Comments 226

Re: DOOM Eternal Blasts To Switch In December - Check Out The New Trailer

Sculptor

I'll wait for a physical release. I'll admit I was into digital for a while, but storage is still a huge problem when you buy digital too often, even when archiving most stuff. I'm not gonna buy another expensive SD card. Instead I'm reverting to cartridges to save space and because I do miss building a physical collection. Was very hyped to add this game to that collection, very sad they chickened out.

Re: Soapbox: An Ode To The 3DS, Nintendo's Workhorse Console

Sculptor

What I miss the most is the actual 3D effect. I know it was a literal headache for some, but personally I practically never played the 3DS without having it cranked up to the max.

Playing a game like MH Generations on the Switch with improved textures and native 1080p is very nice, but it just doesn't immerse me like it did on the 3DS. For me the 3D was so absorbing that it made the 240p version outshine the 1080p version. I've found it so much more than a gimmick.

RIP.

Re: Review: Crysis Remastered - A Technical Miracle And One Of The Best Shooters On Switch

Sculptor

I'll encourage anyone who's even remotely on the fence to just jump in. You will not be disappointed.

In my eyes Crysis is still the best campaign FPS ever. It just has all the ingredients to make it so. The story is mysterious and intriguing especially going in blind for the first time. In the beginning it looks like you're just starting off your next generic military shooter story, but you'll go on to discover it's a whole lot more than that. And the vague hints that tease you about this along the way are just awesome.

The gameplay is so versatile. Crysis can be anything you want. It can go from being your next arcade CoD-like corridor shooter if that's what you really desire, to being a deep and tactical war simulator. Firstly, the maps are huge and give you many entrance points to any enemy camp or objective.
Secondly, with every one of those can choose to enter however you want; use stealth and destroy them from within, run and gun, use the destructible surroundings to kill or distract enemies or create otherwise impossible paths to flank them, you can use a range of different vehicles to your advantage, blow up cars or gas stations near enemies... the list goes on and on.
Thirdly, the different nanosuit functions can once again make any situation play out differently every time, especially with...
Fourthly, the many different weapon mods and special weapons.

Combining all these different elements within all these different situations will never turn out the same again. Probably not even if you tried. No playthrough will ever be the same, not even any battle will ever really be the same. It's the ultimate replayability.

I'll admit I first installed it back in the day because of the graphics as well. But I came out of it thinking the graphics were of minor importance. I love this game, played through it countless times on PC because I liked the universe and gameplay so much. And as I just started my second playthrough on Switch that trend seems to live on. The insane graphics, and the even more insane experience of now playing this on a handheld in such a fine shape, are just the icing on the cake. A nice bonus. It still feels too good to be true though. And the fact that even in this final aspect the game pretty much tops every other game on its platform, makes me conclude I think this is the finest FPS ever made.

25 bucks will always be worth it. Jump in guys! Maximum speed!

Re: Nintendo Download: 23rd July (Europe)

Sculptor

Crysis is insane. I must have played through it 40+ times back in the day on the most modern PC hardware, and doing so again after all this time but on a low spec handheld, running it as well as it does (it really comes close to what I remember and even outdoes it in certain aspects) just feels completely insanely impossible even while it is actually happening. What a thrill lmao.

Re: 16-Year-Old Student Arrested For Allegedly Threatening To "Blow Up Konami’s Headquarters"

Sculptor

There's probably millions of Warzone players who say this exact same thing about Activision or Infinity Ward after losing and ragequitting. So did I on CoD4 when I was a 14 year old tween. What else is new!

I'm much more worried about the fact that this is news worthy in today's age, to the point where Konami increases security because of some ragequitting tween, than I am about the gazillionth kid screaming anger on the internet. What a panic world this is turning into. Pathetic.

Re: YouTube Doesn't Seem To Work In The Wii U Browser Anymore

Sculptor

Unfortunate, I still used that a lot. Mostly because the Wii U YouTube app suddenly turned into garbage, taking 5 to 10 minutes just to start up. Maybe I should try and get that fixed now...

They announced that this would happen months ago though. Ever since then, there was a yellow box on the top of the YouTube site saying Wii U support would be dropped soon. Also, there's still a little workaround to this; find a site that has embedded YouTube videos and click on those to play them. Videos will still load this way. For example, if you want to use YouTube for music, you can use the Shazam website, which has an embedded YouTube video listed for every song you can imagine.

Using the app will still be much less of a nuisance, though.

Re: Xenoblade Chronicles Creator Expresses Interest In Smaller-Scale Project

Sculptor

I would love to finally see a sequel to X.

I'll be happy with either Xenoblade Chronicles X2 or Xenoblade Chronicles 3 though. The latter can finally bring the universes of XC1 and XC2 together. While XCX2 could continue the many open endings and cliffhangers presented in XCX. Personally, I like the sci-fi theme more.

But dear god, please use a new engine. The current engine is still the one ported from XCX Wii U, and is designed for Wii U hardware architecture. Therefore it doesn't work well with Switch hardware, as the engine has a bottleneck/bug with this architecture, preventing to take full advantage of it.

This presumably has to do with the fact that the engine was designed to use the Wii U's eDRAM to its maximum potential. Thus giving us such a huge world 8 times the size of GTA V + an entire city without any loading times whatsoever. The Switch has no eDRAM, while in portable mode it is basically just as powerful as Wii U.

The result - the infamous resolution drops to early 1990s quality during handheld play. I think with this engine, as long as Monolith just remains too lazy to fix the bottleneck or find an alternative, the Switch simply wouldn't be able to run Xenoblade Chronicles X without major downgrades compared to Wii U. It might be able to power through this bottleneck while in docked mode and present the game in a comparable manner, but in handheld mode it would awkwardly fall short of its predecessor and give us the same filthy 360p garbage as seen in XC2 and XCDE. And that's why it isn't coming.

Re: The Outer Worlds Publisher Reveals Performance And Resolution Of The Switch Version

Sculptor

@fafonio
You're neglecting the fact that Outer Worlds' leaked screens do not include the day one patch, which will actually improve graphics and add HD textures. You probably knows this though and are choosing to neglect it because it doesn't fit your vocabulary.

Not that it matters though, Outer Worlds looking good or not won't change anything about the fact that Xenoblade DE looks f***king disgusting.

And yeah, getting a PS4 optimized game like Outer Worlds to run on Switch is still a vastly more impressive technical feat than porting a decade old game that ran on a potato, and then having it drop to resolutions even lower than the extremely outdated original. Monolith has a lot to learn from Outer Worlds devs.

I use my Switch in handheld only and Xenoblade is too ugly to warrant a purchase. A friend let me try it because of my skepticism and I just can't play it. They say graphics don't make a game, but they can certainly break one. And between resolutions so low you can hardly see anything clearly or tell distant objects apart — this game is broken as hell. Which is a shame because it was a dream come true for me when it was announced.

Re: The Outer Worlds Publisher Reveals Performance And Resolution Of The Switch Version

Sculptor

@fafonio
Why would you think that? XC may be open world, but it's just a beefed up Wii game almost a decade old. It ran on what is practically a GameCube and it even ran on 3DS.

Outer Worlds is a game that pushes current gen hardware and actually has to be scaled down instead of up to even run on Switch, yet it still maintains a much higher res.

Monolith has no excuses. They just didn't care about fixing their engine bug and put out a remake of a Wii game that at times runs at an even lower resolution than the SD Wii original.

Re: Video: Digital Foundry Delivers Its Verdict On Xenoblade Chronicles: Definitive Edition

Sculptor

This really bothers me. I don't know if I want to spend another 100+ hours in some muddy, dated looking overworld.

I really hoped for this nonsense to be gone by now. But they just had to give a Wii game the same crap performance. All these remade models and textures never coming to fruition because of blurry old resolutions even the N64 could put out. What a waste.
Especially handheld. Just disgusting. And 540p docked — I mean seriously???

Either these people suck at optimizing, or they should have improved the graphics slightly less to warrant a higher resolution, which would ironically have resulted in a better looking image overall.

After having seen FAST RMX run at 1080p and 60fps with 4 players simultaneously, I'm thinking it's the former though.

Sad and pathetic. So disappointed.

Re: Nintendo Switch Cooling Fans Are Now A Thing, And Pre-Orders Have Just Opened

Sculptor

I can tell you that one does not simply overheat the Switch.

I often play mine outside while I'm baking in the sun. The sun will obviously heat up that black Switch metal as well. Pretty aggressively so in fact. But still, even when I do this while playing taxing games like XC2, Skyrim or TW3, the thing never overheats. I'll hear the fan blowing like crazy, much faster than it usually would in handheld mode, but it never overheats. This is a system designed to get hot and handle that heat pretty magnificently. If it can handle taxing games + sun heat, it can definitely handle being played outside of the sun/inside, which is still 90% of the time.

Hard pass for me.

Re: Feature: Best Nintendo Switch Graphics - The Most Beautiful Switch Games

Sculptor

When it comes down to squeezing every last ounce out of the tablet to produce graphics as detailed, rich in effects or realistic as possible, I do have to vote for Hellblade. Going through it right now and witnessing this fidelity coming out of that tiny device in between my hands is giving me the biggest wow factor I've had since Crysis on PC in 2007. It made XC2 look like a last gen game when I played it afterwards.

When considering the actual design of the game and world though, XC2 is far ahead and I'd have to vote for the likes of Okami, Ori or BotW.

Re: New ESRB Rating Suggests The Wii U Isn't Done With New Games Just Yet

Sculptor

@WiltonRoots
Yep I sorta had the same thing. I got it in May 2015. Fat library with lots of epic exclusives. Games like Xenoblade X, Breath of the Wild, Paper Mario and FAST Racing NEO were still on the horizon to hype.

And I was addicted to a MMORPG in the years prior, so I had missed all the third party titles that released on the Wii U in its first two years. Which turned out to be a surprising amount - right now I am still catching up with those as well. Only Batman, Deus Ex and Most Wanted are left. In most of these games I actually really dig the added GamePad functionalities.

Because of this, to me it never even felt like Wii U lacked third party support. So it's been a complete and 'normal' experience for me - even on that front. xD

Combine all that with the glorious first/second party offerings, unique experiences in games that were really catered to the GamePad, the many controller options (how I miss playing first-person shooters with the Wii Remote / infrared pointer these days), pretty nice media apps / Miiverse / internet browser and awesome visuals by those who really tried. And you have this console that apart from a somewhat sluggish OS hits all my sweet spots. Wii U feels like a niche now, but I am very glad to have been part of it. It was crazy, it was fun and to top it all off, it gave be the best solo game experience I ever had with BotW. Best 150 bucks I've ever spent.

Re: New ESRB Rating Suggests The Wii U Isn't Done With New Games Just Yet

Sculptor

Wii U is still getting daily use here. In fact I just finished Bayonetta on it.

I will pass on this game though. Too many backlog titles left in its awesome library that are simply way better. Wii U will always be one of the most fun and underrated consoles for me. But I love how it's still getting a release now and then.

Re: Poll: What Other Wii U Games Do You Want To See On Switch?

Sculptor

I still have a few games to go on the Wii U, and I'll get them on there anyway, because I'd much rather pay the 15 bucks they cost now than spend the full 60 bucks on a Switch rerelease.

But if I'd have to choose, a remaster of Xenoblade Chronicles X with bumped up visuals at 1080p and 60fps is the only one I'd double dip for.

Re: Footballing Legend Marco van Basten Is Pulled From FIFA 20 Following Nazi "Joke"

Sculptor

I could understand this overreaction if it happened in Germany, but here in the Netherlands it is just disappointing.

I knew he was screwed the moment I heard him say it live, because such is the PC world we live in these days. And so did he, because his stale face in the minutes after this happened was hilarious.
I mean it's literally just an unfunny edgy joke and nothing more. But whatever... Guess people gotta feel hurt again and QQ owwie mama he say bad word QQ ouch ouch weeeeh QQ.