Comments 2,382

Re: Feature: Playing Until We Get It Right - How Perfectionism Appears In Gaming

Samalik

Personally, this is one of the reasons why i hate achievements. Not in games built around them, mind you. But achievements in games that clearly weren't built around them.

This is why it's always best to turn them off whenever possible except in the arcade game (like a shmup) that may have them built into the game itself (understandable)

Most achievements are just shoehorned, creatively unearned engagement metrics anyways, hence my vitriol.

Re: Hideki Kamiya Says Capcom Has "No Awareness" Of How Scary Resident Evil Is

Samalik

There's a reason why when Kamiya does horror elements on his own terms, it always turns into a spiritual tokusatsu fest.

Devil May Cry, Bayonetta, both have horror elements, but they're always about being unfazed by it if not dominating it, not indulging in it like a dead body on your face.

I'm pretty sure he'd like to make a Garo game, since that series is practically a horror henshin hero series. That would be for the best.

Re: Mega Man Series Producer Says Capcom Would Love To Revisit Mega Man X

Samalik

@Snazzy Excuse me? We're talking a story rich part of the universe here, so much so that it has a story heavy RPG as part of the canon(to my knowledge).
I like the X games too, but not every franchise is like Mario, ya know. The events of the X games lead into Zero and that's when things really start to go south in terms of narrative stakes. And from Zero leads into the unfinished ZX games.

So yeah, pardon me for having respect for what was built.

Re: Review: Truxton Extreme (Switch 2) - A Thrilling Return For A Classic Shoot-'Em-Up Series

Samalik

"After unlocking and seeing everything, only high score chasers will keep coming back"
What kind of criticism is this? That's the point of this genre! You go for a "run" and try to do better than before! it's a similar mindset to a roguelite or a competitive multiplayer game

As for the game itself, anytime I hear a "extreme" or a "championship" or any other work synonymous with "hype" in a modern arcade entry, I can't help but to take a look.

Re: Latest Physical Sales Data Proves The Format Is, In Fact, Dying

Samalik

@Zuljaras "I can burn them to a disc (I will not but I can), I can put them on a flash drive and my method is to put the installers on a external HDD for safekeeping."
That's just putting the burden on the consumer at that point, especially when an M-disc costs 25 bucks at retail, for what will ultimately amount to babysitting a bootleg.

Nah, I'm not a fan of that. I want real copies, like I did with importing the entire Nekopara series or even physical eroge from Jast in america.
Still need to get Aokana on physical PC

Re: Latest Physical Sales Data Proves The Format Is, In Fact, Dying

Samalik

I think this is a little deceiving. We're talking exclusively the UK, but developers have a history of pulling 1mil worldwide with that pace in sales before, and that's just retail.

Focus on the bigger picture. Even Japan moves that deceptively sluggishly for their own RPGs at shops yet still has 500+ ongoing franchises a year

Re: Sega's Gamescom Line-up Includes Alien: Isolation 2 And Crazy Taxi: World Tour

Samalik

@ojisan Welp, you're not convincing me you know it, because the breakdown said what I said is what japan is actually using. You might as well read more clearly instead of just the headlines.

Also people don't have a problem with DLSS, they have a problem with stable diffusion and similar, at least when it comes to what art they buy, not some stability software...

Re: Sega's Gamescom Line-up Includes Alien: Isolation 2 And Crazy Taxi: World Tour

Samalik

@ojisan A diffusion model isn't the same as an LLM to research and vibe code, which is what japan is using, if not being a more advanced version of Clippy the Paperclip. When people say genAI, they are specifically talking about audio/visual assets. Know your tech, because they are not all the same.

@OorWullie they specifically cited uses of diffusion models, used in image generation. No way in hell I'm buying something that cheaply done.

Re: Atelier Yumia Switch 2 Update Adds Performance Settings Option, Improves Frame Rate And More

Samalik

@Riku3456 Well, again, the big issue with Yumia was the story missing the point of the series.

I do remember that the Dusk trilogy started with a majora's mask style time limit (tile based of course), but then started to get rid of it by the final game. Similarly, the Secret games started with turn based combat, but then became more actiony as the games went on leading to what we have with Yumia. So yeah, they have been doing different things with Atelier, for a long time now. Series hasn't been around for 30 years for no reason. And that goes doubly so for the alchemy system, which every game does very differently.

As for the "played them all", you can equally say that with a lot of game series, Mario included, and even we all know that's quite hyperbolic (if not out of touch.) That doesn't mean they are the same, just that you know what you're getting yourself into. With Atelier, every game has its quirks, but even if the gameplay is superb, you're still here for the relaxing cheeriness that goes against the norm of JRPG stories, not a grand epic in favor of it.

Re: Atelier Yumia Switch 2 Update Adds Performance Settings Option, Improves Frame Rate And More

Samalik

@Riku3456 Atelier has something called a "subseries" going on. Ryza was the Secret series. We've also had the Dusk series, the Mysterious series, Arland series, ect.

The Dusk series was a more darker, melancholic trilogy that was still distinctively Atelier, which Yumia seemingly strays away from.

As for the whole "this is a series" comment, don't get too comfortable. As the games go on, systems, characters and the vibe of the characters can change. The traditional JRPG approach would likely be a one off after the feedback they received.