Comments 1,207

Re: Switch 2 Remains The Fastest-Selling Console In The US At 4.4 Million Units

jsty3105

@GamingGod I wasn't particularly interested in diving deeper into the handheld angle. If you didn't get it then, chances of me helping you get it with further elaboration is about zero - particularly due to your earlier arguments being without merit.

There's no argument for requiring a 120hz vrr OLED screen when even £1000+ handheld gaming PCs don't even have OLED. You've also made a wild claim about £100 Nintendo controllers earlier.

And being in this site means I've seen the "sales have fallen off a cliff" line for the Switch and now the Switch 2 for more than 8 years now. It's old, it's boring, it's false, and it's been argued to death.

Re: Switch 2 Remains The Fastest-Selling Console In The US At 4.4 Million Units

jsty3105

@GamingGod there are no oled screens with the same minimum spec as the Switch 2 on any handheld under £1000 to my knowledge. Not even the £1700++ GPD WIN 5 Gaming Handheld PC has an oled screen. Unless I'm mistaken, The ps vita also didn't have 120hz vrr.

Gaming companies have worked out that 120hz vrr is more important than an oled screen and that it's not yet cost effective to an oled version with those minimum specs.

Re: Digital Foundry Delivers Its Tech Review Of Final Fantasy VII Remake On Switch 2

jsty3105

@Metaphor1987 so you're saying they should have released a version of the game for each language so instead of producing 1 card they have to produce 5+ versions and estimate the numbers for each version plus the additional logistics planning and time to distribute? I don't think you've thought this through. And, this assumes that your idea is theoretically possible - console versions tend to be different to pc versions so comparing with Steam is a poor idea

Re: Digital Foundry Delivers Its Tech Review Of Final Fantasy VII Remake On Switch 2

jsty3105

@DominionGamma I think we'd all have loved it beefed up more at the same price but this is still the most powerful handheld at its price.

There are more powerful handheld gaming PCs of course but they cost more at launch.

You're also forgetting that more power equals more power consumption equals needing a larger battery equals needing the unit to be larger equals which leads to increased complaints about weight. Ppl already complain about both the battery life, the size and the weight.

Re: Cyberpunk 2077's Massive Switch 2 eShop Discount Was An "Error"

jsty3105

@GoldenSunRM That's not actually true. Unless your particular country has specific laws mandating that. Stores generally don't have to sell you an item that's been mispriced. They can choose to honour it but that's very different from them being required to sell you an item at an unintentional loss to themselves.

Re: Japanese Charts: Switch 2 And Mario Kart World Continue To Obliterate The Competition

jsty3105

@Anti-Matter to a very large extent, Southeast Asia is PlayStation land. The purchasing power there has been so low for decades that piracy flourished for a very long time. I believe that drove PS1 and PS2 sales across the region and conditioned customers those days to expect 50 to 100 games with every console purchase. Nobody really wanted to sell or buy a GameCube or N64 and only buy 1 game for them...

Re: Surprise! 'Skyrim Anniversary Edition' Lands On Switch 2 Today

jsty3105

@MamaSymphonia that's because it probably wasn't locked/developed to 30fps on ps5 or the PC.

If a PS4 game was developed to a locked 30fps and there was backwards compatibility for it on the PS5, there's no button for it to instantly play at 60fps. Ppl have to do some work and perhaps fix bugs created by the increased frame rate.

Case in point, lasers in Totk on the Switch 2 cause more damage compared to the Switch 1 just because of the increased frame rate.

And yeah, it does affect Nintendo's recent consoles more 🤷🏻‍♂️. Absolutely no arguement there. The benefit of gaming on a PC is that most things aren't locked to a specific target. I think there are some games where no amount of extra power will make a jot of difference but I can't yet think of any. Or perhaps I could be totally wrong about that

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

jsty3105

@Filthy we are in agreement. 🤝

I'm just saying that even the mod will likely mean having a console design to fit a larger battery which in turn increases size and weight, not just the cost. You may have to deal with increased heat from the larger battery and design for that though, which may mean increased power consumption from fans etc which leads to less real battery life gains from the larger battery. Doubt the trade offs were worth it at launch. Looking forward to the revised model which improves battery life

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

jsty3105

@Filthy presenting objective reality is being seeing as trolling? There are costs and trade offs to everything, especially on a handheld. I'd prefer more battery life too but even the top end new Xbox ally x has similar battery life.

Battery technology hasn't improved that much in recent years and as far as I've read, has largely stagnated.

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

jsty3105

@Filthy Feels like you have unrealistic expectations for battery life and unrealistic ways to achieve better battery life.

The Switch 2's battery life is currently comparable with other performance-focused handhelds and is on par with the OG Switch. If there was a more efficient chipset during the planning and procurement phase that didn't cost more, there's no reason why they wouldn't use it.