Thunderful Games has revealed a new game coming to Switch and other consoles this year — Paper Cut Mansion. Coming from UK-based Space Lizard Studio, the game is described as a roguelite horror and sees you navigate your way through a cardboard mansion as police detective Toby, solving escape room-style puzzles and scaling the building floor by floor, run by procedurally-generated run.
The developer says that the game "draws inspiration from the classic 80s and 90s works of Tim Burton and Jim Henson", and from the trailer above it looks a little like Double Fine were given the keys to a Paper Mario X Luigi's Mansion mash up... which actually sounds like a truly excellent idea now we've typed it out.
In addition to procedural generation, the press release also mentions a "dimension-hopping mechanic" and "musical story interludes", so there seems to be no shortage of ideas going on here to accompany the handmade cardboard aesthetic here, which is apparently achieved through each texture being hand-drawn, scanned and added to the 3D model.
Here's some more info on Paper Cut Mansion's premise, plus some screenshots to accompany the gameplay trailer above:
In Paper Cut Mansion you play as Toby, a police detective who awakens on the road leading to the eponymous old mansion. You will put those detective skills to the test as you seek to unravel the story behind this bizarre place, with each run giving you the opportunity to collect another piece of evidence to be tacked on the Evidence Board. The intriguing cast of characters you will meet as you explore may help or hinder you: some will offer quests that can earn you helpful rewards, some will try to hide and some are out to get you.
The game has only a '2022' release date attached at the moment, although given the spooky nature of the game, it doesn't take a detective to divine the time of year they might be aiming for with this one.
Let us know below if you're intrigued to unfold this one whenever it arrives on Switch.
Comments 15
Normally not a fan of isometric games, but wow. This actually looks interesting.
Fantastic name for a game.
can’t dwell on the word papercut too much.. painful memories 😖
Doesn't seem even remotely similar to Paper Mario or Luigi's Mansion - other than the fact that there is paper, and there is a mansion.
@everynowandben
Yeah, however, the game's name "Paper Cut Mansion", if your reemplace "Cut" for Mario or Luigi's....
@everynowandben I came here to say this, but knew in my heart it had already been said
Looks fun and original! Especially with the cardboard's side showing.
"Procedurally generated" = very unsatisfying to feel like you're constantly missing the best possible game. I like a crafted full story/game rather than randomly pieced together.
Great looking game otherwise, really, but I'll pass on this. I'm done trying procedurally generated.
So this is basically rougelite Tearaway, yeah?
Jokes aside, it looks pretty neat. It might become too cramped in places since it seems the rooms are.... well, just standard rooms with many monsters inside but apart from that, it's looking pretty nice.
A nice looking game with unique ideas, I would definitely give it a try soon.
Looks awesome. My son loves Luigi's mansion, and this may be a little too much for him as it certainly looks creepier and more violent. Curious as to the age rating.
What is the difference between a rogue like and an arcade game? If you have to start over each time, isn't like putting another quarter in the slot and having another go?
It looks like a lot of fun! Can’t wait to find out more!
@dcstud You start over each time but you usually get to keep something that rolls around next game like a special kind of currency, so you lose but you're next run you might be better or have access to more guns, etc. In a rogue-lite the items, enemies, and level layouts are all randomized so each game plays different. Or take something like Hades, and each character says something different each time you die (or win) so if you want the full story, you have to keep at it. With a lot of rogue-lites just getting to the end of the game to see the credits is not really the end at all, Enter the Gungeon has the Ammonomicon to fill out, secret characters to unlock, gun parts for the special gun that lets you go to the true ending, which must be done for each character, there's the real last level Bullet Hell, a boss rush mode to unlock, quests from NPCs, a level-skip elevator to fix, etc.
@Nintendo_Thumb That was an excellent description. Thank you.
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