I’m very interested to see how this will run. My best friend was forced to upgrade from a GTX1070 to an RTX3070 just because he wanted to play this game. I’m very interested in how the Swirch 2 version will perform.
I suspect it’s going to run pretty well. The game scales well on PC after the patches, so long as the hardware supports mesh shaders and ray tracing. Which the Switch 2 does have. Plus DLSS will do a bunch of heavy lifting so it looks decent at reduced resolution.
It has a much better art style. But when you combine all aspects of its rendering it couldn’t be done on a PS2. Especially at the resolution the game is running at.
But FF XII has a strong art style that takes a dump on this Game Freak effort.
Game freak needs to hire a new animation director. Cause those are some awfully lifeless characters.
Also the people saying this looks like a PS2 game are not correct. I would say it gives off some of the vibes with its animation quality. But it’s far beyond what the PS2 could ever hope to do, even at 240p resolution.
I think ALOT of that was the weird marketing around shooters back then. Every FPS on PS2 and GameCube was billed as the Halo killer. None of them came anywhere close.
Yeah Duke Nukem 3D didn’t even exist until 1996. And I remember that era of FPS well. Unless you had a God tier machine (like for Nuke Em 3D, you needed a Voodoo card and a Pentium II to get anywhere close to 60; most of us were playing it on the software renderer at the smallest window size on some kind of budget CPU; 10-14 FPS was if you were lucky), you were lucky to get over 15 fps on period hardware on PC shooters of that era.
Getting a build with a GeForce 2 and a hot Pentium III made going back to those games really worth it. Because they ran all of them at stupid levels of performance.
Half Life was totally different on that build than it was on my first hand me down Pentium MMX PC. It was single digit performance in the software renderer. Then I got a PC with a Pentium III and a GeForce 2. And that blew Half Life out of the water.
Uh what? Switch 2 hardware takes a dump on PS3. It’s similar class hardware to a PS4 with some nifty advantages (like custom DLSS, ray tracing cores, etc.)
I really dislike game key cards they are the worst of both worlds in my opinion. I’m majority digital on Switch (and now Switch 2) because it makes sense as handheld. I did buy Cyberpunk on physical because the entire game is on the card and it saved 60 gigs of 256 gigs of storage space, which I’m stuck with until this Christmas when I buy an express card. With keycards, you don’t get the convenience of a digital library (being able to switch games easily and not carry a ton of carts on you in addition of the system) and you also don’t get the benefit of physical, saving storage space. The only positive I see for Key cards over digital is that you can resell them easily since they aren’t tied to your account. But I don’t resell games anymore for the most part so I have no need for it. As of now, I have three physical games. Smash Ultimate, Mario RPG Remake, and Cyberpunk. Rest of my library is entirely digital.
I suspect they’ll announce a new Mario Maker, since it will be both the 40th anniversary of the OG Super Mario Bros and the 10th anniversary of Mario Maker on Wii U.
It’s not that I hate World or anything. I think it’s a fantastic game. But even as a kid in the early 1990s, I felt it was a downgrade over 3 in most metrics. Mario 3 has something so few games really have; near flawless pacing from start to finish. It’s something I really look for in games and only a few have really “got it” in my opinion. As much as I love Yoshi’s Island, considering it better than World in an objective sense, I’ll admit it’s not the best paced Mario game. It really drags in the middle worlds. World I feel doesn’t really drag at all, but it gets visually boring once you’re past the Woods sections. 3 stays visually exciting in every new world.
Mario 3, Resident Evil 4, Halo 2, and Half-Life 2 are my highest rated games of all time because all of them have flawless pacing to me. And weirdly enough, I like Halo 1 and Halo 3 more than Halo 2. I just think Halo 2’s pacing is just so insanely good that I have to rank it higher.
I’d also put the original Last of Us up there from a pacing standpoint, but it’s not flawless. But The Last of Us 2? That’s the main reason I really didn’t like that game. It’s paced really poorly and drags way too much in different sections of the game.
I’ve said it once and I’ll say it again. In my opinion, Yoshi’s Island is the greatest game Nintendo ever made in its internal studios, only rivaled by Mario Brothers 3. I think it’s better than Super Mario World by a fairly large margin (then again, I am one of those weirdos who thinks 3 is better than World as well)
Chances are that 64 gig NAND is the smallest space being already mass produced with Nintendo’s speed specifications for the price Nintendo wants to pay.
If you don’t like old JRPGs it’s definitely not the game for you.
I happen to be obsessed with ancient JRPGs, so I feel like the remake did a fantastic job keeping the OG 8bit gameplay intact but added some much needed QOL features.
Autosave after each fight being the biggest one. That was infuriating in the original because there were times when you would run into a whole enemy party that could cast one hit kill spells on your entire party and wipe you out before you turn even started. So you would get to the last floor of a very long dungeon and then get party wiped by a surprise attack. Then had to redo the entire dungeon again.
I suspect RE2, RE3, and RE4 remakes will be featured for Switch 2. RE2 and RE3 Remake will be fully featured with the PS5 versions. RE4 will see a few downgrades as it’s a much more demanding game but it won’t be downgraded that much.
They really would have been much easier games to port over. They run on Unreal 4 and Survivor, while having a ton of heavy ray tracing (including ray traced global illumination) does have a raster lighting option baked into its artwork.
Outlaws, from what I understand, is purely ray traced due to the way the Snowdrop engine works.
I’m still curious to how this will look and run on Switch 2. It’s a really heavy game. It runs well on PS5 but you can tell it’s a very demanding engine it’s using.
I assume they’re gonna cut the framerate down to 30. But you really can’t cut the ray tracing out of it. I dunno if a raster version of its lighting system even exists.
I also played some Mario Kart World online as well. Got 1st on the Moon rally. First time I’ve done that. I know folks have some issues with this game, and the online track race mode is flawed. But knockout tour is basically crack to me. It’s my favorite Mario Kart mode they've ever done.
Well I beat one of my favorite games of all time again, this time on Switch 2. Saga Frontier 2 Remaster. And can I say this is one of the best remasters ever made. The new scenarios they added to the game really cleared up a few lingering plotholes original release on PS1 had. They also made it easier to build up Meythia, a really good late character that you never got any time to build before because she popped up so late. They gave her a few new scenarios that both flesh out her story (in the OG release she just sort of appears for you to use and they never explained where she came from or what he whole deal was) as well as time to build up her stats . Many of the lesser used characters from the OG release got their own scenarios to help flesh them out some more and they added content to existing scenarios. But it doesn’t break the flow of the game at all. They’ve even added some unused music they developed for the OG release but was never put into the game.
I would say the number 1 big improvement (since I’m a huge fan of this game and I’ve completed it a bunch of times; I basically wore out my PS1 disc) is that they added the Pocketstation mini game into the main game itself. It fixes one of the worst balancing issues the OG version had, access to tons of tools to chip to actually unlock custom tools and weapons. It made the JP version way more fun than the NA version but now there is parity between the two.
Also the new parameter inheritance system is just plain awesome. It actually rewards you for being a maniac like me and building every character you encounter like me. Since all those stat gains can be shared with other characters. On this most recent play though I did by the time I got to final party Ginny had a sword level of almost 40 because I spent so much time building up Rich earlier in the game.
I used a different party for the final boss that I tended not to use back in the day. I typically left Meythia out because you just don’t get enough time to build her and used Roberto. This time I used her instead of Roberto.
If I had one complaint with this remaster, it’s that it changes Gustave’s ultimate fate. I prefer the mystery the OG release had although the scenario they added was really touching and well written.
Gonna start the NG+ content and go for the new super bosses next. They added the ability for you to fight all the end game bosses again but in new powered up forms. .
That said, once 4 is hopefully out later this year, both Echoes and Corruption will get remasters like the original did. I never played Corruption. Never had a Wii. But I did play the crap out of Echoes and I consider it the best game of the GameCube and the best Metroid game, only rivaled really by the original Prime and Super Metroid.
I suspect the game is getting a dedicated direct. This is the return of one of Nintendo’s most storied post 90s franchises, Metroid Prime. The Prime games defined the GameCube, being the two games that really proved what the GCN hardware could do (much like how Halo proved what the OG Xbox was capable of and defined that console) and its one installment on Wii was a really big deal back in the day.
Also, I would not be surprised if the release date is going to be November 18th, 2025. Exactly 23 years after the original. It’s not a true anniversary year date but it’s close enough to do it.
@AstroTheGamosian Back when I beat Oblivion the first time I did a wood elf stealth build. And it worked like genius. Basically in stealth I was one hit killing everything in the game.
Wooh boy that’s an unbalanced set up though. You’re super CPU bottlenecked using a 5080 external GPU with the Steamdeck. Since its CPU is basically a down clocked PS5 CPU.
Basically CPU limited games would run weird in that scenario.
I didn’t get it because I sunk way more time into Oblivion than I’m proud of admitting way back on Xbox 360. I have no desire to ever play that game ever again.
They’re generally surprisingly good, but I have heard that Oblivion Remaster is generally a bit of a Trainwreck with how it runs and it’s image quality on every platform, even PC.
Ah I just noticed it doesn’t have the layout. Whats even the point then? The layout of the buttons is what made the Saturn controller so good for fighting games.
Saturn emulation is mostly crap. At least it used to be. It’s doable but it generally runs poorly with all sort of graphical errors. I did play Panzer Dragoon Saga many many years ago like that but boy, it wasn’t good. May have gotten better since then though I can’t say.
Dreamcast emulation has always been stellar though. I think a lot of that comes down to how efficient its hardware architecture was. It was a brutally simple system to design games for; probably the easiest console to develop for before the era of individual programmable shaders and much more powerful CPUs. Funny thing is that I’ve heard that from a GPU standpoint, it’s very similar to a GameCube. But combines that with a better memory management pipeline. The GameCube was always easy to develop for but Nintendo did some weird things with its memory layout. The Dreamcast was very simple by comparison.
Well looks like someone finally answered my demand for a Sega Saturn styled fighting game controller. A bit disappointed it has analog sticks though; those just get in the way. Looks cool though.
Yeah I never play mine outside. Mainly because in the Mississippi summer it’s 100 degrees Fahrenheit with about 90-100% humidity. So if I’m outside this time of year it’s only because I have to be. My yard work I typically do in the evening or early as hell in the morning. From about 11 to 7 I’m staying in the AC. The heat is unbearable here. Granted I’m kind of used to it since I grew up here. But it’s still not fun.
Most portable fans have rechargeable batteries now. I’ve got one that hooks onto my oh crap handle in the back of my car for my son. I drive a 2018 Honda Civic Si and there’s no rear AC vents. So even with my AC on max blast it gets a little toasty in the back seat. So I hang it on the oh crap handle aimed directly at him to give him that extra air flow.
By comparison, my girlfriend drives a Volkswagen Atlas. And that thing has multiple rear vents for the back seat passengers. So it’s not needed in her ride. So it just stays in mine.
Like another poster said, there are certain other cutbacks they could make to the visual feature set I didn’t think about. Back in the old days (like think PS2 era) with open world games they didn’t generate car interiors and didn’t use reflective transparent textures (all requiring calculation) on glass. They were typically just pseudo-reflective of the outside around the car. It was super performant and easy to do.
Theoretically, if they wanted to go back and do the work, they could build a visual feature set like that for Cyberpunk. It would lose a lot of its look with its cars doing that, but it would probably dramatically improve performance.
That is an interesting idea. And if they built a version of the visuals like that, they could port it back to the PC and other consoles versions. For PC it would make the game infinitely scalable and for the other consoles it would allow it to run at 120fps easily.
I’m a big DF fan that I’ve been following for a decade now, but I’ll say their Switch 2 coverage was flawed. They jumped the gun on what the T239 could do way too early and have tried to save face for being wrong about a few things.
I agree with that. Casting lesser known actors is always the way to go with these kinds of movies. Especially if Nintendo hopes to turn this into a franchise.
Comments 772
Re: Indiana Jones And The Great Circle Will Launch On Switch 2 In 2026
I’m very interested to see how this will run. My best friend was forced to upgrade from a GTX1070 to an RTX3070 just because he wanted to play this game. I’m very interested in how the Swirch 2 version will perform.
I suspect it’s going to run pretty well. The game scales well on PC after the patches, so long as the hardware supports mesh shaders and ray tracing. Which the Switch 2 does have. Plus DLSS will do a bunch of heavy lifting so it looks decent at reduced resolution.
Re: Video: Pokémon Legends: Z-A - Nintendo Switch 2 Edition Full Gameplay Demo
@topsekret
Yeah they suck at it for sure. Indie devs build much more convincing 3D environments.
Re: Video: Pokémon Legends: Z-A - Nintendo Switch 2 Edition Full Gameplay Demo
@topsekret
It has a much better art style. But when you combine all aspects of its rendering it couldn’t be done on a PS2. Especially at the resolution the game is running at.
But FF XII has a strong art style that takes a dump on this Game Freak effort.
Re: Video: Pokémon Legends: Z-A - Nintendo Switch 2 Edition Full Gameplay Demo
Game freak needs to hire a new animation director. Cause those are some awfully lifeless characters.
Also the people saying this looks like a PS2 game are not correct. I would say it gives off some of the vibes with its animation quality. But it’s far beyond what the PS2 could ever hope to do, even at 240p resolution.
Re: Anniversary: n-Space & Nintendo's M-Rated GameCube Gem Is 20 Years Old
@nukatha
I think ALOT of that was the weird marketing around shooters back then. Every FPS on PS2 and GameCube was billed as the Halo killer. None of them came anywhere close.
Re: Borderlands 4 On Switch 2 Will "Mostly" Run At 30fps
@The_Nintend_Pedant
Yeah Duke Nukem 3D didn’t even exist until 1996. And I remember that era of FPS well. Unless you had a God tier machine (like for Nuke Em 3D, you needed a Voodoo card and a Pentium II to get anywhere close to 60; most of us were playing it on the software renderer at the smallest window size on some kind of budget CPU; 10-14 FPS was if you were lucky), you were lucky to get over 15 fps on period hardware on PC shooters of that era.
Getting a build with a GeForce 2 and a hot Pentium III made going back to those games really worth it. Because they ran all of them at stupid levels of performance.
Half Life was totally different on that build than it was on my first hand me down Pentium MMX PC. It was single digit performance in the software renderer. Then I got a PC with a Pentium III and a GeForce 2. And that blew Half Life out of the water.
Re: Anniversary: n-Space & Nintendo's M-Rated GameCube Gem Is 20 Years Old
They should really rerelease Geist on the GameCube App. I’d play it.
Also that game is so early 2000s it hurts. You can tell with just a trailer what era it was released in.
Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out
@kal_el_07241
Uh what? Switch 2 hardware takes a dump on PS3. It’s similar class hardware to a PS4 with some nifty advantages (like custom DLSS, ray tracing cores, etc.)
Re: New Grand Theft Auto Trilogy Physical Switch Release Spotted
Talk about a game that needs a Switch 2 update. That and RDR.
Re: Metroid Prime 4, Elden Ring, Silksong All Playable At Nintendo's Gamescom Booth
@krogp
I’m 100% convinced Elden Ring will be a GKC.
Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey
I really dislike game key cards they are the worst of both worlds in my opinion. I’m majority digital on Switch (and now Switch 2) because it makes sense as handheld. I did buy Cyberpunk on physical because the entire game is on the card and it saved 60 gigs of 256 gigs of storage space, which I’m stuck with until this Christmas when I buy an express card. With keycards, you don’t get the convenience of a digital library (being able to switch games easily and not carry a ton of carts on you in addition of the system) and you also don’t get the benefit of physical, saving storage space. The only positive I see for Key cards over digital is that you can resell them easily since they aren’t tied to your account. But I don’t resell games anymore for the most part so I have no need for it. As of now, I have three physical games. Smash Ultimate, Mario RPG Remake, and Cyberpunk. Rest of my library is entirely digital.
Re: Feature: What We Expect From Nintendo For Super Mario Bros.' 40th Anniversary
I suspect they’ll announce a new Mario Maker, since it will be both the 40th anniversary of the OG Super Mario Bros and the 10th anniversary of Mario Maker on Wii U.
Re: Anniversary: No Way Is Super Mario World 2: Yoshi's Island 30 Years Old Already
It’s not that I hate World or anything. I think it’s a fantastic game. But even as a kid in the early 1990s, I felt it was a downgrade over 3 in most metrics. Mario 3 has something so few games really have; near flawless pacing from start to finish. It’s something I really look for in games and only a few have really “got it” in my opinion. As much as I love Yoshi’s Island, considering it better than World in an objective sense, I’ll admit it’s not the best paced Mario game. It really drags in the middle worlds. World I feel doesn’t really drag at all, but it gets visually boring once you’re past the Woods sections. 3 stays visually exciting in every new world.
Mario 3, Resident Evil 4, Halo 2, and Half-Life 2 are my highest rated games of all time because all of them have flawless pacing to me. And weirdly enough, I like Halo 1 and Halo 3 more than Halo 2. I just think Halo 2’s pacing is just so insanely good that I have to rank it higher.
I’d also put the original Last of Us up there from a pacing standpoint, but it’s not flawless. But The Last of Us 2? That’s the main reason I really didn’t like that game. It’s paced really poorly and drags way too much in different sections of the game.
Re: Anniversary: No Way Is Super Mario World 2: Yoshi's Island 30 Years Old Already
I’ve said it once and I’ll say it again. In my opinion, Yoshi’s Island is the greatest game Nintendo ever made in its internal studios, only rivaled by Mario Brothers 3. I think it’s better than Super Mario World by a fairly large margin (then again, I am one of those weirdos who thinks 3 is better than World as well)
Re: Nintendo Reconfirms Release Windows For Major Upcoming Switch 2 Games
@contractcooker
Wow it’s been that long? My tracking of time is terrible.
Re: Mortal Kombat's Legacy Kollection Might Actually Get A Proper Physical Release On Switch 2
@AussieMcBucket
The original Mortal Kombat an everything else is DLC.
Re: Nintendo Reconfirms Release Windows For Major Upcoming Switch 2 Games
@CutchuSlow
Not anytime soon. Didn’t 3 release just over a year and a half ago?
Re: EA Doesn't Currently Have Plans To Bring Battlefield 6 To Switch 2
@Chimichanga
Battlefield 1 was the last truly good one.
5 was a let down and 2042 was complete trash.
Re: Dragon Quest III HD-2D Remake Gets Free Switch 2 Performance Patch
@NicolausCamp
To be fair, that’s kind of how they run things. Real Schizophrenic and hoping for the best.
Re: Dragon Quest III HD-2D Remake Gets Free Switch 2 Performance Patch
@Jimmmmm0
Chances are that 64 gig NAND is the smallest space being already mass produced with Nintendo’s speed specifications for the price Nintendo wants to pay.
Re: Dragon Quest III HD-2D Remake Gets Free Switch 2 Performance Patch
@link12684
If you don’t like old JRPGs it’s definitely not the game for you.
I happen to be obsessed with ancient JRPGs, so I feel like the remake did a fantastic job keeping the OG 8bit gameplay intact but added some much needed QOL features.
Autosave after each fight being the biggest one. That was infuriating in the original because there were times when you would run into a whole enemy party that could cast one hit kill spells on your entire party and wipe you out before you turn even started. So you would get to the last floor of a very long dungeon and then get party wiped by a surprise attack. Then had to redo the entire dungeon again.
Re: Dragon Quest III HD-2D Remake Gets Free Switch 2 Performance Patch
@Ryu_Niiyama
Same here. Got to finish the last boss. Put it off to play Mario Kart World and Cyberpunk.
Re: Nintendo Direct Partner Showcase July 2025: Every Announcement, Game Reveal, Trailer
The lack of the Resident Evil Remakes for Switch 2 was criminal. The console is basically tailor made for those games.
But Octopath 0 looks fantastic.
Re: Feature: Nintendo Partner Direct Predictions - What Do You Expect To See?
I suspect RE2, RE3, and RE4 remakes will be featured for Switch 2. RE2 and RE3 Remake will be fully featured with the PS5 versions. RE4 will see a few downgrades as it’s a much more demanding game but it won’t be downgraded that much.
Re: Ubisoft Reportedly Cancels Star Wars Outlaws Sequel
@mlt
They really would have been much easier games to port over. They run on Unreal 4 and Survivor, while having a ton of heavy ray tracing (including ray traced global illumination) does have a raster lighting option baked into its artwork.
Outlaws, from what I understand, is purely ray traced due to the way the Snowdrop engine works.
Re: Ubisoft Reportedly Cancels Star Wars Outlaws Sequel
I’m still curious to how this will look and run on Switch 2. It’s a really heavy game. It runs well on PS5 but you can tell it’s a very demanding engine it’s using.
I assume they’re gonna cut the framerate down to 30. But you really can’t cut the ray tracing out of it. I dunno if a raster version of its lighting system even exists.
Re: Talking Point: What Are You Playing This Weekend? (26th July)
I also played some Mario Kart World online as well. Got 1st on the Moon rally. First time I’ve done that. I know folks have some issues with this game, and the online track race mode is flawed. But knockout tour is basically crack to me. It’s my favorite Mario Kart mode they've ever done.
Re: Talking Point: What Are You Playing This Weekend? (26th July)
Well I beat one of my favorite games of all time again, this time on Switch 2. Saga Frontier 2 Remaster. And can I say this is one of the best remasters ever made. The new scenarios they added to the game really cleared up a few lingering plotholes original release on PS1 had. They also made it easier to build up Meythia, a really good late character that you never got any time to build before because she popped up so late. They gave her a few new scenarios that both flesh out her story (in the OG release she just sort of appears for you to use and they never explained where she came from or what he whole deal was) as well as time to build up her stats . Many of the lesser used characters from the OG release got their own scenarios to help flesh them out some more and they added content to existing scenarios. But it doesn’t break the flow of the game at all. They’ve even added some unused music they developed for the OG release but was never put into the game.
I would say the number 1 big improvement (since I’m a huge fan of this game and I’ve completed it a bunch of times; I basically wore out my PS1 disc) is that they added the Pocketstation mini game into the main game itself. It fixes one of the worst balancing issues the OG version had, access to tons of tools to chip to actually unlock custom tools and weapons. It made the JP version way more fun than the NA version but now there is parity between the two.
Also the new parameter inheritance system is just plain awesome. It actually rewards you for being a maniac like me and building every character you encounter like me. Since all those stat gains can be shared with other characters. On this most recent play though I did by the time I got to final party Ginny had a sword level of almost 40 because I spent so much time building up Rich earlier in the game.
I used a different party for the final boss that I tended not to use back in the day. I typically left Meythia out because you just don’t get enough time to build her and used Roberto. This time I used her instead of Roberto.
If I had one complaint with this remaster, it’s that it changes Gustave’s ultimate fate. I prefer the mystery the OG release had although the scenario they added was really touching and well written.
Gonna start the NG+ content and go for the new super bosses next. They added the ability for you to fight all the end game bosses again but in new powered up forms. .
Re: Metroid Prime 4: Beyond Rating Spotted, Fuelling Nintendo Direct Hopes Again
@PineappleLake
Don’t think that’ll happen before 4 releases.
That said, once 4 is hopefully out later this year, both Echoes and Corruption will get remasters like the original did. I never played Corruption. Never had a Wii. But I did play the crap out of Echoes and I consider it the best game of the GameCube and the best Metroid game, only rivaled really by the original Prime and Super Metroid.
Re: Metroid Prime 4: Beyond Rating Spotted, Fuelling Nintendo Direct Hopes Again
I suspect the game is getting a dedicated direct. This is the return of one of Nintendo’s most storied post 90s franchises, Metroid Prime. The Prime games defined the GameCube, being the two games that really proved what the GCN hardware could do (much like how Halo proved what the OG Xbox was capable of and defined that console) and its one installment on Wii was a really big deal back in the day.
Also, I would not be surprised if the release date is going to be November 18th, 2025. Exactly 23 years after the original. It’s not a true anniversary year date but it’s close enough to do it.
Re: Switch Port Specialist Virtuos Confirms 270 Layoffs
@AstroTheGamosian
Back when I beat Oblivion the first time I did a wood elf stealth build. And it worked like genius. Basically in stealth I was one hit killing everything in the game.
Re: Video: Switch 2 Vs. Steam Deck System Face-Off, Digital Foundry Investigates
They’re very different machines aimed at two different kind of customers. And their basic hardware design reflects those differences.
Re: Video: Switch 2 Vs. Steam Deck System Face-Off, Digital Foundry Investigates
@Rykdrew
Wooh boy that’s an unbalanced set up though. You’re super CPU bottlenecked using a 5080 external GPU with the Steamdeck. Since its CPU is basically a down clocked PS5 CPU.
Basically CPU limited games would run weird in that scenario.
Re: Switch Port Specialist Virtuos Confirms 270 Layoffs
@AstroTheGamosian
I didn’t get it because I sunk way more time into Oblivion than I’m proud of admitting way back on Xbox 360. I have no desire to ever play that game ever again.
Re: Switch Port Specialist Virtuos Confirms 270 Layoffs
@Stormcloudlive
They’re generally surprisingly good, but I have heard that Oblivion Remaster is generally a bit of a Trainwreck with how it runs and it’s image quality on every platform, even PC.
Re: Switch Port Specialist Virtuos Confirms 270 Layoffs
@westman98
It really is. Anyone who goes into that industry is cutting their own throat.
Re: Review: Gulikit Elves 2 Pro Controller For Switch And Switch 2 - A Small, Yet Refined Saturn Tribute
Ah I just noticed it doesn’t have the layout. Whats even the point then? The layout of the buttons is what made the Saturn controller so good for fighting games.
Re: Video: Mortal Kombat II Official Trailer Released, In Cinemas This October
@jfp
You’re being way nicer to that Trainwreck than anyone else ever has been. IMO, MK: Annihilation is the worst movie I’ve ever seen.
I do love its poster though. “Annihilate all expectations…”
It sure as hell did.
Re: Video: Mortal Kombat II Official Trailer Released, In Cinemas This October
I’m sure it’ll be dumb but enjoyable like the last one was.
Re: Review: Gulikit Elves 2 Pro Controller For Switch And Switch 2 - A Small, Yet Refined Saturn Tribute
@AmplifyMJ
Still the top tier layout for fighting games in my opinion. I’ve owned one for every console I’ve ever had just for that purpose.
Re: Review: Gulikit Elves 2 Pro Controller For Switch And Switch 2 - A Small, Yet Refined Saturn Tribute
@Duncanballs
Saturn emulation is mostly crap. At least it used to be. It’s doable but it generally runs poorly with all sort of graphical errors. I did play Panzer Dragoon Saga many many years ago like that but boy, it wasn’t good. May have gotten better since then though I can’t say.
Dreamcast emulation has always been stellar though. I think a lot of that comes down to how efficient its hardware architecture was. It was a brutally simple system to design games for; probably the easiest console to develop for before the era of individual programmable shaders and much more powerful CPUs. Funny thing is that I’ve heard that from a GPU standpoint, it’s very similar to a GameCube. But combines that with a better memory management pipeline. The GameCube was always easy to develop for but Nintendo did some weird things with its memory layout. The Dreamcast was very simple by comparison.
Re: Review: Gulikit Elves 2 Pro Controller For Switch And Switch 2 - A Small, Yet Refined Saturn Tribute
Well looks like someone finally answered my demand for a Sega Saturn styled fighting game controller. A bit disappointed it has analog sticks though; those just get in the way. Looks cool though.
Re: Random: We're Big Fans Of This Switch 2 Summer Gaming Solution
@StandardMario
Yeah I never play mine outside. Mainly because in the Mississippi summer it’s 100 degrees Fahrenheit with about 90-100% humidity. So if I’m outside this time of year it’s only because I have to be. My yard work I typically do in the evening or early as hell in the morning. From about 11 to 7 I’m staying in the AC. The heat is unbearable here. Granted I’m kind of used to it since I grew up here. But it’s still not fun.
Re: Random: We're Big Fans Of This Switch 2 Summer Gaming Solution
Most portable fans have rechargeable batteries now. I’ve got one that hooks onto my oh crap handle in the back of my car for my son. I drive a 2018 Honda Civic Si and there’s no rear AC vents. So even with my AC on max blast it gets a little toasty in the back seat. So I hang it on the oh crap handle aimed directly at him to give him that extra air flow.
By comparison, my girlfriend drives a Volkswagen Atlas. And that thing has multiple rear vents for the back seat passengers. So it’s not needed in her ride. So it just stays in mine.
Re: Cyberpunk 2077 Update Announced For Switch 2, Here Are The Full Patch Notes
@OldGamer999
Like another poster said, there are certain other cutbacks they could make to the visual feature set I didn’t think about. Back in the old days (like think PS2 era) with open world games they didn’t generate car interiors and didn’t use reflective transparent textures (all requiring calculation) on glass. They were typically just pseudo-reflective of the outside around the car. It was super performant and easy to do.
Theoretically, if they wanted to go back and do the work, they could build a visual feature set like that for Cyberpunk. It would lose a lot of its look with its cars doing that, but it would probably dramatically improve performance.
Re: Cyberpunk 2077 Update Announced For Switch 2, Here Are The Full Patch Notes
@RasandeRose
That is an interesting idea. And if they built a version of the visuals like that, they could port it back to the PC and other consoles versions. For PC it would make the game infinitely scalable and for the other consoles it would allow it to run at 120fps easily.
Re: Super Mario Party Jamboree Updated For Switch 2 And Switch (Version 2.1.0)
@rvcolem1
My girlfriend likes Mario party. We played the crap out of Superstars on Switch 1.
Re: "Somewhat Mixed" - Digital Foundry Delivers Its Technical Analysis Of Donkey Kong Bananza
@Discostew
I’m a big DF fan that I’ve been following for a decade now, but I’ll say their Switch 2 coverage was flawed. They jumped the gun on what the T239 could do way too early and have tried to save face for being wrong about a few things.
Re: Nintendo Announces First Cast Members For The Legend Of Zelda Movie
@Yojimbo
I agree with that. Casting lesser known actors is always the way to go with these kinds of movies. Especially if Nintendo hopes to turn this into a franchise.
Re: Super Mario Party Jamboree Updated For Switch 2 And Switch (Version 2.1.0)
First comment. I’ll probably pick this up at some point.