Comments 243

Re: Poll: 10 Years On, Which Version Of Zelda: Majora's Mask Is Best?

Panopticon

@batmanbud2 Except that, in many ways, OoT is broken. Rushed development to meet deadlines, mechanics left over never fully explained, like how Navi randomly turns different colors, or the blue time blocks being sent back and forth between time periods with the Song of Time. These are things that could have and maybe should have been fixed or expanded upon in the 3DS remake.

But yeah let's go ahead and nerf Mikau's swimming for no reason (among many other unnecessary changes)

Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility

Panopticon

Is this engagement bait? It needs backwards compatibility if for no other reason than because of how all of their "innovative" consoles have hurdles coming to a VC or NSO. We don't have Wii, DS, 3DS, or Wii U games on the NSO for fairly reasonable reasons. We need to hang onto those systems if we want to play those games. Don't make us hang onto yet another system. Plus they all had their own system-specific eshops; the Switch eshop is now the one and only universal option moving forward. As long as the Switch 2 has the same or more buttons it should not be any issue at all and there would be no excuse for them to hurt us like that.

You say that we've never needed BC less? I say we've never deserved it more.

Re: Final Fantasy Pixel Remaster Series Launches On Switch Later This Month

Panopticon

@JohnnyMind Right. I was more so pointing out how reducing encounters by half and doubling EXP would keep the math just about on par for where your party needs to be. Without having an option to reduce encounters, I'll either be manually switching them on/off throughout the game, or I'll end up shutting them off near the end when I start to grow bored. Either way the pacing will be off, whereas my solution to reduce would still keep things flowing nicely while maintaining the "correct" math.

Re: Final Fantasy Pixel Remaster Series Launches On Switch Later This Month

Panopticon

The older games, specifically 1 and 2 (not sure about 3) often used mechanics that are now considered outdated to extend gameplay time. Random encounters that are a bit too frequent, and dead end hallways that are too far off the screen for you to see until you've walked most of their length.

These adjustments are almost perfect, but I would have liked to see an option to reduce encounters by half, while doubling EXP, which would have kept the math about right on par with the original experience. Shutting encounters off completely will only end up getting you burned at a mandatory boss.

Re: Nintendo Direct Confirmed For Tomorrow

Panopticon

Takahashi comes out. "The current development progress of Tears of the Kingdom has not reached the standards we seek in a sequel to Breath of the Wild, and so we are making the difficult decision to start production over again. We are handing the project over to the capable developers at Ubisoft. Thank you."

Re: Feature: Which Zelda Games Should You Replay Before Tears Of The Kingdom?

Panopticon

@Classic603 I actually don't share any of the same gripes as the popular majority; Fi and motion controls were totally fine. The maps are terrible, both land and sky. Dividing the land up so we have to pop back up into the sky and come down again. And the land itself feeling like dungeons where you unlock shortcuts and so you can skip entire sections of it and never see them again. And the sky is small and has nothing interesting in it, a huge step down from Windwaker's islands. Many islands are round boulders you can't land on, and the ones you can land on might have 1 treasure chest on them, 2 if you're lucky, but 90% of the treasures you can find are rupees or medals which add almost nothing to the game, rupees become obsolete roughly halfway through. Can't fly at night, and day/night cycles are controlled and don't occur naturally, again both huge steps down. Skyloft is the only home to the people in the sky, and it's a small island; as time goes on they would need to start building upwards. We could have seen a Skyloft with huge towers that you would leap and skydive between. It is by far the most interesting island in the sky and unfortunately doesn't really have much that is cool. The game is nearly over by the time you get it so that enemies don't come out at night. Skydiving and running/stamina felt cool but both are underutilized. You have to fight The Imprisoned how many times? 4? It is the origin story of our entire beloved franchise and the Master Sword; you are literally forging THE Master Sword, and when you do it, weak fireballs just sort of shoot into the sword while Fi dances. The gimmick of playing the harp back and forth feels shoehorned in for the sake of having a music element like the other 3D Zeldas (ocarina, wind waker, wolf howling) and takes virtually no skill.

I can keep going if you'd like lol

Re: Review: Aeterna Noctis - An Ambitious Metroidvania That Doesn't Quite Hit The Mark

Panopticon

@Ara No one is saying he shouldn't mention Switch performance, and also he never mentions that load times are Switch specific.

Everyone has their own opinions, and maybe 7 second load times aren't your thing, but as @sfjtdr said, he doesn't even go into any reasons on how this game sets itself apart from other Metroidvanias. The reviewer mentions two brief moments of tedium, doesn't even touch upon the combat or skill trees, and awards it a 5/10. It is a complete disservice to the developer and the players.

And, sidenote, imagine the outcry if he awarded a 5/10 for Breath of the Wild's load times alone, every time you die or fast travel. Come on.

Re: Review: Aeterna Noctis - An Ambitious Metroidvania That Doesn't Quite Hit The Mark

Panopticon

@sfjtdr I believe you and I agree with you. I've heard nothing but good things about this game, and based on this scant review alone I was expecting a 7 or an 8, and was a little blindsided by a 5, when the review hardly covers any reason to give it such a poor review. Long load times? I guess Breath of the Wild deserves a 5. Deadly columns that you need to step out of the way of? Sonic the Hedgehog's Marble Zone would like a word with you.

Re: Mega Man Sale Rocks Up On Switch With Savings Up To 50% Off (North America)

Panopticon

@Jgangsta187 Yep, I came here to say this. I don't really understand how this was newsworthy when these are the same sales prices every single time. Capcom sales are like clockwork. Okami is always 50% off. RE4, 5 and 6 are always 25% off. The Mega Man games never go below $9.99, and Mega Man 11 never goes below $14.99.

I swear they just hit a button once or twice a month without ever needing to change the percentages. Some intern logs in and switches it to "SALE = TRUE" and then reads a magazine for the rest of his work day.

Re: Poll: Budget Line Box Art - Is It 'Fine', Or A Sin Against All That Is Good And Pure?

Panopticon

Back during the Gamecube era when I was around 15, Kmart had these promotions where they would bundle a game with an item. For Mario Sunshine they included the official Nintendo guide, with Metroid Prime they included the Wavebird. The deals were amazing, but the "sticker" promoting the item on the boxart wasn't actually a sticker, it was printed right on the boxart. I still have them to this day. Ugly, yes, but 20 years later they are kind of a cool collector's piece.

Re: More Sonic Origins Details Discovered, Physical Edition Hinted

Panopticon

@samuelvictor I really hope Whitehead is behind these, and from the description it sounds like he might be. In Sonic 1, Marble Zone, there was an area up above that could only be accessed by Tails or Knuckles. I wouldn't be surprised if 1 and 2 are the Whitehead versions, and I'd love to see what he could do with 3+K