Comments 1,810

Re: Final Fantasy XIV Online For Switch 2 Able To Reach "30fps In A Stable State"

RadioHedgeFund

I can’t work this out. The game still looks like a PS3 game for the most part, owning to its origins. It runs fine on a PS4 which is a lot less powerful than a Switch 2. It shouldn’t be a problem on a console that is easy to develop for.

At the same time Square Enix are wizards at squeezing technical prowess from consoles. FFXIII still looks like a modern game for the most part despite being 15 years old and you don’t see other devs doing the insane boss battles from XVI.

So what gives?! My guess is the PS3 origins.

IMO they shouldn’t have bothered porting it at all but just built a portal. As an online-only title there is no reason XIV shouldn’t be a streaming-only game. Heck, on the Xbox it’s by far the best way to play it as you don’t need to ever install huge patches and you can automatically stream it as it requires Xbox Live.

Re: Round Up: The Reviews Are In For The Super Mario Galaxy Movie

RadioHedgeFund

Where Wreck-It Ralph succeeded was the bookend the movie with the nods and references but wisely tell its middle story within its own IP, free from the need to nod and wink. In there the crossovers serve to add depth to the world, to make it seem like the game had always existed. Those first 10 minutes always fill me with a sense of pride that the creators just get gaming as a hobby.

Re: Talking Point: What Are You Playing This Weekend? (21st March)

RadioHedgeFund

Xenoblade 2? Not likely.

It undid so much of the progress the first game added to the JRPG genre from not having to backtrack in quests to nudging out c-list US animation actors in favour of the British stage. None of the music was particularly memorable.

And don’t get me started on Pyra and Mythra. Sharla and Melia were two of the strongest female protagonists I have ever had the pleasure of experiencing. The sequel sent things back to 2001 with anime fan service and the subservient maid/obnoxious brat tropes.

At least Alrest had some character which is more than I can say about the endlessly generic world of the 3rd game.

Re: Mailbox: Senran Kagura Mysteries, First-Party Indies, Miyamoto Tragedies - Nintendo Life Letters

RadioHedgeFund

I feel Miyamoto has nothing to prove. The entire modern games industry is built on top of two late-1990s innovations: the Sega Dreamcast and Ocarina of Time. The first one is more about hardware but every single 3rd person video game released since 1998 is on some level derivative of Ocarina. In many ways they are inferior because Ocarina did not rely on a player-controlled camera. Most modern devs don’t even bother which I put down to a lack of skill and effort. This includes Nintendo themselves.

If you invented the wheel, what else would you have to prove?

Re: Anniversary: Monolith Soft Celebrates Xenoblade Chronicles 2 With A Post, But We're Desperate For A Switch 2 Revamp

RadioHedgeFund

Took everything great about the first game: 100% British stage actor cast, no backtracking for quests, strong female characters not beholden to genre cliches, endlessly meme-able banter and a soundtrack you’d be humming for years later and threw it all on a bonfire.

A shame because the world of Alrest was a heck of a lot more interesting than the bland fields of the third game.

Re: Review: Assassin's Creed Shadows (Switch 2) - An Ambitious Port Of A Captivating Series Refresh

RadioHedgeFund

@romando The issue is not down to the hardware but apathetic developers who seem to have forgotten the tricks of the trade that have been used for decades to get games to run on lesser hardware going back to Link’s Awakening stuffed into 512kb of Gameboy cart and the witchcraft they used to run Forbidden West on the PS4. It also doesn’t help that they don’t upscale assets.

I recall Larian delaying the Xbox version of Baldur’s Gate 3 so they could optimise the Series S version properly. Had they built it for the Series S to start with and then upscale it to the Series X and PS5 they wouldn’t have had any problems.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

RadioHedgeFund

@sportymariosonicmixx Smash Melee came out 2 weeks after the GameCube launched in the US and UK and wasn’t a launch-day title. I’m not having any of this modern ‘launch window’ nonsense. For a launch day game to be classed as such it has to be exclusively available with the new console on first day of purchase!

The top games would be:

Halo (Xbox)
Soulcalibur (Dreamcast)
WipEout Pure (PSP)
Wii Sports (Wii)
Geometry Wars: Retro Evolved (Xbox 360)
Mario Kart World (Switch 2)

I don’t count Breath of the Wild or Twilight Princess because they were available cross-gen.

Re: Hyrule Warriors: Age Of Imprisonment Box Art Officially Revealed For Switch 2

RadioHedgeFund

It’s nice to see Zelda finally getting her due. That’s two games in a row! Playing Tears I always thought it would have been cool to simultaneously play as Zelda in the past; this is a good way to do it.

*Nerd hat on *

Why is it though that no Link has been born to combat the rise of Ganon? Whilst I tend to ignore the Zelda timeline and see each series of games as being its own parallel universe re-telling of events, does the Zonai-era take place before even the Manga in the Zelda encyclopaedia and thus Skyward Sword?

This would mean that at some unspecified point in the future, “The Demon King” resurrects as Demise and the Goddess (who is actually Queen Sonia?) puts the Hylians back in the Sky to protect them, yes?

There is also no Triforce in this era as “The Demon King” has no idea it exists and instead wants the proxy Zonai power stone.

Thinking about it makes my head hurt.

Re: Best Sonic Games Of All Time

RadioHedgeFund

I'd probably lump S3&K as one game at number one. Sonic 3 on its own is just far too short to be considered better than Sonic 2 as it's half a game. That said the music to Azure Lake might push it.....

Re: Opinion: I Never Felt True Nostalgia Until I Played GameCube On Switch 2

RadioHedgeFund

I got mine a little after launch as well, with an import Wavebird from my local game store. This was during gap year and it quickly became a favourite during our post-pub gaming sessions.

When I went off to Uni I left my PS2 at home for my brother and took my GameCube halfway across the country instead. Turns out that portability was useful!

At first I regretted it because Christmas 2002 was pretty slim pickings. Eternal Darkness and Starfox were the highlights but were hardly classics, at least not compared to Halo 2 and Vice City that my flatmates were playing at the time.

2003 was another story. I just have spent a fortune on games that year. Off the top of my head I bought Resi 0, Metroid Prime, PSO (all 3 launched the same day!), Wind Waker, SSX3, 1080, Mario Kart, F-Zero, Soulcalibur 2, Majora's Mask disc, PN03, Viewtiful Joe and Twin Snakes. Probably the best year I can think of for games releases!

I hope they don't convince Sega to reopen the PSO servers and release it on Switch 2. I'd never go outside again.

Re: Review: The Legend Of Zelda: The Wind Waker (GameCube) - A Timeless Treasure

RadioHedgeFund

The original backlash was due to the Spaceworld demo. Cartoon Zelda wasn’t unwanted per se, just unexpected. Turns out we were all wrong and Wind Waker is ace!

For my money it has the best soundtrack in the series as well. As Nintendo won’t ever remake it I suggest tracking down the Marcus Hedges Trend Orchestra on your streaming platform of choice, find the Wind Waker Orchestrated album and listen to The Great Sea on repeat. You’re welcome.