Comments 887

Re: Opinion: As Resident Evil Turns 30, It's Time Capcom Revisits The Classics

OrtadragoonX

@OldManHermit

It was both rushed and they reused a ton of assets from. RE2Make. So they couldn’t recreate certain areas of the original release.

I’d argue that 2’s Remake is mostly equal to the original. It has some cuts and the A and B scenario interactions were mostly done away with, which was probably the biggest loss of that remake. But the quality is there and it encapsulated the story and atmosphere of the original supremely well.

RE3’s remake is a definite downgrade from the original though. They cut about 40% of it out and the whole thing that made the original RE3 so interesting was the way Nemesis worked. The Remake mostly doesn’t have that element of it. If anything the way Mr. X works in 2’s remake is a better interpretation of how Nemesis worked than his own appearance in 3’s remake.

Re: "We Have Begun R&D" - Crimson Desert Dev Shows Interest In A Switch 2 Port

OrtadragoonX

@DennisReynolds

Yeah I agree with that. Some games just don’t need to be on every platform. I haven’t played CD but from what I’ve seen of it it looks like the kind of game that barely runs as intended on PS5 and Series X, much less the Series S or a hypothetical Switch 2 version. It looks like it was very much built as a PC game first and foremost and the console versions were more or less afterthoughts with its base design.

Re: "We Have Begun R&D" - Crimson Desert Dev Shows Interest In A Switch 2 Port

OrtadragoonX

@DennisReynolds

Yeah that’s unfortunately true. With the Switch 2’s base design, they prioritized the GPU performance. From just a purely GPU standpoint, it’s really close to a Series S. But that forced cuts elsewhere, one of which was CPU performance, which is somewhere between a base PS4 and a PS4 Pro. To be fair, it was the right call to make considering that most games are GPU limited, not CPU limited. But that does mean that games that are heavily CPU limited (like the upcoming GTA VI for example) are much more difficult to port and still retain all of their CPU driven features.

Crimson Dawn has a ton of AI routines for its towns folk. That tends to run on the CPU. Now there are ways around this. Cyberpunk is another CPU limited game and the way they got around that issue was porting the PS4/XBOX One NPC density to the Switch 2 version instead of using the density seen in the PS5, Series, and PC version. They could probably do the same but it would heavily affect the artists intent with how the towns are supposed to function. But it would be a smart cut.

Re: Round Up: The Reviews Are In For Super Mario Bros. Wonder On Switch 2

OrtadragoonX

Eh I’m gonna hold off on the upgrade pack. I’m literally still on the last level (got side tracked with other games) but there’s just not enough there to warrant 20 bucks on it. IMO, I’m a bit disappointed they didn’t add the resolution improvements in a Switch 2 patch. Had they added a 120fps mode I would have went for it. But they didn’t so no buy from me. I’ll just stick with the Switch 1 version.

Re: PS5 Gets An Insane Price Increase – Will Nintendo Follow Suit?

OrtadragoonX

@Davestator

Rumors point to November 2027 for both the PS6 and Xbox Helix. But honestly they should delay both of them to 2030. Microsoft has already said the Helix will be a “bridge between a traditional gaming PC and console” (aka it’ll play both Windows games and Xbox games that are custom coded for it) so it’s gonna be stupid expensive. No prices are rumored officially yet, but considering the current PC market, I wouldn’t be surprised if the Helix is almost 2 grand. PS6 is a complete wild card at this point but considering this price increase I wouldn’t be surprised if it was a grand at launch.

Yeah I’m being priced out of gaming. I’ve got a Switch 2 but that’s all I’m gonna have for the next number of years.

Re: Sonic The Hedgehog 4's Full Movie Cast List Has Been Revealed

OrtadragoonX

Wow that’s a real who’s who list. I have a few questions though.

1. Based on the after credits scene in Sonic 3, I’m assuming this will adapt parts of Sonic CD and Sonic Heroes since it feels like Metal Sonic will be the main antagonist this time.

2. Im wondering if they’re gonna go hard in on amy and Sonic being a couple, Hollywood loves that *****

Also if Metal Sonic is the main antagonist I hope they keep the tradition of including neat Easter Eggs from spin off Sonic media that was seen in Sonic 2 and Sonic 3 Movies. I’d love to hear a remixed version of Look a Like from the Sonic OVA in this film.

Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?

OrtadragoonX

@FredsBodyDouble

Yeah I’m a bit surprised this wasn’t at launch. When they detailed backwards compatibility and how it would work first thing that went through my mind was “oh cool they can do a boost mode like the PS5 has that forces PS4 with Pro versions to run the Pro settings.

I’m glad it’s here but it really should has been a launch feature. Only theory I’ve got was that they’ve been working on this for awhile but they needed more time for bug fixing before mass deployment so it missed launch. That theory also makes sense with how deep they buried the toggle in the settings. This is basically a beta feature and they’re mass testing it. A future update will probably move it to greater visibility.

Re: Nintendo Switch 2 System Update 22.0.0 Is Now Live, Here Are The Full Patch Notes

OrtadragoonX

That new boost feature sounds cool as hell. The PS5 had something similar with PS4 games, forcing them to run the PS4 Pro versions and having less dynamic resolution scaling in games that had that. This was also commonly requested when they announced the Switch 2.

The only downside I see to this is that I’m sure it’ll harm battery life with Switch 1 games in handheld. The only question is how much.

Re: "The Flavour Tends To Get Lost" - Dragon Quest's Yuji Horii On English Translations

OrtadragoonX

@Rainbowfire

Actually I kind of wish Megaman would have stayed Rockman. Mainly because they didn’t change enough of the other names and many of the characters have a naming theme that corresponds with music. Like his sister Roll. So together it’s Rock and Roll. And Protoman’s actual name being Blues the precursor to Rock music which fits the story since Blues was the first robot Light and Wily created. And Bass. And Megaman’s dog Rush being the name of a band. Basically the JP version has a theme that’s kind of lost in the American version because they changed his name.

I agree with the other ones though. Serena is much better for English speakers than Usagi or whatever her name was in Japanese.

Re: "The Flavour Tends To Get Lost" - Dragon Quest's Yuji Horii On English Translations

OrtadragoonX

I actually kind of like it when translators take some liberties. The reason Kefka is such a unique villain in FF6 was due to Ted Woosley, the translator. From what I understand, in Japanese, Kefka isn’t all that interesting. Just a stereotypical FF villain in the vein of Ex Death from FFV. Woosley thought the same and instead he inserted ALOT of personality into Kefka that wasn’t there in the original Japanese version. And it became so popular that even the JP crew at Square took inspiration from Woosely’s Kefka for his future appearances like Dissidia.

Re: Capcom Wants To Know Your Thoughts About Resident Evil Requiem

OrtadragoonX

@Ironcore

So you like the god awful tank controls from the early games. Fair enough but I honestly hated that crap. I played the old games back in the day in spite of their terrible controls just because I loved the atmosphere and cheesy story so much. Resident Evil 4 was the first one where I actually finally liked the way it controlled. And it’s still one of the best games ever made in my opinion.

Re: Capcom Wants To Know Your Thoughts About Resident Evil Requiem

OrtadragoonX

@MirrorFate2

What was the major thing they retconned? Yeah there were a few minor things where they played fast and loose with the lore but RE as a whole has never had an actual serious story canon. Each main game takes liberties with it for gameplay and the game’s individual story. Plus it’s nowhere near the retconned messes that are Kingdom Hearts or Metal Gear.

Re: Capcom Wants To Know Your Thoughts About Resident Evil Requiem

OrtadragoonX

@The_Jobbo

Yeah my most pleasant surprise with Requiem was that they brought back a ton of the 90s action movie corniness that defined the original Resident Evil 4. Not every game needs to feel like it’s cosplaying Apocalypse Now or the Godfather. A lot of that was missing in the Modern Remakes and 7 and 8.

Re: Feature: "I Literally Got Goosebumps" - Nick Apostolides On Returning As Leon In Resident Evil Requiem

OrtadragoonX

@Solid_Python

Ok that actually makes sense. Because they referenced stuff like “Jill Sandwich” and “Masters of Unlocking” in some of the later games and those lines got stripped from the RE1 Remake way back on GameCube. I was genuinely confused about that.

So that means Luis telling Ashley that “he equipped his daughter with ballistics too” is still canon in a roundabout way. Them rewriting that whole scene was probably my least favorite part of RE4 Remake (well that and removing most of Leon’s stupid corny action movie one liners). I mean I get why they did (2005 was a much different time and that joke has aged like milk left in the Florida sun) but stuff like that is part of why I adore OG RE4 and it’s probably my 2nd or 3rd favorite game of all time.

Re: Feature: "I Literally Got Goosebumps" - Nick Apostolides On Returning As Leon In Resident Evil Requiem

OrtadragoonX

@Zuljaras Leon aura farms harder than a DragonBall Z character. Whole time playing the game while Grace I was like “ok there’s zombies and lickers in this room, I need to really plan this out and be careful” with Leon it was like “let me check and make sure all my guns are fully reloaded and then those zombies and lickers are trapped in a room with me.”

Although funnily enough I died with Leon more than I died with Grace. I think I only had two deaths with her. With Leon I had probably about 10 deaths total. Mainly against the elite forces commander (by the way, that dude has to be HUNK) and the 1st phase of the Victor final boss fight because my parrying was sucking something hard this morning.

Re: Feature: "I Literally Got Goosebumps" - Nick Apostolides On Returning As Leon In Resident Evil Requiem

OrtadragoonX

@Zuljaras

You’re not wrong. Leon is my favorite character by far as well. He’s just a stereotypical 90s action movie hero. Whereas Chris is more of an 80s action movie hero, that boulder punching *****. Plus Leon doesn’t get entire special forces teams slaughtered like Chris always does. Considering what happened to all the BSAA guys in Requiem even when Chris isn’t around he’s still getting teams of dudes slaughtered since he is the overall commander now.

Re: Feature: "I Literally Got Goosebumps" - Nick Apostolides On Returning As Leon In Resident Evil Requiem

OrtadragoonX

Like I know the Remakes technically replace the originals in the canon timeline, but I just beat Requiem earlier and I feel like Leon’s personality was taken more from the original release of RE4 than the RE4 Remake. He’s got way more stupid one liners than he did in RE4 Remake, which was frankly the only thing I didn’t like about that remake as much as the original. They stripped a lot of that game’s corniness out of the remake. It’s more serious for sure but Resident Evil 4 Remake still kept the overall story in tact, which is a b movie level story but stripped out a lot of the b-movie corniness that held that story together. I still love the remake though.

Re: Resident Evil Requiem Has Already Sold Over 5 Million Copies

OrtadragoonX

@Nao120

I think it’s because I grew up watching 80s action movies like Commando, Predator, and Terminator and all of them are ridiculously corny. Even when they’re serious there’s elements of them that are just hard to take seriously.

And yeah the Titans color variant of the Mk-II is a seriously sweet mobile suit. I kind of wish they would have let Kamille keep it in that color instead of repainting it to be more “AEUG” flavor.

Speaking of the Titans, most ridiculous faction in Gundam frankly. Formed and trained to obliterate Zeon remnants but their only real skill was massacring Federation civilians. Only time any element of the Titans did what it was designed to was that mechanic (who was an ex Titan) who piloted that Byarlant Custom in Unicorn and laid the beat down of all beat downs on the Zeon attacking Torrington Base. That was the one time a Titan actually did his freaking job.

Re: Resident Evil Requiem Has Already Sold Over 5 Million Copies

OrtadragoonX

@Nao120

Oh for sure. Universal Century Gundam is my favorite fictional timeline and sci-fi universe ever made. The world building is just so fascinating. All of the creators of the various UC shows and expanded media like the various mangas took great care to make a fictional universe that’s as detailed as our own real world. When it comes to the Alternate Universes I’m mixed on them. Some of them like Iron Blooded Orphans I really like. I also really like Gundam Wing mainly because it’s what got me into Gundam originally and the English dub is just lovably corny (if you can’t tell, I’m a big fan of corniness) even though as a show I don’t think it’s objectively that good anymore since I rewatched it last year. Others like Seed I just can’t stand at all, since it’s just a worse version of the UC without all the detailed world building. I like G Gundam just because its over the top corny and dumb. It’s even cornier than Dragon Ball and that’s an accomplishment frankly.

As for my favorite mobile suits, top dog is Unicorn’s Sinanju. I also really like the Hi-Nu Gundam MSV from the manga of Char’s Counter Attack, the GP-02 from Gundam 0083, the Zeta Gundam, the Bawoo from ZZ Gundam, the classic Zaku II Kai from Gundam 0080, and the F-91 from Gundam F-91, and the Geara Zulu variations from Unicorn.

Re: Resident Evil Requiem Has Already Sold Over 5 Million Copies

OrtadragoonX

@Nao120

It’s not that scary frankly. The Grace sections are a little unnerving at times but the jump scares are pretty telegraphed; you can kind of see them coming. And the Leon sections are very 1990s action movie structures, especially once you get to the ruined Raccoon City and you’re playing solely as Leon at that point.

The game is frankly brilliant. There’s three schools of RE. The classic games which were very survival horror but by today’s standards they’re hard to go back to because the controls are terrible, the ink ribbon system really stresses you out because it essentially limits the number of times you can save, and they’re corny as sin (but corny in a good way in my opinion). RE4 started the action arc that many RE games, like 5, 6, and the Leon section of 9 closely adhere to. Fast paced, ultra violent, extremely satisfying; Leon in particular makes you feel like a 90s action hero constantly dropping corny action movie style one liners (it’s why he’s my favorite RE character). And then there is the arc that 7 started which was kind of continued with 8 and it’s furthered with the Grace sections of 9. More survival horror like the early games, but in first person with proper controls and none of that ink ribbon nonsense, although you can turn that on as a difficulty modifier if you want to see how much we all hated that stuff in the late 90s.

IMO, RE9 is absolutely brilliant because it marries the two main arcs of Resident Evil and it actually keeps it paced surprisingly well. I’m more into Leon’s sections since that’s my kind of Resident Evil, but Graces sections are not slow and they are rewarding in their own way. Especially how it forces you to make hard decisions with your resource management. Leon pretty much gets all the ammo you need except for the Requim, which is a dumb powerful .50 caliber revolver that one shots almost all regular zombies and even the big boss enemies only require 2 to three weak spot shots with it and ammo is scarce as sin for it in the Leon section; you actually get more ammo for it in the Grace sections of the game. Which to be fair makes sense because that gun is frankly kind of broken most of the time and it’s not like the grace sections just load you down with ammo for it; you just get more than you do with Leon.

Re: Digital Foundry Delivers Its Tech Analysis Of Resident Evil Requiem On Switch 2 - "Capcom Deserves Kudos For This Port"

OrtadragoonX

@SBandy1

Developers struggle to get good performance out of UE5 on every platform. It’s arguably worse on PS5 than it is on Switch 2 at the moment.

UE is far from perfect and it has some performance issues that Epic needs to fix. Also it depends a lot on game design and whether you should even use some specific UE5 features. Like developers as a whole are really abusing Nanite because they want to cut down on the work they have to do with LOD modeling. Simple truth is that Nanite is an extremely heavy resource and most hardware available doesn’t really play nice with it.

Also, they need to accept that software Lumen is basically a bust at this point. Most gaming systems don’t have the CPU grunt needed to do it at high enough resolutions. I do think Epic is finally starting to realize this and the latest versions of the engine are tuned more to use hardware Lumen. While most devices don’t have the CPU grunt necessary for good software lumen every active platform does have dedicate ray tracing cores in their GPUs.

Re: Digital Foundry Delivers Its Tech Analysis Of Resident Evil Requiem On Switch 2 - "Capcom Deserves Kudos For This Port"

OrtadragoonX

@SBandy1

Would be nice but something tells me RE engine is much harder to work with and you need specific experience to work with it effectively. Which makes sense for Capcom since they designed it but other studios would probably struggle with it.

UE is prized because it delivers really good visuals with a minimum of specialized knowledge. It’s why a game that looks as good as Clair Obscure could be made with such a relatively small team with a tiny amount of actual software engineers.

Re: Pokémon Winds & Waves Announced For Switch 2, Launching Next Year

OrtadragoonX

@Metazoxan

Yeah there were actual real time reflections. That’s a big deal since their previous version of the engine did not do that.

I’m assuming this new version of the engine is built with DLSS in mind. I’m betting the internal resolution is pretty low so they can be aggressive on features and relying on DLSS a lot more.

Re: Round Up: The Reviews Are In For Resident Evil Requiem

OrtadragoonX

@foursider well at least you got to experience the series at its best. The earlier games are great story wise (super corny) but their controls are some straight nonsense even by 1998 standards. 5 and 6 were just stupid. And 7 and 8 while great tried to take themselves too seriously for their own good.

Re: Round Up: The Reviews Are In For Resident Evil Requiem

OrtadragoonX

I’m just hoping it has more of the corniness the series used to have. After RE4 served up the most glorious corny b movie storyline of all time they tried to actually take RE seriously, and it made it worse to me. The series was at its best when it was abject stupidity. I mean who else but the RE version of the United States sends a secret agent to Spain who doesn’t speak Spanish? His only Spanish in the original version of RE4 are mainly quotes based on stereotypes or from Terminator 2. That was RE storytelling at its best.