We're still waiting for a North American announcement - which we hope is just a matter of time - but we were rather pleased about confirmation today of a Super Mario Maker Wii U hardware bundle. It's coming to Europe on the same day as the game (a simple but important requirement) and certainly qualifies as a particularly smart option from Nintendo. Neat packaging and the inclusion of the special edition version of the game - with that lovely amiibo - make it a rather desirable arrival.
Of course, we've had nice bundles before, with standouts including those for The Legend of Zelda: The Wind Waker HD and Mario Kart 8, and they do have the potential to boost momentum for the console. It wouldn't surprise us if the prominent position of Wind Waker HD on the eShop best-selling charts wasn't due to the bundle, for example, which came with a download code for the remastered adventure.
So, can Super Mario Maker and - to a degree - this hardware bundle make a notable splash on 11th September? It's all relative, of course, as we're looking at modest targets here. We're past the days of talking about vital periods to transform the Wii U's fortunes, and priorities are very much on hitting humble sales goals and keeping the system on store shelves, even in a reduced capacity.
So, here's some context - Nintendo's aiming to sell 3.4 million Wii U units this financial year, which would actually be an increase on the 3.38 million it shifted last year; remember that 3.38 million figure is from a year that brought both Mario Kart 8 and Super Smash Bros. for Wii U, among various other releases. If Nintendo hits that target it'll have taken the Wii U past some notable figures to a smidgen under 13 million, moving well beyond the Dreamcast, for one. The GameCube's lifetime number of 21.74 million is looking a little distant, however, based on Nintendo's targets.
We know that Splatoon has done well, and titles such as Star Fox Zero and Xenoblade Chronicles X - along with various others - can all contribute, but with The Legend of Zelda on Wii U still undated we're probably looking at Super Mario Maker as the potential biggest Wii U seller up to the end of the financial year (31st March 2016). It will surely have to do the most to help attract some new Wii U owners.
Part of the challenge is shelf space, with retailers no doubt constantly evaluating their stock and considering scaling back on struggling Wii U inventory. The positive is that Super Mario is a winning brand, even when working within lowered expectations on flagging hardware, and the visual appeal of the Super Mario Maker editions and amiibo is obvious. This is clearly an area that Nintendo's put much thought into, and while the motivations for developing neat amiibo figures and hardback books may have been anniversary celebrations, an extra bonus is that these are products that will look desirable on store shelves.
That applies to the European hardware bundle packaging, too, so there's sure to be some thought from retailers at sacrificing shelf space to Super Mario Maker. PS4 and Xbox One may be the hottest tickets in general, but Mario still has an appeal to both Nintendo diehards and more casual, on-the-fence fans.
Of course, a big threat to Super Mario Maker is simply earning attention against the usual batch of multi-platform big-hitters and other system exclusives. The release date chosen is fitting for tying in with the actual 30th Anniversary of Super Mario Bros., but August may have been better in an ideal world. Though August will bring a new Madden game - which always dominates in the US - along with titles such as a Gears of War remaster on Xbox One and Disney Infinity 3.0 (with Devil's Third in Europe, too), September looks to be full of competition in comparison.
In the family market the end of September will bring both Skylanders SuperChargers and LEGO Dimensions, while FIFA 16 will sell a gazillion copies in Europe as always. The two toys-to-life titles - plus Disney Infinity from the month before - will put a strain on many parents' and enthusiast's wallets, though Nintendo will no-doubt hope that the Bowser and Donkey Kong Skylanders tie-ins will perform well.
As for threats in the first half of September, around that release on the 11th for Super Mario Maker, we have Metal Gear Solid V: The Phantom Pain and Xbox One exclusive Forza Motorsport 6. The positive is that these clearly target very different audiences, yet nevertheless there'll likely be a number of multi-console owners making tough decisions between Nintendo's exciting level creator and some very different - but enticing - offerings elsewhere.
To take the optimist's view, the brand-power and promise of Super Mario Maker can battle it out against this competition, even if the timing of three pricey toys-to-life experiences - in particular - isn't ideal. Nintendo will have a battle, however, getting good marketing and advertising space with these assorted and varied behemoths scrapping over the same release period. As for press coverage, we'd hope that the Wii U title will fare well by virtue of its rather unique offering - this is a game that lets gamers create their own 2D Mario stages, after all, a concept that should get some attention in the mainstream.
Getting ahead of October and November makes sense, in any case - the gaming world will be jam packed with marketing and hype for the likes of Halo 5, Assassin's Creed: Syndicate, Fallout 4, Star Wars: Battlefront and more from October onwards. Frankly, we fear somewhat for Yoshi's Woolly World and its October arrival in North America.
Ultimately, we suspect Nintendo didn't care a jot about rival line-ups when deciding on its Super Mario Maker release dates. Its target was to match up - as close as possible - with the 30th Anniversary, and all of the related potential that brings. A key strength this title has is that it'll be able to riff on nostalgia and also pitch itself as an exciting modern Mario experience - all of that online sharing is just the sort of feature expected in current gaming trends. Nintendo has its biggest IP and potential marketing gold to target gamers of all types; the biggest challenge is getting the game to soar on hardware that's had a difficult near-three years on the market.
Considering Nintendo's sensible targets for the Wii U, we're pretty confident that Super Mario Maker can be a driving force in squeezing out necessary hardware sales. Lovely packaging and a hardware bundle will play notable parts, but the concept and charm of the game itself will surely be key to its success.
Comments 98
I'd love to be wrong, but I can see it being another case of huge software sales but very little bump to hardware numbers. With a 2D and (sort of) 3D Mario on the system, you'd think the Mario fans would already own a Wii U. It's the new stuff like Splatoon that will have the better chance to push hardware, over the established IP. The people that want those typical Nintendo games already bought in, they have to go after other types of people now.
I think Nintendo kind of already doomed the Wii U's potential by mentioning NX a bit too much at E3. That combined with the Unseen64 rumours pose the question for someone wanting to buy a Wii U "Do I buy now or wait until July 2016 for the next console".
I'm so hyped for this 'game' but I know I'll never make a level.
I really sincerely doubt it will make any notable lasting bump in hardware sales. But I do see it selling well over a million. So that should be nice.
I wish it would give a big bump, but I just don't see it. Almost all of the people I know who like the side-scrolling Mario games already have the system. I don't know that the option to generate new levels attracts the people I know.
The amiibo that comes in the WiiU bundle should be exclusive to the bundle. That's the best way to increase sales.
I don't thin, Mario Maker will be able to set the world on fire, but 2 million by Christmas seems reasonable - for the game of course.
I know I've got it and Xenoblade Chronicles preordered, and will get Star Fox as well. Plus the 3DS stuff coming. It's going to be a good holiday at least for my gaming time.
Can you make multi-screen levels? I'm asking because I haven't caught any E3 coverage at all.
@Peach64 I think that's a likely scenario. SMM will review well and will probably have a high attach rate but I don't see it moving systems either.
I have the Amiibo bundle on pre-order with Nintendo UK store.
Bowser JR is in the picture at the top!
Thats the first i have seen of him in NES graphics. I didn't know he had been shown in Super Mario Maker and iv watched loads of videos and nearly all the e3 coverage.
If I were NoA, I would move Yoshi back 1 month, and I think SMM will have no problem selling.....but that just my opinion/guess.
@Fazermint You can make two scenes in a level. Maybe more, but at E3, we only saw two.
It would have moved a few systems if it had launched with the console, for sure, as would have Splatoon, but Nintendo didn't play their cards right with the Wii U at all so we're getting all the good games now after they've already announced a successor for next year.
@brewsky @A01 Good to know, thanks!
I have to wonder if a 2D mario level creator is really going to make much of an impact sales wise. This will be an interesting test of mario's popularity. Personally it doesn't do anything for me....
The game will sell well but it won't bump up console sales a whole lot.
Too many ppl have lost faith in the Wii U, most ppl will probably rather go New 3ds for Nintendo, or go with a ps4 or x1. I also think most people are looking forward to the NX more then wanting to buy into the Wii U, especially at this point with how bad the system is doing.
Hard to say though, never doubt the power Mario has on shifting system sales, but I just don't see another 2D Mario game doing it. This is the one time Nintendo should have listened to its fans and made a Mario Galaxy 3
I don't think the game has much wide appeal, it's more of a vanity item than game, but I'm still looking forward to owning it all (probably more than playing it).
Nice read, it touches a lot of my thoughts from this morning, namely the 3 other NFC games. Lego Dimensions is going to be taking up a lot of retail space, and Disney and Skylanders already do.
As others have said, this game will sell, it almost falls under - why even own a Wii U if you aren't going to own this. Though a few people may balk at the price - it kind of looks like a $20 editor that should have been inside NSMBU2 - it's still gonna sell.
Edit - Forgot to mention Wii U price cut. If Nintendo doesn't cut the price when SMM releases then they really aren't trying at all to sell Wii U.
That classic Mario Amiibo tho... (giggles)
The Super Mario Maker packaging looks nice and all, but really, if Nintendo want to move more systems, it's time for an overdue system price reduction. With all of their talk of the next system, why not? What does Nintendo have to lose at this point?
Super Mario Maker will definitely make a commercial splash. Console sales are irrelevant at this point in time - no game will move hardware now.
For those saying they should drop the price, why? Dropping the price isn't a good idea as they'll ultimately make less profit. Moving units isn't a concern. Better to stay at the current price and make more profit.
@rjejr Honestly, as a Wii U owner, this game doesn't interest me at all. But I didn't buy it for the New Super Mario Bros games either. Just not my thing.
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@Vineleaf Me either, but I feel compelled to own, like it's meant to be part of the system. My Wii U would be sad w/o it. My kids have wanted it day 1 since it was shown last year, they are very big on level editors. I'll try it to see how hard or easy it is, and if I cam make an unstoppable big Mario w/ star power and the fire flower power up, but that'll last me about an hour. Same as Minecraft.
@rjejr That's a good point with the way the editing in Minecraft captures the imagination of a certain age. This will probably be a good litmus test for Mario's popularity these days.
I hope I can just import the amiibo soon, otherwise I'll never get them.
I'm guessing the online communities will be key here. If there is enough kudos at completing certain levels and enough marketing etc, then it could take off in the competing world. That might sell more consoles. Nintendo's not been that great at online or marketing so far though...
I'll be impressed if the Wii U surpasses last year hardware numbers because it really doesn't get bigger than Mario Kart and Smash.
Anyways Im very excited for the end of this year with Super Mario Maker, Triforce Heroes, Fast Racing Neo, Xenoblade X, and Yoshis Wooly Workd. I still think Star Fox looks good but I not sure if I'll like it that much.
It's interesting how bringing up Wii U sales and competition kills the optimism and excitement for a game that's already been hyped to the roof when looked at on its own
I'll definitely be getting it, but I'm also one of those people who owns multiple consoles and has to sacrifice what games I buy. So for september, it's all about Metal Gear Solid 5 for me. I know how a Mario game plays, so I'll save that experience for October or November.
@Ryu_Niiyama Me too! I just want to know when I can get ZSS and Dr. Mario. Lol, amiibo is actually taking away money that I would usually spend on Nintendo's games, go figure. Also, I'm not sure how I feel about star fox zero. I've never really been a star fox fan, so I'll wait and so how reviews and fan opinions look. But I'm definitely getting Super Mario Maker, Xenoblade, and Yoshi this winter for sure!
It will sell very well on current userbase.
Will shift zero hardware.
End of.
So long as Nintendo advertise the game and bundle sufficiently, I suspect people who would have otherwise never bought a Wii U could be drawn in to a sale.
It's only my opinion, but the idea of having a complete, legit, easy way to build, play and share user-made levels is a massive draw to anyone who has even the slightest nostalgia for the Super Mario Bros. series.
I see a large appeal to players of all ages.
That box - the yellow plus lots of little bricks - definitely reminds me of the old Lego box branding. Probably just coincidental.
If it was up to me, I'd have a cut-price Christmas bundle of console + Mario Kart 8 + Splatoon, but I don't think that's realistically going to shift the needle. Probably most people who were ever likely to buy a Wii U have now got one.
Maybe a Minecraft bundle could persuade parents that the most kid friendly console, with all the games little timmy actually wants, is the Wii U. But that's highly unlikely now that MS own Minecraft.
This game is likely to be very big for Nintendo fans. However, I can't see it having much appeal to people that haven't touched any Mario games in a long time. Still, I'm excited for this.
I wonder if it will be possible to download and keep levels made by other people. Thinking about the day when they end online support for the game.
I am amzed that most people on here already know that Nintendo is RELEASING project 'NX' next year. I must have missed the announcement. I read a few that said they will be unveiling it at E3 next year.
Unseen64 is clearly the 'go to' guy for all the inside stuff for Nintendo. Someone has even said they are releasing it in July. WOW, I did not know that. I must keep an eye out for these Nintendo announcements and any leaks from Unseen64.
Now is the time to make the wii u a loss leader and focus on game sales. Drop the price of the wii u to under profit level and you will have your game sales more than make up for the losses. It worked for sony after a dismal start.
Oh and i have the special edition preordered and the standard editition, the special with amiibo will stay sealed forever
@davetheshrew I agree, now IS the time for a price drop. What sort of price would you say? Nocking of 50 buck/pounds?
Well packing in the amiibos will probably help sell a few more consoles that it might not have sold otherwise. Some collectors are desperate for those things.
A price drop really is about due though.
Also, it's still a bit pathetic when you think about it; that a simple albeit fun level editor, consisting of mostly old 2D Mario games, is Nintendo's big Wii U title for the end of the year. Not that it doesn't look like a blast.
If this game and hardware bundle were available day one along side the ZombiU bundle (and in ALL regions) the Wii U could have been an entirely different story.
@Kirk I'm of the opposite opinion. It's pretty amazing that Nintendo made this especially for their flagship IP. I've only played with level editors in some D&D games and found them very un-intuitive, this tools set looks very rich while being approachable and user friendly.
I hope this is so successful that Nintendo start making more things like this. They need to fill every niche that PS4 doesn't and being 'the console you can make your own games on' would probably be a decent selling point.
I wonder if they remove cloned levels.
as in clones of previous Mario games
@Nintenjoe64 The great irony is you will almost certainly see more of this kind of stuff on both PS4 and Xbox One by the end of the generation, and in fact that is already the case with titles like Little Big Planet 3, Project Spark, Dreams and even the likes of Minecraft as another example of a creation tool with near endless possibilities. Not to mention all the games on those platforms that have level editors included.
Super Mario Maker is a very simple level editor for a very simple type of game design but those other games let the users create almost any type of games and experiences they can imagine.
The saddest thing about all this is that Nintendo could and should have been there first, years before any of those other guys: https://en.wikipedia.org/wiki/Mario_Artist
https://www.youtube.com/watch?v=KUfZhX57cx4
When the Wii was first announced—that's the Wii, not the Wii U—I actually thought something like this was maybe in the cards. How wrong and optimistic Nintendo proved that assumption to be.
@Fazermint I think you can make very complex levels. This segment from the Nintendo world championships shows off some levels some of the treehouse team made. It's almost 45 minutes long but you could just skip through it. It gives a wonderful insight in to what's possible.
http://youtu.be/b88eKjjQbeg
This game needs decent viral and TV marketing, word of mouth and the promotion of a potentially huge online community.
It needs to really reach out to people of all ages, particularly those who grew up with 2D Mario. It needs to tap into people's desire to make their own Mario level.
It needs to grab gamers on the same level as New SMB did in 2006. That was a system seller for many 'casual' gamers.
Sadly, I can't see that happening. I feel it's probably a bit too late to promote it in that way.
@luke88 The cool part is that Nintendo has said the Championship levels will be on the disk.
I think it will push a decent amount of hardware between release and the holidays. I actually think Nintendo will be within spitting distance of there FY goal of 3.4 mill Wii U's too. I'm hopeful that a new price point of $274.99 will be unvailed for this release and we will see a lot of Black Friday bundles for $200 to $250. If I was the incoming president of Nintendo, I'd push sales at the expense of profit for what's left of this year. Easy to explain that lack of profits was due to transition and he next year looks so much better...... (because we cut dead inventory and took on additional expenses we could have deferred , mumbled under breath)
I think the hardware bundle will be very enticing for the amiibo as well as the box art is very striking so more people may ask about it in store. It won't be a game changer but it will get some hardware moving.
I'd definitely buy it.
If they had this at Wii U's launch, I think it would drastically increase sales.
@Captain_Gonru - You should know me well enough by now, survival aint' my thing. I only really played Minecraft for an hour after the Skyrim theme came out so I could listen to the music. Then I bought Skyrim, which I still need to play. Maybe after Ni No Kuni.
This should have been a launch game on Wii U; just imagine the 2 & 1/2 years worth of creator content that could have been available right now. It could have single-handedly shown the value of the Gamepad and shown the Wii U as a bold new way to game with Nintendo. I appreciate that it comes out now ... but cannot help but feel its impact today is far less than what it could - should - have been.
I'd buy that bundle if I didn't already have a Wii U. I'm getting this day 1, I don't care what's out on PC or PS4! How can Nintendo still offer the premium hardware bundles when the Nintendo Network Premium offer has ended months ago?!
@Kirk There's a good case to be made that the more general varied and and more overwhelming features you provide people with level creation tools the more garbage that will be produced especially if the fundamentals of the tools aren't solid or precise.
You can make a lot of things with Little Big Planet but even the creators can't create high quality solid platforming levels because the gameplay isn't up to snuff the controls are floaty you simply can't produced a polished platformer. There's so many options and menus to learn, from 1 to 2 to 3 they kept making more and more features making it more complex and harder to get into like they prioritsed the ability to make a lot of different things above it being easy to create something that is good.
From impressions from E3 the thing that makes Super Mario Maker stand out is that it's incredibly user friendly and well designed they don't overwhelm you with long menus(since it all fits into 5 rows) but through shaking and combining elements you get an extremely large repetoir of level elements. The gamepad is an incredibly convenient tool for creating levels and most importantly the Mario gameplay is fundamentally strong and features like the ghost trail and the grid based level building mean you can developed a precise and polished level.
Anyone who's played user created content should know how important it is to make it easy for players to create something that is actually good first and foremost.
@TruenoGT : Spot on. Now I'm absolutely baffled that they're pushing this with bundles and the like. I thought this was it for Wii U.
I don't own a Wii U. Will this make me purchase one? No. If Zelda was a definite I would think about it. The other factor is that in shops there is so little space dedicated to Wii U compared to rows upon rows for the other two. The other systems appear to be a better, more thriving choice.
The hardware bundle should NOT be limited edition!
I think it'll sell relatively big software numbers and help a tad with hardware units, much like Splatoon.
I for one am feeling very excited about it, and this is coming from someone who got fed up of 2D Mario games a long time ago. I'll probably spend countless hours trying out all levels made by other people and probably a good chunk designing some of my own. By the way, I'd love it if there were some kind of list where every level you've beaten gets noted down forever.
It looks like alot of fun, & will no doubt sell to existing U owners. But if this is Nintendo's big game for the holiday season then that's pretty weak imo
This game will sell millions upon millions of copies but I doubt its going to move the needle on Wii U sales. Nintendo's E3 put an end to all Wii U sales. They will snag some casual fans, sure but a lot of people know the Wii U wont be serviced much in the future so I don't expect a big bump in hardware sales. Most of the people who will love this game already own a Wii U. I think this game will end up like MK8 and SSBU and have a extremely high attach rate, probably something like 1 in 3 system owners will pick up this game. I am excited for the game but I doubt I'll make any levels lol.
@rjejr Prepare yourself for lost days. I made the "mistake" of getting back into Skyrim a few weeks ago, now I have 2 files started within that time frame, one of which has 100+ hours on it, and the other of which has 80+ hours on it. It is a brilliant game though, just stupid easy to lose sense of time with.
10 millions sellers!!!
The big determining factor in how popular this bundle will be is the PRICE. Nintendo needs to get the price down on the Wii U pronto. I know that they've been unable to drop the price of the system thus far, but it can't still be that expensive to develop. $249 Mario Maker bundle should do just fine for Nintendo this Fall.
With the likes of Mario Maker, Splatoon, Mario Kart, Smash Bros., Starfox, Xenoblande Chronicles X there would seem to be enough incentive to get potential customers to at least look the Wii U's direction; however, with all the talk of the NX already coming out soon I'm not sure why someone wouldn't just wait for the next thing around the corner. Especially with the lack of showing of what will coming down the pipeline at E3 for the Wii U. In a way they killed their chance of additional sales by leaving the Wii U out in the dust. Even Wii U owners don't have much to get excited about.
@Hitokage - I'm about 140 hours into Xenoblade Chronicles, long games don't scare me. Though maybe they should.
@Ichiban That's a good point. E3 really highlighted how MS seems to be turning XB1 around with great bundles, lower price, improved storage and games that are actually coming out in '16 unlike Sony's presentation of games that are 2+ years out. Then there was Nintendo.
@Ichiban Star Fox Zero is their big holiday game. This game comes out in September.
I cant wait to try this game out. The sooner the better.
I really think people might be underestimating this game's potential. I believe Nintendo will continue to update and add to the experience after launch similar to Splatoon.
@IceClimbers I disagree, Super Mario Maker is the big holiday title offset by 2 months from the traditional release date for the big holiday title because of the SMB anniversary. Star Fox and Xenoblade are too niche to be considered big holiday titles.
@Dr_Lugae That is all true—but it's not the point I was making.
The point I was making was that it's basically just living on false hope to think that Wii U is maybe going to be worthy of being crowned 'the console you can make your own games on', like it's some attribute that's special/unique to the Wii U above all the other consoles out there at the moment. In fact, imagining Nintendo is actually going to make enough games where you can create your own levels to the same kind of quality and depth as seen in Super Mario Maker, to even warrant applying such a title being afforded to the Wii U, is just living in fantasy land imo.
If any console was going to be crowned 'the console you can make your own games on' then I think Wii U would be bottom of the list of potential contenders for the crown. That was my point.
@Wii-1 yeah thats what I see,
Mega fans will buy the system as collectors items. I know if I had the cash I'd have this and the WW bundle too, all sealed in my games room on display, but I just can't afford that. So the special edition on the game and the blue pixel Mario will do me, and they will be opened and used.
It is a little said when you think that the WiiU has maybe 1.5 to 2 years left before the NX comes along, so the game will be forgotten about in a years time and Ninty will eventually shut down the servers for these games too. It makes me wonder if all the levels that you download stay on your system forever or if you have a time limit on each level to play it, which would suck. If you can keep the level I would think we won't see a new 2d Mario for a long time and they will focus on 3d Mario games from here on out, which I'm cool with.
Overall though, the WiiU is getting a lot of games over the next few months,
SMM
Star Fox
XCX
YWW(in the states)
Rodea
Might no.9
Devils Third(which after watching some gameplay I think I might pick up)
Mario Tennis
Legend of Kay Anniversary
10 (off the top of my head) games between now and Christmas, from 1st and 3rd parties, that's pretty impressive, for a system that has feck all support and I think I'll be picking most of them up tbh.
@NinjaWaddleDee
Pretty certain you must know how a Metal Gear Solid games plays too I'll be picking up Mario Maker first because it's gonna have a bucketload of replay value, just like Smash, MK8 and Splatoon.
I´m pretty sure the game will sell very well, but like most people are saying: it will be to people that already own a WiiU, It will move a few units but it wont change the WiiU status.
It already has plenty of platform games, they needed some big Adventure and RPGs
That´s what my WIiU is been craving for the last 2 years. I cant wait for Xenoblade X, but that niche and wont move many systems.
Im a huge Zelda fan and I personally dont mind waiting for it so they can "make it better" but that´s what they should have focus on this year at E3 and have it ready for XMAS or maybe 1st quarter of 2016 for the 30th anniversary. The 21st of February 2016 would be a great day to release it worldwide!!!
But no, I feel they killed the WiiU´s last hope at E3 and I´m not the only one.
Everyone wanted: Hey Zelda it´s coming early next year, it is a huge and awesome adventure.
I´m sure that would have move some systems.
As I said before I don´t mind waiting but, that´s being in works for over 4 years, isnt that enough time? That´s what the system needed after Mario Kart and SSB, the last boost to take off.
But the:
Nobody will get excited about wiiU now and there´s lost of rumors around talking ZeldaU will be on NX too, so why buy a WiiU?
I fear that those end up being true and they are actually delaying it to port/adapt it to the NX and it will be like TP
@Mogster lol fair enough. I actually might not get any games in September depending on if I have enough money for the amiibo
If I had to guess, I'd say that it will get a small but noticeable bump in sales. The only thing that's going to make a difference now is Zelda- and given that way it might be handled, released on the NX first, not even that will make a difference.
This game is 100% fan service to every retro gamer.
I believe that many young gamers don't see the appeal of Super Mario Maker because they have not played the old games but every person who grow up with Mario Bros/World should have an eye on this.
I don't think that Super Mario Maker has the same target audience like Halo, Assassins Creed, Fifa or Metal Gear Solid.
This is a game made for long time Nintendo and Mario Fans.
People who are not fans of old Mario Games or have some nostalgic feelings won't buy this.
Nintendo does not make games to challenge Sony or Microsoft in sales. They do because they want to entertain people with their products. It doesn't matter if Halo or Star Wars sell more units. If Nintendo makes profit they achieved their goal
I do not believe this game will move hardware.... It is more a fanservice than anything else, and it should have been included with NSMBU at console launch...
The only shot Nintendo had to bump console's sale was Zelda U.... and they wasted it by postponing the release in the future (the NeXt future?).
I am not interested in another platform, made by Nintendo or by users..... I would like to see some diversity coming to the console.... rpgs, sports, strategics and so on....
I am just waiting Xenoblade, which will be the only WiiU game I will buy in the next months....sadly.
@arnoldlayne83 I'm still waiting for a release date for Xenoblade X, sneakily the European version of the digital event shows only a generic December release rather than an actual date which makes me concerned it'll be delayed to 2016.
The Wii U's already a write-off. Not even a 2015 release of the new Zelda would've much altered its hardware sales. But it's certainly not because it's a bad console. It's the times, man.
Anyway, SMM should by all rights be a good seller for the current install base, though.
I don't think it matters what other products are hitting the shelves around the same time. Nintendo did not position this title (and bundles) to dominate the month of September. The date is more about having the product out there for the entire build up to Christmas. Nintendo super fans and collectors will all pick it up in September and then Nintendo will refresh stock for the Christmas shopping season. I personally think that Mario Maker will sell very well (more than 3 million lifetime) and that the bundle will also do well for them.
Not gonna happen. Kids are not creative nor skilled enough to use it right. If they buy it, it'll be money down the drain. The Nintendo older fans will appreciate though.
@JamesCoote Nearly every parent has purchased a really cheap tablet for their children to play Minecraft... It is also mobile, cheaper, and let's be honest, at this point, more powerful (if not more powerful, than at least optimized for a better play experience) than the Wii U. Cost and convenience, that's what's ruining Console gaming. If you can't take it with you, get free games and inexpensive, then it's not worth their time.
@RatKing64 I love your optimism! lets all hope for the best, all we have to gain is a bigger and better gaming community (for level editing)!
@ninty4thewin LOL no I don't buy amiibo. I love watching the insanity that is caused by them. So yes, bundle exclusive amiibo in the WiiUs, mark them unreturnable, and heck, make it so there are 3 exclusive amiibo possible in the WiiU bundle, and you DON'T KNOW which one you'll get!
The chaos would be glorious!
@TheEAB You do know there are like 80+ levels that come with the game premade? Even little kids can at least play those.
@XCWarrior now I feel just how I look...stupid. I was unaware of that fact face palm as they say, you learn something new everyday with THAT in mind, let's hope that the majority of these levels are not "punishing" for lack of a better term... Please let them mention the 80+ levels in the commercials! NL: give 'em a call, remind them!
I don't know if a "commercial splash" is what this game is going to pull off. I'm sure it'll have a great attach rate and that Wii U owners will buy it, but bundling it with systems isn't going to move units. Not after Nintendo has been talking up the NX so much.
@andregurov Agreed about this being a launch title. Maybe they wanted to sell their copies of NSMBU and Luigi. And, I guess that would be hard to pass up- I think they sold 4m and then 2m of Luigi. I was initially disappointed in NSMBU (I was wanting something like Mario 3d World), tho it ended up growing on me.
@Platypus101 I'm sure most of them will be easy, but they are including the insane levels that were played during E3 by those finalists. Looking forward to trying those out, Mario games needs to be more challenging.
I thought X was going to be the big game for the holidays.
@SetupDisk X is definitely the biggest in terms of budget, but in terms of potential sales? Probably not.
I think it's obvious that this game will sell a lot; heck, it might even become Wii U's best selling game. However, it's probably not going to move systems that much. Maybe if Nintendo does a system price cut, or releases a new Wii U revision(Wii U Lite, anyone?) just around the time of SMM's release.
Either way, if Nintendo does want this game to shift a significant number of systems, then they have to be aggressive with advertising and awareness. This game has the potential to be amazingly brilliant, and I can't wait to be a part of its community.
@Kirk No kidding. When I got hooked on Little Bit Planet GOTY, I did the whole campaign and several spinoff series like the Pirates Pack (water) etc...
I typed "Mario" and there were literally tons of fan made Mario themed stages, many of which I came back to months later, prooving they were never pulled by Sony.
People have been hacking Mario games since the late 90s and the grid based system still employed in 2D and 3D Mario games is perfect. Nintendo should have done this ten years ago on the Game Cube. To say there isn't demand for this is silly.
Also viral marketing is paramount. If Nintendo does not at least include a You Tube uploader, with full stage support instead of one minute like they did with MK8, they will have missed a huge opportunity.
Echoing here, but I think this will sell well to existing users - probably even moreso after the great NWC presentation. But as far as new users, Nintendo has undercut itself by not being able to stop talking about the NX whereas even people who don't regularly follow gaming websites know that a new system is on the way. There is no incentive for anyone to buy a Wii U at this point in time.
when are we getting mario maker 3ds?
Destructoid did a poll asking who's going to buy: http://www.destructoid.com/will-you-be-buying-super-mario-maker--296533.phtml
Encouraging results. They're probably more reliable than a Nintendo site asking too.
It won't make much of a impact. People have Mario-fatigue, and besides: There are thousands of Mario level builders on the internet for free!
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