Comments 773

Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2

OrtadragoonX

@LoneWolfSones

Cyberpunk doesn't use ray tracing at all on Switch 2. It's basically the same visual settings as the PS5 performance mode at a lower resolution and capped at 30fps combined with the PS4's NPC draw level.

Cyberpunk's artwork was designed to look good with either ray tracing or raster lighting depending on the hardware its ran on. All console versions use the rasterized lighting model except for the RT modes on Series X and PS5, which is capped at 30fps and enables ray traced shadows. On PC, the ray tracing menu is as large as most game's entire graphical menu so it's a very scalable game.

By comparison, Star Wars Outlaws literally doesn't have a rasterized backup method for its lighting. Ray tracing is required just to run the game. Switch 2 is Ampere based and has ray tracing cores in its hardware, so games like Outlaws and Indiana Jones are possible on it with smart cuts to account for the greatly reduced power output relative to other platforms.

It's actually a genius little hardware design Nintendo and nVidia came up with and I feel it will be widely supported for a long time.

Re: Pac-Man World 2 Re-Pac Switch And Switch 2 Performance & Resolution Detailed

OrtadragoonX

@sixrings

Because when you have a kid, sitting down and idling drifting off into video game worlds for hours at time isn’t a thing for you anymore. It completely changed the kinds of games i play. I used to be big into massive open world adventures. But considering I only get to play late at night (and can’t use the bed room tv because my girlfriend is trying to sleep) i transitioned more into level based games that are much easier to complete with small time investments.

I live in the US as well and I have two TVs. A big one in the living room and a small one in the bedroom. But with how complicated life is with a kid, only being able to play in mostly short bursts for maybe an hour at the most, a handheld just works much better for people like me. I do have my dock hooked to the big tv so that when I do get some extended free time (like my GF takes our son to visit her parents and stuff) I play it on the TV.

Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2

OrtadragoonX

@rjejr IMO, I think Microsoft's game division has been mismanaged since the late 360 era. So very new guy in the seat tries to right the wrongs of his predecessor while also creating entirely new ones.

The one thing Phil was right about was that the PS4/Xbox One generation was the one to lose and not recover from. That was the first generation where digital purchasing became the primary method of game purchasing and it pretty much locked in players to their respective platforms. A ton of folks switched from 360 to PS4 at the beginning of the generation. But with large digital libraries and full BC, no one is switching again. Microsoft needed to do better that generation and frankly they bombed it. The sales numbers aren't horrible (they moved like 50 million Xbox Ones) but in terms of how they were viewed it was basically a Sega Saturn situation for them.

Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2

OrtadragoonX

@RiasGremory

That's overall power when you balance out the machine as a whole, not the CPU specifically. GPU wise it's pretty powerful, somewhere between a PS4 Pro and a Series S but with a more modern Ampere based feature set. CPU wise, it's really underpowered, not too far above a PS4. But considering how most games are designed, that decision made sense for Nintendo to make. Spend more of the power budget on the GPU because most games are GPU limited, not CPU limited.

It only becomes a problem on games that are heavily reliant on CPU operations, like Grand Theft Auto with very complicated AI routines running constantly on the CPU. The way Cyperpunk's developers got around this issue with that game was that they cut out a ton of random NPCs that existed in its game world with their own routines that had to be calculated. Visually, Cyberpunk resembles the PS5 version, makes sense since the GPU in it is so performant. But when it comes to NPC density, it's very similar to the PS4/Xbox One versions. So its a very customized version of that game, mixing the visual settings of the PS5/Series X version (at lower res and a lower framerate target) but with the NPC routines of the last generation versions to balance the load on the Switch 2's CPU.

Game development is a balancing act. And the Switch 2 is a good piece of kit. I think Nintendo made the right decisions with its design. Really the only thing I would have changed if I was in charge is that it's kind of nuts that 3 gigs of RAM (system has 12 overall) is reserved for the OS to do smooth GameShare and GameChat operations. I would have restricted it to just 1 gig of RAM and accepted slower GameShare and GameChat performance. Those other two gigs of RAM would be opened to developers.

And the battery. The system is super efficient with how it uses power but its battery capacity is pretty low. I think they should have redesigned the mainboard to fit a physically larger battery. If it had the same capacity battery as a Steam Deck that thing would probably last 7 hours on Mario Kart World.

Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2

OrtadragoonX

@Fiq_Strife

That's the one I don't ever see coming. Unlike most modern games, which are incredibly GPU intensive, that game is going to be a monster on both the CPU and the GPU. And with the way Switch 2 is designed, it prioritizes GPU budget within its performance parameters. That's one game I don't think could run. The Switch 2's CPU is barely above that of a 2013 era PS4.

Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2

OrtadragoonX

@Exerion76

Consider how expensive game development is these days (even a cheap AAA game is probably 100 million bucks these days) it makes financial sense to release it on as much hardware as you can. Thus I suspect going forward, considering the explosion in popularity of portable handheld PCs, Intel's new budget graphics cards, and the Switch 2 scalability is the name of the game for the future so that the game is guaranteed to at least be tolerable on all the platforms actively on the market.

Re: Pac-Man World 2 Re-Pac Switch And Switch 2 Performance & Resolution Detailed

OrtadragoonX

I'm kind of surprised the quality mode is capped at 30FPS. The Switch 2 would have the horsepower to run such an unsophisticated visual make-up at 60 at DLSS 4K visuals. It's kind of crazy they didn't do that.

Only thing I can think of is that its basically the Switch 1 version but with the cap removed and any DRS (dynamic resolution scaling) tuned to highest resolution with no margins to prioritize framerate in that mode. Using DLSS to essentially fake 4K would have let this game run at 60 fps easily. And if their physics engine allows for it, it could probably do a 120 fps mode at DLSS 1080P targets.

It sounds like Namco spent the absolute bottom dollar on the Switch 2 conversion. Unlike games like Cyberpunk and Star Wars Outlaws where they carefully tailored them for the Switch 2 hardware.

Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2

OrtadragoonX

@molkom

In terms of basic feature set, with current games, the Switch 2 should be the primary target and then the game "boosted up" in quality for the more powerful platforms. Switch 2 has all the modern day features needed by games today. You optimize the game properly for Switch 2 and an upresed improved version for other platforms will run like a dream.

Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2

OrtadragoonX

@Oldstalk

I never found any of the resident evil games that scary really. The earlier ones were more b-movie corny than anything else while the more recent installments have tried to be more serious but still don't really feel scary.

RE4 was the pinnacle of the series in my opinion and one of the best games ever made. Primarily because they embraced how B-Movie corny the series was before that point and intentionally made one of the corniest games of all time.

Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2

OrtadragoonX

@OldManHermit

Considering the lighting engine of the game was built with ray tracing in mind, not even having a rasterized back up system, I wouldn't put too many hopes in it coming to PS4 in any kind of way that resembles the other versions.

The Switch 2, while a bit underpowered, does have feature parity with other target platforms for this game, including ray tracing cores.

The PS4 can't do ray tracing in any kind of way, so they would have to build out an entirely separate lighting model just for that version. And I don't see that happening.

Re: Super Mario Galaxy + Super Mario Galaxy 2 Gets A Seven-Minute Overview Trailer

OrtadragoonX

@sixrings it was pretty light. But it wasn’t bad.

Nothing will ever top the Dreamcast launch. That launch date was stacked with that consoles best games arguably from day one.

I’d rank the Switch 2 Launch somewhere around the GameCubes. Similar in quality except the GameCube had Melee the second month on the market and the Switch 2 had DKB on its second month of availability. So it’s eerily similar to the GameCube’s launch quality wise.