Comments 1,058

Re: "One Of The Slowest Modern LCDs I've Ever Seen" - Digital Foundry's John Linneman On Switch 2's Display

jsty3105

@RasandeRose oh understand you better now. Still seen a few complaints about ghosting but now can't recall whether it was this site or another! it's certainly true that a lot more are talking about it now than before.

Several comments on that review already mention that they don't notice the ghosting.i certainly don't. DF had to slow down the video to show the effect properly too. I agree that it wouldn't be an issue for the average consumer

Re: "One Of The Slowest Modern LCDs I've Ever Seen" - Digital Foundry's John Linneman On Switch 2's Display

jsty3105

@DaftSkunk Like it or not, the truth is the tech is not there yet to offer 120hz OLED with VRR. There are zero screens at this size in the market or at least, none at a mass market price. If you do want to complain, you really should complain to Asus that you STILL don't get an OLED screen for their premium Xbox model. Even after likely spending more than 800 bucks

Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"

jsty3105

@Azuris This isn't exclusive to Nintendo. Ports actually do cost some money to make and while I agree some games could do with being cheaper, the reality is software development, production, packaging, distribution, marketing aren't free.

So, expecting and demanding ports to be sold at rock bottom pricing is irrational.

By that logic, Ghost of Tsushima PC should have launched at £30 or less, Forza 5 on PS5 should have launched at £25 or less (or even £15 or less because gamers also like to compare against regional pricing). There zero businesses that would choose to lose money that way (because there's no profit for sure)

Re: Nintendo Switch 2 Welcome Tour Trailer Highlights New Minigames & Tech Demos

jsty3105

@TAndvig deciding that every game they develop has a certain value is very different from being 'greedy'. Wii Sports was pretty much the only game software they've ever released for free and even then they can point to 3 million paid software sales within 1.5 years in Japan as an indicator that people would have paid for it in the West.

Apart from Wii Sports, which is solely thanks to Reggie pushing Nintendo Japan hard, they've got no history of ever giving away games.

Having said all that, I'm in agreement with others here that it should've been a pack-in - notably because it's not actually a game shrugs

Re: Nintendo: "Physical Games Are Still A Key Part Of Our Business"

jsty3105

@Rykdrew it's just a couple of games at that price point really. Many of the launch games are far cheaper through retail sales. Even the AAA games can be gotten much much cheaper during the regular e shop sales. Naturally not during the first few months but I picked up the bioshock collection for less than £10 once and Saints row 4 for £3.

Edit: It's probably worth noting that it's quite misleading to rely on digital sales. The new Doom is £70 on pretty much every platform and the new GTA 6 (when it eventually comes, is rumoured to be 100). Borderlands 4 might be £80. Having a £570 1TB isn't going to make those games cheaper.

Doom and Borderlands can also end up going cheap in Nintendo's eshop sales. Doom Eternal was less than £5 in the eshop about 2 years after launch.

Re: Nintendo Has "No Plans" To Use Game-Key Cards For First-Party-Developed Titles

jsty3105

@sethfranum standard business reality would answer that for them. Read up economies of scale and you'll better understand why there aren't so many options for card sizes. It costs more per unit and can take longer to produce and ship.

Think of an example: You need to print 100 posters. Which is cheaper and faster and still generally meets needs? Printing 100 of the same size or 20 small, 30 medium, 40 large, and 10 extra large (better known as A1 in some countries)?

Also worth noting that what customers say they'll do and what they actually end up doing can be quite different in business.