Comments 382

Re: Hands On: Ninja Gaiden: Ragebound - A Slick, Bloody Return To The Series' 2D Roots

PKDuckman

Looking forward to the showdown between Shinobi AOV and Ninja Gaiden RB. The interesting thing is that while Shinobi AOV is developed by Lizardcube which developed SOR4, Ninja Gaiden RB is published by Dotemu which published SOR4. It makes me wonder if there were any behind the scenes shenanigans which broke apart the partnership and one party took their idea of their 2D ninja game reboot to a rival franchise.

Re: Nintendo Switch Online Announces Removal Of Super Famicom Title

PKDuckman

@dmcc0 I think he's making the claim that "85% of Switch physical games can be played offline", not that "85% of Switch games sales are physical".

But yeah, a significant amount of Switch games are digital-only, and so are digital purchases. The likes of limited print physical games are more catered to a niche collectors audience and aren't widely accessible.

Re: Tetris Forever Adds Two More Classic Games In Its "Biggest-Ever" Update

PKDuckman

Unfortunately, what Tetris game could be included depends on who developed and published it back in the day. Most of the ones on the collection came from Bullet Proof Software, which was founded by Henk Rogers back in the day, now at The Tetris Company. The versions by Sega and Jaleco for instance require the permissions of the respective companies for a rerelease.

Re: Capcom Fighting Collection 2 Launches May 2025 On Nintendo Switch

PKDuckman

The strange thing is that Plasma Sword in the collection is the Dreamcast version, since the original ran on Sony's Playstation-based arcade hardware and Capcom couldn't be bothered creating a PS1 emulator. However, most of the other games are the Sega NAOMI arcade versions, and not their superior DC ports.

Re: Random: Local Supermarket Wins Trademark Battle Against Nintendo

PKDuckman

@MarcusIsCool Nintendo didn't become this big by being nice, and Shigeru Miyamoto isn't really involved in Nintendo's business decisions. Their former president Hiroshi Yamauchi was an absolutely ruthless businessman, and some of their actions during the NES days are almost unthinkable today. Nintendo actually restricted third parties on developing for rival systems, as well as how many games they could develop for the NES, to the degree that they lost a FTC lawsuit.

Re: US Physical Game Spending Continued To Decline Last Year, Now Sits At Half 2021's Numbers

PKDuckman

This generation I have cut down on physical purchases unfortunately. My biggest annoyance is major publishers cheapening out by using the lowest capacity switch cards and expecting you do download the rest. For instance, 2K/Rockstar only included limited data for their Bioshock and GTA collections, and the same deal with the Konami's MGS collection. As such when you insert your card in, you're basically getting a dataless icon. If that's the case forward, I might as well buy a digital copy of the games and save the hassle of swapping cards.

As for LRG and their ilk, they know they cornered a niche audience and are resorting to incredibly unscrupulous practices. As someone who lives in Australia I have to pay a premium to import them, and if I miss out the initial preorder window, I have to sometimes pay 10x the price in the aftermarket.

Re: Mini Review: Taito Milestones 3 (Switch) - Third Time's A Charm

PKDuckman

Worth noting that unlike the previous two collections, the Western version defaults to the English ROMs, which is a godsend for Cadash, since the game is text heavy. And Runark is actually Growl in this collection, while Rainbow Islands Extra is missing, even though it's included in the standalone release.

However, the three new games (Dead Connection, Thunder Fox, Warrior Blade) defaults to the Japanese version for some reason.