Comments 117

Re: Soapbox: If The Smash Community Wants To #SaveSmash, It Needs To Start From Within

bagajr

These are two completely separate issues.

The scandals are important, but how is that in any way a counterpoint to #SaveSmash? The community doesn't want to be sponsored by Nintendo or any of that. They just want to be left alone to have tournaments, but Nintendo is actively bullying them and stopping any tournament/circuits/leagues/etc that has the potential to get big, Melee and Ultimate alike.

Smash has done a much better job than other communities with these scandals. They knew making this stuff public would make the community look bad, but they fought to ban these big streamers/players anyway. That's saying a lot when a lot of people in positions of power/influence (gaming community or not) get away with these kinds of things all the time.

Re: "Free Melee" Becomes "Save Smash" Following Nintendo's Legal Action Against Competitive Smash Bros. Event

bagajr

https://twitter.com/anonymoussmash2/status/1331031597647355905

This was the original tweet that sparked #SaveSmash, might want to include this in the article if anyone sees this. It explains how it's not just a Melee thing, and how Nintendo actively tried to stop events for all Smash games in general for years. It's anonymous but many people who have been heavily involved with this stuff have said it's accurate.

Re: Random: Nintendo Posts New Image Of Mario In The Sunshine, Internet Goes Wild Again

bagajr

I don't know why people are so sure about Sunshine. Nothing about this implies Sunshine in particular. The beach could just as easily be from any Mario game with a beach, even Odyssey. Huckit Crabs weren't even in Sunshine.

All these pictures of Mario are really unusual though. Nintendo doesn't usually make a bunch of high quality images that aren't associated with a game coming out. It could be Odyssey 2 or Sunshine, or they just randomly decided to do this for 35th anniversary.

Re: Paper Mario Producer Says "It's A Necessity" To Change The Combat System In Every Entry

bagajr

I honestly never minded that they wanted to make a new battle system every single game. I like the idea of a series that completely reinvents itself every entry. So I don't have a problem with the fact that they haven't returned to the 64/TTYD battle style. But I do have a problem with the fact that every battle system since Sticker Star has been so poorly thought out and just ruined the games for me. They all have a good concept, but they don't build on it nearly enough so it gets old fast. I just can't enjoy a game where the thing you do over half the time is just not interesting and you constantly want to avoid it.

Re: Soapbox: 25 Years On, I Still Can't Get Into Yoshi's Island

bagajr

I also could never get into this game, despite trying it at several points of my life. It wasn't until this year that I finally finished it for the first time on SNES Online, and still couldn't enjoy it very much.

I disagree about the mechanics. Yoshi's movement and all the general mechanics are great. Some people are annoyed about Baby Mario, but that was almost never an issue. In my finished playthrough, I don't think I died a SINGLE time that way.

Instead, all my deaths were from pits or instant-death objects like spikes. I never liked games that obsolete their own health bars because you almost always die from instant-death stuff anyway. It makes it so that 95% of the time, Yoshi's Island is super easy, then you die to an instant death thing, then have to spend so much time going through all the easy stuff again (especially if you want to re-obtain ALL the collectibles again) just to get back to the one hard part.

Re: Pokémon Card Gets Banned From World Championships To Avoid Player Confusion

bagajr

The exact same thing is happening with Hero in Smash, so it's funny that this happened at almost the same time.

(He's not being banned but something is going to have to be figured out if both players speak a different language. Especially if they both want to use Hero. Then one of them won't be able to read their own moves no mater what language you pick!)

Re: Video: What Actually Causes Switch Joy-Con Drift?

bagajr

@sikthvash Thank you, you're the first comment I've seen talk about Pro Controller drifting. I've had it since release and had no issues until about a couple weeks ago, but it's still weird to me that this happens after 2 years, when every other type of controller I've had are still fine, even the ones that are over a decade old.

Re: Get Ready To Gigantamax As New Pokémon Are Announced For Sword And Shield On Switch

bagajr

Alcremie is Slurpuff done right. Yamper was already shown in the E3 demo but is still amazing, I hope it gets an evolution. The other two new ones are all right. Duraludon looks a lot less cool when they put it next to a classic like Tyranitar lol.

Chairman Rose is definitely the villain and his company is the evil team, he even has a secretary that can be a team admin.

Exclusive Gym Leaders are probably the dumbest form of version differences they have thought up. These characters are really unique and have separate types, it would have been nice to fight both of them.

Re: Soapbox: Why Sword And Shield's Pokémon Purge Will Benefit Everyone

bagajr

Balance was definitely not a factor in this decision. Pokemon has never put time or effort into balance. And even if they did have a sudden change of heart, there's SO much that can be done - giving Pokemon more moves, stat buffs, etc. to make more Pokemon relevant. Removing Pokemon is the last possible thing you would think of for this. There's also so many Pokemon that are SO CLOSE to being useful in their own unique way but are crippled by weird things like not having the right moves or not the right stat distribution. Or you could just have a tier system like Smogon so tons more Pokemon would be viable.

Re: Masahiro Sakurai's Arcade Days Taught Him To Be Mindful Of All Types Of Players

bagajr

@Fantasia They're all shaped slightly different, especially at the edges, and have different blast zones (and I heard a few have some glitches). When you have to memorize all these small differences for 50+ stages, it's not really worth it anymore, especially since it's just for an aesthetic change. In Ultimate, they're all exactly the same so we can finally see a variety of FD and Battlefield designs in tournament.

Re: Masahiro Sakurai's Arcade Days Taught Him To Be Mindful Of All Types Of Players

bagajr

"If only they used more different stages and items, there’d be a lot more variety in the gameplay."
Competitive players DO like using as many stages as possible. It's just that it took forever for the hazard toggle to be introduced so every game only had about 6 legal stages. But Ultimate finally has a hazard toggle, and this time they didn't mess up the Omega stages and Battlefield stages, so stage variety will be FAR better in this one.

I have no idea why he wants items in competitive though. Items are clearly designed to be random and chaotic, which is perfect for a casual game, but pretty unfair in a competitive game.

Re: A New Pokémon Will Be Revealed Next Week In Upcoming Movie Trailer

bagajr

@UmbreonsPapa I've always said there was no chance of Pokemon Switch coming out this year because a late 2018 release would be only 2 full years after Sun/Moon, and there's always been at least 3 years between every generation. But your comment was the first thing that convinced me 2018 MIGHT still be possible. The final island in Sun/Moon and so many other things felt rushed, which makes me think you're right about them starting on Gen 8 for Switch early. I still highly doubt it though because XY and SM were both revealed long before April of their release year, and they've never saved the reveal for E3 before.

Re: Wind Waker HD's Dormant Speedrunning Community Revived By Newly-Discovered Glitch

bagajr

@SLIGEACH_EIRE Why do you imply that speedrunners don't take their time to soak everything in and enjoy the game? That seems to be a common misunderstanding; speedrunners enjoy the game the same as anybody else does, especially on their first playthrough. The only difference is that once they're done, they love the game so much and want to keep going deeper, learn more about it, and get better at it, and speedrunning is often one of the best ways to do that for single-player Nintendo games.