's prices low? π
Lots of commentators here who constantly complain about the Switch 2's power should be incredibly excited about this. Presumably it should have an OLED 120hz VRR screen, be at least as powerful as a PS5 and play those games at the same visual quality with no performance comprises, be the same size with more battery life, and cost less than Β£400
@Wewewi got a gaming pc and a switch 2. I don't have time to do much gaming on my pc so the Switch 2 tends to be my main unit since I can play that anywhere I want
@Serpenterror "I had a feeling 40% of those were either scalpers that can't even resold the system or are people who got their Switch 2 brick only to rebuy another one." that's what some said for the first few million sold too. π€·π»ββοΈ Think they'll continue to say it even after the 10M mark
Comments 1,057
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@PharoneTheGnome that's what I'm getting at. I think you've misunderstood me. I'm saying all Switch and Switch 2 cartridges already have unique identifiers. Unless I'm mistaken, that's how Nintendo detects piracy. Part of what you're proposing is already being used. I'm curious how you could read all these responses and immediately think trolling.
What I don't yet get, is how your idea would work in practice because I don't think it's as simple as that and there's further verification checks needed to prove a game isn't pirated and the checks for registering the game with another user. Maybe your idea is worth a deeper look to flesh it out more.
Granted, Nintendo's solution isn't the greatest but there aren't any perfect DRM answers at the moment anyway.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@DadaPon interesting that you'd resort to flaming at the end... Not being able to redownload games on your Wii if you lost or sold or had hardware failure it is a completely different issue. One that's been rectified with the Switch and Switch 2. They are not issues anymore.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@topsekret Not sure this is the "Gotcha!" moment you're going for. Do you still have access almost 20 years later? Yes. You can still redownload Wii and 3DS games. They haven't announced anything different.
Would you still have access in 20 years? Probably not. Would you still have access in 5 years? Possibly.
Would continued access to Switch 2 games be the same, worse, or better? Arguably much better and longer since Nintendo has finally fully completed their account system. Remember, Nintendo has had famously terrible online functionally for a couple of decades now. They've had to rethink how they handle server connections etc. If Wii games access can last for over 20 years, then the future is fine for Switch 2 games. They'd last longer than physical games at that rate since Nintendo is on track to retain access for over 25 years... I'm still not sure if my GameCube games still work though I've made sure to store them properly!
Stating that Nintendo does not care about our access to digital games isn't really true - after all, if they truly didn't then the next logical step is the immediate closure of the Wii shop servers for redownloading games since it's an added expense and effort and Nintendo are apparently greedy for profits. Since every greedy company wants to maximise profits beyond normal means, the first things to go would be access to old games.
It's more accurate to say it isn't a priority for them. And, perhaps that's a separate discussion. I can certainly appreciate the value of fully physical releases so I hope more companies work on a viable solution that's better than the game key card halfway house. I doubt that'll be achievable until there's a breakthrough in storage technology sizes and speed and format.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@DadaPon it's been quoted many times here that you still have access to all your digital purchases ever made on the Wii and 3DS.... The Wii was released almost 20 years ago
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@PharoneTheGnome I'm confused more now. Unless I'm completely wrong, every Switch and Switch 2 game already has a unique identifier. That's how they tell if there are 2 or more completely identical copies of the same game on one or more consoles. Those consoles then get banned at some point once they get online.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@PharoneTheGnome a unique code in every single game? So we're going back to 90s-style keys in CDs that were inconvenient to input and made your game useless when lost? If I recall correctly, those keys were also cracked fairly quickly.
An interesting idea but one that's possibly not practical
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@Axelay71 I'm afraid, realistically, there isn't going to be any Always On marketplace for console games in the near future for Microsoft, Sony, or Nintendo. We'd probably need to move to a totally digital PC-like future
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@breach187 I believe the first option, while interesting, is almost completely unfeasible. It'll be expensive to produce, only appealing to a niche section of the market. How many of these very expensive cards would you estimate to produce for a GKC game?
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@Axelay71 not sure what you mean by, the same goes for the Wii, when you talked about servers being shut. You can STILL redownload Wii games
Re: Talking Point: What Are You Playing This Weekend? (13th September)
Storm lancers. Great fun!
Re: The Entire Final Fantasy VII Remake Trilogy Is Making Its Way To Switch 2
I get what you're saying but, gamers say they want high frame rates and high resolution. Something has to give for it to be portable. Ppl already complain about every bit of reduced texture in a Switch 2 game. Maybe they really aren't skilled at optimising π€·π»ββοΈ Nintendo appear to be wizards in this area
Re: The Entire Final Fantasy VII Remake Trilogy Is Making Its Way To Switch 2
@ChaoticIgnorance @serpenterror impossible for the 90gb game to fit on a 64gb Switch 2 card without it being a GKC though.
Re: The Entire Final Fantasy VII Remake Trilogy Is Making Its Way To Switch 2
Given that someone here has said the game is 88GB, I'm perplexed about the game key card complaints. The largest card size is 64GB. Of course game key cards are the best way to get it released on the switch 2.
Re: Stylish '80s Action-Roguelike 'Storm Lancers' Battles Onto The Switch eShop Today
@Greatluigi been playing for an hour. It IS really fun βΊοΈ Like Dead Cells with an 80s cartoon aesthetic. Interesting power up choices too in terms of the negatives that balance out the positives.
Re: Square Enix Details Octopath Traveler 0's Switch 2 Performance And Resolution
@Ham-n-jam maybe I'm just old but I'm so bored with the incessant focus from gaming publications on performance and frame rates.
Personally, and this isn't to slight you, I'd pick the most convenient platform for the game. For games like Civilization, that usually means the PC, for RPGs, it'll be the Switch since I'd never get enough dedicated pc time to properly play it. Frame rates and resolution doesn't factor into that decision process.
Re: Square Enix Details Octopath Traveler 0's Switch 2 Performance And Resolution
@Ham-n-jam the 'best' version. Games have been reduced to mere numbers. π
Re: Nintendo Wins $2 Million Lawsuit Against 'MiG Switch' Distributor
@SirLink "...you have to pay an arm and a leg for a used copy of some older games..." Classic supply and demand. Not as many ppl are selling on Nintendo's games but demand is high
Re: Nintendo Wins $2 Million Lawsuit Against 'MiG Switch' Distributor
@Matl given that the MiG has spoiled the 2nd market for Switch 2 games and consoles, yes, there's been harm
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Ulysses "Both Switch 2 and Switch 1 game cartridges are far too tiny, and for no real reason other than Nintendo wanting teeny tiny cartridges for the cuteness." I'm sure the reasons are a bit deeper than that
Re: Puzzle Quest: Immortal Edition Brings Match-3 RPG Fun To Switch This Month
I need to finish my 2nd run of this on my 3ds!
Re: "I Can't Afford To Give It Away For Free" - Silksong's Low Price Is Causing Devs To Re-Evaluate Their Own Games
@Elitepatriot I suppose because other devs pricing above $20 might now get trolled with comments like, "Your game isn't worth X since SilkSong can get released for $20". We see variants of that all the time - ""Your game isn't worth $X since Y can get released for $Z"
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Banksie yeah - there's a speed difference when loading from memory (edit: I mean internal storage) vs loading from cards and the SD express card
Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels
@AnDa would've taken much much longer to reverse engineer the systems. I'm in favour of this method.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@N64-ROX but with the ability to sell it on. You can't resell digital games
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@Wewewi both aren't absolute statements though π€·π»ββοΈ and can be true at the same time
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@Weizsgriff there are no portable PS5s at this price point
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@SalvorHardin they (the YouTubers) were being honest? Let's not pretend that negative Switch 2 doesn't drive engagement especially in the rush to be first. They could've waited for the game to be out but no, gotta get those clicks early. It's all about reactions rather than research. Gaming sites are culpable too when they rush to post YouTuber impressions.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@Dm9982 I'm highly dubious the performance of this game on the S2 will calm the naysayers. Hopeful. But highly dubious. They'll just hop onto the next report of dropped frames or 30fps releases
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
@Cregglenator ppl certainly appear to have expected a portable close to a PS5, which is a tad unrealistic in my view
Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels
@Synecdoche unfortunately, yeah. I think he's right. There needs to be more examples to prove that turn-based strategy RPGs without big budget animations or characters are viable (as in, you can reasonably sell enough at the right price to turn a decent profit within the first month).
Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels
@Fazermint You're oversimplifying that increased sales automatically means increased profits. Revenue of course contributes to the profit margin but there are so many things at play (plus profit margins and profits are different things). I also fundamentally believe that deep discounting and race to the bottom pricing is more harmful than good though that's not the main topic here.
Ultimately, you have a vastly different position and I don't find it useful to quibble over whether sales leads to profits when the key item is something quite different. I'm not saying you're really wrong after all.
Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels
@Azileron I'm frankly shocked and disappointed at the number of comments claiming blackmail etc (then again, we're living in an age where outrage has been pretty normalised). Squeenix chose to spend money on developing and launching this title - it's perfectly natural business to use it as a way to test interest in future titles and they gave clear reasons why they chose this instead of others.
Whether you're personally interested in this title or not, the basic truth remains. If we want to see more titles, it's much much more likely to happen if this particular one sells well. Of course, there are many different ways to finance titles - seems like Square Enix may fund future title development from the sales of this one.
Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels
@Fazermint Sales increase revenue, not necessarily profit. The other important calculation is Cost of Goods Sold. It's way too simplistic to assume that increased sales always lead to increased profits.
Re: Borderlands 4 Post-Launch Roadmap Outlines The "First Few Months"
@Tasuki Roadmaps are for many many many things nowadays thanks to the growth of interest in things like product management
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
@SurprisedRobinChu "As some readers have pointed out, videos claiming to show docked Switch 2 gameplay are also online, which suggest that docked performance may be better than described in the preview above"
Re: Borderlands 4 Post-Launch Roadmap Outlines The "First Few Months"
@the_beaver it certainly looks like it's done. The roadmap is for post launch additions
Re: Borderlands 4 Post-Launch Roadmap Outlines The "First Few Months"
@Medic_alert a bit naive I'm afraid. Roadmaps are good and tell customers when they can expect things and what the product vision is for the post launch.
Re: Rumour: Sony Is Gunning For The Switch 2 With A Handheld, Dockable PS6
Imagine the number of complaints about expensive ports is this actually launches
Re: UK Charts: Nintendo's First-Party Switch 2 Games Continue To Dominate
@OctolingKing13 I would and have watched Bluey episodes without my kid π
Re: Japanese Charts: Switch And Switch 2 Hardware Are Both Crushing The Competition
@1UP_MARIO the competition raised prices twice in Japan already and you're worried about them not being competitive enough to keep Nintendo's prices low? π
Re: Rumour: Sony Is Gunning For The Switch 2 With A Handheld, Dockable PS6
Lots of commentators here who constantly complain about the Switch 2's power should be incredibly excited about this. Presumably it should have an OLED 120hz VRR screen, be at least as powerful as a PS5 and play those games at the same visual quality with no performance comprises, be the same size with more battery life, and cost less than Β£400
Re: Japanese Charts: Switch And Switch 2 Hardware Are Both Crushing The Competition
@Bizzyb he's probably referring to already released games
Re: Japanese Charts: Switch And Switch 2 Hardware Are Both Crushing The Competition
@1UP_MARIO the competition raised their prices first π€·π»ββοΈ not sure your claim stands up
Re: Square Enix Confirms Final Fantasy VII Remake Intergrade Runs At A "Stable" 30fps On Switch 2
@AllBLK it's a mass market handheld pitted against home consoles. Of course it'll have compromises. Even the new Asus Rog Xbox Ally X has compromises.
Re: Square Enix Confirms Final Fantasy VII Remake Intergrade Runs At A "Stable" 30fps On Switch 2
@Wewewi since my pc isn't portable I'd gladly buy Switch 2 games, would consider decent ports, especially time hungry RPGs.
Ports are only shunned by more vocal ppl online. Normal people buy them.
Re: Square Enix Confirms Final Fantasy VII Remake Intergrade Runs At A "Stable" 30fps On Switch 2
@1UP-HUSKY frame rate slowdowns in 80s
arcade shmups kept me playing longer than if it was playing at 60 fps
Re: Square Enix Confirms Final Fantasy VII Remake Intergrade Runs At A "Stable" 30fps On Switch 2
@Wewewi got a gaming pc and a switch 2. I don't have time to do much gaming on my pc so the Switch 2 tends to be my main unit since I can play that anywhere I want
Re: Square Enix Confirms Final Fantasy VII Remake Intergrade Runs At A "Stable" 30fps On Switch 2
Gameplay over frames.
Re: Switch 2 Sales In The US Are Outpacing The Original Console By 75%
@Serpenterror "I had a feeling 40% of those were either scalpers that can't even resold the system or are people who got their Switch 2 brick only to rebuy another one." that's what some said for the first few million sold too. π€·π»ββοΈ Think they'll continue to say it even after the 10M mark
Re: Switch 2 Sales In The US Are Outpacing The Original Console By 75%
@Dr_Corndog that likely means the market has expanded