Frankly games that go through that whole process and somehow emerge in one piece tend to be fantastic games. RE2, RE4, Half-Life, Half-Life 2, Halo Combat Evolved, the original Metroid Prime. All share that same experience and all ended up being fantastic games.
That’s not always the case though. Duke Nukem Forever went through a similar timeline and it ended up being terrible at the end of it.
Well this is tragic whatever way it goes for different reasons. There is no good option here. Unless by some miracle (which won’t happen) the justice department steps in and forbids the merger and also slaps down paramount at the same time.
Actually it’s happened a lot with RE games. RE4 literally went through three almost finished builds before the final version we got was released in 2005. One of those builds (an early one) funnily enough became Devil May Cry. So the DMC franchise literally owes its existence to being the run off of another franchise.
Considering the quality of Outlaws technically speaking, I’m excited as hell to see what Nintendo itself does once it integrates proper ray traced lighting and DLSS upscaling into their own game engines. The next Zelda should be a real visual treat.
Overall 9 out of 10. The hardware is fantastic. It’s made revisiting my Switch 1 library more exciting, since games like Zelda Echoes that just frankly ran bad on OG Switch now run perfectly. The native software is also strong thus far. I’m very satisfied with it.
You were honestly expecting close to PS5 performance docked? Do you have a PS5? I do. That thing is enormous and drinks electricity like my old Yukon drinks gas. The Switch 2 works on 23 watts of power at max load. PS5 is doing close to 250-275 watts on max load. There's only so much you can do with that. The fact that the final results look as good as they do with games like Shadows, Outlaws, and Cyberpunk speaks volumes of how efficiently Nintendo and nVidia designed the system's architecture while only using 23 watts of power on the high end docked and less than 10 watts in handheld. It's supremely effective. Y'all need to get your expectations in check.
Even the rumored PS6 portable (which is all but confirmed at this point) won't be anywhere near a PS5 in all out power. Based on leaks, It's more powerful than the Switch 2 of course but it's a good bit weaker than a standard PS5 raster performance wise. And it's not due out for another two years. There's a reason Sony introduced that low power setting for PS5's recently and made it available for developers to target. They're prepping for the PS6 handheld version. Gaming has been fundamentally changing over the past few years with games needing to run on a huge variety of hardware configs.
Raster wise, yeah it's pretty similar to a PS4 overall. But it has some tricks it can use that the PS4 didn't have. Namely DLSS, ray tracing cores, and mesh shaders. When a game is designed smartly and optimized well, the Switch 2 will show us some amazing experiences in the future. It's far better future proofed for modern gaming than the OG Switch was, which was not only lacking power but was lacking a ton of modern GPU features in the Tegra X1.
Not really. John and Oliver are both extremely pro-Nintendo. John's recent review of Metroid Prime 4 was the most glowing review I've seen for the game so far. Alex, I'll give you, he's a pretty big downer on consoles in general and Nintendo in particular. Although he recently did some videos praising the DLSS implementation that some Switch 2 games are using and was impressed with them. But he's very much an elitist PC gaming snob so that heavily affects his views. Rich is pretty fair to everyone.
That's the internal resolution. Most modern games use temporal upscaling solutions that is much easier on GPU resources rather than native resolution like older consoles did. Ironically it's been a thing since the PS3/360 generation where primitive versions of it was used in games like Killzone 2. That's the first game I ever remember actually noticing something was up with the way its anti-aliasing solution worked. It was dramatically different than games like Halo 3. Lo and behold a few years later I learned that was the case; it used a really early temporal solution for anti-aliasing and effective upscaling. Officially the game ran at 720p; that's how Sony promoted it. But it actually ran at something closer to 576p. And then through primitive upscaling it was upscaled up to 720p for display by the PS3. That's the only reason that game would actually run at anything above 25 frames per second on PS3. What really gave it away was that temporal solutions can create latency for inputs versus the image feed. In modern systems, they've got it down so well that it's not noticeable anymore. But it was noticeable on Killzone 2.
Modern temporal solution, and even better, AI based solutions like DLSS (which is what the Switch 2 can use) can effective anti-alias and upscaled from much lower internal resolutions. So while this game runs at 648p internally, the effective quality of the image displayed by DLSS is close or slightly better than if it was running natively at 1080p at a fraction of the GPU resources.
Basically, if this was made to run at 1080p native on Switch 2, they would have had to really cut the game down visually to do it. Just not enough GPU grunt for something like this at native 1080p. By using temporal DLSS solutions, it can closely resemble the Series S version with a resolution that to your eyes looks like 1080p.
It really has. I don’t even really consider the Switch 2 portable in the traditional sense. Like yeah I take it with me places but unlike with stuff like the DS and GBA SP where I would whip those out anywhere, I have to be sitting down and perfectly comfortable to use my Switch 2. The definition of portability has changed a lot over the years and older games (like us) use watched it first hand.
@Noelemahc speaking of the original dead space, that foot stomp is the best foot stomp animation ever put into a game in my opinion. That animation is burned into my memory despite not having played the game since way back on Xbox 360.
I’m doing another run of the Ivalice Chronicles. Specifically went for a Ramza mage/arithmetic build and no special characters run. And boy is it busted. Arithmetic combined with high level black magic is just dumb. Currently working on the Midlight Dephs side quest.
Sounds interesting. I do kind of wish they would have gunned for a light ray tracing mode but I assume memory bandwidth was a problem they couldn’t get around with the way the game is built out. It’s a demanding game to run anyway.
Dread is one of the hardest non-souls games I’ve played in recent years. It’s basically SNES Mega man X difficulty without instant kill *****. Minus the EMMIs. Which are instant kill enemies but the game does give you a ton of tools to work around them.
It’s basically tradition for the series as a whole.
Plus by building it like that and forcing you to play normal first, you get a subconscious mind of how the game is built out first. Then when you play hard they can really crank the difficulty up in meaningful ways.
While I’m not the biggest fan of the writing so far, I’m still hella excited about this game. I’m hoping the gameplay loops makes up for how dumb these NPCs are written. That said, I could end up getting attached to them.
It’s not surprising. The PS5 doesn’t have true LFC built in either. It works down to about 48fps. But if the framerate dips below that, you have to use a custom set-up for LFC.
The Xbox is ironically the only one that has true full fat LFC built in.
I kind of want to play this again but I played it on PS4 (it was the third game I bought for my PS4 way back in the day) and I feel like the 360/PS3 quality visual set-up will leave a bad taste in my mouth considering I experienced the PS4/Xbone version first.
Makes sense. Same rating and content as previous games. The prime games were always surprisingly bloody for teen games. I think it’s because you’re fighting non humanoid monsters so you can get away with ALOT more blood and gore than you can with humans or humanoid enemies. I replayed the original Prime Remaster recently and I noticed that when you shoot animal like aliens and monsters with a missile they explode into shards of meat with blood going every where, but that doesn’t happen with the space pirates, who are humanoid aliens.
Yeah they’re pretty nuts still. I just broke down and got a 512 gig card for 80 bucks. Which considering my tastes and pickiness (I only buy games I know I have the time and patience to complete; considering how fast I gave up on Valhalla a few years ago I doubt I’ll ever get this game until it’s dirt cheap digitally) it should last me for a long time.
Honestly I’m surprised Nintendo doesn’t make an offer to buy them. The fact that Nintendo was willing to trust them to update their own internally developed games and the fact that they have such an impressive pedigree doing switch development just screams a new internal Nintendo studio.
From what has been said in the media, it seems like Expedition 33 has probably got this in the bag. I’ve heard it compared to a “2025 technical showcase with the gameplay and heart of a 1998 JRPG” and the commenter said “it absolutely proves Square wrong when they say people don’t want turn based mechanics anymore.”
I haven’t played it but based on what I’ve watched of it on YouTube it’s exactly how FFVII Remake should have been built, even though I love that game’s real time battle system too.
@tourjeff id say give it one more chance. It’s a slow burn at first. But once you hit a groove with it is still one of the best open worlds ever realized in a game.
But I will say the controls are wonky as hell in all rockstar games. Mainly because they think virtual humans need to control like World War II tanks.
That’s rich coming from a guy who directed like 8 main series Megaman games and 6 Megaman X games. The one time he stepped out from that we ended up with the disaster known as Mighty No. 9 which is just a worse version of Megaman.
Never played New Horizons. Actually haven’t played an AC game since the original on GameCube. I might pick it up but frankly I doubt it. Money is tight these days.
@Coalescence Yeah Gen 1 was some real jank. Gen 2 is really the beginning of Pokemon's potential. It did have some issues (mainly related to just how little trainers you get for exp and money building after you beat the Elite 4 and then do the Kanto run) but it was a gigantic improvement on Gen 1.
Ya know thinking about it Microsoft for the past two console generations was even more mismanaged than Sega was back in the day. Yeah Sega flat out bombed in the end but at least most of their ideas were good. They just didn’t work out and they ran out of money. Microsoft’s ideas have been much worse but they never fell apart like Sega did because ya know the corporation has more money than a Greek deity.
As for Odyssey, boy was that a sweet ride. It was my first Switch game, getting it in late 2019. And more significantly, it was the first Nintendo developed game I had bought since Days of Ruin way back in the early DS era. I skipped the Wii, Wii U, and 3DS era, was all in on PlayStation and PC during the intervening years. The best part of the game to me was the whole tribute to early SMB in New Donk City. Really made me feel like a kid again.
@AverageGamer it could certainly be done. They both run on the same engine. DF did say that Frontiers would be harder to run though due to its more complex ray tracing and level geometry. But they didn’t rule it out. It could be done with a few smart cuts.
Comments 830
Re: Digital Foundry Delivers Its Tech Verdict On Red Dead Redemption For Switch 2
@SterlingEyes
To be fair it picks up a lot faster than RDR2. And it’s generally paced better than RDR2, as well. IMO, it’s a better game.
Re: Leon Kennedy Is Confirmed For Resident Evil Requiem
Got to pick your poison with RE protagonists.
Leon: Bad puns and roundhouse kicks.
Chris: Gets highly trained spec ops teams slaughtered right when the game begins.
Re: "I Was A Selfish Idiot" - Hideki Kamiya On Why Resident Evil 2 Had No Returning Characters
@JohnnyMind
Frankly games that go through that whole process and somehow emerge in one piece tend to be fantastic games. RE2, RE4, Half-Life, Half-Life 2, Halo Combat Evolved, the original Metroid Prime. All share that same experience and all ended up being fantastic games.
That’s not always the case though. Duke Nukem Forever went through a similar timeline and it ended up being terrible at the end of it.
Re: Paramount Makes Rival Bid For Warner Bros. After Netflix's $82 Billion Offer, Includes Game Studios
Well this is tragic whatever way it goes for different reasons. There is no good option here. Unless by some miracle (which won’t happen) the justice department steps in and forbids the merger and also slaps down paramount at the same time.
Re: "I Was A Selfish Idiot" - Hideki Kamiya On Why Resident Evil 2 Had No Returning Characters
@JohnnyMind
Actually it’s happened a lot with RE games. RE4 literally went through three almost finished builds before the final version we got was released in 2005. One of those builds (an early one) funnily enough became Devil May Cry. So the DMC franchise literally owes its existence to being the run off of another franchise.
Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?
Considering the quality of Outlaws technically speaking, I’m excited as hell to see what Nintendo itself does once it integrates proper ray traced lighting and DLSS upscaling into their own game engines. The next Zelda should be a real visual treat.
Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?
Overall 9 out of 10. The hardware is fantastic. It’s made revisiting my Switch 1 library more exciting, since games like Zelda Echoes that just frankly ran bad on OG Switch now run perfectly. The native software is also strong thus far. I’m very satisfied with it.
Re: Sega Will "Carefully Assess Appropriate Use Cases" When It Comes To "Leveraging AI"
@Pillowpants
He’s got three legs. Original character do not steal.
Re: Digital Foundry Delivers A Tech Analysis Of Assassin's Creed Shadows On Switch 2
@wizzgamer
That was during the height of Moore’s law. That has been over for a long time now. We are in the era of diminishing returns.
Re: Digital Foundry Delivers A Tech Analysis Of Assassin's Creed Shadows On Switch 2
@wizzgamer
You were honestly expecting close to PS5 performance docked? Do you have a PS5? I do. That thing is enormous and drinks electricity like my old Yukon drinks gas. The Switch 2 works on 23 watts of power at max load. PS5 is doing close to 250-275 watts on max load. There's only so much you can do with that. The fact that the final results look as good as they do with games like Shadows, Outlaws, and Cyberpunk speaks volumes of how efficiently Nintendo and nVidia designed the system's architecture while only using 23 watts of power on the high end docked and less than 10 watts in handheld. It's supremely effective. Y'all need to get your expectations in check.
Even the rumored PS6 portable (which is all but confirmed at this point) won't be anywhere near a PS5 in all out power. Based on leaks, It's more powerful than the Switch 2 of course but it's a good bit weaker than a standard PS5 raster performance wise. And it's not due out for another two years. There's a reason Sony introduced that low power setting for PS5's recently and made it available for developers to target. They're prepping for the PS6 handheld version. Gaming has been fundamentally changing over the past few years with games needing to run on a huge variety of hardware configs.
Re: Digital Foundry Delivers A Tech Analysis Of Assassin's Creed Shadows On Switch 2
@Sambuc
Raster wise, yeah it's pretty similar to a PS4 overall. But it has some tricks it can use that the PS4 didn't have. Namely DLSS, ray tracing cores, and mesh shaders. When a game is designed smartly and optimized well, the Switch 2 will show us some amazing experiences in the future. It's far better future proofed for modern gaming than the OG Switch was, which was not only lacking power but was lacking a ton of modern GPU features in the Tegra X1.
Re: Digital Foundry Delivers A Tech Analysis Of Assassin's Creed Shadows On Switch 2
@Dee123
Not really. John and Oliver are both extremely pro-Nintendo. John's recent review of Metroid Prime 4 was the most glowing review I've seen for the game so far. Alex, I'll give you, he's a pretty big downer on consoles in general and Nintendo in particular. Although he recently did some videos praising the DLSS implementation that some Switch 2 games are using and was impressed with them. But he's very much an elitist PC gaming snob so that heavily affects his views. Rich is pretty fair to everyone.
Re: Digital Foundry Delivers A Tech Analysis Of Assassin's Creed Shadows On Switch 2
@fenlix
Elden Ring runs like ass on everything from a PS5 to a 2000 dollar gaming PC. It's unsurprising that it runs like garbage on Switch 2 as well.
Re: Digital Foundry Delivers A Tech Analysis Of Assassin's Creed Shadows On Switch 2
@fenlix
That's the internal resolution. Most modern games use temporal upscaling solutions that is much easier on GPU resources rather than native resolution like older consoles did. Ironically it's been a thing since the PS3/360 generation where primitive versions of it was used in games like Killzone 2. That's the first game I ever remember actually noticing something was up with the way its anti-aliasing solution worked. It was dramatically different than games like Halo 3. Lo and behold a few years later I learned that was the case; it used a really early temporal solution for anti-aliasing and effective upscaling. Officially the game ran at 720p; that's how Sony promoted it. But it actually ran at something closer to 576p. And then through primitive upscaling it was upscaled up to 720p for display by the PS3. That's the only reason that game would actually run at anything above 25 frames per second on PS3. What really gave it away was that temporal solutions can create latency for inputs versus the image feed. In modern systems, they've got it down so well that it's not noticeable anymore. But it was noticeable on Killzone 2.
Modern temporal solution, and even better, AI based solutions like DLSS (which is what the Switch 2 can use) can effective anti-alias and upscaled from much lower internal resolutions. So while this game runs at 648p internally, the effective quality of the image displayed by DLSS is close or slightly better than if it was running natively at 1080p at a fraction of the GPU resources.
Basically, if this was made to run at 1080p native on Switch 2, they would have had to really cut the game down visually to do it. Just not enough GPU grunt for something like this at native 1080p. By using temporal DLSS solutions, it can closely resemble the Series S version with a resolution that to your eyes looks like 1080p.
Re: Hands On: Espresso Pro 15 - A Portable 4K Monitor For Switch 2, But With A Catch
@GravyThief
It really has. I don’t even really consider the Switch 2 portable in the traditional sense. Like yeah I take it with me places but unlike with stuff like the DS and GBA SP where I would whip those out anywhere, I have to be sitting down and perfectly comfortable to use my Switch 2. The definition of portability has changed a lot over the years and older games (like us) use watched it first hand.
Re: Random: Samus Is Joined By Doom Slayer's Voice Actor In Metroid Prime 4
@Noelemahc speaking of the original dead space, that foot stomp is the best foot stomp animation ever put into a game in my opinion. That animation is burned into my memory despite not having played the game since way back on Xbox 360.
Re: Random: Samus Is Joined By Doom Slayer's Voice Actor In Metroid Prime 4
@Noelemahc
Whoever does Link in Zelda has the best job in world. Come to the recording booth and do some grunts and yells. Done.
Re: Random: Samus Is Joined By Doom Slayer's Voice Actor In Metroid Prime 4
@Smackosynthesis
He’s only got a few lines.
Re: Random: Samus Is Joined By Doom Slayer's Voice Actor In Metroid Prime 4
@Zeebor15
In the 2016, Eternal, and Dark Ages games he does a little bit. He’s not a chatty nanny or anything but he does speak to other characters.
Re: Talking Point: What Are You Playing This Weekend? (29th November)
I’m doing another run of the Ivalice Chronicles. Specifically went for a Ramza mage/arithmetic build and no special characters run. And boy is it busted. Arithmetic combined with high level black magic is just dumb. Currently working on the Midlight Dephs side quest.
Re: Assassin's Creed Shadows Switch 2 Port Technical Rundown Detailed By Ubisoft
Sounds interesting. I do kind of wish they would have gunned for a light ray tracing mode but I assume memory bandwidth was a problem they couldn’t get around with the way the game is built out. It’s a demanding game to run anyway.
Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo
@UltimateOtaku91
Dread is one of the hardest non-souls games I’ve played in recent years. It’s basically SNES Mega man X difficulty without instant kill *****. Minus the EMMIs. Which are instant kill enemies but the game does give you a ton of tools to work around them.
Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo
@Isaix
It’s basically tradition for the series as a whole.
Plus by building it like that and forcing you to play normal first, you get a subconscious mind of how the game is built out first. Then when you play hard they can really crank the difficulty up in meaningful ways.
Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo
I wish hard was unlocked from the start. But it is a prime tradition at this point.
Re: Metroid Prime 4: Beyond - Meet The Team
While I’m not the biggest fan of the writing so far, I’m still hella excited about this game. I’m hoping the gameplay loops makes up for how dumb these NPCs are written. That said, I could end up getting attached to them.
Re: Assassin's Creed Shadows Switch 2 Port Technical Rundown Detailed By Ubisoft
@SalvorHardin
It’s not surprising. The PS5 doesn’t have true LFC built in either. It works down to about 48fps. But if the framerate dips below that, you have to use a custom set-up for LFC.
The Xbox is ironically the only one that has true full fat LFC built in.
Re: PSA: NES Classics Have Had A CRT Filter Overhaul In Latest Switch Online Update
The button remapping is a God send. Now I don’t have to do it though the system settings.
Re: Switch Online's Game Boy App Has Been Updated To Version 3.0.0, Adds Boot Screen Easter Egg
Also I wish they’d show the genesis app some more love. Sonic 3 still isn’t on it and they could start adding some Sega CD games.
Re: Switch Online's Game Boy App Has Been Updated To Version 3.0.0, Adds Boot Screen Easter Egg
@PokemonDMG I think they’re scared everyone would just play the old games instead of the newer switch releases.
They should add them though. I never played crystal it would be nice to play it.
Re: Review: Tomb Raider: Definitive Edition (Switch 2) - A Serviceable Port Of One Of Lara's Very Best
I kind of want to play this again but I played it on PS4 (it was the third game I bought for my PS4 way back in the day) and I feel like the 360/PS3 quality visual set-up will leave a bad taste in my mouth considering I experienced the PS4/Xbone version first.
Re: Metroid Prime 4's Official Rating Summary Spotted On ESRB Website
Makes sense. Same rating and content as previous games. The prime games were always surprisingly bloody for teen games. I think it’s because you’re fighting non humanoid monsters so you can get away with ALOT more blood and gore than you can with humans or humanoid enemies. I replayed the original Prime Remaster recently and I noticed that when you shoot animal like aliens and monsters with a missile they explode into shards of meat with blood going every where, but that doesn’t happen with the space pirates, who are humanoid aliens.
Re: Assassin's Creed Shadows' Beefy Switch 2 File Size Has Been Revealed
@RumandCohibas
Yeah they’re pretty nuts still. I just broke down and got a 512 gig card for 80 bucks. Which considering my tastes and pickiness (I only buy games I know I have the time and patience to complete; considering how fast I gave up on Valhalla a few years ago I doubt I’ll ever get this game until it’s dirt cheap digitally) it should last me for a long time.
Re: Switch Port Specialist Panic Button Reveals It Helped Upgrade Multiple First-Party Games For Switch 2
@MeloMan
Based on their history, I wouldn’t be surprised if they’re working on a port of Doom The Dark Ages for Switch 2.
Re: Switch Port Specialist Panic Button Reveals It Helped Upgrade Multiple First-Party Games For Switch 2
Honestly I’m surprised Nintendo doesn’t make an offer to buy them. The fact that Nintendo was willing to trust them to update their own internally developed games and the fact that they have such an impressive pedigree doing switch development just screams a new internal Nintendo studio.
Re: Poll: What Do You Make Of Link And Zelda's Live-Action Looks?
They both look pretty solid.
That said, they should have used hand drawn animation for this movie. Something in the art style of studio ghibli. Would have fit very nice.
Re: The Game Awards Nominees Announced, Donkey Kong Bananza Up For GOTY
From what has been said in the media, it seems like Expedition 33 has probably got this in the bag. I’ve heard it compared to a “2025 technical showcase with the gameplay and heart of a 1998 JRPG” and the commenter said “it absolutely proves Square wrong when they say people don’t want turn based mechanics anymore.”
I haven’t played it but based on what I’ve watched of it on YouTube it’s exactly how FFVII Remake should have been built, even though I love that game’s real time battle system too.
Re: Digital Foundry Covers The "Disappointing Tech" In Pokémon Legends: Z-A
I mean it’s a pretty ugly game. Doesn’t mean it isn’t good. But it ain’t pretty.
Re: It's Official, Red Dead Redemption Is Coming To Switch 2 This December
@tourjeff id say give it one more chance. It’s a slow burn at first. But once you hit a groove with it is still one of the best open worlds ever realized in a game.
But I will say the controls are wonky as hell in all rockstar games. Mainly because they think virtual humans need to control like World War II tanks.
Re: "These Shouldn't Be The Only Games Being Made" - Keiji Inafune Critical Of Reliance On Big IPs
That’s rich coming from a guy who directed like 8 main series Megaman games and 6 Megaman X games. The one time he stepped out from that we ended up with the disaster known as Mighty No. 9 which is just a worse version of Megaman.
Re: Poll: So, Will You Be Getting Animal Crossing: New Horizons - Nintendo Switch 2 Edition?
Never played New Horizons. Actually haven’t played an AC game since the original on GameCube. I might pick it up but frankly I doubt it. Money is tight these days.
Re: Talking Point: When Did 'Good Enough' Become Good Enough For Pokémon?
@Coalescence Yeah Gen 1 was some real jank. Gen 2 is really the beginning of Pokemon's potential. It did have some issues (mainly related to just how little trainers you get for exp and money building after you beat the Elite 4 and then do the Kanto run) but it was a gigantic improvement on Gen 1.
Re: "Go Tell Nintendo" - Ex-Blizzard President Responds After Xbox Calls Exclusives "Antiquated"
Ya know thinking about it Microsoft for the past two console generations was even more mismanaged than Sega was back in the day. Yeah Sega flat out bombed in the end but at least most of their ideas were good. They just didn’t work out and they ran out of money. Microsoft’s ideas have been much worse but they never fell apart like Sega did because ya know the corporation has more money than a Greek deity.
Re: "We Couldn't Find Common Ground" - Nintendo Producer Explains The Tensions That Forged Metroid Prime
@Sketcz
Prime 2 was mainly made for people who had beaten the original Prime on hard mode and wanted even more challenge.
I think it’s a great game, but I understand why some people really don’t like it. It’s a love it or hate kind of game.
Re: "We Couldn't Find Common Ground" - Nintendo Producer Explains The Tensions That Forged Metroid Prime
@HammerGalladeBro
Yepp. And now with Metroid Prime 4 there’s some Bungie DNA in it, since many of their newer hires came from Bungie.
Re: 3D Fighting Series 'Battle Arena Toshinden' Is Getting Revived For Modern Platforms
Not a great game. But the name is legendary imo. You would have expected it to get a more “Americanized” name when it was released here but nope.
Re: Takaya Imamura's Comment On Super Mario Odyssey's 8th Anniversary Makes Us Feel Very Old
As for Odyssey, boy was that a sweet ride. It was my first Switch game, getting it in late 2019. And more significantly, it was the first Nintendo developed game I had bought since Days of Ruin way back in the early DS era. I skipped the Wii, Wii U, and 3DS era, was all in on PlayStation and PC during the intervening years. The best part of the game to me was the whole tribute to early SMB in New Donk City. Really made me feel like a kid again.
Re: Takaya Imamura's Comment On Super Mario Odyssey's 8th Anniversary Makes Us Feel Very Old
Yeah I feel old as sin, considering I was 7 years old when Mario 64 came out and I remember getting it a year later with my N64 in 1997.
Re: Nintendo Updates Its Music App With Another DS Soundtrack
I mean cool. But the soundtrack was the weakest part of that otherwise fantastic game.
Re: Rumour: Nintendo Patent Supposedly Points To Return Of DS Games
I hope they do. Advance Wars; Days of Ruin needs to be freed from its DS prison.
Re: Star Wars Outlaws Lands Another Update On Switch 2, Here Are The Patch Notes
@AverageGamer it could certainly be done. They both run on the same engine. DF did say that Frontiers would be harder to run though due to its more complex ray tracing and level geometry. But they didn’t rule it out. It could be done with a few smart cuts.