Comments 830

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

OrtadragoonX

@FortniteJ

IMO, MGS4 is a heavily flawed masterpiece. It has a ton of problems, like way too many to list, but the story and themes it was trying to explore was genuinely great at the time. This was the height of the surge in the Iraq War. MGS4 felt oddly relevant with its story beats about the necessity of war and its consumption of life to make the world economy function. It also has arguably the best video game villain ever written, Liquid Ocelot.

But damn it’s flawed in so many ways. Like it honestly hurts just thinking about how flawed yet how brilliant it is.

Re: SEGA Records $200 Million Impairment Loss As Angry Bird Dev's Performance Is "Sluggish"

OrtadragoonX

Sega buying Rovio a few years ago was probably one of the dumbest gaming decisions in history. I was literally in college the first time when Angry Birds was actually a big deal (like 2009-2010) and yes it was a huge deal. Those who weren’t my age at that time don’t remember how stupidly popular that game was.

But by 2023 that franchise was stale and near death. Sega spending money to acquire it was frankly stupid. At least when Microsoft stupidly bought Activision Call of Duty was still a huge deal and making stupid money.

Re: Video: Capcom Releases New Pragmata 'World View' Trailer

OrtadragoonX

@DennyCrane

The demo is worth trying out. I had a ton of fun with it. The gameplay loop is very interesting. Like imagine Resident Evil 4 combined with the pipe puzzles of Bioshock for hacking but it’s all in real time.

I’m definitely sold on the game now. It also doesn’t hurt that it runs really good. RE Engine is at its best with corridors shooters so the framerate was shockingly smooth.

Re: Tales Of Arise - Switch 2 Performance And Resolution Revealed

OrtadragoonX

Already played through it on PS5. But man that performance profile is weird. This is one of those games that needs 60fps performance for its battles. They should have sacrificed resolution or possibly even cut down the number of enemies in a fight (the battles can get quite hectic) to free up GPU and CPU resources.

Re: "I'm Excited To Meet You" - Devon Pritchard Makes Her First Public Appearance As President Of NoA

OrtadragoonX

@R_Ryder

Not really. Other than making recommendations for how they’re going to market the game in their region.

Nintendo is a very top down ran company. NCL (Japanese home office) makes all the decisions about game development. NOA and NOE often offer recommendations for their markets. But that’s generally as far as it goes.

Totally different than how Sony tends to run things. PlayStation is basically an American organization now. SCEA basically runs the entire company.

And totally different from how chaotic Sega was back in the day, where SOA and SOJ were basically competitors.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

OrtadragoonX

I just started it (got it for Christmas) and got to the forge and honestly I’m really enjoying it. From an artistic standpoint, it’s the best game I’ve played in years. In terms of mechanics, it feels like classic Metroid Prime mixed with some of the AI combat loops of classic Halo (which makes sense, there’s a number of Halo veterans from Bungie at Retro studios now). I’m really enjoying it and I’m a long term Metroid fan so I’m not sure what everyone is finding weird about it.

Re: Vince Zampella, Call Of Duty Co-Creator And Respawn Head, Has Died

OrtadragoonX

I’ll say this. The nuclear detonation scene in the original Modern Warfare, where you play as a soldier crawling out a crashed helicopter and look at the sunset with a mushroom cloud partially blocking your vision, is one the best gaming scenes ever made in my opinion. It’s incredibly emotional and Zampella directed that game. The dude was a genius.

Re: Talking Point: What Are You Playing This Weekend? (20th December)

OrtadragoonX

Red Dead Redemption (seriously I totally forgot how much I loved this game on 360. Now at 60fps and handheld it’s just stupidly good. It’s the best open world game ever made in my opinion.)

Terminator 2D: getting my ass kicked but it’s crazy fun. It really feels like a Sega Genesis game.

FFVII Remake Demo: yeah this version of the game is going to be fantastic when it comes out. I’m shocked at how good it is, matching the PS5 version in every way except framerate and I’m down to play it again since it’s been four years since I beat it.

Megaman X Legacy Collection: currently replaying Megaman X1. On the Sigma stages.

Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo

OrtadragoonX

@Solid_Python

Exactly. It’s clearly ported from the PS5 version. Just looking at the lighting proves that to me.

And I will continue beating the drum that they could have done 60fps with a similar visual makeup at a slightly reduced resolution. But I’m convinced the product roadmap for Rebirth made them decide to play politics. Rebirth is a much heavier game and there’s no way that game would run at 60 fps on Switch 2. So they’re limiting Remake to 30fps to maintain product consistency.

Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts

OrtadragoonX

@mackers84 it was well known that Zero was an N64 game first. But the GameCube was so close and Nintendo was winding down N64 so fast in 2000 that they moved it to the new GameCube. And I’m not surprised that Remake was intended for N64 first although I never heard about it. RE4 though I was always under the impression that was intended for GameCube from day one. The weirdest part of that whole story was how many times it was canned and rebuilt from scratch. 3 times I think. And the original build was heavily modified to become Devil May Cry on PS2. Weird how the industry worked back then.

Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo

OrtadragoonX

@1970sGamer

It’s clearly better than the PS4 version. It’s basically identical to the PS5 version with only downsides being reduced resolution (seems to be pure 1080p) and the lack of a 60fps mode. Which I’m still convinced they could have gunned for had they really wanted to. Maybe they tried and it just wasn’t stable enough.

But perhaps they already know Rebirth and Part III will never run at 60 fps on Switch 2 and they prioritized the 30fps performance so the games are all consistent on the platform.

Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts

OrtadragoonX

@mackers84

From what I understand it wasn’t capcom that developed it. It was an American studio with assistance from Factor 5 (the guys that did Rogue Squadron and Naboo Starfighter on N64), with Factor 5 specifically developing the audio compression software that allowed them to keep all of the voice acting. Unlike the PS1 the N64 didn’t have a dedicated audio generator. RE2, like most PS1 games, uses samples played back from the sound generator. So for the N64 version they had to write an entire audio engine that used the off cycles of the CPU for audio.

Having played both, they’re surprisingly close. But you can tell the N64 version had to use some magic witchcraft and you see it in the pre-rendered backgrounds, which are dramatically lower quality than PS1. And while it’s amazing they kept the FMVs and the voice work and made it surprisingly passable, it’s of noticeable lower quality.

The only area where I would rank the N64 version higher than the PS1 version mostly revolves around texture filtering and anti-aliasing. Like most PS1 games, RE2 suffers from really bad texture warping with its polygonal characters and elements. On N64, which has a console generated texture filtering and anti-aliasing solution (it’s why all N64 games look kind of blurry when played on a modern LCD TV but on CRT it wasn’t that noticeable) the polygonal elements look cleaner than on PS1. But imo, it doesn’t make up for the dramatic reduction in pre-rendered background imagery. That’s my main issue with the N64 version. The background quality is noticeably worse than the PS1 version. It’s kind of weird. Not as dramatic as the PC version which has stupidly high quality polygonal models compared to the pre-rendered backgrounds, which are the same 240p images as used on PlayStation. But N64 has some of that too, just not to the same extent.

Ultimately, I’d rank the Dreamcast and GameCube versions as the best versions of the game.

Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts

OrtadragoonX

@mackers84

It was a really incredible port, even though I will always argue that the PS1 version was clearly better in every aspect. I had the PS1 version and my childhood best friend had it on N64. But he made the right call just getting the N64 version instead of buying an entire PlayStation to play that PS1 version even if it was the better version.

They had to invent a ton of special procedures and programming tricks to make that game work on N64. It went way deeper than just compression.

Re: Round Up: Everything Announced At The Game Awards 2025 - All Switch 1 & 2 Reveals

OrtadragoonX

Ace Combat and Requiem stole the show for me. Even though AC hasn’t been confirmed for Switch 2 considering how much Namco supports Nintendo these days (and the fact that AC7 got ported to the OG Switch years later and apparently sold very well) there’s a good chance AC8 will get a Switch 2 port.

The Megaman announcement was nice too, even though I haven’t played XI. Probably should do that. I was always more into the X games than classic Megaman.