Zelda Wii U open world.jpg

With the end of the year approaching and The Legend of Zelda: Tri Force Heroes now out in stores, series producer Eiji Aonuma is clearly aware that the attention of fans is on The Legend of Zelda for Wii U, which is expected in 2016. Just recently a very brief comment was given to Famitsu promising that the development team is working as hard as it can on the project.

Aonuma-san has now shared some comments on it with IGN, too, in which he's reiterated previous statements that he's not only aiming for a large and seamless open world, but to apply his own twist to the idea. His exact words are below.

We actually had some feedback from Skyward Sword, where people were saying, 'This is not exactly the Zelda game I was looking for, I was looking for a bigger open world.' Unfortunately, I can't go into details but I'm hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you'll look forward to it.

He went on to discuss the nature of constant fan feedback, and to acknowledge that the team's aims are to surprise eager Zelda aficionados rather than implement all of their requests.

If we put all the feedback the fans write directly into the game, there won't be an element of surprise. If there's a comment and they're asking for certain element, I would think, 'Oh, why not interpret this in a different way that you wouldn't expect?' That's how we create a new element in a Zelda game. I always want to implement something new and surprising into every game."

Though the delay to this title has undoubtedly been disappointing, there seems to be a general consensus that it's better to wait for an exceptional game rather than a rushed entry. The hope is that it'll deliver on the bold ambitions that Aonuma-san and his team clearly have for the project.

Let us know what you think of Aonuma-san's statements, and what you'd like to see from Zelda Wii U's open world, in the comments.

With thanks to Benson for the heads up.

[source uk.ign.com]