IMO, MGS4 is a heavily flawed masterpiece. It has a ton of problems, like way too many to list, but the story and themes it was trying to explore was genuinely great at the time. This was the height of the surge in the Iraq War. MGS4 felt oddly relevant with its story beats about the necessity of war and its consumption of life to make the world economy function. It also has arguably the best video game villain ever written, Liquid Ocelot.
But damn it’s flawed in so many ways. Like it honestly hurts just thinking about how flawed yet how brilliant it is.
Sega buying Rovio a few years ago was probably one of the dumbest gaming decisions in history. I was literally in college the first time when Angry Birds was actually a big deal (like 2009-2010) and yes it was a huge deal. Those who weren’t my age at that time don’t remember how stupidly popular that game was.
But by 2023 that franchise was stale and near death. Sega spending money to acquire it was frankly stupid. At least when Microsoft stupidly bought Activision Call of Duty was still a huge deal and making stupid money.
The demo is worth trying out. I had a ton of fun with it. The gameplay loop is very interesting. Like imagine Resident Evil 4 combined with the pipe puzzles of Bioshock for hacking but it’s all in real time.
I’m definitely sold on the game now. It also doesn’t hurt that it runs really good. RE Engine is at its best with corridors shooters so the framerate was shockingly smooth.
There’s some things they could do with Tekken 8 to ensure a silky smooth 60fps. Tekken 8 uses a lot of sophisticated lighting and background elements. They could cut a lot of that stuff down and drop resolution.
Fighting games tend to be more GPU heavy than CPU heavy. So slight visual cuts tends to get a lot of mileage.
Maybe if it goes on a deep sale around Black Friday. Chances are no. Though. I’m not crazy for Mario sports games and I’m 90% single player and this game seems to be light on single player content.
Already played through it on PS5. But man that performance profile is weird. This is one of those games that needs 60fps performance for its battles. They should have sacrificed resolution or possibly even cut down the number of enemies in a fight (the battles can get quite hectic) to free up GPU and CPU resources.
I spent my entire life thinking AI would play out like Terminator. Instead of a nuclear war we are going to drown in a tidal wave of AI generated slop and garbage. Maybe the nuclear holocaust would have been better.
As a 90% digital gamer, GKCs are just dumb to me. It’s the worst of both the digital world and the worst of the physical world together with the only upside being you can easily resell it.
Not really. Other than making recommendations for how they’re going to market the game in their region.
Nintendo is a very top down ran company. NCL (Japanese home office) makes all the decisions about game development. NOA and NOE often offer recommendations for their markets. But that’s generally as far as it goes.
Totally different than how Sony tends to run things. PlayStation is basically an American organization now. SCEA basically runs the entire company.
And totally different from how chaotic Sega was back in the day, where SOA and SOJ were basically competitors.
If it comes to Switch 2, unless they completely rebuild the game’s code, it’s just gonna run bad. It runs bad on stuff like 3000 dollar gaming PCs and PS5 Pros.
I agree the art design is really fantastic in this game. Everything has made my jaw drop so far. It’s all mostly traditional rendering techniques, even some old styles (like pre-baked lighting) we don’t see much anymore but it’s clear that the art crew really knew what they were doing.
I just started it (got it for Christmas) and got to the forge and honestly I’m really enjoying it. From an artistic standpoint, it’s the best game I’ve played in years. In terms of mechanics, it feels like classic Metroid Prime mixed with some of the AI combat loops of classic Halo (which makes sense, there’s a number of Halo veterans from Bungie at Retro studios now). I’m really enjoying it and I’m a long term Metroid fan so I’m not sure what everyone is finding weird about it.
And imo, I feel no artwork should be censored in any kind of way and I do like my guns since I have four of them. Jericho II, Ruger .357, Mossberg 12 gauge, and a Remington 30-06 scoped hunting rifle.
I’ll say this. The nuclear detonation scene in the original Modern Warfare, where you play as a soldier crawling out a crashed helicopter and look at the sunset with a mushroom cloud partially blocking your vision, is one the best gaming scenes ever made in my opinion. It’s incredibly emotional and Zampella directed that game. The dude was a genius.
That’s eerie. Another gaming legend died back in the 1990s as the result of a car crash. Gunpei Yokoi. Although in his case he was attempting to help the other person after the wreck and got hit by another car.
Red Dead Redemption (seriously I totally forgot how much I loved this game on 360. Now at 60fps and handheld it’s just stupidly good. It’s the best open world game ever made in my opinion.)
Terminator 2D: getting my ass kicked but it’s crazy fun. It really feels like a Sega Genesis game.
FFVII Remake Demo: yeah this version of the game is going to be fantastic when it comes out. I’m shocked at how good it is, matching the PS5 version in every way except framerate and I’m down to play it again since it’s been four years since I beat it.
Megaman X Legacy Collection: currently replaying Megaman X1. On the Sigma stages.
I played the demo last night and frankly it’s fantastic. It really does match the PS5 version, even in apparent resolution. The only downgrade is that it runs at 30fps instead of 60fps. But other than that, it looks just like the PS5 version’s performance mode. Absolutely incredible for a device that only draws 10 watts of power handheld.
Intergrade on PS5 wasn’t a huge jump for the most part either. The only dramatically improved element to me (having played both PS4 and PS5 versions) was the lighting. Intergrade’s lighting is dramatically better than the Vanilla PS4’s version.
And the Switch 2 version is keeping the Intergrade lighting intact. So imo it’s a stellar port.
Exactly. It’s clearly ported from the PS5 version. Just looking at the lighting proves that to me.
And I will continue beating the drum that they could have done 60fps with a similar visual makeup at a slightly reduced resolution. But I’m convinced the product roadmap for Rebirth made them decide to play politics. Rebirth is a much heavier game and there’s no way that game would run at 60 fps on Switch 2. So they’re limiting Remake to 30fps to maintain product consistency.
@mackers84 it was well known that Zero was an N64 game first. But the GameCube was so close and Nintendo was winding down N64 so fast in 2000 that they moved it to the new GameCube. And I’m not surprised that Remake was intended for N64 first although I never heard about it. RE4 though I was always under the impression that was intended for GameCube from day one. The weirdest part of that whole story was how many times it was canned and rebuilt from scratch. 3 times I think. And the original build was heavily modified to become Devil May Cry on PS2. Weird how the industry worked back then.
It’s clearly better than the PS4 version. It’s basically identical to the PS5 version with only downsides being reduced resolution (seems to be pure 1080p) and the lack of a 60fps mode. Which I’m still convinced they could have gunned for had they really wanted to. Maybe they tried and it just wasn’t stable enough.
But perhaps they already know Rebirth and Part III will never run at 60 fps on Switch 2 and they prioritized the 30fps performance so the games are all consistent on the platform.
From what I understand it wasn’t capcom that developed it. It was an American studio with assistance from Factor 5 (the guys that did Rogue Squadron and Naboo Starfighter on N64), with Factor 5 specifically developing the audio compression software that allowed them to keep all of the voice acting. Unlike the PS1 the N64 didn’t have a dedicated audio generator. RE2, like most PS1 games, uses samples played back from the sound generator. So for the N64 version they had to write an entire audio engine that used the off cycles of the CPU for audio.
Having played both, they’re surprisingly close. But you can tell the N64 version had to use some magic witchcraft and you see it in the pre-rendered backgrounds, which are dramatically lower quality than PS1. And while it’s amazing they kept the FMVs and the voice work and made it surprisingly passable, it’s of noticeable lower quality.
The only area where I would rank the N64 version higher than the PS1 version mostly revolves around texture filtering and anti-aliasing. Like most PS1 games, RE2 suffers from really bad texture warping with its polygonal characters and elements. On N64, which has a console generated texture filtering and anti-aliasing solution (it’s why all N64 games look kind of blurry when played on a modern LCD TV but on CRT it wasn’t that noticeable) the polygonal elements look cleaner than on PS1. But imo, it doesn’t make up for the dramatic reduction in pre-rendered background imagery. That’s my main issue with the N64 version. The background quality is noticeably worse than the PS1 version. It’s kind of weird. Not as dramatic as the PC version which has stupidly high quality polygonal models compared to the pre-rendered backgrounds, which are the same 240p images as used on PlayStation. But N64 has some of that too, just not to the same extent.
Ultimately, I’d rank the Dreamcast and GameCube versions as the best versions of the game.
@Metaphor1987 if anything I’m hopeful it’ll run well. It’s a more complex game yes but the main issue with the PS5 base version was that they asked too much of the FSR 2 upscaler. With Switch 2 they can run a lower internal resolution and convert the game to use the FAT DLSS solution and if anything it should look better than the PS5 version.
It was a really incredible port, even though I will always argue that the PS1 version was clearly better in every aspect. I had the PS1 version and my childhood best friend had it on N64. But he made the right call just getting the N64 version instead of buying an entire PlayStation to play that PS1 version even if it was the better version.
They had to invent a ton of special procedures and programming tricks to make that game work on N64. It went way deeper than just compression.
Considering how stupid expensive stuff like RAM and SSDs are jumping up right now, that’s not ever going to happen. We live in a world where two 64 gig sticks of DDR5 RAM is going for almost a thousand dollars now. Thanks AI data centers.
Ace Combat and Requiem stole the show for me. Even though AC hasn’t been confirmed for Switch 2 considering how much Namco supports Nintendo these days (and the fact that AC7 got ported to the OG Switch years later and apparently sold very well) there’s a good chance AC8 will get a Switch 2 port.
The Megaman announcement was nice too, even though I haven’t played XI. Probably should do that. I was always more into the X games than classic Megaman.
Comments 830
Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed
@FortniteJ
IMO, MGS4 is a heavily flawed masterpiece. It has a ton of problems, like way too many to list, but the story and themes it was trying to explore was genuinely great at the time. This was the height of the surge in the Iraq War. MGS4 felt oddly relevant with its story beats about the necessity of war and its consumption of life to make the world economy function. It also has arguably the best video game villain ever written, Liquid Ocelot.
But damn it’s flawed in so many ways. Like it honestly hurts just thinking about how flawed yet how brilliant it is.
Re: Castlevania: Belmont's Curse Unveiled For Switch, Launching In 2026
@CaptainQuo
What kind of blasphemy is this? Symphony of the Night is one of the best games ever made. Also so is Rondo.
Re: SEGA Records $200 Million Impairment Loss As Angry Bird Dev's Performance Is "Sluggish"
Sega buying Rovio a few years ago was probably one of the dumbest gaming decisions in history. I was literally in college the first time when Angry Birds was actually a big deal (like 2009-2010) and yes it was a huge deal. Those who weren’t my age at that time don’t remember how stupidly popular that game was.
But by 2023 that franchise was stale and near death. Sega spending money to acquire it was frankly stupid. At least when Microsoft stupidly bought Activision Call of Duty was still a huge deal and making stupid money.
Re: Poll: What's Your Favourite Gen 1 Pokémon?
Always a big Raichu fan.
Re: Video: Capcom Releases New Pragmata 'World View' Trailer
@DennyCrane
The demo is worth trying out. I had a ton of fun with it. The gameplay loop is very interesting. Like imagine Resident Evil 4 combined with the pipe puzzles of Bioshock for hacking but it’s all in real time.
I’m definitely sold on the game now. It also doesn’t hurt that it runs really good. RE Engine is at its best with corridors shooters so the framerate was shockingly smooth.
Re: Digital Foundry Talks Final Fantasy VII Rebirth's "Suitably Impressive" Switch 2 Trailer
@StewdaMegaManNerd
There’s some things they could do with Tekken 8 to ensure a silky smooth 60fps. Tekken 8 uses a lot of sophisticated lighting and background elements. They could cut a lot of that stuff down and drop resolution.
Fighting games tend to be more GPU heavy than CPU heavy. So slight visual cuts tends to get a lot of mileage.
Re: Digital Foundry Talks Final Fantasy VII Rebirth's "Suitably Impressive" Switch 2 Trailer
@the_beaver
I was very impressed with the Pragmata demo.
Re: Digital Foundry Talks Final Fantasy VII Rebirth's "Suitably Impressive" Switch 2 Trailer
30 fps is fine for a game like this. Yes 60fps is better but unlike with an FPS or a fighting game 30fps doesn't inherently ruin it.
Re: Poll: So, Will You Be Getting Mario Tennis Fever For Switch 2?
Maybe if it goes on a deep sale around Black Friday. Chances are no. Though. I’m not crazy for Mario sports games and I’m 90% single player and this game seems to be light on single player content.
Re: Tales Of Arise - Switch 2 Performance And Resolution Revealed
Already played through it on PS5. But man that performance profile is weird. This is one of those games that needs 60fps performance for its battles. They should have sacrificed resolution or possibly even cut down the number of enemies in a fight (the battles can get quite hectic) to free up GPU and CPU resources.
Re: Hamster's 'Console Archives' Starting Lineup Revealed, Includes More Than 10 Titles
@Athropos
The PSP could emulate PS1 games. There’s no reason the Switch couldn’t do it.
Re: Hamster's 'Console Archives' Starting Lineup Revealed, Includes More Than 10 Titles
Ah rhapsody. I adore that game’s sound track. It also had fun characters and good humor. It’s so Japanese it hurts though.
Re: Nintendo Showcases Every Switch And Switch 2 Partner Direct Game In New Infographic
I’m definitely getting Rebirth because I never finished it on PS5 before I packed it into storage. And RE9 for sure.
Re: Google's 'Project Genie' Is Basically A Huge Plagiarism Tool, So When Will Nintendo's Legal Ninjas Strike?
@nessisonett
I spent my entire life thinking AI would play out like Terminator. Instead of a nuclear war we are going to drown in a tidal wave of AI generated slop and garbage. Maybe the nuclear holocaust would have been better.
Re: Upcoming Nintendo Switch 2 Games & Accessories For February & March 2026
@metaphysician
As a 90% digital gamer, GKCs are just dumb to me. It’s the worst of both the digital world and the worst of the physical world together with the only upside being you can easily resell it.
Re: Upcoming Nintendo Switch 2 Games & Accessories For February & March 2026
For sure getting Dragon Quest VII and Resident Evil.
Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet
That box art is garish. Worst S2 edition box art so far.
Re: "I'm Excited To Meet You" - Devon Pritchard Makes Her First Public Appearance As President Of NoA
@R_Ryder
Not really. Other than making recommendations for how they’re going to market the game in their region.
Nintendo is a very top down ran company. NCL (Japanese home office) makes all the decisions about game development. NOA and NOE often offer recommendations for their markets. But that’s generally as far as it goes.
Totally different than how Sony tends to run things. PlayStation is basically an American organization now. SCEA basically runs the entire company.
And totally different from how chaotic Sega was back in the day, where SOA and SOJ were basically competitors.
Re: Switch 2 Sales Reportedly Struggled Over The Christmas Period
The whole world’s economy is in the toilet. If anything I’m surprised the Switch 2 and PS5 did as well as they did.
Re: Poll: Which Call Of Duty Do You Want To See On Switch 2?
@metaphysician
Allied Assault is proto-Call of Duty. Since it was developed by the guys that became Infinity Ward when they left EA and went to Activision.
It’s very different from the other MOH games of that era.
Re: Poll: Which Call Of Duty Do You Want To See On Switch 2?
Black Ops 2 more than anything else. It was the high water mark of the series. It’s been downhill ever since.
Re: Rumour: Monster Hunter Wilds' Latest Update Has Fans Talking About A Switch 2 Version
If it comes to Switch 2, unless they completely rebuild the game’s code, it’s just gonna run bad. It runs bad on stuff like 3000 dollar gaming PCs and PS5 Pros.
Re: Talking Point: Does Switch 2 Have Nintendo's Best Launch Line-Up Ever?
In terms of quality, simply due to Breath of the Wild, I’d say Switch. But in terms of variety of experiences, GameCube has the number 1 spot to me.
Re: "If Mario Starts To Show Up On PlayStation, That's The Apocalypse, Right?" - Ex-PlayStation Boss Thinks Console Exclusives Are Still Important
@Sindayl
True but Nintendo also didn’t help matters by using cartridges over CDs.
Many times I wonder how much better the N64 could have been had it used CDs.
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@Kilroy
Weirdly enough fusion is probably my favorite game in the series honestly. Even more so than Super or Prime 1.
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
@NintendoBMA
I agree the art design is really fantastic in this game. Everything has made my jaw drop so far. It’s all mostly traditional rendering techniques, even some old styles (like pre-baked lighting) we don’t see much anymore but it’s clear that the art crew really knew what they were doing.
Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"
I just started it (got it for Christmas) and got to the forge and honestly I’m really enjoying it. From an artistic standpoint, it’s the best game I’ve played in years. In terms of mechanics, it feels like classic Metroid Prime mixed with some of the AI combat loops of classic Halo (which makes sense, there’s a number of Halo veterans from Bungie at Retro studios now). I’m really enjoying it and I’m a long term Metroid fan so I’m not sure what everyone is finding weird about it.
Re: Rumour: Call Of Duty's Nintendo Release Is Apparently On Target For 2026
I would rather them remaster Black Ops 2. That was the high water mark of Call of Duty.
Re: Censored Dispatch Artwork Spotted On Nintendo's Digital Storefront
@Phelaidar
It’s a weird dichotomy speaking as an American.
And imo, I feel no artwork should be censored in any kind of way and I do like my guns since I have four of them. Jericho II, Ruger .357, Mossberg 12 gauge, and a Remington 30-06 scoped hunting rifle.
As I said, we Americans are weird.
Re: Talking Point: Does It Bother You That Big Games Companies Are Using GenAI?
I don’t like it, but I’ve come to accept that it’s going to happen.
Re: Vince Zampella, Call Of Duty Co-Creator And Respawn Head, Has Died
I’ll say this. The nuclear detonation scene in the original Modern Warfare, where you play as a soldier crawling out a crashed helicopter and look at the sunset with a mushroom cloud partially blocking your vision, is one the best gaming scenes ever made in my opinion. It’s incredibly emotional and Zampella directed that game. The dude was a genius.
Re: Vince Zampella, Call Of Duty Co-Creator And Respawn Head, Has Died
That’s eerie. Another gaming legend died back in the 1990s as the result of a car crash. Gunpei Yokoi. Although in his case he was attempting to help the other person after the wreck and got hit by another car.
Re: Talking Point: What Are You Playing This Weekend? (20th December)
Red Dead Redemption (seriously I totally forgot how much I loved this game on 360. Now at 60fps and handheld it’s just stupidly good. It’s the best open world game ever made in my opinion.)
Terminator 2D: getting my ass kicked but it’s crazy fun. It really feels like a Sega Genesis game.
FFVII Remake Demo: yeah this version of the game is going to be fantastic when it comes out. I’m shocked at how good it is, matching the PS5 version in every way except framerate and I’m down to play it again since it’s been four years since I beat it.
Megaman X Legacy Collection: currently replaying Megaman X1. On the Sigma stages.
Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo
@Glassneedles
I honestly kind of missed the crappy door texture when I played it on PS5. I got attached to crappy door.
Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo
I played the demo last night and frankly it’s fantastic. It really does match the PS5 version, even in apparent resolution. The only downgrade is that it runs at 30fps instead of 60fps. But other than that, it looks just like the PS5 version’s performance mode. Absolutely incredible for a device that only draws 10 watts of power handheld.
Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo
@PinderSchloss
Tidus: whiny baby
Squall: Dead (seriously look up the fan theory it’s hilarious)
Zidane: Pervert and not a real boy.
Cloud is a manly man that everyone, man or woman, wants to hone in FFVII.
Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo
@Sindayl
Intergrade on PS5 wasn’t a huge jump for the most part either. The only dramatically improved element to me (having played both PS4 and PS5 versions) was the lighting. Intergrade’s lighting is dramatically better than the Vanilla PS4’s version.
And the Switch 2 version is keeping the Intergrade lighting intact. So imo it’s a stellar port.
Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo
@Solid_Python
Exactly. It’s clearly ported from the PS5 version. Just looking at the lighting proves that to me.
And I will continue beating the drum that they could have done 60fps with a similar visual makeup at a slightly reduced resolution. But I’m convinced the product roadmap for Rebirth made them decide to play politics. Rebirth is a much heavier game and there’s no way that game would run at 60 fps on Switch 2. So they’re limiting Remake to 30fps to maintain product consistency.
Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts
@mackers84 it was well known that Zero was an N64 game first. But the GameCube was so close and Nintendo was winding down N64 so fast in 2000 that they moved it to the new GameCube. And I’m not surprised that Remake was intended for N64 first although I never heard about it. RE4 though I was always under the impression that was intended for GameCube from day one. The weirdest part of that whole story was how many times it was canned and rebuilt from scratch. 3 times I think. And the original build was heavily modified to become Devil May Cry on PS2. Weird how the industry worked back then.
Re: Bethesda Releases Skyrim Switch 2 Patch Addressing Input Latency Issues
@N8tiveT3ch
To be fair Creation engine, especially the version Skyrim is built on, is an absolute mess of an engine.
But yes they should have still been able to get 60fps out of this on Switch 2.
Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo
@1970sGamer
It’s clearly better than the PS4 version. It’s basically identical to the PS5 version with only downsides being reduced resolution (seems to be pure 1080p) and the lack of a 60fps mode. Which I’m still convinced they could have gunned for had they really wanted to. Maybe they tried and it just wasn’t stable enough.
But perhaps they already know Rebirth and Part III will never run at 60 fps on Switch 2 and they prioritized the 30fps performance so the games are all consistent on the platform.
Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts
@mackers84
From what I understand it wasn’t capcom that developed it. It was an American studio with assistance from Factor 5 (the guys that did Rogue Squadron and Naboo Starfighter on N64), with Factor 5 specifically developing the audio compression software that allowed them to keep all of the voice acting. Unlike the PS1 the N64 didn’t have a dedicated audio generator. RE2, like most PS1 games, uses samples played back from the sound generator. So for the N64 version they had to write an entire audio engine that used the off cycles of the CPU for audio.
Having played both, they’re surprisingly close. But you can tell the N64 version had to use some magic witchcraft and you see it in the pre-rendered backgrounds, which are dramatically lower quality than PS1. And while it’s amazing they kept the FMVs and the voice work and made it surprisingly passable, it’s of noticeable lower quality.
The only area where I would rank the N64 version higher than the PS1 version mostly revolves around texture filtering and anti-aliasing. Like most PS1 games, RE2 suffers from really bad texture warping with its polygonal characters and elements. On N64, which has a console generated texture filtering and anti-aliasing solution (it’s why all N64 games look kind of blurry when played on a modern LCD TV but on CRT it wasn’t that noticeable) the polygonal elements look cleaner than on PS1. But imo, it doesn’t make up for the dramatic reduction in pre-rendered background imagery. That’s my main issue with the N64 version. The background quality is noticeably worse than the PS1 version. It’s kind of weird. Not as dramatic as the PC version which has stupidly high quality polygonal models compared to the pre-rendered backgrounds, which are the same 240p images as used on PlayStation. But N64 has some of that too, just not to the same extent.
Ultimately, I’d rank the Dreamcast and GameCube versions as the best versions of the game.
Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo
@Metaphor1987 if anything I’m hopeful it’ll run well. It’s a more complex game yes but the main issue with the PS5 base version was that they asked too much of the FSR 2 upscaler. With Switch 2 they can run a lower internal resolution and convert the game to use the FAT DLSS solution and if anything it should look better than the PS5 version.
Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts
@mackers84
It was a really incredible port, even though I will always argue that the PS1 version was clearly better in every aspect. I had the PS1 version and my childhood best friend had it on N64. But he made the right call just getting the N64 version instead of buying an entire PlayStation to play that PS1 version even if it was the better version.
They had to invent a ton of special procedures and programming tricks to make that game work on N64. It went way deeper than just compression.
Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts
@kmtrain83
Most PS5 games are on the disc. There are exceptions like Call of Duty though.
On the Xbox side that is basically correct these days.
Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts
@UltimateOtaku91
Considering how stupid expensive stuff like RAM and SSDs are jumping up right now, that’s not ever going to happen. We live in a world where two 64 gig sticks of DDR5 RAM is going for almost a thousand dollars now. Thanks AI data centers.
Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts
They should have had these available on day one.
Re: Talking Point: What Are You Playing This Weekend? (13th December)
Neon Inferno, which is an awesome pixel art shooter I discovered because of a Digital Foundry video.
Re: Video: Here's Your First Look At The Street Fighter Live-Action Movie, Due Out 2026
This movie looks terrible. Which is a great thing considering the legacy of the first one from 94. Which is probably the best bad movie ever made.
Re: Round Up: Everything Announced At The Game Awards 2025 - All Switch 1 & 2 Reveals
Ace Combat and Requiem stole the show for me. Even though AC hasn’t been confirmed for Switch 2 considering how much Namco supports Nintendo these days (and the fact that AC7 got ported to the OG Switch years later and apparently sold very well) there’s a good chance AC8 will get a Switch 2 port.
The Megaman announcement was nice too, even though I haven’t played XI. Probably should do that. I was always more into the X games than classic Megaman.