Comments 962

Re: Nintendo Not Looking To Churn Out Yearly Sequels To Its Core Franchises, Feels DLC Keeps Games Feeling Fresh

Vineleaf

Wanting to innovate instead of iterate is fine. I like that. But sometimes that bar is too high. No Waverace or F-Zero because they can't think of a new thing to do with them, for example. I would argue that each game doesn't need to be a completely new experience, that an older concept on newer hardware is frequently plenty.

It's the same with hardware, really. So new, unique ideas are great. Having them get in the way of producing for your audience, however, is not. Nintendo needs to innovate, not reinvent the wheel with every idea. That's the way of winding up with the occasional tech demo but no real content.

Re: Chris Pranger From Nintendo Treehouse Discusses Harsh Realities Of Localisation

Vineleaf

I got a Vita for niche games, and the 3DS does okay with Atlus support.

But it's pretty simple, and I say this as someone still getting the basics of Japanese down: knock it off with the region locking. Let me import Rhythm Heaven and the like without having to buy a system.

Then, as others have said, just do subtitles. I don't need voice acting in every game.

I can't believe that NIS America is getting killed bringing Vita titles to the West, and we know the install base. So I'd rather Nintendo not be so dismissive of us and our ability to read the market.

Re: Talking Point: Fatal Frame's Trial Version and Limited Edition Highlight Nintendo's Shifting Approach to Retail

Vineleaf

It saves costs, but the problem is that the eShop is a two-dimensional environment. Three-dimenstional physical retail allows a consumer to browse around easily and fluidly and for multiple levels. A screen can't match that, and I for one find it very frustrating to browse on the eShop compared to a game store.

That's just me. If this is the route they want to go down, then it's time to actually hire a marketing department.

Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy

Vineleaf

Plenty of blame to go around, I feel. The third-party publishers are making an economic decision, one that hurts their standing with Nintendo fans. It's also hurting Nintendo's console sales. The best solution seems to be Nintendo developing in conjunction with the third parties, everyone doing a better marketing job, and finding ways not only for a larger install base, but ine that wants multiplats on Nintendo instead of something else.

I mean? You can't blame a developer or publisher for not wanting to lose money through poor sales on a system. That's not great PR, but it's not laziness either. It's a sensible business move. Something has to change in the console dynamic to shake everyone out of this position.

Re: Exclusive: Project CARS "Simply Too Much For Wii U", Developer Now Waiting On New Nintendo Hardware

Vineleaf

@westman98 It wasn't on Kickstarter and their crowd funding model didn't promise a specific version. In fact, the notion that it was coming to PS3/360/Wii U/PC seems to be in their initial presentation that talked about what platforms their engine could run on.

Did the marketing folks take that and run with it? Yep. But they were very careful in their wording, and funding SMS was considered literally an investment, where you would share in quarterly profits.

Re: Exclusive: Project CARS "Simply Too Much For Wii U", Developer Now Waiting On New Nintendo Hardware

Vineleaf

@SavoirFaire Technically, all people were doing with their money was investing in the company and receiving certain perks along the way like early builds, etc. Those supporters are still entitled to a share of the profits paid quarterly, but can also get a refund if I understand correctly. The funding scheme got them into trouble. So it wasn't like Kickstarter, where it's support for specific rewards.