Oh, hello. You like retro action-platformers and roguelites, eh? You must be, since you clicked on the title. Unless you clicked it to complain about action-platformers. Or Dead Cells. Or video games in general.
But let's pretend it's just us fans of action, platformers, and roguelites in here. There's a new game on the block called Bravery & Greed that looks rather intriguing:


There's also local and online co-op and competitive modes, plus the ability to unlock and swap out new gear to give yourself that competitive edge.

Bravery & Greed is coming to Nintendo Switch alongside Xbox One, PS4, and PC in Autumn 2022.
Comments 18
Looks cool! Had me at local multiplayer, not sure if there are alot of metroidvanias with local multiplayer. (Guacamelee comes to mind as a stand out!)
Way cool! This kindve gives me a castle crashers vibe to in a more open world setting. I’m still looking forward to baldurs gate II that comes much sooner but there’s always more room for dungeons to crawl.
@Veesonic
Hey, devs here, sorry for the misscommunication, but this game is a pure RogueLite and does not have metroidvania components, but I'm hoping this might be still right up your alley
This looks awesome. Curious how the co-op will work with changing out your kit during a run. Does everyone wait around while someone messes with their kit or maybe customization is only done between dungeons?
either way, I'm excited for this. Looks like something my friends and I would have a blast with... "who's down for one more run!?"
@Bravery_and_Greed Thanks for the correction!! ❤
@KateGray Anytime! Thank you for your article
The closet we'll get to play Gauntlet in 2022.
@Brumblescope The inventory can be accessed anytime during gameplay without pausing the game, but it's a very minimal UI which does not disturb gameplay: you have four slots (gauntlets, amulets, boots, wands) and when you pick up new gear, you have to drop previous gear from that slot if you had any. So you have to choose the best gear for yourself, you can also drop and exchange gear with your teammates if everybody is willing to cooperate.
@Captain_Toad Gauntlet was indeed a big influence on us when designing the game
@Bravery_and_Greed If you have an announcer saying that a Warrior or a Wizard needing food badly nearing death then you got an instant purchase. 😋
Hey, thanks for responding here!
@Bravery_and_Greed I like that approach. pretty cool that you can swap stuff out between players as well!
Definitely looking forward to this. Thanks for taking peoples q's on the board.
@Bravery_and_Greed Your trailer pretty much just shows flat hallways...are these just battle arenas with hordes to fight, or is there any exploration at all?
What, can't we click on these articles to complain about the staff writers? I feel ignored.
Hahahhahahahaa... oh, Kate Gray. I can't you fault you your sentimentality.
Seriously, though, it's nice to see a thread like this - devs and members of the public interacting in this open and friendly way. More, please!
Oooooh this looks wonderful!
@Panopticon Dungeons are randomly generated, and consists mostly of rooms that are linked by corridors/hubs. Most rooms are battle focused, some rooms are platforming oriented, and a few rooms are puzzles, or random events. Chosing to confine most combat into closed arena allowed us to carefully craft each of them (instead of having randomly generated rooms) so we could control the experience best, and also avoid some cheap cheesing tactics.
Yeah looks great, looking forward to seeing the reviews of this one
@Bravery_and_Greed game looks pretty hot. Do you gain any permanent Stat bonuses (or other upgrades) during successive runs? Or is it from zero every time?
@BeefSanta There are no permanent stat bonuses, contrary to some other games, as our design philosophy is that the more you play, the more powerful you become, not your avatar. However, you do unlock things in between runs (gear and followers) which gives you more options along your progress. Also, achievements/trophies unlock tarot cards, that you can activate before starting a run to increase/decrease difficulty/rewards, if you're looking for an easier/harder challenge, or if you're greedy and want to max out your score and unlock things faster.
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