@batmanbud2 Except that, in many ways, OoT is broken. Rushed development to meet deadlines, mechanics left over never fully explained, like how Navi randomly turns different colors, or the blue time blocks being sent back and forth between time periods with the Song of Time. These are things that could have and maybe should have been fixed or expanded upon in the 3DS remake.
But yeah let's go ahead and nerf Mikau's swimming for no reason (among many other unnecessary changes)
The comments here (so far) are drastically different from Twitter, where every post I saw was basically begging for this to come to the West. I will wait for reviews but I'm optimistic, especially with Shimomura involved.
Is this engagement bait? It needs backwards compatibility if for no other reason than because of how all of their "innovative" consoles have hurdles coming to a VC or NSO. We don't have Wii, DS, 3DS, or Wii U games on the NSO for fairly reasonable reasons. We need to hang onto those systems if we want to play those games. Don't make us hang onto yet another system. Plus they all had their own system-specific eshops; the Switch eshop is now the one and only universal option moving forward. As long as the Switch 2 has the same or more buttons it should not be any issue at all and there would be no excuse for them to hurt us like that.
You say that we've never needed BC less? I say we've never deserved it more.
@JohnnyMind Right. I was more so pointing out how reducing encounters by half and doubling EXP would keep the math just about on par for where your party needs to be. Without having an option to reduce encounters, I'll either be manually switching them on/off throughout the game, or I'll end up shutting them off near the end when I start to grow bored. Either way the pacing will be off, whereas my solution to reduce would still keep things flowing nicely while maintaining the "correct" math.
The older games, specifically 1 and 2 (not sure about 3) often used mechanics that are now considered outdated to extend gameplay time. Random encounters that are a bit too frequent, and dead end hallways that are too far off the screen for you to see until you've walked most of their length.
These adjustments are almost perfect, but I would have liked to see an option to reduce encounters by half, while doubling EXP, which would have kept the math about right on par with the original experience. Shutting encounters off completely will only end up getting you burned at a mandatory boss.
Is this the official announcement that Mina is coming to Switch? I’ve been keeping an eye on it but even the Kickstarter page never mentioned which platforms
My hope would be for Spinball, 3D Blast, and S3 and S+K separated into their own, unlinked games. They are worth playing just to see how they differ from the linked version.
Takahashi comes out. "The current development progress of Tears of the Kingdom has not reached the standards we seek in a sequel to Breath of the Wild, and so we are making the difficult decision to start production over again. We are handing the project over to the capable developers at Ubisoft. Thank you."
I attempted to do something similar to this where I swapped the X axis on both sticks, normal walking works great, strafe with L stick and rotate with R stick, but the controls for the aiming reticule become a mess. Something like the R stick controls the X axis and the L stick controls the Y axis, it's just unusable.
@Classic603 I actually don't share any of the same gripes as the popular majority; Fi and motion controls were totally fine. The maps are terrible, both land and sky. Dividing the land up so we have to pop back up into the sky and come down again. And the land itself feeling like dungeons where you unlock shortcuts and so you can skip entire sections of it and never see them again. And the sky is small and has nothing interesting in it, a huge step down from Windwaker's islands. Many islands are round boulders you can't land on, and the ones you can land on might have 1 treasure chest on them, 2 if you're lucky, but 90% of the treasures you can find are rupees or medals which add almost nothing to the game, rupees become obsolete roughly halfway through. Can't fly at night, and day/night cycles are controlled and don't occur naturally, again both huge steps down. Skyloft is the only home to the people in the sky, and it's a small island; as time goes on they would need to start building upwards. We could have seen a Skyloft with huge towers that you would leap and skydive between. It is by far the most interesting island in the sky and unfortunately doesn't really have much that is cool. The game is nearly over by the time you get it so that enemies don't come out at night. Skydiving and running/stamina felt cool but both are underutilized. You have to fight The Imprisoned how many times? 4? It is the origin story of our entire beloved franchise and the Master Sword; you are literally forging THE Master Sword, and when you do it, weak fireballs just sort of shoot into the sword while Fi dances. The gimmick of playing the harp back and forth feels shoehorned in for the sake of having a music element like the other 3D Zeldas (ocarina, wind waker, wolf howling) and takes virtually no skill.
Can't believe I'm the first to point out....no C-Stick? Not really an authentic experience then, is it? The D-pad can function as the C-Stick as needed, but many games require both sticks to be used at the same time, so I don't really understand who would want this.
@Ara No one is saying he shouldn't mention Switch performance, and also he never mentions that load times are Switch specific.
Everyone has their own opinions, and maybe 7 second load times aren't your thing, but as @sfjtdr said, he doesn't even go into any reasons on how this game sets itself apart from other Metroidvanias. The reviewer mentions two brief moments of tedium, doesn't even touch upon the combat or skill trees, and awards it a 5/10. It is a complete disservice to the developer and the players.
And, sidenote, imagine the outcry if he awarded a 5/10 for Breath of the Wild's load times alone, every time you die or fast travel. Come on.
@sfjtdr I believe you and I agree with you. I've heard nothing but good things about this game, and based on this scant review alone I was expecting a 7 or an 8, and was a little blindsided by a 5, when the review hardly covers any reason to give it such a poor review. Long load times? I guess Breath of the Wild deserves a 5. Deadly columns that you need to step out of the way of? Sonic the Hedgehog's Marble Zone would like a word with you.
Yeah this was definitely common knowledge for those who played long enough. Eventually you see mat requirements that mention claws, horns and fangs. It becomes pretty obvious what you need to do in order to obtain them.
@Bravery_and_Greed Your trailer pretty much just shows flat hallways...are these just battle arenas with hordes to fight, or is there any exploration at all?
@Jamie_R That's like saying "A video game with 3D graphics. Very original." Are all 3D graphics and art styles created equal? No. Is all pixel art created equal? Also no.
@Jgangsta187 Yep, I came here to say this. I don't really understand how this was newsworthy when these are the same sales prices every single time. Capcom sales are like clockwork. Okami is always 50% off. RE4, 5 and 6 are always 25% off. The Mega Man games never go below $9.99, and Mega Man 11 never goes below $14.99.
I swear they just hit a button once or twice a month without ever needing to change the percentages. Some intern logs in and switches it to "SALE = TRUE" and then reads a magazine for the rest of his work day.
Back during the Gamecube era when I was around 15, Kmart had these promotions where they would bundle a game with an item. For Mario Sunshine they included the official Nintendo guide, with Metroid Prime they included the Wavebird. The deals were amazing, but the "sticker" promoting the item on the boxart wasn't actually a sticker, it was printed right on the boxart. I still have them to this day. Ugly, yes, but 20 years later they are kind of a cool collector's piece.
This is beyond great news. I can't wait to see what they've done with 3+K. No more lazy ports with bad emulation from Sega; this is truly going to be the definitive version of these games.
@samuelvictor I really hope Whitehead is behind these, and from the description it sounds like he might be. In Sonic 1, Marble Zone, there was an area up above that could only be accessed by Tails or Knuckles. I wouldn't be surprised if 1 and 2 are the Whitehead versions, and I'd love to see what he could do with 3+K
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Re: Boulder Dash 40th Anniversary Smashes Onto Switch This Summer
This looks like an old PC game, Herman and the Falling Rocks. I loved that game.
Re: Poll: 10 Years On, Which Version Of Zelda: Majora's Mask Is Best?
@batmanbud2 Except that, in many ways, OoT is broken. Rushed development to meet deadlines, mechanics left over never fully explained, like how Navi randomly turns different colors, or the blue time blocks being sent back and forth between time periods with the Song of Time. These are things that could have and maybe should have been fixed or expanded upon in the 3DS remake.
But yeah let's go ahead and nerf Mikau's swimming for no reason (among many other unnecessary changes)
Re: Reynatis Is An Urban Fantasy RPG From Final Fantasy, Kingdom Hearts Writer
The comments here (so far) are drastically different from Twitter, where every post I saw was basically begging for this to come to the West. I will wait for reviews but I'm optimistic, especially with Shimomura involved.
Re: Upcoming Platformer 'Krimson' Looks Like A Nightmare, And We Want It
No, I don't think I will
Re: Sega Reports 'Sluggish' Sales Of Sonic Superstars And Other Major Titles
I just picked it up for $20 at Best Buy and I am enjoying it so far. It is definitely a good $20 game.
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
Is this engagement bait? It needs backwards compatibility if for no other reason than because of how all of their "innovative" consoles have hurdles coming to a VC or NSO. We don't have Wii, DS, 3DS, or Wii U games on the NSO for fairly reasonable reasons. We need to hang onto those systems if we want to play those games. Don't make us hang onto yet another system. Plus they all had their own system-specific eshops; the Switch eshop is now the one and only universal option moving forward. As long as the Switch 2 has the same or more buttons it should not be any issue at all and there would be no excuse for them to hurt us like that.
You say that we've never needed BC less? I say we've never deserved it more.
Re: Poll: Who Will You Be Playing As In Super Mario Bros. Wonder?
I hope there’s an option to exclude the Yoshi’s and Nabbit from the Random button. I’ll probably alternate between the “regular” characters
Re: Nintendo Expands Switch Online's Game Boy Color Library With Two Zelda Classics
Curious if the Advance Shop door is open in these versions. I don't believe they were on the 3DS virtual console.
Re: Poll: Who's Your Favourite Champion In Zelda: Breath Of The Wild?
The only descendant is Yunobo. Sidon is a sibling and the other two have no confirmed connection at all.
Re: Review: Final Fantasy I-VI Pixel Remaster - A Beautiful And Faithful Reimagining Of The Classics
It would be nice if FF: Mystic Quest and FFIV: The After Years received the same Pixel Remaster treatment and are offered later on.
It would also be nice if we could reduce encounters by half instead of fully shutting them off.
Re: Final Fantasy Pixel Remaster Series Launches On Switch Later This Month
@JohnnyMind Right. I was more so pointing out how reducing encounters by half and doubling EXP would keep the math just about on par for where your party needs to be. Without having an option to reduce encounters, I'll either be manually switching them on/off throughout the game, or I'll end up shutting them off near the end when I start to grow bored. Either way the pacing will be off, whereas my solution to reduce would still keep things flowing nicely while maintaining the "correct" math.
Re: Disney Illusion Island Pays "Homage" To Castle Of Illusion, Says Creative Director
It would be great if the game changed depending on which character you choose, or changed when playing multiplayer, just like World of Illusion.
Re: Final Fantasy Pixel Remaster Series Launches On Switch Later This Month
The older games, specifically 1 and 2 (not sure about 3) often used mechanics that are now considered outdated to extend gameplay time. Random encounters that are a bit too frequent, and dead end hallways that are too far off the screen for you to see until you've walked most of their length.
These adjustments are almost perfect, but I would have liked to see an option to reduce encounters by half, while doubling EXP, which would have kept the math about right on par with the original experience. Shutting encounters off completely will only end up getting you burned at a mandatory boss.
Re: Feature: Zelda: Tears Of The Kingdom Gameplay Trailer - Every New Detail Revealed
Looks like you missed the Korok wearing a backpack, looking for their friend
Re: Zelda: Tears Of The Kingdom Trailer Gets Creative With Vehicle Building, Fused Weapons
Do the people who hate this and were "hoping for more" realize that this was a 10 minute clip of a 100+ hour game? Jeez.
The amount of content we haven't even seen yet is staggering. But go on.
Re: Feature: 8 Switch Games We've Played At PAX East 2023 - Here's What We Thought
Is this the official announcement that Mina is coming to Switch? I’ve been keeping an eye on it but even the Kickstarter page never mentioned which platforms
Re: Metroid: Zero Mission Screenshots Found On Nintendo Switch Online By Dataminer
It would be nice if you could link Fusion and Prime for the Fusion suit.
Also makes me wonder if the link will work for the Oracle games, or if we will need to screenshot the codes
Re: Baten Kaitos Remasters Have Japanese VO Only, Frame Rate, File Size Revealed
@Noxide You just made my morning with this comment, thank you.
Re: Sonic Origins Plus Has Been Rated In Korea
My hope would be for Spinball, 3D Blast, and S3 and S+K separated into their own, unlinked games. They are worth playing just to see how they differ from the linked version.
Re: Nintendo Direct Confirmed For Tomorrow
Takahashi comes out. "The current development progress of Tears of the Kingdom has not reached the standards we seek in a sequel to Breath of the Wild, and so we are making the difficult decision to start production over again. We are handing the project over to the capable developers at Ubisoft. Thank you."
Re: Random: GoldenEye Control Troubles On Switch? This Simple Joy-Con Swap Trick Is The Answer
I attempted to do something similar to this where I swapped the X axis on both sticks, normal walking works great, strafe with L stick and rotate with R stick, but the controls for the aiming reticule become a mess. Something like the R stick controls the X axis and the L stick controls the Y axis, it's just unusable.
Re: Retro-Bit Gaming Reveals A Game Boy Player-Inspired GameCube Controller
@RupeeClock Whoops, my bad. Didn't see the word "Player" and just saw GameCube. Thanks!
Re: Feature: Which Zelda Games Should You Replay Before Tears Of The Kingdom?
@Classic603 I actually don't share any of the same gripes as the popular majority; Fi and motion controls were totally fine. The maps are terrible, both land and sky. Dividing the land up so we have to pop back up into the sky and come down again. And the land itself feeling like dungeons where you unlock shortcuts and so you can skip entire sections of it and never see them again. And the sky is small and has nothing interesting in it, a huge step down from Windwaker's islands. Many islands are round boulders you can't land on, and the ones you can land on might have 1 treasure chest on them, 2 if you're lucky, but 90% of the treasures you can find are rupees or medals which add almost nothing to the game, rupees become obsolete roughly halfway through. Can't fly at night, and day/night cycles are controlled and don't occur naturally, again both huge steps down. Skyloft is the only home to the people in the sky, and it's a small island; as time goes on they would need to start building upwards. We could have seen a Skyloft with huge towers that you would leap and skydive between. It is by far the most interesting island in the sky and unfortunately doesn't really have much that is cool. The game is nearly over by the time you get it so that enemies don't come out at night. Skydiving and running/stamina felt cool but both are underutilized. You have to fight The Imprisoned how many times? 4? It is the origin story of our entire beloved franchise and the Master Sword; you are literally forging THE Master Sword, and when you do it, weak fireballs just sort of shoot into the sword while Fi dances. The gimmick of playing the harp back and forth feels shoehorned in for the sake of having a music element like the other 3D Zeldas (ocarina, wind waker, wolf howling) and takes virtually no skill.
I can keep going if you'd like lol
Re: Feature: Which Zelda Games Should You Replay Before Tears Of The Kingdom?
Majora's Mask is my all time favorite. Skyward Sword is terrible in almost every aspect, but even bad pizza is still pizza.
Re: Retro-Bit Gaming Reveals A Game Boy Player-Inspired GameCube Controller
Can't believe I'm the first to point out....no C-Stick? Not really an authentic experience then, is it? The D-pad can function as the C-Stick as needed, but many games require both sticks to be used at the same time, so I don't really understand who would want this.
Re: Epic Games To Pay $540 Million Over Allegations Of Privacy Violations And Unwanted Charges
It's just the cost of business
Re: Final Fantasy Pixel Remaster Collection Launches On Switch Spring 2023
Mystic Quest and Chrono Trigger DLC, please
Re: Nintendo Launches Huge Black Friday eShop Sale, Up To 75% Off Switch Games (UK)
Most of these are....the same things that go on sale all the time....and at the same discounts
Re: Review: Aeterna Noctis - An Ambitious Metroidvania That Doesn't Quite Hit The Mark
@Ara No one is saying he shouldn't mention Switch performance, and also he never mentions that load times are Switch specific.
Everyone has their own opinions, and maybe 7 second load times aren't your thing, but as @sfjtdr said, he doesn't even go into any reasons on how this game sets itself apart from other Metroidvanias. The reviewer mentions two brief moments of tedium, doesn't even touch upon the combat or skill trees, and awards it a 5/10. It is a complete disservice to the developer and the players.
And, sidenote, imagine the outcry if he awarded a 5/10 for Breath of the Wild's load times alone, every time you die or fast travel. Come on.
Re: Review: Aeterna Noctis - An Ambitious Metroidvania That Doesn't Quite Hit The Mark
@sfjtdr I believe you and I agree with you. I've heard nothing but good things about this game, and based on this scant review alone I was expecting a 7 or an 8, and was a little blindsided by a 5, when the review hardly covers any reason to give it such a poor review. Long load times? I guess Breath of the Wild deserves a 5. Deadly columns that you need to step out of the way of? Sonic the Hedgehog's Marble Zone would like a word with you.
Re: Every Upcoming First-Party Nintendo Switch Game
What is Bayonetta, tentative for 2022?
Re: Random: Zelda: Breath Of The Wild Dragon Mechanic Makes It Easier To Unlock Every Shrine
Yeah this was definitely common knowledge for those who played long enough. Eventually you see mat requirements that mention claws, horns and fangs. It becomes pretty obvious what you need to do in order to obtain them.
Re: Surprise! Skyrim Anniversary Edition Is Out Now On The Switch eShop
@Slowdive I came here to say the same thing. "Thanks for supporting us all those years ago, we'll be taking an extra $10 from you now."
Re: Newly Translated Interviews Reveal "Serious Debate" Over FLUDD In Super Mario Sunshine
Sunshine is and might always be my favorite Mario. The GCN era is near and dear to my heart.
Re: Nintendo Direct Showcase Confirmed For Tomorrow
The first of hopefully many directs during the King Charles era
Re: Get Foxy In Turn-Based Diablo-Like 'Of Blades & Tails' Coming To Switch 2023
This is not the indie developed RPG starring a fox that I was hoping for on Switch
Re: Bravery & Greed Looks Like A Fusion Of Retro Action-Adventure Games And Dead Cells
@Bravery_and_Greed Your trailer pretty much just shows flat hallways...are these just battle arenas with hordes to fight, or is there any exploration at all?
Re: Nintendo Download: 30th June (North America)
I want Portal on Switch, but at the time of release, both games were on sale on Steam for $1.99 each. I can't justify dropping $20 on them.
Re: Review: Lost Ruins - A Survival-Focused Metroidvania With Fantastic Pixel Art
@Jamie_R That's like saying "A video game with 3D graphics. Very original." Are all 3D graphics and art styles created equal? No. Is all pixel art created equal? Also no.
Re: 'Lost Ruins' Brings Stunning Pixel Art And Survival Action To Switch Today
Review incoming?
Re: SEGA Announces The Mega Drive Mini 2, Boasting 50 Games
I did not have this on my Bingo card for 2022
Re: Mega Man Sale Rocks Up On Switch With Savings Up To 50% Off (North America)
@Jgangsta187 Yep, I came here to say this. I don't really understand how this was newsworthy when these are the same sales prices every single time. Capcom sales are like clockwork. Okami is always 50% off. RE4, 5 and 6 are always 25% off. The Mega Man games never go below $9.99, and Mega Man 11 never goes below $14.99.
I swear they just hit a button once or twice a month without ever needing to change the percentages. Some intern logs in and switches it to "SALE = TRUE" and then reads a magazine for the rest of his work day.
Re: Review: As Far As The Eye - A Nomadic Roguelite City-Builder Launched In A Right Old State
I wishlisted this on the eshop just from the screens and the trailer, it looked nice and I was mildly interested. Thanks for the warning!
Re: Poll: Budget Line Box Art - Is It 'Fine', Or A Sin Against All That Is Good And Pure?
Back during the Gamecube era when I was around 15, Kmart had these promotions where they would bundle a game with an item. For Mario Sunshine they included the official Nintendo guide, with Metroid Prime they included the Wavebird. The deals were amazing, but the "sticker" promoting the item on the boxart wasn't actually a sticker, it was printed right on the boxart. I still have them to this day. Ugly, yes, but 20 years later they are kind of a cool collector's piece.
Re: Sonic Mania Dev Confirms Involvement With Sonic Origins
This is beyond great news. I can't wait to see what they've done with 3+K. No more lazy ports with bad emulation from Sega; this is truly going to be the definitive version of these games.
Re: More Sonic Origins Details Discovered, Physical Edition Hinted
@samuelvictor I really hope Whitehead is behind these, and from the description it sounds like he might be. In Sonic 1, Marble Zone, there was an area up above that could only be accessed by Tails or Knuckles. I wouldn't be surprised if 1 and 2 are the Whitehead versions, and I'd love to see what he could do with 3+K
Re: Kraino ReAnimated Looks Like Shovel Knight Crossed With Castlevania
This game makes me want a remake of Decap Attack
Re: 'Paper Cut Mansion' Cuts Some Roguelite Mystery Into Paper Mario X Luigi's Mansion
@everynowandben I came here to say this, but knew in my heart it had already been said
Re: New Legend Of Zelda: Breath Of The Wild 2 Footage Showcases Gnarly Master Sword
@Rambler Terrifying Joggers Nipple. Thanks, that's my new band name
Re: ICYMI: Kharon's Crypt Is Like Zelda Viewed Through The Lens Of Dark Souls, And It Rules
@Spider-Kev in case you missed it
@Damo yes please, a full review would be lovely