Most likely someone either made a call from a custom-made API directly to the server, or used a script/CLI application, and hasn't been caught by the almighty banhammer. By using these you're able to get pretty much anything you wish, including a 2500+ CP Mew. And there's a ton of such scripts, and very easy accessible. Oh, and did I mention the scripts/applications evolve everyday, by being constantly rewritten? And yet Niantic fails to do anything about it - does text fixes and removes tracker instead. /slow clap
Worst of all such cheaters usually don't do huge things all at once, but rather take the salami slicing approach to it. Isn't it a great time to do something about it?
It's a HUGE security hole (as a QA engineer I can't believe how this got past the testers and ended up in the production app), but yeah, Poke Go fans will still run around and shout how PokeVision "ruined" the game, failing to notice the REAL threat.
Well, there's a lot of custom made APIs, doing direct calls to the game's server, as well as a whole bunch of ...interesting scripts and CLI applications that let you catch and do pretty much antything, it's not a huge surprise for me, really.
I reckon there was also a way to swap the in-game models, so maybe that's a Pidgey, disguised as Articuno.
Yeah, so illegal even another mobile development company reverse-engineered it, mostly to point all the strange/juicy/pointless things in code. And even released it on their public blog!
@Jeronan Well... actually, yes. You "ask nicely" by inputting it in the said request. It all boils down to saying "Hello! I am a [login] and my password is [password], can I get my token?" and the server responds "Sure [login]! Here's your [token]." And then you're free to do anything. Man, even the whole *.apk package isn't obfuscated in any way, so you can download it and revert it to the Android project and peek into the source code, to find some juicy things. Not the best approach to building applications, huh?
And my main point isn't about using PokeVision, it's up to you whether you want to use it or not - I'm just pointing out that you keep using the word "hacking app", which, in case of PV, clearly isn't.
@Jeronan One slight correction - PokeVision isn't even remotely close to a "hacking" application. It was just a site that visualized the response of the request sent to the Niantic server. Given you had a valid token for the Niantic API, and knew how the request was constructed, you could post it directly from your internet browser (with a proper client plugin), and receive a list of Pokemon, with their geographic location in response. I tried it once, but their servers were extremely unstable back then (4 identical requests resulted in two proper responses [200 OK], one 404 and one internal server error [500])
Plus the PokeVision JobID (a unique token, given for each visitor) only worked once per 30 seconds, so you couldn't just spam the refresh button and overload the PV/Niantic servers with needless queries.
which most likely means you'll be able to encounter and capture legendaries, but only with PGO+. Also there's an unused code that lets the app run in the background and send notifications (most likely meant for the Go+ as well). Besides, the code is not obfuscated in any way, so it's extra easy to revert the apk back to the Android project and check some nifty details and secrets.
@PaperMario64 Calm down, the app wasn't officially available in Poland until Saturday. We had a great share of problems, just like the rest of the world.
Besides being a game developer, I am also a certified QA engineer, who actually specializes in web applications and technologies, and I also agree they should slowly introduce the application to more countries, looking at all the problems they had, as it looks like they didn't really do a complete/good stress and performance testing. Which really baffles me, as it's natural a whole lot of people is going to run the app, because it's Pokemon we're talking about.
Besides, Poke Go is currently chock-full of memory leaks and completely needless synchronizations and queries, it's making my head spin. Don't get me wrong - I really enjoy playing it (when it works), but as a QA engineer I can't help but wonder how it got past the quality assurance team.
@whodatninja It's the official Google Store release, nothing was stopping anyone from downloading the *.apk package and installing it with bypassing the shop (assuming it was the version for the Android, don't know about the iOS, as I don't own any OSX device). I'm from Poland and I've been playing the game for several days now - and there's no official Polish release (and I highly doubt there will be any ever, as Nintendo actively ignores our nation since the beginning of time).
Yup, still have my N64, still collecting cartridges for it. Too bad the PAL machines have such a strict region lock (I have quite a few NTSC-J and NTSC-U games, and need to use Passport III+ with different boot codes. Doesn't help that my PIII+ is very picky, when it comes to booting up).
So that means a new Skies of Arcadia or Jet Set Radio?
To be honest, they don't really need to try hard and do something fresh and new - a worthy Sonic Generations (which truly was a pleasant game) sequel would be more than enough for me.
"add something new (...) completely new game" - I can't help, but think about Sonic 2006 in that case, which was also marketed as "revival of Sonic" and "completely new game". Still remember the early previews and screenshots in the game magazines. I was quite hyped back then, to be honest. And we all know how that ended.
Well, it's nice they decided to use the classic design, but I can't help being disappointed a bit - 3000 years of waiting for a new Crash Bandicoot game and we got... this. I hope this, along with the Uncharted 4 easter egg, is a sign/indication for some better times for our good ol' Bandicoot.
@Great_Gonzalez While I don't know much about retro games grading, as something like this doesn't exist in Poland, I just came here to comment on your avatar - awesome! Long live Skies of Arcadia and Blue Rogues!
"We are really excited to share everything we have learned with our fans."
I sure do hope so. I would love to play another fine Harvest Moon, which isn't a tutorial infested, slow as all hell, "innovation" packed snoozefest (and I put that in quotes, because it's more of an annoyance than innovation, but that's just my opinion). I recently replayed Harvest Moon 64 and Friends of Mineral Town, I miss this kind of simple, yet very addictive HMs...
@Fuz High five, then! Creatures 2 is one of my all time favourite C64 games!
TLCS-900? The one from the Toshiba microcontroller family? If so, then I remember working with it during one of the classes, way back at the University. Awesome stuff!
@AnonZer0 Yup, either some nice fan/demoscene games, official translations of the old games released on the cart/reprints (Beggar Prince, Cascade, Magic GIrl), as well as new releases (Sacred Line, Pier Solar).
@Fuz Hey, is that Clyde Radcliffe from Creatures (C64) on your avatar?
As for the video - since I used to program stuff in Z80 (GB) and 68K (Mega Drive) assembler as a hobby in my free time, I found it very enjoyable. Love watching (or reading) stuff like that!
Nice that the NES indie gamedev scene is also active. To be honest, I only follow the Dreamcast/Mega Drive new releases, but I'm glad other consoles are getting some new games as well. The art style's really cute on this one.
Etrian Odyssey games for just 49 PLN each? It's a total steal! I've been dying to play this game, especially after trying the demo version (it does remind me of ye olde times, as I was a PC/DOS gamer - Anvil of Dawn, Dungeon Master, Eye of the Beholder, Lands of Lore... ah, good memories), but never had any chance, as both the digital version and the boxed copy were so damn expensive in Poland.
This is awesome, I'm truly hoping Sega of Europe will release it here. I've seen that special Twitter campaign on the SegaBits blog, and SoE response, so there's hope!
Hmm, detailed 3D games? 32-bit power, similar to PlayStation or Saturn? 30 hours battery life? All in such small brick of a game system? Well, isn't that amazing, considering most of the "portable" things from the mid 90's. I wonder how would they solve some of the problems, like cramming lots of advanced chips (stunning 3D!) into such a tiny console, the heat problem or the mentioned battery life. Do consider the technology they've used back in the day.
I even still have an old Toshiba notebook from the 2000, which was an absolute beast back in the day (700 MHz Pentium CPU, 8MB 3D card, 256 MB of RAM). Not only it weights a solid 3 kilograms, the battery life was not very exciting, something above two-and-a-half hours, even less if you played anything in 3D. And the bottom of the notebook was getting hot quite quickly, even on the highest fan speed (which was extremely noisy and annoying). Now imagine something like that underclocked, downsized and in your pocket. In 1996. Technology of the future, woo!
So yeah, I don't believe those rumours at all. They would be much, much more believable, if the handheld was similar to SNES in the terms of power (think of something like the GBA, just 6 years earlier), and had a 5-8 hours of battery life.
While I'm happy for Pokken Tournament, I'm also glad the newest Digimon game is doing fine as well. And I hope it gets released in the west like Cyber Sleuth (which is the reason I bought a PSTV, just to play this game). I'm still bitter neither of the Digimon World Re:Digitize versions got released in English (at least the fans made a great translation of the PSP ver, but I'd like to play this game on my 3DS...), so I hope Next Order gets a better treatment.
@Mario-Man-Child To be honest, the SNES/Genesis debate is actually a quite interesting case. Why? Mega Drive/Genesis could do things faster, however SNES could do more colorful/complex things. This is the main difference.
Genesis had a faster CPU, faster RAM bandwidth and fillrate (I guess that was this whole "blast processing" thing?), but at a cost - it only featured 64 KB of VRAM, while SNES had a double value of 128KB - it was a tad slower, but enabled to display much more colors (and a handful of other effects) on the screen.
However, one of the main Genesis advantages, at least from the developer's point of view, was the choice of the legendary MC68000 as the main CPU - not only it features a delightful and relatively easy Assembler, it was also present in several popular 16-bit computers at the time, mainly the Atari ST and Amiga 500. And the extra CPU speed could be used for some nifty effects, like 3D polygons, without the need of using any extra chips (just like they handled the special effects in Amiga games, even on the OCS chipset).
However - yes, when it comes down to pure horsepower and juice, the SNES, thanks to the extra FX chips, could produce more complex things. Don't get me wrong, though - I like both consoles equally.
Putting the stability jokes aside, here's a handy list of what was changed in the newest update:
Network communication API updates
IR module
NFC module
Internet Browser and Home Menu fixes
(also several Japan-exclusive updates in this pack... like the Mii Maker, or the 3DS Camera/Music, hmm)
I still wonder if they fixed several of the more famous bugs and unused/placeholder data places, like Missingno, extended Ditto trick, RAM corruptions?
My girlfriend has recently finished on PS3 and really enjoyed it, which is important, since she's a huge fan of the original Abe's Odydysee. I wonder how it's gonna work on the WiiU, since the PS3 version had several noticeable slowdowns in several busier areas.
Huh, I'm kinda curious about the "even if the PC version was buggier than Starship Troopers" statement, as I own both the Xbox 360 and the PC version (and PS3 ver. recently, though I don't really feel like finishing it for the third time, at least not now) and I don't remember encountering any PC-exclusive bugs - I only remember the game demanded a quite powerful PC (for the time being) to run smoothly, but in that case it's not a bug, it's just a poorly optimized port. Oh, and it crashed, when some of my friends tried to play it, but it was the end-user's fault, as they didn't have the necessary runtime libraries installed.
I was hoping Story of Seasons to be moderately priced, so I could just download and enjoy it right now, instead of waiting for the package, but nope, it's most likely gonna cost either 169 or 189 PLN. Much more expensive than the boxed copy, oh well...
Comments 166
Re: Pokémon GO Rolls Out in Latin America as Niantic Reclaims Legendary Pokemon
@BakaKnight
Most likely someone either made a call from a custom-made API directly to the server, or used a script/CLI application, and hasn't been caught by the almighty banhammer. By using these you're able to get pretty much anything you wish, including a 2500+ CP Mew. And there's a ton of such scripts, and very easy accessible. Oh, and did I mention the scripts/applications evolve everyday, by being constantly rewritten? And yet Niantic fails to do anything about it - does text fixes and removes tracker instead. /slow clap
Worst of all such cheaters usually don't do huge things all at once, but rather take the salami slicing approach to it. Isn't it a great time to do something about it?
It's a HUGE security hole (as a QA engineer I can't believe how this got past the testers and ended up in the production app), but yeah, Poke Go fans will still run around and shout how PokeVision "ruined" the game, failing to notice the REAL threat.
Re: Rumour: Articuno Has Been Caught in Pokémon GO
Well, there's a lot of custom made APIs, doing direct calls to the game's server, as well as a whole bunch of ...interesting scripts and CLI applications that let you catch and do pretty much antything, it's not a huge surprise for me, really.
I reckon there was also a way to swap the in-game models, so maybe that's a Pidgey, disguised as Articuno.
Re: Editorial: The Rights and Wrongs of Shutting Down Pokemon GO Fan-Made Tools Like Pokévision
@Jeronan
Yeah, so illegal even another mobile development company reverse-engineered it, mostly to point all the strange/juicy/pointless things in code. And even released it on their public blog!
https://applidium.com/en/news/unbundling_pokemon_go/
It was posted on 07.17, and still wasn't taken down. Hmm, so I believe they are filthy, filthy hackers as well?
Re: Editorial: The Rights and Wrongs of Shutting Down Pokemon GO Fan-Made Tools Like Pokévision
@Jeronan
Well... actually, yes. You "ask nicely" by inputting it in the said request. It all boils down to saying "Hello! I am a [login] and my password is [password], can I get my token?" and the server responds "Sure [login]! Here's your [token]." And then you're free to do anything. Man, even the whole *.apk package isn't obfuscated in any way, so you can download it and revert it to the Android project and peek into the source code, to find some juicy things. Not the best approach to building applications, huh?
And my main point isn't about using PokeVision, it's up to you whether you want to use it or not - I'm just pointing out that you keep using the word "hacking app", which, in case of PV, clearly isn't.
Re: Editorial: The Rights and Wrongs of Shutting Down Pokemon GO Fan-Made Tools Like Pokévision
@Jeronan
One slight correction - PokeVision isn't even remotely close to a "hacking" application. It was just a site that visualized the response of the request sent to the Niantic server. Given you had a valid token for the Niantic API, and knew how the request was constructed, you could post it directly from your internet browser (with a proper client plugin), and receive a list of Pokemon, with their geographic location in response. I tried it once, but their servers were extremely unstable back then (4 identical requests resulted in two proper responses [200 OK], one 404 and one internal server error [500])
Plus the PokeVision JobID (a unique token, given for each visitor) only worked once per 30 seconds, so you couldn't just spam the refresh button and overload the PV/Niantic servers with needless queries.
Re: Data Miners Reveal Information Buried in Pokémon GO's Code
Hey, let's not forget about the more juicy details, like one nice method buried in the interface for communicating with the Pokemon Go Plus:
boolean notifySpawnedLegendaryPokemon(String str);
which most likely means you'll be able to encounter and capture legendaries, but only with PGO+. Also there's an unused code that lets the app run in the background and send notifications (most likely meant for the Go+ as well).
Besides, the code is not obfuscated in any way, so it's extra easy to revert the apk back to the Android project and check some nifty details and secrets.
Sauce: https://applidium.com/en/news/unbundling_pokemon_go/
Re: Pokémon GO Arrives in 26 More European Countries
@PaperMario64
Calm down, the app wasn't officially available in Poland until Saturday. We had a great share of problems, just like the rest of the world.
Besides being a game developer, I am also a certified QA engineer, who actually specializes in web applications and technologies, and I also agree they should slowly introduce the application to more countries, looking at all the problems they had, as it looks like they didn't really do a complete/good stress and performance testing. Which really baffles me, as it's natural a whole lot of people is going to run the app, because it's Pokemon we're talking about.
Besides, Poke Go is currently chock-full of memory leaks and completely needless synchronizations and queries, it's making my head spin. Don't get me wrong - I really enjoy playing it (when it works), but as a QA engineer I can't help but wonder how it got past the quality assurance team.
Re: Pokémon GO is Now Available in the UK
@whodatninja
It's the official Google Store release, nothing was stopping anyone from downloading the *.apk package and installing it with bypassing the shop (assuming it was the version for the Android, don't know about the iOS, as I don't own any OSX device).
I'm from Poland and I've been playing the game for several days now - and there's no official Polish release (and I highly doubt there will be any ever, as Nintendo actively ignores our nation since the beginning of time).
Re: Hardware Classics: Nintendo 64
Yup, still have my N64, still collecting cartridges for it. Too bad the PAL machines have such a strict region lock (I have quite a few NTSC-J and NTSC-U games, and need to use Passport III+ with different boot codes. Doesn't help that my PIII+ is very picky, when it comes to booting up).
Re: Sonic Team is Working on a New Sonic Game
So that means a new Skies of Arcadia or Jet Set Radio?
To be honest, they don't really need to try hard and do something fresh and new - a worthy Sonic Generations (which truly was a pleasant game) sequel would be more than enough for me.
"add something new (...) completely new game" - I can't help, but think about Sonic 2006 in that case, which was also marketed as "revival of Sonic" and "completely new game". Still remember the early previews and screenshots in the game magazines. I was quite hyped back then, to be honest. And we all know how that ended.
Re: E3 2016: Dragon Quest VII: Fragments of the Forgotten Past Listed for 16th September Release
@NyanyeWest Awesome! Hope VIII will also get released in EU this year!
Re: E3 2016: Dragon Quest VII: Fragments of the Forgotten Past Listed for 16th September Release
Please, let it be September for Europe as well!
Re: Crash Bandicoot Will Be Playable in the Wii U Port of Skylanders Imaginators
@MadAdam81
Yeah, my bad, didn't check the rest of the E3 news while I was writing that comment. Good remasters are always welcome!
Re: Crash Bandicoot Will Be Playable in the Wii U Port of Skylanders Imaginators
@KTT
Totally missed the remaster news. Wrote the previous comment before checking some more info on E3. Now that's some news right there!
Re: Crash Bandicoot Will Be Playable in the Wii U Port of Skylanders Imaginators
Well, it's nice they decided to use the classic design, but I can't help being disappointed a bit - 3000 years of waiting for a new Crash Bandicoot game and we got... this. I hope this, along with the Uncharted 4 easter egg, is a sign/indication for some better times for our good ol' Bandicoot.
Re: Japan Has Voted For Its Favourite Pokémon, And It's Not Pikachu
No love for Totodile.
Re: Nintendo of Europe Unveils Over 40 Discounts for eShop 5 Year Anniversary Sale
Nice, though I already have most of the titles from the 3DS list. Might pick up Kirby's Dreamland and Pokemon TCG.
Re: Nintendo Download: 9th June (Europe)
And I'm sitting here, still waiting for my Planet Robobot limited edition with Amiibo to arrive!
Re: Video: Here's Why Getting Your Retro Games Graded Could Be A Complete Waste Of Money
@Great_Gonzalez
While I don't know much about retro games grading, as something like this doesn't exist in Poland, I just came here to comment on your avatar - awesome! Long live Skies of Arcadia and Blue Rogues!
Re: Harvest Moon: Skytree Village Is Ploughing A Furrow Towards The Nintendo 3DS
"We are really excited to share everything we have learned with our fans."
I sure do hope so. I would love to play another fine Harvest Moon, which isn't a tutorial infested, slow as all hell, "innovation" packed snoozefest (and I put that in quotes, because it's more of an annoyance than innovation, but that's just my opinion). I recently replayed Harvest Moon 64 and Friends of Mineral Town, I miss this kind of simple, yet very addictive HMs...
Re: Review: Kirby: Planet Robobot (3DS)
I was thinking about preordering the Limited Edition. After reading the review I know I'm definitely going to do it.
Re: Video: Learn How The Game Boy Made Clever Use of Memory Mapping
@Fuz
High five, then! Creatures 2 is one of my all time favourite C64 games!
TLCS-900? The one from the Toshiba microcontroller family? If so, then I remember working with it during one of the classes, way back at the University. Awesome stuff!
Re: There's A New Famicom Game Being Released In Japan
@AnonZer0
Yup, either some nice fan/demoscene games, official translations of the old games released on the cart/reprints (Beggar Prince, Cascade, Magic GIrl), as well as new releases (Sacred Line, Pier Solar).
Re: Video: Learn How The Game Boy Made Clever Use of Memory Mapping
@Fuz
Hey, is that Clyde Radcliffe from Creatures (C64) on your avatar?
As for the video - since I used to program stuff in Z80 (GB) and 68K (Mega Drive) assembler as a hobby in my free time, I found it very enjoyable. Love watching (or reading) stuff like that!
Re: There's A New Famicom Game Being Released In Japan
Nice that the NES indie gamedev scene is also active. To be honest, I only follow the Dreamcast/Mega Drive new releases, but I'm glad other consoles are getting some new games as well. The art style's really cute on this one.
Re: Nintendo Download: 26th May (Europe)
YES
YES
MY PRAYERS HAVE BEEN ANSWERED
Etrian Odyssey games for just 49 PLN each? It's a total steal! I've been dying to play this game, especially after trying the demo version (it does remind me of ye olde times, as I was a PC/DOS gamer - Anvil of Dawn, Dungeon Master, Eye of the Beholder, Lands of Lore... ah, good memories), but never had any chance, as both the digital version and the boxed copy were so damn expensive in Poland.
Re: 3DS System Version 11.0.0-33 is Now Available
@GN004Nadleeh Nope, according to the update list, only changes and updates, no additions.
More updates in the IR and Friends system module, as well as some patches in the native firmware.
Re: Humble Friends of Nintendo Bundle Offers Games at a Huge Discount
This is awesome, already picked up the bundle and downloading on my 3DS!
Re: Review: SEGA 3D Classics Collection (3DS)
This is awesome, I'm truly hoping Sega of Europe will release it here. I've seen that special Twitter campaign on the SegaBits blog, and SoE response, so there's hope!
Re: Nintendo's 'Supplemental Computing Device' Patent is Cleared for Completion
So.. will it be similar to Amiga? Additional cards (or "supplements") with modules/CPUs/RAM/IDE or Flash connectors included?
Re: Rumour: Nintendo Once Worked On A Game Boy Successor That Promised N64 Power In Your Pocket
Hmm, detailed 3D games? 32-bit power, similar to PlayStation or Saturn? 30 hours battery life? All in such small brick of a game system? Well, isn't that amazing, considering most of the "portable" things from the mid 90's. I wonder how would they solve some of the problems, like cramming lots of advanced chips (stunning 3D!) into such a tiny console, the heat problem or the mentioned battery life. Do consider the technology they've used back in the day.
I even still have an old Toshiba notebook from the 2000, which was an absolute beast back in the day (700 MHz Pentium CPU, 8MB 3D card, 256 MB of RAM). Not only it weights a solid 3 kilograms, the battery life was not very exciting, something above two-and-a-half hours, even less if you played anything in 3D. And the bottom of the notebook was getting hot quite quickly, even on the highest fan speed (which was extremely noisy and annoying). Now imagine something like that underclocked, downsized and in your pocket. In 1996. Technology of the future, woo!
So yeah, I don't believe those rumours at all. They would be much, much more believable, if the handheld was similar to SNES in the terms of power (think of something like the GBA, just 6 years earlier), and had a 5-8 hours of battery life.
Re: Natsume Talks About its Future Plans for the 3DS
I would be more than happy if they finally released Harvest Moon 3 GBC (3DS VC) in Europe...
Re: Random: Someone Hacked The Original Sonic To Include Sonic Boom's Annoying Chatter
@DarthNocturnal
"No way! I can't believe this!"
Re: Pokkén Tournament Beats Digimon to Number One in Japan and Boosts Wii U Sales
While I'm happy for Pokken Tournament, I'm also glad the newest Digimon game is doing fine as well. And I hope it gets released in the west like Cyber Sleuth (which is the reason I bought a PSTV, just to play this game). I'm still bitter neither of the Digimon World Re:Digitize versions got released in English (at least the fans made a great translation of the PSP ver, but I'd like to play this game on my 3DS...), so I hope Next Order gets a better treatment.
Re: Video: Nintendo UK Would Like To Remind You That The 3DS Has Some Amazing RPGs In 2016
Dragon Quest and Etrian Odyssey. <3
Re: 3DS System Update 10.7.0-32 is Now Live
Seems the friend list, internet browser and eShop applet got some updates. 3DS got some NFC module fixes as well.
Source: https://yls8.mtheall.com/ninupdates/titlelist.php?date=03-14-16_08-00-49&sys=ctr
Re: Kirby Is Taking A Trip To Planet Robobot This June
Meta Knight Amiibo! Always hyped for a new Kirby game.
Re: Poll: The World Can't Get Enough Of Pokémon Yellow, But Which One Did You Buy?
Just like 16 years ago, I went with Pokemon Blue. My girlfriend picked up Pokemon Red, so we can't really complain!
Re: Video: It's Fun To Learn About The Game Boy's CPU
@Mario-Man-Child To be honest, the SNES/Genesis debate is actually a quite interesting case. Why? Mega Drive/Genesis could do things faster, however SNES could do more colorful/complex things. This is the main difference.
Genesis had a faster CPU, faster RAM bandwidth and fillrate (I guess that was this whole "blast processing" thing?), but at a cost - it only featured 64 KB of VRAM, while SNES had a double value of 128KB - it was a tad slower, but enabled to display much more colors (and a handful of other effects) on the screen.
However, one of the main Genesis advantages, at least from the developer's point of view, was the choice of the legendary MC68000 as the main CPU - not only it features a delightful and relatively easy Assembler, it was also present in several popular 16-bit computers at the time, mainly the Atari ST and Amiga 500. And the extra CPU speed could be used for some nifty effects, like 3D polygons, without the need of using any extra chips (just like they handled the special effects in Amiga games, even on the OCS chipset).
However - yes, when it comes down to pure horsepower and juice, the SNES, thanks to the extra FX chips, could produce more complex things.
Don't get me wrong, though - I like both consoles equally.
Re: 3DS System Version 10.6.0-31 is Now Available
Putting the stability jokes aside, here's a handy list of what was changed in the newest update:
Network communication API updates
IR module
NFC module
Internet Browser and Home Menu fixes
(also several Japan-exclusive updates in this pack... like the Mii Maker, or the 3DS Camera/Music, hmm)
source: http://yls8.mtheall.com/ninupdates/titlelist.php?date=02-22-16_07-00-49&sys=ctr
Re: You Can Now Register for a Nintendo Account
"This Nintendo Network ID cannot currently
be used due to its country setting."
Welp, Poland can't into Nintendo Account at the moment.
Re: Nintendo Download: 18th February (Europe)
Yesssss, Saturn/Dreamcast theme for me, finally!
Re: 3DS Decals to Add Style to Launch Copies of SEGA 3D Classics Collection
Great! Really hoping for the untouched EU release as well!
Re: Review: FreezeME (Wii U eShop)
This is actually quite impressive, if I had a WiiU, I'd definitely give it a go.
Re: Oddworld: New 'n' Tasty Has a Confirmed Wii U Release Date
Finally, some
-Hello
-Hello
-Follow me
-Ok
action for the WiiU owners!
Re: The 3DS Virtual Console Pokémon Titles Won't Support Restore Points
I still wonder if they fixed several of the more famous bugs and unused/placeholder data places, like Missingno, extended Ditto trick, RAM corruptions?
Re: The Oddworld: New 'n' Tasty Wii U Port is Nearing Completion
My girlfriend has recently finished on PS3 and really enjoyed it, which is important, since she's a huge fan of the original Abe's Odydysee. I wonder how it's gonna work on the WiiU, since the PS3 version had several noticeable slowdowns in several busier areas.
Re: Nintendo Download: 21st January (Europe)
I saw that "Themes galore!" statement and immediately had high hopes for the classic SEGA themes... welp, not this week, I guess.
Re: Crush 40 Facebook Post, Since Deleted, Points to 25th Anniversary Sonic Game
Huh, I'm kinda curious about the "even if the PC version was buggier than Starship Troopers" statement, as I own both the Xbox 360 and the PC version (and PS3 ver. recently, though I don't really feel like finishing it for the third time, at least not now) and I don't remember encountering any PC-exclusive bugs - I only remember the game demanded a quite powerful PC (for the time being) to run smoothly, but in that case it's not a bug, it's just a poorly optimized port. Oh, and it crashed, when some of my friends tried to play it, but it was the end-user's fault, as they didn't have the necessary runtime libraries installed.
Re: Nintendo Download: 31st December (Europe)
I was hoping Story of Seasons to be moderately priced, so I could just download and enjoy it right now, instead of waiting for the package, but nope, it's most likely gonna cost either 169 or 189 PLN. Much more expensive than the boxed copy, oh well...