In fact, I finally just beat it 15 minutes ago. I got it last July, took my time (don't have a lot of free time) and spent 320 hours in the game. I thought today would be a fitting day to finally end it. Luckily, I practically had 100% completion, everything I could possibly want (only missing a few 100 Korok and some Addison sign(s) I can't find) just before today. So that was just perfect.
The ending sure was a blast, every sequence of the fight as well. I especially loved the final one. It still feels a bit weird that it's over now, on the one hand I feel sad about it, on the other I'm glad I can move on now because I've been wanting to play RDR since October.
But TotK, for me it's the best singleplayer game I've ever played, and the one I've pumped the most hours into. It was quite a special time, nearly a year of TotK dedication. I'm probably going to miss it down the road.
So tired of gaming these days. Why does every game have to be 100000 hours long? It's getting annoying... With just the average busy working life, I can barely manage to finish 3-4 games a year these days... Man I miss the "short" 20 hour bursts of quality and optional replay value. Right now, it's just not fun anymore. I will just have to pass on this one
Maybe off-topic but I am just so curious. I am so disappointed in Mario Bros Wonder for this. I have completed many co-op platform games with my wife, including some savagely hard ones, and of course many Mario/Yoshi/DK entries. Wonder is the first game she hates to play and actually doesn't even care to finish. All because of how ridiculous the camera system is... The fact that the camera only follows one player at a time and is zoomed in way too closely all the time, ruins any kind of freedom for both. Because the player without camera barely has any room to jump or move or... play the game at all, without falling off-screen, while the other constantly has to stop and wait for their teammate to catch up, to prevent them from falling off-screen/to their death. You can't be more than 20 centimeters apart and it makes for slow, tedious and vague gameplay.
A larger field of view or simply zooming out whenever it's required to allow both players to continue exploring, at least up to a certain point, would be an easy fix for this. Which is why this is how it usually works in most games, even in Nintendo's own games. Tropical Freeze for example is just perfection.
I am surprised at the high review scores and seriously let down with what I think is the worst Mario platformer I've ever played, un-Nintendo-like amateur design for co-op purposes. After completing the first 4 or 5 worlds with constant irritation, it's now just collecting dust. Are we really the only ones experiencing Wonder this way??? Or are we just missing something here? Like a setting somewhere to change the way the camera works? I haven't been able to find anything...
This is an extra painful look on the devs now that it released so soon after Hogwarts Legacy, which is vastly more demanding in every imaginable way, yet runs a lot better than even Asylum does. Cringy lazy port
The games that utilized the GamePad to its full potential were awesome gameplay experiences, not replicated anywhere else to this day. They might not have been plenty, but they are unforgettable.
I got it 3 years late, so there were no real game droughts for me, I had a lot of catching up to do. It actually got a lot of third party games as well during its first few years and even some of those made awesome use of the GamePad, Deus Ex and Arkham City for example. And those that didn't go the extra mile still used it as a very handy UI/map screen, allowing for a more immersive, clean TV screen without UI elements or a need to pause games to view menus. Wii U made me experience some games that way that turned out to be amongst my favorite games ever and it was great. Black Flag, it got me into Mass Effect which is my favorite series ever now. BotW was the best experience I ever had... The first party offerings were stellar that gen.
I think I had 40+ games for it when the Switch came to replace it and they were pretty much all the titles that interested me on the entire system. So the library was not that big, but it was just enough and for some reason, literally owning every available game that entices you made for a more personal experience.
The games that really utilized the hardware and eDRAM well, the way it was supposed to, truly did look epic and next gen. Fast Racing Neo, Bayonetta 2 and Xenoblade X instantly come to mind. And it gave you so much freedom in controller options, everything from the GamePad to a regular Pro Controller, Wii Remote, GameCube controller, specialized ones for Pokken of Virtual Console games and so on. Backwards compatibility was just unmatched... Not just with the Wii, but the now-defunct Virtual Console as well. Until TotK came out, literally every 3D Zelda ever (and many 2D ones) was playable on it, making it the ultimate Zelda machine. And yea, off-TV play throughout the house was very awesome as well.
The bad naming and non-existent marketing never got to me personally. Many great memories on there, I will always love my Wii U. Not any less than my Switch.
Godawful company. Regularly playing MK7/8, Splatoon and XCX online still. They always do this, no matter the console or its amount of success. Absolutely bonkers, screw these guys
Real life got in the way for a while so I wasn't able to start TotK until a few weeks ago. But, at least this has allowed me to set a new personal record of 70+ hours played after the 10 day period had passed that you have to wait until you can see your playtime.
It's all I could have hoped for - more of what BotW was + so much more. All around not as laid back as BotW was. And so many staggering mindf*ck moments... I only watched a launch trailer beforehand and pretty much went in blank. So these new mechanics, Ultrahand, Ascend etc. were quite surprising.
Not to mention the Depths, I didn't even know they exist. Upon seeing some chasms my wife got curious about them so I just jumped into one, expecting to die. Suddenly Link was standing on something in pitch black darkness, I was completely flabbergasted. An entirely new take on Hyrule exploration was set to begin. It was really mindblowing.
It just adds a new layer to the whole "getting sidetracked" gameplay as a whole. At one point I just wanted to go to the tech lab in Hateno after visiting Link's old house, a simple walk up a hill. All it took was one single "I can't reach my friend" Korok and suddenly I found myself on Hateno beach -> all the way to Eventide island -> another tour through the Depths -> killing hordes of gloom monsters in some crazy Coliseum -> underground tower took me all the way back up to the island again -> sailing back to Hateno beach. Standing there and thinking oh, right, it was the tech lab I set out to reach 5+ hours ago... And when I did reach it I was suddenly wearing Midna's helmet. All because of one Korok. It's trademark BotW, but on multiple layers of Hyrule this time around. A perfect evolution.
The millions of paths you can take throughout this world, all based on freedom and exploration, designed in such a way that no matter which route you take, you will ultimately come across it all. It's just so brilliant and it brings me to Tears that we can finally experience this again after six years of trying to find anything remotely like it, in vain.
When I am finally done, some 200 - 300 hours from now, this will probably be my favorite game of all time.
Switch has already destroyed PS4's lifetime sales despite having spent much less time on the market, so I don't understand this chart at all. Especially not the part prior to PS5's launch, where PS4 sales had dropped dramatically.
I suppose they are just projecting some arrogance here, as a PR stunt, which should work well for them, as the vast majority of their audience is CoD/FIFA teenagers. Who are still quite susceptible to such behavior, as it still strikes them as cool and exciting. Good on Sony for understanding their audience, wish the same could have been said about Nintendo during the Wii U days.
I personally got bored with it and didn't bother finishing it, but that doesn't mean I can't see the appeal it has to many others. That goes for this genre in general, though.
I did find Elden Ring to be way too flawed/limited technically to be considered 'perfect' in any way. It looked dated and performed badly, whilst the PC version lacks the most mundane options like widescreen support or unlocked framerate, which is still locked at 60. This was particularly annoying on my widescreen 144Hz monitor.
Some of the other titles it was up against were just as great gameplay wise AND they were technically sublime & pushing boundaries, God of War for example. This gets them much closer to being 'perfect' and it places them above Elden Ring in my opinion, but to each their own.
What a coincidence, I played this game again a week ago after a nostalgia frenzy. It's crazy how good and atmospheric it looked for Wii standards, still holds up. Still controls like a dream and even though you're rarely under a real threat, still fun - especially the puzzling -, eerie and intriguing as hell. Great forgotten classic
@WallyWest Sure, but it can cope with Witcher 3, Hellblade, Alien Isolation, Dying Light, No Man's Sky, Doom Eternal, Wolfenstein, Outer Worlds and many others. Hell yeah it could run this game natively, especially considering its waaay smaller scope in map size.
That's only funny if you keep deliberately ignoring the obvious here, which is that this port looks worse than the 10+ years old original that was released on much weaker Xbox 360 hardware. Whereas the acceptable compromises are usually found with relatively demanding, current gen games that technically have no businesses running on Switch in the first place.
Absolutely obsessed with this series as a kid. It is still a crying shame that the company which has 0 problems creating epic & innovative new installments for each and every one of its series, just couldn't do so for Star Fox alone. I just wanted the story to be advanced but after Assault they kept on struggling, first with Command and its 50+ endings making you have to head canon the real one, then a completely unnecessary reboot with questionable gimmicks in Zero.
I hope this series will come back with a great installment one day, I 100% believe there's room to do epic things with planet exploration akin to Adventures on the one side and great space exploration/combat akin to 64 on the other. Basically, Assault but better. Or Mass Effect Andromeda but actually good.
Ugh, one can dream. Like a new F-Zero it's never gonna happen.
For me, it was the "Wait, it runs Skyrim?!" thing, only with The Witcher 3. Beforehand, I liked the concept but never thought the console would be powerful enough for third parties to take Nintendo seriously again with their major AAA releases.
And then there was this TW3 reveal, a game that absolutely maxed the original PS4 and XBO, proving that the Switch has what it takes to run any games its competitors at the time could, and all that in a portable form factor. This is quite mind blowing when you think about it and I think it was big because it defined the future of gaming for Nintendo: this achievement probably means that they will continue developing hybrid technology for many generations to come. Especially since it's only becoming easier and easier for mobile tech to match larger desktop hardware.
And seriously, playing TW3 anywhere, be it in bed or while sunbathing outside, is not something you ever take for granted. Not even after 250 hours. Actually, for me the defining thing about the Switch is that it means absolute gaming freedom: no longer having to sit inside a man cave behind a TV to play your console with full AAA games from both first and third party devs, but now having it with you as a companion wherever you go. And it's amazing.
Honorable mentions for the console making Nintendo successful and big with third parties again, running many other "impossible" ports along with some of the best first party titles ever, and yeah, that initial reveal trailer.
With the way tech is developing, it's only a matter of time until they can produce a Switch successor which packs a punch comparable to PS5/XSX despite still being portable. They just need to continue the trend.
When they released Darksiders Warmastered Edition on the Wii U months after BotW and the Switch came out, effectively making it the final 'big' release the console ever saw (and one that didn't make any sense), I thought it would become a rare collector's item, especially since they announced only a few thousand copies would be made. So I still have one factory sealed. But it seems that five years later, this game is still available on eBay for dirt cheap, so I suppose I thought wrong. Either that, or I'll have to play the waiting game for much, much longer.
@Anti-Matter
That's nice for you, but for me (and I'm guessing many others) 720p is borderline unacceptable. It just looks nasty and gross on any standard TV nowadays (meaning a 4K one) when the Switch is docked, unless it's a very simplistic art style with good anti-aliasing. You can negate the blurry/jagged image somewhat by tuning TV settings a certain way, but it'll still take hours upon hours to get used to. And you'll have to get used to it again every time you go back to it after experiencing some real, native 4K content through a PC or other console.
Here's hoping that this product will actually be worthwhile, because it sounds like a perfect fix until a more powerful Switch or a successor arrives. Not to even mention the framerate side though, because 30fps with drops basically being the baseline on Switch is a whole other problem on its own. It's cool that it can run stuff like Witcher 3, Dying Light and so on, especially handheld. But the performance itself, especially docked, is in dire need of improvement, any way you look at it.
@Pokester99 Even on PS4 the grass was often static and didn't respond to the character walking through it, so I'm not sure what you're on about. PS360 games were usually devoid of any complex foliage, let alone real grass instead of a detailed but flat texture. Just compare GTA V on PS3 and PS4 for example.
On PS4 it was no longer a flat texture. Grass often looked sharp and plenty, but it was also static and plastic-y like a high res JPG. For example, grass especially didn't catch fire when shooting burning arrows at it etc. like it does in BotW. Titles like Horizon Zero Dawn, TLoU2 and Ghost of Tsushima come to mind - pretty grass, but very static and unresponsive. Something always did feel 'off' about it. Even RDR2 maxed on my PC has pretty basic grass when I stop to take a look at it. BotW's grass emulated in 4K destroys it any day.
The technique these devs used was a great one though, in the end it allowed them to create good looking and rich images despite the very limited hardware on a basic PS4 and XB1.
It's also why BotW's grass was very much a unique and unbelievable feat on friggin' Wii U hardware. It almost makes the rest of the game look bad, though. It really is no wonder that replicating this complex grass was very hard in a game that literally has 100s of NPC's on screen at once - on hardware that's only slightly more powerful than Wii U. Granted it no longer has detailed physics and has constant pop-in issues, but this game already taxes the system without any grass to begin with.
You'd think everyone who wants one, has one at this point. Insane how it just keeps on selling like hot cakes. It's easily destroying Wii sales. I suppose PS2/PS4/NDS managed the same though. Wonder if Switch will live long enough to surpass those before it's replaced with a successor.
Anyone experiencing drift: you can get a repair kit with two sets of thumbsticks (so 4 in total) for like 12 bucks, including all the tools needed to open up the Joy-Cons and install them. Which in itself is a very easy process that only takes a few minutes per Joy-Con.
I tried this as a last resort after my fifth and sixth Joy-Con started drifting within two weeks after buying them. 12 bucks to fix two sets of Joy-Con and doing it yourself surely beats sending them away for weeks in my opinion, especially since they will just start drifting again anyway if you let Nintendo fix them. The DIY thumbsticks promise not to do so, and mine are still working fine after two years. I got my repair kits from Amazon, not sure if it's allowed to link here though.
@Raffles
Yeah man I sure am blowing hot air, I mean I only work with computer hardware 24/7. xD Sorry man but I can only laugh at that coming from a dude who just read some articles. But okay then, I will take some time for you.
You're right about the XSX outperforming the 1650. I was comparing it to the PS5 and not the Xbox and I should have been clearer about that. But the Series X still isn't far beyond.
You're casually mentioning that your (broken) link is about the 'Extreme' preset. Please note that this isn't a fair comparison, because those settings are PC exclusive in the first place. The Series X doesn't get near that fidelity and is using a mix between 'Medium' and 'High' PC settings - but only when playing it in Quality mode, which sees the framerate dropping all the way down to an unplayable 30fps. It only reaches 60fps in Performance mode, which has the equivalent of low-medium PC settings. Lol...
Beyond 'High', which is the absolute best the XSX can deliver, we have 'Ultra', 'Extreme' and 'Maximum' graphics presets. Now I can't find a decent video of a 1650 doing any of these, but here we have the marginally better 1660 Ti running them. https://www.youtube.com/watch?v=BlulKZ6DkXc&ab_channel=zWORMzGaming
Note how on 4K Ultra, a preset that already shows better graphics than the XSX can offer, it runs at 35 - 45 fps in native 4K. Which means that it outperforms the X at the same resolution, with a higher framerate at higher graphical fidelity. Using the exact same preset as the X in Quality mode, 4K with 'High', it reaches 50 - 60 fps, meaning you can tone down 1 or 2 settings a little bit to lock it at 60. You will then have the same graphics as XSX on Quality mode, at the same 4K res, but with literally twice the framerate. And that is with a friggin' 1660. Please note that the 1660 Ti has 5.4 TF. So there goes your 12 TF marketing horse crap. A card with less than half of that beats it anyway... You should stop interpreting those dumb numbers and articles as the truth.
This is not just exclusive to FH5 though. This card consistently outperforms the X across games. And since the 1660 Ti already outperforms the Series X, I am guessing that the console is probably more comparable to a 1650 Super, a stock 1660 or at least somewhere between that and this 1660 Ti.
So let's move on to the RTX line. Here is a stock 2060, the lowest and weakest card in the entire RTX line, running the game at native 4K. https://www.youtube.com/watch?v=j7a2WCZEJQQ&ab_channel=RTX2060
It easily reaches 60 fps on the same settings as XSX Quality 30 fps mode. You can even move on to 'Ultra' and 'Extreme' and still have the same 30 fps as the Xbox on Quality/Medium-High.
So give us a break with that 'Series X = RTX 2080' horse crap, because it can't even come close to the lowest RTX card on the market. Then realize how even the 2000 line is already last gen, since we're well into the life of the 3000 series, and you come to realize how outdated the Series X and PS5 actually already are. "You need a 2080 Ti to match a Series X in FH5" LOL. You need a 1660. A 2080 Ti absolutely demolishes the XSX.
I'll leave you with your fantasies though, you seem to enjoy them a lot and I see no point in ruining that any further. A Series X is more powerful than a 2080 my friend, it sure is. xD Just stop calling me the ignorant one.
@Raffles
Christ, had no idea you'd be so butthurt. And I'm sorry but the fact that you immediately went to citing teraflops shows you have absolutely no idea what you're talking about and are just repeating the popular clickbait articles. Citing TFlops is almost as cringe and meaningless as the 64 bit talk was back in the day lol. Or do you really believe a Series S is significantly weaker than a One X because it has 30% less teraflops?
Forza games are not demanding titles at all. Even a 1060 runs Forza 5 on ultra settings (slightly prettier than Series X) at 4K with a locked 30 fps, and a 1650 manages this at 60. And then you're just neglecting the fact that RTX GPU's have Tensor cores, allowing them to use something else consoles will never be able to utilize: DLSS, instantly boosting them with 30% more performance, further outperforming the consoles without even breaking a sweat. This puts even a stock 2060 well ahead of both consoles.
In actually demanding titles, a PS5 hardly ever even reaches 4K and while the XSX manages this a lot more often, it usually comes at the cost of framerate dips that the PS5 doesn't see on its lower resolution (thought you could just use performance mode on XSX and have the same thing), as well as cut back graphics/draw distance and the absence of RT. This is just not the case in any game with a 2080.
Games like Returnal or Biomutant for example see the PS5 dropping all the way back to 1080p and checkerboarding to fake 4K to maintain 60fps, even without ray tracing. That is much worse performance than a 1650 has in Biomutant. The Series X reaches 4K in Biomutant but often dips to 45fps and has a limited color space, resulting in a more bland look overall despite its higher resolution. Same goes for other demanding titles like AC Valhalla. And you can rest assured that a 2080 will be able to run Returnal at native 4K including ray tracing when it arrives on PC soon, pumping four times the amount of pixels the PS5 does without breaking a sweat. And you are trying to tell me the PS5 equals that GPU? Come on, man.
All the PR talk that made you believe in such fantasies aside, in reality the consoles just don't come close. Yeah unless you're playing Tetris. Lol DF... If they did come close, devs wouldn't be giving up on ray tracing barely one year into their lifespan.
Their actual performance in resolution/framerate/fidelity in most titles this past year has equaled a GTX 1650, simple as that. Those are the only stone cold facts.
Oh and by the way, the consoles do not have the equivalent of a 3700X at all. They just use the same last gen Zen 2 architecture that was found in that CPU, but their clocks are downclocked, which obviously also means that they don't boost at all, let alone above 4 GHz, which is what a 'real' 3700X does all the time. All of that is simply not possible without overheating them on their limited 1 fan cooling. Man, tell me you just repeat mainstream news outlets without telling me you're just repeating mainstream news outlets. Teraflops LOL.
Edit: oh whoops, there you went mentioning that you're just reciting mainstream articles. xD My apologies. And yeah, for a 500 bucks price point the consoles are both beats, absolutely. But it's cringe inducing to say they near a 2080.
@Meteoroid I'm well aware of the fact that numbers and theories put XSX and PS5 well ahead. However, they have now been out for over a year now and all this talk aside, we've been able to see the actual real deal in practice. And surprise surprise, their performance has not been anywhere near 2080 level, or 2060 for that matter. Much closer to a 1650 and in some games a 1060.
I don't know if it's their CPU's bottlenecking them or whatever, all I know is that all this 'PS5/XSX is a 2080' talk has turned out to be very far from the truth. Especially when considering ray tracing, something the 2080 is quite adequate at, while consoles have only been able to pump out very basic and low res RT, with the feature pretty much being terminated from now on due to their lack of power and devs' preference to use the available power for other things. In this regard, even a stock 2060 smokes them both.
@Raffles Not sure where you got that from, but calling a Series X more powerful than a 2080 Super is so hysterically wrong that it's cringe inducing. The PS5 is performing on par with a GTX 1060/1650 and the Series X isn't far beyond that. A regular 2080 smokes a XSX in every regard imaginable.
@MrGawain Haha Warmastered on Wii U looked good but was a pain. I 100%ed it but my Wii U suffered at least 15 hard crashes during the process. Most of which were in that infamous room near the end where you're trying to get to the top of some tower but constantly crash before reaching it.
I am playing 3 on the Switch now. It looks pretty good in handheld mode but very janky on a 4K TV. Controls are definitely clunky as hell, but one could argue this adds to the challenge.
Uhm that must have taken hours upon hours upon hours to do. All that time running into a NPC for basically nothing. Out of the many BotW videos that have come around, this is the most batsh** insane one I've ever seen. Hands down.
That analogue stick was almost as bad as Joy Con drift and you always had to hold it in a slightly angled way because of the trident design, which was a little awkward imo. Especially when you had to switch handles. Second to last on the Nintendo pile for me, narrowly defeated by the filth that is the Joy Con.
@brunojenso They were just as disrespectful to the Wii and its userbase, while that thing was wildly popular. I'm sure the Switch will get the same treatment once it's last gen. That's just one of the unfortunately many nasty quirks of Nintendo.
While this will just be about that stability, I'm also surprised at the lack of theme colors. Switch UI is literally PERFECT for slapping any color that you'd like on it. They should add the list of available colors they have for Mii's to the Switch UI theme options as well...
Also, where the hell is Netflix man. They're gonna kill it on Wii U next summer, should add it to Switch before then, at the very least. Imo. And where is that internet browser lmao...
@Rayquaza2510
Lmao that's a strange one indeed. You'd think they'd cash on the Switch audience with a Switch exclusive CoD if the mainline ones are too demanding. I mean, they even made these for the original DS all the time and the PS Vita got it's own Black Ops iteration iirc.
Oh well, personally I'm not hungry for any CoD anyway. I got the latest one with my 3080 and it's boring as hell.
Because this is one of those always-in-development games, I suspect they will keep working on performance as well. Maybe handheld mode will get 720p down the road.
This stuff is funny compared to Wii U though. Devs avoiding Wii U like the plague to the point where not even easy PS360 ports of annual crap like FIFA or CoD made it to the console, compared to devs taking loads of effort to bring the most impossible ports to the Switch and even tweak graphics engines specifically for the platform. What a contrast.
I was using my Wii U and installing some game updates when this system update suddenly popped up. I thought it had to be related to the game updates in some way, but no, it's actually a new Wii U system update. Mind blown.
So this will still not fix SSB Ultimate's online. Lmao.
I mean, slow motion online play in SSB was already weird on the Wii, a console that had servers with 32 players shooting each other on one map in Medal of Honor Heroes 2 without a hint of lag, a console which supported countless of Call of Duty's and other big online games with no lag spikes whatsoever. But SSB had to perform like some crippled kid, constantly slowing down and lagging like hell, to the point where the gameplay was basically taken away and the entire game became pointless? It was already strange a decade and a half ago.
This became even more breathtakingly ridiculous and alien on the Wii U, where you'd expect this crap to be over permanently, but it returned despite even the heaviest of multiplats at the time (Watch Dogs, Most Wanted etc.) running online multiplayer without any issue.
And now, on the Switch, 15 freaking years later, we STILL see the same BS. And we're STILL gonna see it after this new server system's put in place. There's just no words for how pathetic Nintendo is in this regard. It's basically just disrespectful towards us as well. It's too pathetic to be put into words. It's so ridiculously bad and pathetic and weird and illogical and unnecessary.
While MH Rise is gonna run just fine on a way more demanding engine doing way more demanding things, SSB is gonna remain a slow-mo game online.
So. Freaking. Bad. Nintendo. So PATHETIC. What the hell man. Lmao
Comments 226
Re: Nintendo Life's Switch Summer Survey 2024
Handheld mode was created for something other than playing on the toilet?
Re: Talking Point: One Year On, Has Everyone Beaten Ganondorf In Zelda: Tears Of The Kingdom?
In fact, I finally just beat it 15 minutes ago. I got it last July, took my time (don't have a lot of free time) and spent 320 hours in the game. I thought today would be a fitting day to finally end it. Luckily, I practically had 100% completion, everything I could possibly want (only missing a few 100 Korok and some Addison sign(s) I can't find) just before today. So that was just perfect.
The ending sure was a blast, every sequence of the fight as well. I especially loved the final one. It still feels a bit weird that it's over now, on the one hand I feel sad about it, on the other I'm glad I can move on now because I've been wanting to play RDR since October.
But TotK, for me it's the best singleplayer game I've ever played, and the one I've pumped the most hours into. It was quite a special time, nearly a year of TotK dedication. I'm probably going to miss it down the road.
Re: MLB The Show 24 Gameplay Trailer Gives First Look At Switch Visuals
Wii graphics but in HD, that's about it.
Re: Shin Megami Tensei V: Vengeance Doubles The Length Of The Original
So tired of gaming these days. Why does every game have to be 100000 hours long? It's getting annoying... With just the average busy working life, I can barely manage to finish 3-4 games a year these days... Man I miss the "short" 20 hour bursts of quality and optional replay value. Right now, it's just not fun anymore. I will just have to pass on this one
Re: Best Nintendo Switch Couch Co-op Games
Maybe off-topic but I am just so curious. I am so disappointed in Mario Bros Wonder for this. I have completed many co-op platform games with my wife, including some savagely hard ones, and of course many Mario/Yoshi/DK entries. Wonder is the first game she hates to play and actually doesn't even care to finish. All because of how ridiculous the camera system is... The fact that the camera only follows one player at a time and is zoomed in way too closely all the time, ruins any kind of freedom for both. Because the player without camera barely has any room to jump or move or... play the game at all, without falling off-screen, while the other constantly has to stop and wait for their teammate to catch up, to prevent them from falling off-screen/to their death. You can't be more than 20 centimeters apart and it makes for slow, tedious and vague gameplay.
A larger field of view or simply zooming out whenever it's required to allow both players to continue exploring, at least up to a certain point, would be an easy fix for this. Which is why this is how it usually works in most games, even in Nintendo's own games. Tropical Freeze for example is just perfection.
I am surprised at the high review scores and seriously let down with what I think is the worst Mario platformer I've ever played, un-Nintendo-like amateur design for co-op purposes. After completing the first 4 or 5 worlds with constant irritation, it's now just collecting dust. Are we really the only ones experiencing Wonder this way??? Or are we just missing something here? Like a setting somewhere to change the way the camera works? I haven't been able to find anything...
Re: Video: Digital Foundry's Technical Analysis Of Batman: Arkham Trilogy
This is an extra painful look on the devs now that it released so soon after Hogwarts Legacy, which is vastly more demanding in every imaginable way, yet runs a lot better than even Asylum does. Cringy lazy port
Re: Feature: Why I Still Love My Wii U
The games that utilized the GamePad to its full potential were awesome gameplay experiences, not replicated anywhere else to this day. They might not have been plenty, but they are unforgettable.
I got it 3 years late, so there were no real game droughts for me, I had a lot of catching up to do. It actually got a lot of third party games as well during its first few years and even some of those made awesome use of the GamePad, Deus Ex and Arkham City for example. And those that didn't go the extra mile still used it as a very handy UI/map screen, allowing for a more immersive, clean TV screen without UI elements or a need to pause games to view menus. Wii U made me experience some games that way that turned out to be amongst my favorite games ever and it was great. Black Flag, it got me into Mass Effect which is my favorite series ever now. BotW was the best experience I ever had... The first party offerings were stellar that gen.
I think I had 40+ games for it when the Switch came to replace it and they were pretty much all the titles that interested me on the entire system. So the library was not that big, but it was just enough and for some reason, literally owning every available game that entices you made for a more personal experience.
The games that really utilized the hardware and eDRAM well, the way it was supposed to, truly did look epic and next gen. Fast Racing Neo, Bayonetta 2 and Xenoblade X instantly come to mind. And it gave you so much freedom in controller options, everything from the GamePad to a regular Pro Controller, Wii Remote, GameCube controller, specialized ones for Pokken of Virtual Console games and so on. Backwards compatibility was just unmatched... Not just with the Wii, but the now-defunct Virtual Console as well. Until TotK came out, literally every 3D Zelda ever (and many 2D ones) was playable on it, making it the ultimate Zelda machine. And yea, off-TV play throughout the house was very awesome as well.
The bad naming and non-existent marketing never got to me personally. Many great memories on there, I will always love my Wii U. Not any less than my Switch.
Re: 3DS And Wii U Online Play Ends In "Early April" 2024
Godawful company. Regularly playing MK7/8, Splatoon and XCX online still. They always do this, no matter the console or its amount of success. Absolutely bonkers, screw these guys
Re: Talking Point: After Three Months, What's Your Zelda: TOTK Completion Percentage?
Real life got in the way for a while so I wasn't able to start TotK until a few weeks ago. But, at least this has allowed me to set a new personal record of 70+ hours played after the 10 day period had passed that you have to wait until you can see your playtime.
It's all I could have hoped for - more of what BotW was + so much more. All around not as laid back as BotW was. And so many staggering mindf*ck moments... I only watched a launch trailer beforehand and pretty much went in blank. So these new mechanics, Ultrahand, Ascend etc. were quite surprising.
Not to mention the Depths, I didn't even know they exist. Upon seeing some chasms my wife got curious about them so I just jumped into one, expecting to die. Suddenly Link was standing on something in pitch black darkness, I was completely flabbergasted. An entirely new take on Hyrule exploration was set to begin. It was really mindblowing.
It just adds a new layer to the whole "getting sidetracked" gameplay as a whole. At one point I just wanted to go to the tech lab in Hateno after visiting Link's old house, a simple walk up a hill. All it took was one single "I can't reach my friend" Korok and suddenly I found myself on Hateno beach -> all the way to Eventide island -> another tour through the Depths -> killing hordes of gloom monsters in some crazy Coliseum -> underground tower took me all the way back up to the island again -> sailing back to Hateno beach. Standing there and thinking oh, right, it was the tech lab I set out to reach 5+ hours ago... And when I did reach it I was suddenly wearing Midna's helmet. All because of one Korok. It's trademark BotW, but on multiple layers of Hyrule this time around. A perfect evolution.
The millions of paths you can take throughout this world, all based on freedom and exploration, designed in such a way that no matter which route you take, you will ultimately come across it all. It's just so brilliant and it brings me to Tears that we can finally experience this again after six years of trying to find anything remotely like it, in vain.
When I am finally done, some 200 - 300 hours from now, this will probably be my favorite game of all time.
Re: Random: Nintendo's Brand Momentum Has Been Flat Since 2018, Says Sony
Switch has already destroyed PS4's lifetime sales despite having spent much less time on the market, so I don't understand this chart at all. Especially not the part prior to PS5's launch, where PS4 sales had dropped dramatically.
I suppose they are just projecting some arrogance here, as a PR stunt, which should work well for them, as the vast majority of their audience is CoD/FIFA teenagers. Who are still quite susceptible to such behavior, as it still strikes them as cool and exciting. Good on Sony for understanding their audience, wish the same could have been said about Nintendo during the Wii U days.
Anyways, this chart can only be a joke.
Re: Best Zelda Games Of All Time
BotW is a Wii U game
Re: The Game Awards GOTY For 2022 Is Elden Ring
I personally got bored with it and didn't bother finishing it, but that doesn't mean I can't see the appeal it has to many others. That goes for this genre in general, though.
I did find Elden Ring to be way too flawed/limited technically to be considered 'perfect' in any way. It looked dated and performed badly, whilst the PC version lacks the most mundane options like widescreen support or unlocked framerate, which is still locked at 60. This was particularly annoying on my widescreen 144Hz monitor.
Some of the other titles it was up against were just as great gameplay wise AND they were technically sublime & pushing boundaries, God of War for example. This gets them much closer to being 'perfect' and it places them above Elden Ring in my opinion, but to each their own.
Re: Video: "This Was My Attempt To Redeem The Story Of Silent Hill 3" - Revisiting Shattered Memories With Sam Barlow
What a coincidence, I played this game again a week ago after a nostalgia frenzy. It's crazy how good and atmospheric it looked for Wii standards, still holds up. Still controls like a dream and even though you're rarely under a real threat, still fun - especially the puzzling -, eerie and intriguing as hell. Great forgotten classic
Re: Review: Resident Evil Village Cloud - A Solid Streaming Version For Switch Owners
@WallyWest Sure, but it can cope with Witcher 3, Hellblade, Alien Isolation, Dying Light, No Man's Sky, Doom Eternal, Wolfenstein, Outer Worlds and many others. Hell yeah it could run this game natively, especially considering its waaay smaller scope in map size.
Re: Video: Here's What Alan Wake Remastered Looks Like On Switch
@NImH
That's only funny if you keep deliberately ignoring the obvious here, which is that this port looks worse than the 10+ years old original that was released on much weaker Xbox 360 hardware. Whereas the acceptable compromises are usually found with relatively demanding, current gen games that technically have no businesses running on Switch in the first place.
Re: Takaya Imamura Celebrates Star Fox Adventures' 20th Anniversary
Absolutely obsessed with this series as a kid. It is still a crying shame that the company which has 0 problems creating epic & innovative new installments for each and every one of its series, just couldn't do so for Star Fox alone. I just wanted the story to be advanced but after Assault they kept on struggling, first with Command and its 50+ endings making you have to head canon the real one, then a completely unnecessary reboot with questionable gimmicks in Zero.
I hope this series will come back with a great installment one day, I 100% believe there's room to do epic things with planet exploration akin to Adventures on the one side and great space exploration/combat akin to 64 on the other. Basically, Assault but better. Or Mass Effect Andromeda but actually good.
Ugh, one can dream. Like a new F-Zero it's never gonna happen.
Re: Talking Point: What Are The Nintendo Switch's Defining Moments (So Far)?
For me, it was the "Wait, it runs Skyrim?!" thing, only with The Witcher 3. Beforehand, I liked the concept but never thought the console would be powerful enough for third parties to take Nintendo seriously again with their major AAA releases.
And then there was this TW3 reveal, a game that absolutely maxed the original PS4 and XBO, proving that the Switch has what it takes to run any games its competitors at the time could, and all that in a portable form factor. This is quite mind blowing when you think about it and I think it was big because it defined the future of gaming for Nintendo: this achievement probably means that they will continue developing hybrid technology for many generations to come. Especially since it's only becoming easier and easier for mobile tech to match larger desktop hardware.
And seriously, playing TW3 anywhere, be it in bed or while sunbathing outside, is not something you ever take for granted. Not even after 250 hours. Actually, for me the defining thing about the Switch is that it means absolute gaming freedom: no longer having to sit inside a man cave behind a TV to play your console with full AAA games from both first and third party devs, but now having it with you as a companion wherever you go. And it's amazing.
Honorable mentions for the console making Nintendo successful and big with third parties again, running many other "impossible" ports along with some of the best first party titles ever, and yeah, that initial reveal trailer.
Re: Random: Zelda: Breath Of The Wild Player Beats All Shrines Without Runes In One Sitting
@Rambler Lemme guess. You used cheats, and you played on Wii U. 😝
Re: Reggie: Nintendo's Transition From Switch Will Be A "Significant Challenge"
With the way tech is developing, it's only a matter of time until they can produce a Switch successor which packs a punch comparable to PS5/XSX despite still being portable. They just need to continue the trend.
Re: Video: Do You Own A Video Game So Rare That You Can Never Actually Play It?
When they released Darksiders Warmastered Edition on the Wii U months after BotW and the Switch came out, effectively making it the final 'big' release the console ever saw (and one that didn't make any sense), I thought it would become a rare collector's item, especially since they announced only a few thousand copies would be made. So I still have one factory sealed. But it seems that five years later, this game is still available on eBay for dirt cheap, so I suppose I thought wrong. Either that, or I'll have to play the waiting game for much, much longer.
Re: Star Fox Character Designer Wants Nintendo To Port The Wii U Entry To Switch
NO. Make a new one!!!
Re: Who Needs Switch Pro? New Dongle Promises To "Instantly Upgrade Switch To 4K"
@Anti-Matter
That's nice for you, but for me (and I'm guessing many others) 720p is borderline unacceptable. It just looks nasty and gross on any standard TV nowadays (meaning a 4K one) when the Switch is docked, unless it's a very simplistic art style with good anti-aliasing. You can negate the blurry/jagged image somewhat by tuning TV settings a certain way, but it'll still take hours upon hours to get used to. And you'll have to get used to it again every time you go back to it after experiencing some real, native 4K content through a PC or other console.
Here's hoping that this product will actually be worthwhile, because it sounds like a perfect fix until a more powerful Switch or a successor arrives. Not to even mention the framerate side though, because 30fps with drops basically being the baseline on Switch is a whole other problem on its own. It's cool that it can run stuff like Witcher 3, Dying Light and so on, especially handheld. But the performance itself, especially docked, is in dire need of improvement, any way you look at it.
Re: Rumour: A New Zelda: BOTW 2 Name Is Gaining Traction Online...
Fake. They'll never use 'Breath' twice like that and as a whole it doesn't make enough sense. It's not Nintendo-like.
Re: Hyrule Warriors: Age Of Calamity's Development Was A Real Pain In The... Grass
@Pokester99 Even on PS4 the grass was often static and didn't respond to the character walking through it, so I'm not sure what you're on about. PS360 games were usually devoid of any complex foliage, let alone real grass instead of a detailed but flat texture. Just compare GTA V on PS3 and PS4 for example.
On PS4 it was no longer a flat texture. Grass often looked sharp and plenty, but it was also static and plastic-y like a high res JPG. For example, grass especially didn't catch fire when shooting burning arrows at it etc. like it does in BotW. Titles like Horizon Zero Dawn, TLoU2 and Ghost of Tsushima come to mind - pretty grass, but very static and unresponsive. Something always did feel 'off' about it. Even RDR2 maxed on my PC has pretty basic grass when I stop to take a look at it. BotW's grass emulated in 4K destroys it any day.
The technique these devs used was a great one though, in the end it allowed them to create good looking and rich images despite the very limited hardware on a basic PS4 and XB1.
It's also why BotW's grass was very much a unique and unbelievable feat on friggin' Wii U hardware. It almost makes the rest of the game look bad, though. It really is no wonder that replicating this complex grass was very hard in a game that literally has 100s of NPC's on screen at once - on hardware that's only slightly more powerful than Wii U. Granted it no longer has detailed physics and has constant pop-in issues, but this game already taxes the system without any grass to begin with.
Re: Switch Just Enjoyed Its Best-Ever Hardware And Software Sales Week Across Europe
@BrintaPap
True. But let's be real. Unless you're playing something like Rayman Legends the PS5 and XSX also won't give you 4k 120 fps.
Re: Switch Just Enjoyed Its Best-Ever Hardware And Software Sales Week Across Europe
You'd think everyone who wants one, has one at this point. Insane how it just keeps on selling like hot cakes. It's easily destroying Wii sales. I suppose PS2/PS4/NDS managed the same though. Wonder if Switch will live long enough to surpass those before it's replaced with a successor.
Re: Nintendo's Switch OLED Dock Can Now Be Purchased Separately
The pricing is so incredibly outrageous they should be sued for it. Get lost
Re: Feature: How One Small Company Is Making The Switch Joy-Con You Always Dreamed Of
Anyone experiencing drift: you can get a repair kit with two sets of thumbsticks (so 4 in total) for like 12 bucks, including all the tools needed to open up the Joy-Cons and install them. Which in itself is a very easy process that only takes a few minutes per Joy-Con.
I tried this as a last resort after my fifth and sixth Joy-Con started drifting within two weeks after buying them. 12 bucks to fix two sets of Joy-Con and doing it yourself surely beats sending them away for weeks in my opinion, especially since they will just start drifting again anyway if you let Nintendo fix them. The DIY thumbsticks promise not to do so, and mine are still working fine after two years. I got my repair kits from Amazon, not sure if it's allowed to link here though.
Re: Former Metroid Prime Engineer Admits He Was "Disappointed" With The Wii's Specs
@Raffles
Yeah man I sure am blowing hot air, I mean I only work with computer hardware 24/7. xD Sorry man but I can only laugh at that coming from a dude who just read some articles. But okay then, I will take some time for you.
You're right about the XSX outperforming the 1650. I was comparing it to the PS5 and not the Xbox and I should have been clearer about that. But the Series X still isn't far beyond.
You're casually mentioning that your (broken) link is about the 'Extreme' preset. Please note that this isn't a fair comparison, because those settings are PC exclusive in the first place. The Series X doesn't get near that fidelity and is using a mix between 'Medium' and 'High' PC settings - but only when playing it in Quality mode, which sees the framerate dropping all the way down to an unplayable 30fps. It only reaches 60fps in Performance mode, which has the equivalent of low-medium PC settings. Lol...
Beyond 'High', which is the absolute best the XSX can deliver, we have 'Ultra', 'Extreme' and 'Maximum' graphics presets. Now I can't find a decent video of a 1650 doing any of these, but here we have the marginally better 1660 Ti running them. https://www.youtube.com/watch?v=BlulKZ6DkXc&ab_channel=zWORMzGaming
Note how on 4K Ultra, a preset that already shows better graphics than the XSX can offer, it runs at 35 - 45 fps in native 4K. Which means that it outperforms the X at the same resolution, with a higher framerate at higher graphical fidelity. Using the exact same preset as the X in Quality mode, 4K with 'High', it reaches 50 - 60 fps, meaning you can tone down 1 or 2 settings a little bit to lock it at 60. You will then have the same graphics as XSX on Quality mode, at the same 4K res, but with literally twice the framerate. And that is with a friggin' 1660. Please note that the 1660 Ti has 5.4 TF. So there goes your 12 TF marketing horse crap. A card with less than half of that beats it anyway... You should stop interpreting those dumb numbers and articles as the truth.
This is not just exclusive to FH5 though. This card consistently outperforms the X across games. And since the 1660 Ti already outperforms the Series X, I am guessing that the console is probably more comparable to a 1650 Super, a stock 1660 or at least somewhere between that and this 1660 Ti.
So let's move on to the RTX line. Here is a stock 2060, the lowest and weakest card in the entire RTX line, running the game at native 4K. https://www.youtube.com/watch?v=j7a2WCZEJQQ&ab_channel=RTX2060
It easily reaches 60 fps on the same settings as XSX Quality 30 fps mode. You can even move on to 'Ultra' and 'Extreme' and still have the same 30 fps as the Xbox on Quality/Medium-High.
So give us a break with that 'Series X = RTX 2080' horse crap, because it can't even come close to the lowest RTX card on the market. Then realize how even the 2000 line is already last gen, since we're well into the life of the 3000 series, and you come to realize how outdated the Series X and PS5 actually already are. "You need a 2080 Ti to match a Series X in FH5" LOL. You need a 1660. A 2080 Ti absolutely demolishes the XSX.
I'll leave you with your fantasies though, you seem to enjoy them a lot and I see no point in ruining that any further. A Series X is more powerful than a 2080 my friend, it sure is. xD Just stop calling me the ignorant one.
Re: Former Metroid Prime Engineer Admits He Was "Disappointed" With The Wii's Specs
@Raffles
Christ, had no idea you'd be so butthurt. And I'm sorry but the fact that you immediately went to citing teraflops shows you have absolutely no idea what you're talking about and are just repeating the popular clickbait articles. Citing TFlops is almost as cringe and meaningless as the 64 bit talk was back in the day lol. Or do you really believe a Series S is significantly weaker than a One X because it has 30% less teraflops?
Forza games are not demanding titles at all. Even a 1060 runs Forza 5 on ultra settings (slightly prettier than Series X) at 4K with a locked 30 fps, and a 1650 manages this at 60. And then you're just neglecting the fact that RTX GPU's have Tensor cores, allowing them to use something else consoles will never be able to utilize: DLSS, instantly boosting them with 30% more performance, further outperforming the consoles without even breaking a sweat. This puts even a stock 2060 well ahead of both consoles.
In actually demanding titles, a PS5 hardly ever even reaches 4K and while the XSX manages this a lot more often, it usually comes at the cost of framerate dips that the PS5 doesn't see on its lower resolution (thought you could just use performance mode on XSX and have the same thing), as well as cut back graphics/draw distance and the absence of RT. This is just not the case in any game with a 2080.
Games like Returnal or Biomutant for example see the PS5 dropping all the way back to 1080p and checkerboarding to fake 4K to maintain 60fps, even without ray tracing. That is much worse performance than a 1650 has in Biomutant. The Series X reaches 4K in Biomutant but often dips to 45fps and has a limited color space, resulting in a more bland look overall despite its higher resolution. Same goes for other demanding titles like AC Valhalla. And you can rest assured that a 2080 will be able to run Returnal at native 4K including ray tracing when it arrives on PC soon, pumping four times the amount of pixels the PS5 does without breaking a sweat. And you are trying to tell me the PS5 equals that GPU? Come on, man.
All the PR talk that made you believe in such fantasies aside, in reality the consoles just don't come close. Yeah unless you're playing Tetris. Lol DF... If they did come close, devs wouldn't be giving up on ray tracing barely one year into their lifespan.
Their actual performance in resolution/framerate/fidelity in most titles this past year has equaled a GTX 1650, simple as that. Those are the only stone cold facts.
Oh and by the way, the consoles do not have the equivalent of a 3700X at all. They just use the same last gen Zen 2 architecture that was found in that CPU, but their clocks are downclocked, which obviously also means that they don't boost at all, let alone above 4 GHz, which is what a 'real' 3700X does all the time. All of that is simply not possible without overheating them on their limited 1 fan cooling. Man, tell me you just repeat mainstream news outlets without telling me you're just repeating mainstream news outlets. Teraflops LOL.
Edit: oh whoops, there you went mentioning that you're just reciting mainstream articles. xD My apologies. And yeah, for a 500 bucks price point the consoles are both beats, absolutely. But it's cringe inducing to say they near a 2080.
Re: Former Metroid Prime Engineer Admits He Was "Disappointed" With The Wii's Specs
@Meteoroid
I'm well aware of the fact that numbers and theories put XSX and PS5 well ahead. However, they have now been out for over a year now and all this talk aside, we've been able to see the actual real deal in practice. And surprise surprise, their performance has not been anywhere near 2080 level, or 2060 for that matter. Much closer to a 1650 and in some games a 1060.
I don't know if it's their CPU's bottlenecking them or whatever, all I know is that all this 'PS5/XSX is a 2080' talk has turned out to be very far from the truth. Especially when considering ray tracing, something the 2080 is quite adequate at, while consoles have only been able to pump out very basic and low res RT, with the feature pretty much being terminated from now on due to their lack of power and devs' preference to use the available power for other things. In this regard, even a stock 2060 smokes them both.
Re: Former Metroid Prime Engineer Admits He Was "Disappointed" With The Wii's Specs
@Raffles
Not sure where you got that from, but calling a Series X more powerful than a 2080 Super is so hysterically wrong that it's cringe inducing. The PS5 is performing on par with a GTX 1060/1650 and the Series X isn't far beyond that. A regular 2080 smokes a XSX in every regard imaginable.
Re: Review: Darksiders III - A Poor Switch Port Of A Distinctly Average Series Entry
@MrGawain
Haha Warmastered on Wii U looked good but was a pain. I 100%ed it but my Wii U suffered at least 15 hard crashes during the process. Most of which were in that infamous room near the end where you're trying to get to the top of some tower but constantly crash before reaching it.
I am playing 3 on the Switch now. It looks pretty good in handheld mode but very janky on a 4K TV. Controls are definitely clunky as hell, but one could argue this adds to the challenge.
Re: Random: Zelda: Breath Of The Wild Player Takes The Old Man To Meet... Another Old Man?
Uhm that must have taken hours upon hours upon hours to do. All that time running into a NPC for basically nothing. Out of the many BotW videos that have come around, this is the most batsh** insane one I've ever seen. Hands down.
Re: Talking Point: What Are You Playing This Weekend? (July 24th)
Twilight Princess HD
Re: Random: 'Switch Vs Steam Deck' Memes Are A Thing Now, Apparently
Can the Deck be connected to a TV?
Re: Talking Point: What Are You Playing This Weekend? (July 17th)
Naah, I'm actually in the middle of Twilight Princess HD.
Re: Talking Point: Is The N64 Pad Actually The Best Controller Ever?
That analogue stick was almost as bad as Joy Con drift and you always had to hold it in a slightly angled way because of the trident design, which was a little awkward imo. Especially when you had to switch handles. Second to last on the Nintendo pile for me, narrowly defeated by the filth that is the Joy Con.
Re: Guide: Monster Hunter Rise Sub-Camp Locations
The game is awesome.
Re: id Software Tells Fans To "Stay Tuned" For More DOOM Eternal Updates Later This Year
Let me fix that subtitle for you:
"Switch players are still waiting for the physical release"
Re: Video: Here's Digital Foundry's Technical Analysis Of Apex Legends On Switch
Nothing like winning in Apex while taking a dump.
Re: Indie Dev Shares 'The Last Levels', 36 Super Mario Maker Courses To Play Before Servers Are Shut Down
@brunojenso
They were just as disrespectful to the Wii and its userbase, while that thing was wildly popular. I'm sure the Switch will get the same treatment once it's last gen. That's just one of the unfortunately many nasty quirks of Nintendo.
Re: There's A New Nintendo Switch System Firmware Update Coming Soon
While this will just be about that stability, I'm also surprised at the lack of theme colors. Switch UI is literally PERFECT for slapping any color that you'd like on it. They should add the list of available colors they have for Mii's to the Switch UI theme options as well...
Also, where the hell is Netflix man. They're gonna kill it on Wii U next summer, should add it to Switch before then, at the very least. Imo. And where is that internet browser lmao...
Re: Apex Legends Switch Frame Rate And Resolution Detailed
@Rayquaza2510
Lmao that's a strange one indeed. You'd think they'd cash on the Switch audience with a Switch exclusive CoD if the mainline ones are too demanding. I mean, they even made these for the original DS all the time and the PS Vita got it's own Black Ops iteration iirc.
Oh well, personally I'm not hungry for any CoD anyway. I got the latest one with my 3080 and it's boring as hell.
Re: Apex Legends Switch Frame Rate And Resolution Detailed
Because this is one of those always-in-development games, I suspect they will keep working on performance as well. Maybe handheld mode will get 720p down the road.
This stuff is funny compared to Wii U though. Devs avoiding Wii U like the plague to the point where not even easy PS360 ports of annual crap like FIFA or CoD made it to the console, compared to devs taking loads of effort to bring the most impossible ports to the Switch and even tweak graphics engines specifically for the platform. What a contrast.
Re: Video: Respawn Entertainment Shares Apex Legends Switch Gameplay Trailer
Doesn't even look half bad tbh.
Re: Wii U Receives Its First System Firmware Update Since 2018
I was using my Wii U and installing some game updates when this system update suddenly popped up. I thought it had to be related to the game updates in some way, but no, it's actually a new Wii U system update. Mind blown.
Re: Nintendo Isn't Backing Down On Its Decision To Pull Mario Products From Stores This Month
Man... Really not amused with Mario Maker getting shoved. Meanwhile on other platforms you can still play 15 year old games online... Smh.
Re: EA Acquires Racing Game Specialist Codemasters
RIP Codemasters
Re: Nintendo Is "Replacing Its Multiplayer Server System" Dating Back To The Wii U And 3DS Era
So this will still not fix SSB Ultimate's online. Lmao.
I mean, slow motion online play in SSB was already weird on the Wii, a console that had servers with 32 players shooting each other on one map in Medal of Honor Heroes 2 without a hint of lag, a console which supported countless of Call of Duty's and other big online games with no lag spikes whatsoever. But SSB had to perform like some crippled kid, constantly slowing down and lagging like hell, to the point where the gameplay was basically taken away and the entire game became pointless? It was already strange a decade and a half ago.
This became even more breathtakingly ridiculous and alien on the Wii U, where you'd expect this crap to be over permanently, but it returned despite even the heaviest of multiplats at the time (Watch Dogs, Most Wanted etc.) running online multiplayer without any issue.
And now, on the Switch, 15 freaking years later, we STILL see the same BS. And we're STILL gonna see it after this new server system's put in place. There's just no words for how pathetic Nintendo is in this regard. It's basically just disrespectful towards us as well. It's too pathetic to be put into words. It's so ridiculously bad and pathetic and weird and illogical and unnecessary.
While MH Rise is gonna run just fine on a way more demanding engine doing way more demanding things, SSB is gonna remain a slow-mo game online.
So. Freaking. Bad. Nintendo. So PATHETIC. What the hell man. Lmao