Comments 1,057

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@RPGpro which console bans for knowingly violating TOS weren't permanent?

Surely the bigger issue is those same users getting some or most of their money back by knowingly selling or returning a banned console?

Framing it as Nintendo preventing second hand sales is incorrect. They aren't doing so anymore than Sony and Microsoft are for their own console level bans.

Regarding the physical media comment, you can reportedly even still use the MIG to play Switch 1 games on your banned Switch 2.

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@BloodWolfe I'm 100% sure they're using the term bricked incorrectly - like how (frustratingly) most gamers use the term - The console no longer works online.

The reporting on the TOS is a classic case of gaming media choosing a narrative and running with it instead of being level-headed.

To me, it's frustrating that the term 'bricked' in gaming media has lost it's original meaning. Now, any account ban = bricked.

Re: Of Course Mario Kart World Is Being Review Bombed

jsty3105

@RupeeClock the disinformation online is pretty bad when it comes to mario kart work with plenty of commentators online claiming that Nintendo saw in their stats that ppl were choosing Random to avoid intermission tracks.

These people possibly have never analysed any form of data in their lives because data can never tell you why something is happening. It can only tell you what is happening. Heck, I chose Random a few times myself, so that I could have a Random selection, not because I wanted to avoid intermission tracks.

They may also claim Nintendo can see in online comments that ppl are choosing random to avoid intermission tracks. Social media monitoring doesn't work that way. There'll be certain themes that get highlighted by the social media company to Nintendo but I can't any world where Nintendo got that feedback that quickly and decided within the space of a week or two and then completed and tested the update in a week before rolling it out.

People are getting unnecessarily angry over this update and the most likely scenario is that the online matchups weren't working as originally intended since choosing Random to make something more certain means that Random selection is broken.

Re: Fans Reckon Nintendo Has "Killed" Mario Kart World With Its Latest Update

jsty3105

@Kilroy now that I've played the game a bit more, characters are indeed unlocked the same way as mk8. It's only mk8 deluxe where characters were unlocked from the start and frankly, that's a special edition with previous dlc included from the get go.

It's only the new costumes in Mario kart world (that are a new addition) that have a new way to unlock through races and free roam when using the relevant character.

Re: Fans Reckon Nintendo Has "Killed" Mario Kart World With Its Latest Update

jsty3105

@MTMike87 "I think someone on the team noticed that the Random option wasn't working as intended and they simply fixed it to its intended use-case."

Finally, one of the more plausible scenarios instead of the wild accusation that Nintendo somehow knew a large majority of players were using Random to avoid 'intermission' tracks. Data collection simply doesn't work that way.

To other commentators, Nintendo might know how many players choose Random but crucially, there's no sure way to know WHY outside of running surveys and focus groups and there's zero chance that happened in time. This is large corporation not a small business being run from a garage. It'll take a week or two to even finalise a survey and definitely longer for a focus group. Media monitoring is certainly a thing but also, the PR or media analysis company involved will have sentiment analysis and topic monitoring but the players are probably kidding themselves in thinking that using Random to purposely avoid straight tracks was a huge topic for Nintendo

Re: Japanese Charts: Mario Kart World Speeds Past 1 Million Physical Sales

jsty3105

@larryisaman Only if you're a small company. Even then, any reasonable company will check further to see if the feedback were genuine concerns that would measurably improve gameplay or whether they were just online rants and storms in teacups. Acting without further data just because a section of your userbase has a complaint is a recipe for bad decisions.

Re: Japanese Charts: Mario Kart World Speeds Past 1 Million Physical Sales

jsty3105

@larryisaman "...they have the data and will know just how many people on average are choosing random to get around the intermissions and instead chose to actively push back to force how they think it should be played..." I'm afraid product analytics does not work this way. They might know how many are choosing random (if that data point gets recorded - and it seems perfectly reasonable to record it) but they won't know WHY without asking directly. That kind of data collection and analysis takes time, especially on this scale.

They might have a partnership with other PR companies in different countries to track social media sentiment, social engagement, and things like key talking points - I doubt intermission races would be a direct talking point. It's more likely to be about the commentary around the number of straight tracks.

Re: "One Of The Slowest Modern LCDs I've Ever Seen" - Digital Foundry's John Linneman On Switch 2's Display

jsty3105

@Fiergala "...the only thing that matters are people's subjective experiences"... yeah, actually. To a fairly large extent too. Largely because those experts are measuring and reporting on only a relatively small aspect of a product.

Anyway, the experts also don't share the same experiences. for example, PC Gamer happily reported that one expert showed that the Switch 2's screen had terrible response times that were worse than the OG Switch. While another 'expert' showed that the Switch 2's screen had a better response time than the OG Switch (assuming that one of the measurements of the response time being 21ms is correct) but left out the Switch 1 in his comparison chart. PC Gamer said there was no clear explanation why the results varied but insisted that the screen was still terrible compared against PC Gaming monitors.

Re: "One Of The Slowest Modern LCDs I've Ever Seen" - Digital Foundry's John Linneman On Switch 2's Display

jsty3105

@hammers1man way too many people are happier to believe the Nintendo are choosing to screw people over by not using an OLED screen. Of course, these are likely the same people that believe Nintendo both drives artificial scarcity during console launches and isn't popular enough so that's why there's enough launch units this time around.... shrugs It's just business at the end of the day.