The game is begging for higher resolution and 60fps. I wish it got a proper Switch 2 update but kudos to Nintendo for fixing the stability issue on their end anyway.
I did not get the bundle. I'm currently replaying Galaxy 1 from the 3D All-Stars collection but will eventually get Galaxy 2 if it ever gets a discount (not holding my breath here).
Well, Nintendo is vastly overestimating how much I'm willing to pay for a chunk of plastic.
I don't want to rain down on anyone's party, but aren't they a little overenthusiastic about Kirby Air Riders sales potential as a whole? I don't recall the original game getting glowing reviews and selling millions, nor is there a shortage of arcade racing games on Switch.
@Jeronan I think we are in agreement here. Slower, cheaper large capacity carts would probably have been a better choice than what we have today, especially with Switch 2 where technical limitations become more apparent.
It would not solve the issue of games ballooning up in size and having to buy expensive storage solutions, but at least the customer would actually own the game on an actual piece of hardware.
@SBandy1 An option that create a strong incentive for publishers to kill the existing, generally preferable option deserves some scrutiny, don't you agree?
@Jeronan Sure, on average. And then you have silly ports such as Split Fiction that is 70GB in size, but I agree it's an outlier.
But as I said in a couple other replies, the issue for me is really that Game Key cards are the next nail in the game preservation coffin. The Switch was probably the last platform where physical media contained the entire game (with few exceptions), and I did not wish it to change.
The "Stop Killing Games" initiative that is pushing legislators to take a closer look might change that trajectory though.
@Oldstalk pushing the cost to the customer in the form of storage. Publishers cheaping out on the cart means the customer has to buy expensive MicroSD Express cards to install the games.
Some people argue that the SD card pays for itself in the form of cheaper GKC releases. Sure, but the preservation issue remains.
@Jeronan Played Cyberpunk 130 hours from the cart and did not notice any particular chugging that might be related to assets streaming.
So I appreciate Mr Bantin coming out and providing some insight on the performance considerations but - as he said himself - proper design can make open world games run just fine from the cart.
I'm afraid the performance angle will be used as yet another cop out from publishers willing to push the costs on the consumer.
It's too bad that Nintendo does not offer an "install the full game from the cart" option. I read arguments about the user experience being worse than just downloading the whole thing, but I'm not sure about that - it's just a one time thing and it cannot be that bad - and it does not address the game preservation issue.
Maybe Nintendo will offer that option down the line or offer smaller cart options which may encourage publishers to stop using GKCs for everything but I'm not holding my breath.
For now, I'll keep voting with my wallet and ignore GKC releases entirely.
40fps is a complete game changer (provided you have a 120Hz TV of course). We need more games targetting it or offering a performance mode. I'm fine with a slightly lower internal resolution or blurrier shadows if it means I can get this sweet 10fps boost.
I genuinely wonder what went through Nintendo's collective mind with that game. It kinda looks like a Welcome Tour mini-game that somebody suggested be turned into a full-fledged game instead and everything went awfully wrong from there.
It's worth mentioning that Fast Fusion is actually the fourth entry in the series after Fast Racing League on WiiWare, Fast Racing NEO on Wii U, then Fast RMX on Switch.
Much respect to Shin'en for sticking to their "low-budget but mind boggling tech wizardry" positioning.
I wonder if they'll ever tackle larger budget projects. It seems they really get their kicks from squeezing as much as possible from a very tight design and letting the hardware sing, so I guess that's unlikely.
And that is supposed to be a good thing? So many JRPGs and visual novel have massive issues with pacing, wordiness and overall terrible editing. There's no way all of these 6 million characters contribute positively to the storytelling and characterization and much of the script is probably repetitive and redundant and just a waste of the player's time.
I know I'm just ranting here, but I'm sick and tired of otherwise cool games that make me sit through hours of characters repeating themselves or stating the obvious and seeing both their authors and press celebrating that as a major achievement of the game whereas it should be the complete opposite.
@chardir I considered that but it's not consistent with the info we have about Split Fiction (a Switch 2 exclusive) being able to GameShare with a Switch 1.
I assumed GameShare would allow to play the game on Switch 1 but Manfred here states that "the other just needs a Switch 2 to join". Does that mean that sharing with a Switch 1 is out, even locally? I understand sharing online requires a Switch 2 on both sides as it requires GameChat which is exclusive to Switch 2, but I would be really bummed if local GameShare on Switch 1 is not possible as I was really looking forward to that feature.
@wiiware I suppose a 4k@30fps ultra-high details mode could be useful for screenshots or photo mode, but other than that I agree it doesn't make much sense for a high-paced racing game.
@Jester676 But will there be an upgrade? Nintendo is going to offer one for select games but there's no indication that it will be a widespread practice, especially for third-party games.
Considering none of the main Pokemon games on Switch supported cloud saves and still sold a bazillion copies, I think it's a complete non-issue for most people.
It's still annoying to see Nintendo fumble communication like this.
As for the reasons, I suspected as much for BotW and TotK because of the Zelda Notes app. Nintendo probably want to prevent item duping shenanigans, even though they're single player games and people cheating has absolutely zero consequences. But what do I know?
@Joshie0234 Choosing between life and stamina is surely not a deal-breaker for me, but it's a shame that it's such a brainless decision. It's obvious from the get-go that the second stamina ring is a hard requirement for any kind of serious exploration so you got to get it first. Then the Master Sword has a hard requirement of hearts so you got to go for that. After that? Well, it doesn't really matter because at this point you're already pretty well equipped for any situation, the rest is gravy.
I kind of regret they streamlined character progression so much through the usage of Spirit Orbs. I miss the traditional heart container hunting of the previous games, which would incidentally give some real incentive to complete the otherwise pointless mini-games of BotW. Same with bosses. Getting the heart container from the Divine Creatures' bosses does not provide quite the same excitement and feeling of achievement as in the previous games.
@Expa0 maybe I'm very bad at this game or maybe I missed something, but I'm fairly sure I was always a few levels short going from one chapter to the next and regularly had to grind mock battles to close the gap 🤷
This and the game excessive verbosity eventually wore on my patience. I won't argue the many merits of the game, I guess it just wasn't for me.
"Requires grinding to keep up with the difficulty curve" Seems to be a constant across Octopath Traveller, Triangle Strategy and I suspect most RPGs published by Square Enix, and the main reason why I lose interest in them way before beating them.
Is that part of the old-school touch they are going for? JRPGs from other publishers (like Xenoblade Chronicles) seem to suffer from the exact opposite issue where doing too much side-questing makes the main quest so trivially easy it's hard to keep invested in the story.
@Sigmar25 Did you try the demo? As others noted, the EMMIs are not a constant threat and are limited to clearly delimited zones. They're tough at first, but at bit of practice makes it relatively easy to maneuver around them.
I don't want to rain on anyone's parade, but keep in mind that Panic Button, who are undoubtedly among the most competent studios for Switch ports, were behind the Apex Legends port and we all know how it turned out.
Comments 40
Re: Metroid Prime 4: Beyond - Meet The Team
These people are so dead ðŸ˜
Re: NieR:Automata Finally Lands Switch 2 Compatibility Update
The game is begging for higher resolution and 60fps. I wish it got a proper Switch 2 update but kudos to Nintendo for fixing the stability issue on their end anyway.
Re: Poll: So, Did You Get Super Mario Galaxy 1 + 2 For Switch?
I did not get the bundle. I'm currently replaying Galaxy 1 from the 3D All-Stars collection but will eventually get Galaxy 2 if it ever gets a discount (not holding my breath here).
Re: New Kirby amiibo Will Apparently Be Nintendo's "Most Expensive amiibo Ever"
Well, Nintendo is vastly overestimating how much I'm willing to pay for a chunk of plastic.
I don't want to rain down on anyone's party, but aren't they a little overenthusiastic about Kirby Air Riders sales potential as a whole? I don't recall the original game getting glowing reviews and selling millions, nor is there a shortage of arcade racing games on Switch.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Jeronan I think we are in agreement here. Slower, cheaper large capacity carts would probably have been a better choice than what we have today, especially with Switch 2 where technical limitations become more apparent.
It would not solve the issue of games ballooning up in size and having to buy expensive storage solutions, but at least the customer would actually own the game on an actual piece of hardware.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@SBandy1 An option that create a strong incentive for publishers to kill the existing, generally preferable option deserves some scrutiny, don't you agree?
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Jeronan Sure, on average. And then you have silly ports such as Split Fiction that is 70GB in size, but I agree it's an outlier.
But as I said in a couple other replies, the issue for me is really that Game Key cards are the next nail in the game preservation coffin. The Switch was probably the last platform where physical media contained the entire game (with few exceptions), and I did not wish it to change.
The "Stop Killing Games" initiative that is pushing legislators to take a closer look might change that trajectory though.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Oldstalk pushing the cost to the customer in the form of storage. Publishers cheaping out on the cart means the customer has to buy expensive MicroSD Express cards to install the games.
Some people argue that the SD card pays for itself in the form of cheaper GKC releases. Sure, but the preservation issue remains.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Jeronan Played Cyberpunk 130 hours from the cart and did not notice any particular chugging that might be related to assets streaming.
So I appreciate Mr Bantin coming out and providing some insight on the performance considerations but - as he said himself - proper design can make open world games run just fine from the cart.
I'm afraid the performance angle will be used as yet another cop out from publishers willing to push the costs on the consumer.
It's too bad that Nintendo does not offer an "install the full game from the cart" option. I read arguments about the user experience being worse than just downloading the whole thing, but I'm not sure about that - it's just a one time thing and it cannot be that bad - and it does not address the game preservation issue.
Maybe Nintendo will offer that option down the line or offer smaller cart options which may encourage publishers to stop using GKCs for everything but I'm not holding my breath.
For now, I'll keep voting with my wallet and ignore GKC releases entirely.
Re: CD Projekt Reveals 75% Of Cyberpunk 2077 Switch 2 Sales Were Physical In Opening Month
Some game-key cards releases from June are already deeply discounted to $25 on Amazon where I live. That's pretty telling if you ask me.
Re: Square Enix Confirms Final Fantasy VII Remake Intergrade Runs At A "Stable" 30fps On Switch 2
40fps is a complete game changer (provided you have a 120Hz TV of course). We need more games targetting it or offering a performance mode. I'm fine with a slightly lower internal resolution or blurrier shadows if it means I can get this sweet 10fps boost.
Re: Official Box Art For Kirby Air Riders Revealed, Price And File Size Confirmed
Wow. Full price. Ok. Went from "meh" to "hmm why not" to "no way" real quick.
Re: Kirby Air Riders Direct: Every Announcement - How Would You Rate It?
We need Sakurai to introduce every Nintendo-published games like he did today.
Re: He-Man Is The Next '80s Icon Getting His Own Stunning Arcade-Style Retro Revival
Look at that, a game for 50 year-olds! I need it.
Re: Ys X: Proud Nordics Reportedly Includes 120fps Performance Mode On Switch 2
Any chance for an upgrade path from the base Ys X game?
Re: Switch 2 Exclusive 'Drag x Drive' Won't Include Local Multiplayer Support
I genuinely wonder what went through Nintendo's collective mind with that game.
It kinda looks like a Welcome Tour mini-game that somebody suggested be turned into a full-fledged game instead and everything went awfully wrong from there.
Re: Review: Split Fiction (Switch 2) - Peerless, Visually Stunning Co-op Adventure With Boundless Variety
Can we talk about the fact that the game is SEVENTY GIGABYTES for a sec?
Re: Poll: Switch 2 Battery Reportedly Lasting Under Two Hours With Mario Kart - How Is Yours Holding Up?
@speed_loafer There's an update available for the joy-cons in case you missed it. Maybe it improves on the issue you experienced.
Re: Nintendo Appears To Have Updated Mario Kart World's Switch 2 File Size
And yet Split Fiction still sits at a ridiculous 71GB.
Re: Fast Fusion Launch Trailer Gives Us Our Best Look At Switch 2 Gameplay
It's worth mentioning that Fast Fusion is actually the fourth entry in the series after Fast Racing League on WiiWare, Fast Racing NEO on Wii U, then Fast RMX on Switch.
Re: Exclusive: Fast Fusion Will Contain 12 Tracks, Free Content Update Confirmed
Much respect to Shin'en for sticking to their "low-budget but mind boggling tech wizardry" positioning.
I wonder if they'll ever tackle larger budget projects. It seems they really get their kicks from squeezing as much as possible from a very tight design and letting the hardware sing, so I guess that's unlikely.
Re: The Hundred Line's Script Is Long Enough To Print 60 Paperback Novels
And that is supposed to be a good thing? So many JRPGs and visual novel have massive issues with pacing, wordiness and overall terrible editing. There's no way all of these 6 million characters contribute positively to the storytelling and characterization and much of the script is probably repetitive and redundant and just a waste of the player's time.
I know I'm just ranting here, but I'm sick and tired of otherwise cool games that make me sit through hours of characters repeating themselves or stating the obvious and seeing both their authors and press celebrating that as a major achievement of the game whereas it should be the complete opposite.
Re: Astral Chain Director/Nier Automata Lead Designer Quits PlatinumGames
Well, at this stage even some basic performance patch for Astral Chain seems too much to ask.
Re: Exclusive: Shin'en Talks 'Fast Fusion' On Switch 2, Reveals First-Look Trailer
@chardir I considered that but it's not consistent with the info we have about Split Fiction (a Switch 2 exclusive) being able to GameShare with a Switch 1.
https://www.ea.com/games/split-fiction/split-fiction/news/nintendo-switch-2-features
Re: More Switch 2 Estimated File Sizes Seemingly Revealed
Ouch. Time to cancel my 256GB MicroSD Express order and upgrade it to 512GB it seems 😕
Re: Exclusive: Shin'en Talks 'Fast Fusion' On Switch 2, Reveals First-Look Trailer
I assumed GameShare would allow to play the game on Switch 1 but Manfred here states that "the other just needs a Switch 2 to join". Does that mean that sharing with a Switch 1 is out, even locally? I understand sharing online requires a Switch 2 on both sides as it requires GameChat which is exclusive to Switch 2, but I would be really bummed if local GameShare on Switch 1 is not possible as I was really looking forward to that feature.
Re: Fast Fusion's Switch 2 Performance And Resolution Detailed
@wiiware I suppose a 4k@30fps ultra-high details mode could be useful for screenshots or photo mode, but other than that I agree it doesn't make much sense for a high-paced racing game.
Re: New 'AI: The Somnium Files' Is Latest Switch 2 Game To Include Mouse Mode Support
@Jester676 But will there be an upgrade? Nintendo is going to offer one for select games but there's no indication that it will be a widespread practice, especially for third-party games.
Re: Uh Oh, It Looks Like Select Switch 2 Games Won't Support Cloud Saves
Considering none of the main Pokemon games on Switch supported cloud saves and still sold a bazillion copies, I think it's a complete non-issue for most people.
It's still annoying to see Nintendo fumble communication like this.
As for the reasons, I suspected as much for BotW and TotK because of the Zelda Notes app. Nintendo probably want to prevent item duping shenanigans, even though they're single player games and people cheating has absolutely zero consequences. But what do I know?
Re: Video: Switch 2 'Joy-Con 2' Magnet Strength Tested
@MangoMahn a legitimate question, but "should preschoolers be using a $450+ video game handheld device in the first place" seems a valid one too.
Re: Oblivion Remaster May Be Launching This Month, But Will It Come To Switch 2?
If the game systems get a massive overhaul and it's not just a nice coat of paint, sure.
Re: Reggie Fils-Aimé Weighs In On 'Switch 2 Welcome Tour' Controversy (Sort Of)
The title "1-Switch-2" was right there, smh.
Re: Ubisoft Shares New Details On Prince Of Persia: The Lost Crown's Upcoming Story DLC
I 100%ed the main game on hard. My body is ready!
Re: Talking Point: What Is A 'Traditional' Zelda Game, Anyway?
@Joshie0234 Choosing between life and stamina is surely not a deal-breaker for me, but it's a shame that it's such a brainless decision. It's obvious from the get-go that the second stamina ring is a hard requirement for any kind of serious exploration so you got to get it first. Then the Master Sword has a hard requirement of hearts so you got to go for that. After that? Well, it doesn't really matter because at this point you're already pretty well equipped for any situation, the rest is gravy.
I kind of regret they streamlined character progression so much through the usage of Spirit Orbs. I miss the traditional heart container hunting of the previous games, which would incidentally give some real incentive to complete the otherwise pointless mini-games of BotW. Same with bosses. Getting the heart container from the Divine Creatures' bosses does not provide quite the same excitement and feeling of achievement as in the previous games.
Re: Review: The DioField Chronicle - A Solid Tactical RPG That Falls Short Of Its Ambitions
@Expa0 maybe I'm very bad at this game or maybe I missed something, but I'm fairly sure I was always a few levels short going from one chapter to the next and regularly had to grind mock battles to close the gap 🤷
This and the game excessive verbosity eventually wore on my patience. I won't argue the many merits of the game, I guess it just wasn't for me.
Re: Review: The DioField Chronicle - A Solid Tactical RPG That Falls Short Of Its Ambitions
"Requires grinding to keep up with the difficulty curve"
Seems to be a constant across Octopath Traveller, Triangle Strategy and I suspect most RPGs published by Square Enix, and the main reason why I lose interest in them way before beating them.
Is that part of the old-school touch they are going for? JRPGs from other publishers (like Xenoblade Chronicles) seem to suffer from the exact opposite issue where doing too much side-questing makes the main quest so trivially easy it's hard to keep invested in the story.
Re: Blade Runner: Enhanced Edition Team Talks About The Game's Messy Launch
Dimitris Giannakis aka Modern Vintage Gamer or MVG for short, for those who might not know.
Re: UK Charts: Mario Party Superstars Lands In Third As Metroid Dread Falls Out Of Top Ten
@Sigmar25 Did you try the demo? As others noted, the EMMIs are not a constant threat and are limited to clearly delimited zones. They're tough at first, but at bit of practice makes it relatively easy to maneuver around them.
Re: Kingdom Come: Deliverance Switch Port Is Finally Confirmed
I don't want to rain on anyone's parade, but keep in mind that Panic Button, who are undoubtedly among the most competent studios for Switch ports, were behind the Apex Legends port and we all know how it turned out.
Re: Metroid Prime 4 Developer Hires DreamWorks Talent As A Lighting Artist
Cutscenes confirmed!