Comments 830

Re: "I Was A Selfish Idiot" - Hideki Kamiya On Why Resident Evil 2 Had No Returning Characters

OrtadragoonX

@JohnnyMind

Frankly games that go through that whole process and somehow emerge in one piece tend to be fantastic games. RE2, RE4, Half-Life, Half-Life 2, Halo Combat Evolved, the original Metroid Prime. All share that same experience and all ended up being fantastic games.

That’s not always the case though. Duke Nukem Forever went through a similar timeline and it ended up being terrible at the end of it.

Re: Digital Foundry Delivers A Tech Analysis Of Assassin's Creed Shadows On Switch 2

OrtadragoonX

@wizzgamer

You were honestly expecting close to PS5 performance docked? Do you have a PS5? I do. That thing is enormous and drinks electricity like my old Yukon drinks gas. The Switch 2 works on 23 watts of power at max load. PS5 is doing close to 250-275 watts on max load. There's only so much you can do with that. The fact that the final results look as good as they do with games like Shadows, Outlaws, and Cyberpunk speaks volumes of how efficiently Nintendo and nVidia designed the system's architecture while only using 23 watts of power on the high end docked and less than 10 watts in handheld. It's supremely effective. Y'all need to get your expectations in check.

Even the rumored PS6 portable (which is all but confirmed at this point) won't be anywhere near a PS5 in all out power. Based on leaks, It's more powerful than the Switch 2 of course but it's a good bit weaker than a standard PS5 raster performance wise. And it's not due out for another two years. There's a reason Sony introduced that low power setting for PS5's recently and made it available for developers to target. They're prepping for the PS6 handheld version. Gaming has been fundamentally changing over the past few years with games needing to run on a huge variety of hardware configs.

Re: Digital Foundry Delivers A Tech Analysis Of Assassin's Creed Shadows On Switch 2

OrtadragoonX

@Sambuc

Raster wise, yeah it's pretty similar to a PS4 overall. But it has some tricks it can use that the PS4 didn't have. Namely DLSS, ray tracing cores, and mesh shaders. When a game is designed smartly and optimized well, the Switch 2 will show us some amazing experiences in the future. It's far better future proofed for modern gaming than the OG Switch was, which was not only lacking power but was lacking a ton of modern GPU features in the Tegra X1.

Re: Digital Foundry Delivers A Tech Analysis Of Assassin's Creed Shadows On Switch 2

OrtadragoonX

@Dee123

Not really. John and Oliver are both extremely pro-Nintendo. John's recent review of Metroid Prime 4 was the most glowing review I've seen for the game so far. Alex, I'll give you, he's a pretty big downer on consoles in general and Nintendo in particular. Although he recently did some videos praising the DLSS implementation that some Switch 2 games are using and was impressed with them. But he's very much an elitist PC gaming snob so that heavily affects his views. Rich is pretty fair to everyone.

Re: Digital Foundry Delivers A Tech Analysis Of Assassin's Creed Shadows On Switch 2

OrtadragoonX

@fenlix

That's the internal resolution. Most modern games use temporal upscaling solutions that is much easier on GPU resources rather than native resolution like older consoles did. Ironically it's been a thing since the PS3/360 generation where primitive versions of it was used in games like Killzone 2. That's the first game I ever remember actually noticing something was up with the way its anti-aliasing solution worked. It was dramatically different than games like Halo 3. Lo and behold a few years later I learned that was the case; it used a really early temporal solution for anti-aliasing and effective upscaling. Officially the game ran at 720p; that's how Sony promoted it. But it actually ran at something closer to 576p. And then through primitive upscaling it was upscaled up to 720p for display by the PS3. That's the only reason that game would actually run at anything above 25 frames per second on PS3. What really gave it away was that temporal solutions can create latency for inputs versus the image feed. In modern systems, they've got it down so well that it's not noticeable anymore. But it was noticeable on Killzone 2.

Modern temporal solution, and even better, AI based solutions like DLSS (which is what the Switch 2 can use) can effective anti-alias and upscaled from much lower internal resolutions. So while this game runs at 648p internally, the effective quality of the image displayed by DLSS is close or slightly better than if it was running natively at 1080p at a fraction of the GPU resources.

Basically, if this was made to run at 1080p native on Switch 2, they would have had to really cut the game down visually to do it. Just not enough GPU grunt for something like this at native 1080p. By using temporal DLSS solutions, it can closely resemble the Series S version with a resolution that to your eyes looks like 1080p.

Re: Hands On: Espresso Pro 15 - A Portable 4K Monitor For Switch 2, But With A Catch

OrtadragoonX

@GravyThief

It really has. I don’t even really consider the Switch 2 portable in the traditional sense. Like yeah I take it with me places but unlike with stuff like the DS and GBA SP where I would whip those out anywhere, I have to be sitting down and perfectly comfortable to use my Switch 2. The definition of portability has changed a lot over the years and older games (like us) use watched it first hand.

Re: Metroid Prime 4: Beyond - Meet The Team

OrtadragoonX

While I’m not the biggest fan of the writing so far, I’m still hella excited about this game. I’m hoping the gameplay loops makes up for how dumb these NPCs are written. That said, I could end up getting attached to them.

Re: Metroid Prime 4's Official Rating Summary Spotted On ESRB Website

OrtadragoonX

Makes sense. Same rating and content as previous games. The prime games were always surprisingly bloody for teen games. I think it’s because you’re fighting non humanoid monsters so you can get away with ALOT more blood and gore than you can with humans or humanoid enemies. I replayed the original Prime Remaster recently and I noticed that when you shoot animal like aliens and monsters with a missile they explode into shards of meat with blood going every where, but that doesn’t happen with the space pirates, who are humanoid aliens.

Re: Assassin's Creed Shadows' Beefy Switch 2 File Size Has Been Revealed

OrtadragoonX

@RumandCohibas

Yeah they’re pretty nuts still. I just broke down and got a 512 gig card for 80 bucks. Which considering my tastes and pickiness (I only buy games I know I have the time and patience to complete; considering how fast I gave up on Valhalla a few years ago I doubt I’ll ever get this game until it’s dirt cheap digitally) it should last me for a long time.

Re: The Game Awards Nominees Announced, Donkey Kong Bananza Up For GOTY

OrtadragoonX

From what has been said in the media, it seems like Expedition 33 has probably got this in the bag. I’ve heard it compared to a “2025 technical showcase with the gameplay and heart of a 1998 JRPG” and the commenter said “it absolutely proves Square wrong when they say people don’t want turn based mechanics anymore.”

I haven’t played it but based on what I’ve watched of it on YouTube it’s exactly how FFVII Remake should have been built, even though I love that game’s real time battle system too.

Re: "Go Tell Nintendo" - Ex-Blizzard President Responds After Xbox Calls Exclusives "Antiquated"

OrtadragoonX

Ya know thinking about it Microsoft for the past two console generations was even more mismanaged than Sega was back in the day. Yeah Sega flat out bombed in the end but at least most of their ideas were good. They just didn’t work out and they ran out of money. Microsoft’s ideas have been much worse but they never fell apart like Sega did because ya know the corporation has more money than a Greek deity.

Re: Takaya Imamura's Comment On Super Mario Odyssey's 8th Anniversary Makes Us Feel Very Old

OrtadragoonX

As for Odyssey, boy was that a sweet ride. It was my first Switch game, getting it in late 2019. And more significantly, it was the first Nintendo developed game I had bought since Days of Ruin way back in the early DS era. I skipped the Wii, Wii U, and 3DS era, was all in on PlayStation and PC during the intervening years. The best part of the game to me was the whole tribute to early SMB in New Donk City. Really made me feel like a kid again.