Comments 1,058

Re: Nintendo Won't Let Charity Speedrunning Event Use Its Games Without Permission, Because Of Course

jsty3105

Shockingly, the Nintendo sub Reddit has more sensible responses - all saying this isn't news. It's Japanese law, particularly when it comes to streaming, and it's been that way for years. Doing it for charity doesn't mean laws get ignored or glossed over.

There's also of course a massive culture gap between the West and Japan around this anyway which means comments already come from a more Western angle (Freedom!!!).

Re: Nintendo Won't Let Charity Speedrunning Event Use Its Games Without Permission, Because Of Course

jsty3105

@swoose 1. fast-tracked permission for this event, 2. gave notice further in advance, 3. waived permission this time with an understanding of what to do in the future, 4. ignored it entirely as with every year before.

#2 is not Nintendo's responsibility. That's on the organiser. A charitable event isn't a magic word that automatically gets approved.

The answer to the other points is already more than adequately covered by @HeadPirate

Re: Video: Switch 2 Vs. Steam Deck System Face-Off, Digital Foundry Investigates

jsty3105

@SurprisedRobinChu Another slight correction. The account ban that was done in error by Nintendo was reversed after he contacted customers service, not after media publicity. It had nothing to do with the name. It's covered here https://www.gamesradar.com/games/the-legend-of-zelda/a-permanent-switch-2-console-ban-has-apparently-stranded-twink-link-in-nintendo-support-hell-the-guy-over-the-phone-was-laughing-at-the-username/

Not sure why you think NintendoLife might be avoiding negative coverage - a couple of weeks or so ago (maybe more), there were lots of unfounded accusations that NintendoLife was drumming up controversial topics that had a negative Nintendo-slant

Edit: Was really interesting to realise that the story wasn't covered here. Then again, it's the type of story that, to me, just spreads misinformation rather than be a good story. I've written a few pieces for magazine cover stories so perhaps have different priorities when it comes to articles.

@The_Nintend_Pedant there's no virtually bricked status though. Either something is bricked or it isn't. There's no in-between state. Everything that doesn't requite online functionality still works - so every Nintendo first party game works. Every fully physical release still works. I think even the MIG still works.

Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?

jsty3105

@The_Nintend_Pedant I totally understand the argument about value Vs cost. I just think it's reductive and pointless for m to base value on hours to finish the main game. That's partly how we ended up with so much bloat in modern games.

Edit: Also, there are zero games where the main game takes 100 hours to complete and there's not much info yet on how long it could take to 100% DK but it's definitely longer than 36 hours based on this review

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@ICISAZEL Possibly - at this stage, the 'They' doesn't seem to include Nintendo since they've committed to fully physical releases though they reserve the right to change their mind later. Nintendo has long maintained a pricing strategy of 33% discount as a max (for over a decade I think) - I have no concerns about that number dropping lower.

My view of the current state of the gaming industry is that it is unsustainable with an over-reliance on mega hits supplemented by race-to-the-bottom pricing strategies to mop up whatever leftover revenue they can get.

They are a few outliers like the developer of Factoria and some publishers like Koei Tecmo who never discounts certain franchises by more than 50%.

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@LoneWolfSones Ho hum - another one who doesn't put any responsibility on the people getting their consoles banned and knowingly reselling / getting refunds with no consequences.

The issue is also with the MIG card, not fake SD cards. Fake SD cards will just be much lower capacity than advertised or fail far more easily. There also aren't any pirated Switch 2 game cards at all so it's not even worth bringing it up.

As for the reports of 3rd party docks not working - you've very quickly forgotten that the Switch 1 had public cases where 3rd party docks were bricking other people's Switches.

Several of those reported Switch 2 docks are also working now after a firmware update so nothing to get angry about either or, as it's popular to, accuse Nintendo of being 'greedy'

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@SirPrimalform no Nintendo console has ever been bricked by Nintendo. Bricked consoles have overwhelmingly been a user error when trying to hack the system (or hack through the MIG or something like it) or through faulty electronics. My switch 1 got bricked when I plugged into a faulty charging port.

In answer to who owns the hardware, you kinda do but Nintendo and every other console maker can stop you from installing chests and hacks to protect themselves and other gamers. So they can and should stop you from accessing their servers.

I didn't know the Switch 1 has been removed from sale and has stopped being supported. Can you share the news? I'd have thought it would've been major news but guess I missed it.

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@RejectedAng3L they may have money, sure, but one of the quickest ways to end up with a lot less money is to waste it. These costs quickly run into the tens of thousands each year. There's also the employee time cost and opportunity cost since the employees could be working on creating new features instead of wasting time maintaining servers that maybe a handful of ppl use each year.

If you like the idea of spending that much time and money for no gain then I echo @jacket_p about the public sector 😏

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@RejectedAng3L so you are in fact saying every online shop including the now closed Xbox marketplace.

I do need to correct the point about servers being a set up and forget thing. They aren't. There's a cost to maintaining them that's higher than zero. I've had to coordinate a few server updates in previous roles and those take actual time to do. I notice you mention automation. I can imagine and probably map out the processes for automating server updates but there are still multiple points where human decisions are needed. So it's not reasonable or feasible or even efficient to have a fully automated server update process. It's only one part of the process but Budgets do need to be allocated and approved with manual checks and discussions.

Servers generally have a lifespan too that isn't measured in decades. Furthermore, the older they are when being kept open, the bigger the risk of a cyber attack from a variety of factors.

Edit: I should be clear that I support your wish to have online shops stay open indefinitely. I just don't see how that's feasible

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@RejectedAng3L name me just 1 Wii game that was fully online only.

I did say your statement was only half true because you said the Wii/DS games were gone. Only the eshop was closed. Any previously purchased Eshop game is absolutely not gone and can still be downloaded again if it was needed.

I do understand the wish to have every Eshop from every console maker be open indefinitely. I think that's highly unrealistic considering the cost (maintenance costs, staff time opportunity cost from renewing/maintaining servers Vs doing things to grow Nintendo or their games, increased risk from old technology still being used in the backend) Vs benefit ratio makes it hard to justify to please a relatively small group of people.

And even when an Eshop closes, we can still redownload software we've bought before

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@Reztobi could you elaborate on how Nintendo bricks their system when they do the same thing as Sony and Microsoft? The Nintendo Switch 2 still functions offline.

It's 100% not bricked. The only thing that Nintendo did was ban online connectivity. Just like Sony and Microsoft.

I'm glad you said you can't expect to do the same action with no consequences on other consoles

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@RejectedAng3L Because saying that Wii games are gone is only half-true. Only the storefront is gone. Any games you've bought from the Wii eShop are STILL downloadable. Even today. You're spreading false information

Saying that Nintendo might only keep the Switch 1 server for only 10 years is also false based on the Wii servers still being open for downloading past purchases.

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@Elitepatriot None of your bought eshop games are lost. All are downloadable. All are transferable to another Switch system.

If your PS5 or Xbox Series or Switch 2 gets stolen, you have bigger problems than then the loss of your physical games anyway. Since this is important to you, I recommend you start a class action lawsuit against Sony and Microsoft for not letting you play backed up games on their own consoles either.

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@Elitepatriot Why would you be locked out of your content if you didn't do anything wrong? It's also not anti-consumer when the overwhelming majority (like over 95% unless the MIG sold a crapton of units) will never face or even risk facing this scenario.

This scenario will never happen to me and to many many other people who won't or don't use the MIG on their Switch 2.

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@Elitepatriot are you asking because you don't know whether they'd work or whether you 100% sure they don't work? You can reported still use the MIG card for switch 1 games on a banned /nerfed Switch 2. If this affected you, then you can reportedly get another Switch 2 and redownload your purchased games there.

Physical games still work anyway. Console ban =/= Bricked. For example, my Switch 1 was bricked when a power surge destroyed the motherboard.

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

jsty3105

@BlackStar9000 So, why would you ever keep a MIG or anything that could make Nintendo block your account indefinitely within their reach and/or not tell them never to use it on your Switch? Nintendo has set quite strict parental controls for the Switch too so their usage of the Switch 2 outside of additional hardware that you pass to them use is a non-issue.

From the sounds of it, your family members misusing your Switch 2 is the absolute least of your problems. So, I sympathise.

Perhaps temporary removal of the PS5 from your son may help. Hopefully your family situation improves regardless of what action you choose to take (or not take).