Comments 772

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

OrtadragoonX

I think Open World can be a good framework for games, but one issue I have with many modern games is that they attempt to make everything open world and have cinematic style story telling at the same time. Frankly it just doesn't work.

The only game that really pulled it off was Grand Theft Auto. And that's primarily because it embraces its lunacy to the fullest extent. Most other game stories try to be too serious and they tack an open world on top of it.

My main example of this is Horizon Forbidden West. Yes, GG crafted a beautiful open world for you to explore. But it frankly didn't gel with the story they were trying to tell.

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

OrtadragoonX

@Yoshi3

Fair enough. I know BOTW isn't everyone's cup of tea. I really enjoyed it. And I like Tears as well.

I think there is room for multiple styles of Zelda progression. But I am hoping the next major installment takes a bit more from OOT than BOTW or Tears. Mainly because I don't want it to get too stale. But I do hope they keep the physics engine from BOTW/TOTK though. That physics engine is frankly the crowning achievement of those two games.

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

OrtadragoonX

@Coffee-Waffle

I wouldn’t say that. I would say the new BOTW and TOTK games lost a ton of their Ocarina styled progression which most games after Ocarina relied on.

They’re both much closer in progression to the original LOZ NES and the Dark World component of A Link to the Past. Other Zelda games take their progression from Ocarina of Time, who’s progression was first prototyped in the Light World portion of A Link to the Past.

NES LOZ was a very open ended game, able to be completed almost however you chose to. The only requirement was you had to get all the triforce pieces from the dungeons and collect the Silver Arrows from Ganon’s Tower. How you did those things was mostly up to you. But it made it felt aimless much of the time and it was cryptic; BOTW was intentionally structured to recapture that progression element but in a true connected open world.

With A Link to the Past, Miyamoto looked back at LOZA and felt the potential of telling a story was highly compromised by how free form it was. But he still like it. So ALTTP split the difference. The Light World section was entirely story driven and very linear. Without doing glitches you really can’t do it out of order. For the Dark World section, he mostly kept LOZ’s structure in tact but made it way less cryptic with recommendations on how you should complete it but you weren’t necessarily forced to do it in dungeon order.

With Ocarina, they essentially built the whole game like they built the Light World segment of ALTTP. Technology wouldn’t allow for such a free form structure as the Dark World or even LOZ. Plus with Ocarina, they wanted to focus on story progression from start to finish. So the OG Zelda progression was excised entirely.

The games after that all were based on OOT. Wind Waker’s Great Sea was meant to recapture some of the free form element while keeping the OOT structure but frankly it didn’t work. So future games went way too hardcore in the OOT direction.

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

OrtadragoonX

@RandomDudeSTL

Something tells me the engine for this game is pretty old. Probably the same engine used for DK Tropical Freeze. It’s likely that building an open world aspect using its framework wasn’t too performant and from a tech standpoint, Prime games are all about high framerates. So they probably didn’t try to do anything that would hurt performance bad with the open world areas.

Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer

OrtadragoonX

@breach187

Digital foundry did a Let’s play with the Games for Windows LIVE version of Halo 2. In that era, the game came on a disc but you had to connect to the server to activate the license so the game would run. They were able to do it but I required the work around method where you called a phone number (which crazily enough still works) and went through about a million different robots and then entered the Game Key on their phones keypad. After doing that the game worked as intended with the PC’s internet connection.

So basically in that case the actual verification servers are dead but Microsoft’s work around solution they always offered still works to this day. Which is weird.

Re: Dragon Quest VII Gets Reimagined For Switch And Switch 2 In Early 2026

OrtadragoonX

It seems like this is the most hit or miss entry in the franchise. Least from what I've heard on Reddit. The people who love it REALLY love it. But those who hate it really despise it. I never played it back in the day but the mixed response to it sorta scares me off. Considering this is based on the 3DS Remake, which apparently made some major changes, does that make it more enjoyable?

Re: Super Mario Galaxy 1 & 2 Bundle Confirmed For Switch, Launching October

OrtadragoonX

@DominionGamma Really no need to. Those games are old and run fine on the Tegra X1. The Switch 2 is BC with Switch 1 games. So just make a Switch 1 version and everyone can play and enjoy it.

This actually happened a lot in the early PS2 era. 2D PS releases post 2000 usually didn't get a PS2 version. Just a PS1 version. Which could be played on PS2.

Re: "The Most Impressive Switch 2 Port To Date" - Digital Foundry Examines Star Wars Outlaws

OrtadragoonX

@ozwally

I figured it would run decently. The Switch 2 has the architecture the Snowdrop engine needs to run well. They just had to nick and tuck some aspects to account for the more underpowered nature of the Switch 2’s hardware. Based on architecture alone, the Switch 2 is actually a better fit for Snowdrop than the other consoles technically. Ampere is more modern in terms of features than RDNA2. If you were to clock the Switch 2 equally to the PS5 it would take a dump on it.

Re: "The Most Impressive Switch 2 Port To Date" - Digital Foundry Examines Star Wars Outlaws

OrtadragoonX

@ozwally

To be fair, for all the flak Ubisoft rightfully gets about their game design, they have always had a good track record (sans a few outliers like Assasins Creed Unity) of their games having good performance and running well on all sorts of hardware.

By comparison, Fromsoft has almost the exact opposite problem. Great game design, wonderful artwork. But the technical part of the equation usually falls apart. Fromsoft games, almost as a rule, run bad on every platform they develop for.

Re: Upcoming Nintendo Switch 2 Games & Accessories For September and October 2025

OrtadragoonX

@mikegamer

Funnily enough FFT is one of the few games with permadeath where it really doesn’t bother me. You get three full turns to get to them before they turn into a crystal. If you’re playing smart, you’ll always have someone who can revive and heal (with either items or white magic) traveling with your damage dealers. I’ve never lost anyone through all the times I played through it.

Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest

OrtadragoonX

@Rpg-lover

Way too CPU heavy. I’m confidant the Switch 2 could handle a downgraded version of GTAVI’s graphics. But the actual game world and the complexity of the Vice City Setting and the billion NPC routines needing to run all the time? No chance.

Instead what we are likely to see from R* at some point is RDRII, an enhanced version of GTAIV, and GTAV. Those are all games the Switch 2 could run perfectly, probably at 60FPS for GTAV and GTAIV. And possibly for RDRII with some smart cuts.

Re: Dragon Quest I & II HD-2D Remake Has Officially Gone Gold, Out This October

OrtadragoonX

I’ll be picking these up at some point. I just beat DQIII Remake so I might as well play the other two since you can import your save data for goodies. I’m just wondering how much they expanded DQI. Cause boy that game is something else in its original form. You take out the grinding and it’s maybe a 1 hour game. Hell the world record for it using RNG manipulation to avoid random battles and get all critical hits is like 25 minutes.

Re: "The Best-Looking Thing I've Seen On Switch 2" - Digital Foundry Talks Final Fantasy 7 Remake

OrtadragoonX

@Filthy

I mean don’t get me wrong, I love Midgar. But that was my complaint with it when I played it a few years ago. They took a 5 or 6 hour (at the absolute most) experience and it turned it into a 50 hour Nomura nightmare. I still enjoyed it because the combat was just so fun. Especially the boss fights. The first boss fight was good enough to be most game’s final boss.

Re: "The Best-Looking Thing I've Seen On Switch 2" - Digital Foundry Talks Final Fantasy 7 Remake

OrtadragoonX

@Whyarewestillhere

Why? I mean it is better in some measurable ways. Way faster IO access, a ton more RAM, way more capable GPU with stuff like DLSS and mesh shaders. Stuff the PS4 never had.

The only place where it’s similar to a PS4 is in the CPU performance. But that’s where they were always going to have to cut it down and limit the system heavily. Frankly, most popular games are more GPU limited than CPU limited. So I’m glad they prioritized GPU performance.

Re: "The Best-Looking Thing I've Seen On Switch 2" - Digital Foundry Talks Final Fantasy 7 Remake

OrtadragoonX

@Gabe250

There’s things they could do to shrink the file size. Going with much lower bitrate audio in stereo only is the first place I would cut at because frankly, most Switch gamers play in handheld with the built in speakers or headphones. So the extra sound channels aren’t even enjoyed by most Switch players and the ones using the built in handheld speakers wouldn’t even notice the lower audio bitrate. Because the built in speakers make everything sound a mess anyway.

Re: "The Best-Looking Thing I've Seen On Switch 2" - Digital Foundry Talks Final Fantasy 7 Remake

OrtadragoonX

@DYNOPUNCH

Yeah but that’s a bit different than a truly proprietary engine. It’s a customized version of a standard licensed engine. That’s been done for ages.

Back in the old days of 3D engines, you really had to rebuild half of the engine to even get what you wanted out of them. The development of Half-Life is fascinating. It uses the ID Tech engine from Quake as its core but Valve ended up rebuilding the engine so much for their purposes that it later became the Source engine and was licensed to other developers who felt limited by the Quake engine.

A true proprietary engine in this case would be had they built the game in Luminous, which is a bespoke engine only used by SE. But frankly we are all fortunate they didn’t use that engine for this game because that engine has issues. So much so that SE is moving away from it and standardizing on Unreal for all projects.

Re: "The Best-Looking Thing I've Seen On Switch 2" - Digital Foundry Talks Final Fantasy 7 Remake

OrtadragoonX

@fenlix

Actually Rebirth should run ok on Switch 2. It’s not a CPU heavy game; it’s much heavier on the GPU side. Based on the Switch 2’s hardware, it should run pretty well at 30fps with some minor drops. In terms of image quality, it should look cleaner than the base PS5 version, since it heavily abused FSR2, asking too much of that upscaler. Converting it to DLSS for upscaling should make the image look a lot better.