It really has. I don’t even really consider the Switch 2 portable in the traditional sense. Like yeah I take it with me places but unlike with stuff like the DS and GBA SP where I would whip those out anywhere, I have to be sitting down and perfectly comfortable to use my Switch 2. The definition of portability has changed a lot over the years and older games (like us) use watched it first hand.
@Noelemahc speaking of the original dead space, that foot stomp is the best foot stomp animation ever put into a game in my opinion. That animation is burned into my memory despite not having played the game since way back on Xbox 360.
I’m doing another run of the Ivalice Chronicles. Specifically went for a Ramza mage/arithmetic build and no special characters run. And boy is it busted. Arithmetic combined with high level black magic is just dumb. Currently working on the Midlight Dephs side quest.
Sounds interesting. I do kind of wish they would have gunned for a light ray tracing mode but I assume memory bandwidth was a problem they couldn’t get around with the way the game is built out. It’s a demanding game to run anyway.
Dread is one of the hardest non-souls games I’ve played in recent years. It’s basically SNES Mega man X difficulty without instant kill *****. Minus the EMMIs. Which are instant kill enemies but the game does give you a ton of tools to work around them.
It’s basically tradition for the series as a whole.
Plus by building it like that and forcing you to play normal first, you get a subconscious mind of how the game is built out first. Then when you play hard they can really crank the difficulty up in meaningful ways.
While I’m not the biggest fan of the writing so far, I’m still hella excited about this game. I’m hoping the gameplay loops makes up for how dumb these NPCs are written. That said, I could end up getting attached to them.
It’s not surprising. The PS5 doesn’t have true LFC built in either. It works down to about 48fps. But if the framerate dips below that, you have to use a custom set-up for LFC.
The Xbox is ironically the only one that has true full fat LFC built in.
I kind of want to play this again but I played it on PS4 (it was the third game I bought for my PS4 way back in the day) and I feel like the 360/PS3 quality visual set-up will leave a bad taste in my mouth considering I experienced the PS4/Xbone version first.
Makes sense. Same rating and content as previous games. The prime games were always surprisingly bloody for teen games. I think it’s because you’re fighting non humanoid monsters so you can get away with ALOT more blood and gore than you can with humans or humanoid enemies. I replayed the original Prime Remaster recently and I noticed that when you shoot animal like aliens and monsters with a missile they explode into shards of meat with blood going every where, but that doesn’t happen with the space pirates, who are humanoid aliens.
Yeah they’re pretty nuts still. I just broke down and got a 512 gig card for 80 bucks. Which considering my tastes and pickiness (I only buy games I know I have the time and patience to complete; considering how fast I gave up on Valhalla a few years ago I doubt I’ll ever get this game until it’s dirt cheap digitally) it should last me for a long time.
Honestly I’m surprised Nintendo doesn’t make an offer to buy them. The fact that Nintendo was willing to trust them to update their own internally developed games and the fact that they have such an impressive pedigree doing switch development just screams a new internal Nintendo studio.
From what has been said in the media, it seems like Expedition 33 has probably got this in the bag. I’ve heard it compared to a “2025 technical showcase with the gameplay and heart of a 1998 JRPG” and the commenter said “it absolutely proves Square wrong when they say people don’t want turn based mechanics anymore.”
I haven’t played it but based on what I’ve watched of it on YouTube it’s exactly how FFVII Remake should have been built, even though I love that game’s real time battle system too.
@tourjeff id say give it one more chance. It’s a slow burn at first. But once you hit a groove with it is still one of the best open worlds ever realized in a game.
But I will say the controls are wonky as hell in all rockstar games. Mainly because they think virtual humans need to control like World War II tanks.
That’s rich coming from a guy who directed like 8 main series Megaman games and 6 Megaman X games. The one time he stepped out from that we ended up with the disaster known as Mighty No. 9 which is just a worse version of Megaman.
Never played New Horizons. Actually haven’t played an AC game since the original on GameCube. I might pick it up but frankly I doubt it. Money is tight these days.
@Coalescence Yeah Gen 1 was some real jank. Gen 2 is really the beginning of Pokemon's potential. It did have some issues (mainly related to just how little trainers you get for exp and money building after you beat the Elite 4 and then do the Kanto run) but it was a gigantic improvement on Gen 1.
Ya know thinking about it Microsoft for the past two console generations was even more mismanaged than Sega was back in the day. Yeah Sega flat out bombed in the end but at least most of their ideas were good. They just didn’t work out and they ran out of money. Microsoft’s ideas have been much worse but they never fell apart like Sega did because ya know the corporation has more money than a Greek deity.
As for Odyssey, boy was that a sweet ride. It was my first Switch game, getting it in late 2019. And more significantly, it was the first Nintendo developed game I had bought since Days of Ruin way back in the early DS era. I skipped the Wii, Wii U, and 3DS era, was all in on PlayStation and PC during the intervening years. The best part of the game to me was the whole tribute to early SMB in New Donk City. Really made me feel like a kid again.
@AverageGamer it could certainly be done. They both run on the same engine. DF did say that Frontiers would be harder to run though due to its more complex ray tracing and level geometry. But they didn’t rule it out. It could be done with a few smart cuts.
Those are great books. After you finish them, I highly recommend the X-Wing series. It’s long as sin, but it really dives deep into how the Empire fell apart slowly after Return of the Jedi. They follow a lot of characters, but Wedge Antilles could be argued to be the main protagonist of the series and he’s actually a really compelling character. He’s sort of an Everyman caught up in galactic level politics and the books follow his rise through the young New Republic’s military that he eventually becomes the highest ranking officer in later book series.
No it can’t. The PS4 GPU architecture cannot perform hardware ray tracing. And the PS4 CPU is way too weak to do software based ray tracing and still have playable framerates. Those games literally don’t have artwork designed for rasterized lighting. You’d have to completely remake the artwork to use raster based lighting methods.
I suspect the next mainline entry will be on Switch 1 as well. Pokémon Mainline games tend not to hit the new system until almost midway into their lifespans.
Yeah when they have the budget and time they’re a solid development studio.
The issue with the GTA Remasters is mainly Rock*. They wanted it done dirt cheap and extremely fast. Had they given it a proper development timeline and a useable budget, Grove Street probably would have done a fantastic job with it.
Could open some more US stores. Like New Orleans. That’s only a two hour drive for me. The current Nintendo US store locations require a flight. Ain’t got the money to just Willy nilly take a flight to New York or San Francisco in the People’s Republic of California.
Considering how Ubisoft game pricing works after release, I might pick it up in march or something when the 50% off sale is sure to start for that game.
Metroid Prime 4 is a day one game for sure though. I’ve been waiting on it for a long ass time.
Ya know considering this game, they really should have cut some settings and gunned for a 60fps mode. I think it could have been done with some smart cuts.
Cyberpunk doesn't use ray tracing at all on Switch 2. It's basically the same visual settings as the PS5 performance mode at a lower resolution and capped at 30fps combined with the PS4's NPC draw level.
Cyberpunk's artwork was designed to look good with either ray tracing or raster lighting depending on the hardware its ran on. All console versions use the rasterized lighting model except for the RT modes on Series X and PS5, which is capped at 30fps and enables ray traced shadows. On PC, the ray tracing menu is as large as most game's entire graphical menu so it's a very scalable game.
By comparison, Star Wars Outlaws literally doesn't have a rasterized backup method for its lighting. Ray tracing is required just to run the game. Switch 2 is Ampere based and has ray tracing cores in its hardware, so games like Outlaws and Indiana Jones are possible on it with smart cuts to account for the greatly reduced power output relative to other platforms.
It's actually a genius little hardware design Nintendo and nVidia came up with and I feel it will be widely supported for a long time.
God the Cave The Rone. That whole part of that game is some nonsense. Yay time to grind on enemies who are stupid powerful and a ton of them have 1 hit kill spells.
DQII is a classic, trust me I feel that way, but man even by 8-bit standards that game is horrifically paced difficulty wise.
Comments 766
Re: Hands On: Espresso Pro 15 - A Portable 4K Monitor For Switch 2, But With A Catch
@GravyThief
It really has. I don’t even really consider the Switch 2 portable in the traditional sense. Like yeah I take it with me places but unlike with stuff like the DS and GBA SP where I would whip those out anywhere, I have to be sitting down and perfectly comfortable to use my Switch 2. The definition of portability has changed a lot over the years and older games (like us) use watched it first hand.
Re: Random: Samus Is Joined By Doom Slayer's Voice Actor In Metroid Prime 4
@Noelemahc speaking of the original dead space, that foot stomp is the best foot stomp animation ever put into a game in my opinion. That animation is burned into my memory despite not having played the game since way back on Xbox 360.
Re: Random: Samus Is Joined By Doom Slayer's Voice Actor In Metroid Prime 4
@Noelemahc
Whoever does Link in Zelda has the best job in world. Come to the recording booth and do some grunts and yells. Done.
Re: Random: Samus Is Joined By Doom Slayer's Voice Actor In Metroid Prime 4
@Smackosynthesis
He’s only got a few lines.
Re: Random: Samus Is Joined By Doom Slayer's Voice Actor In Metroid Prime 4
@Zeebor15
In the 2016, Eternal, and Dark Ages games he does a little bit. He’s not a chatty nanny or anything but he does speak to other characters.
Re: Talking Point: What Are You Playing This Weekend? (29th November)
I’m doing another run of the Ivalice Chronicles. Specifically went for a Ramza mage/arithmetic build and no special characters run. And boy is it busted. Arithmetic combined with high level black magic is just dumb. Currently working on the Midlight Dephs side quest.
Re: Assassin's Creed Shadows Switch 2 Port Technical Rundown Detailed By Ubisoft
Sounds interesting. I do kind of wish they would have gunned for a light ray tracing mode but I assume memory bandwidth was a problem they couldn’t get around with the way the game is built out. It’s a demanding game to run anyway.
Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo
@UltimateOtaku91
Dread is one of the hardest non-souls games I’ve played in recent years. It’s basically SNES Mega man X difficulty without instant kill *****. Minus the EMMIs. Which are instant kill enemies but the game does give you a ton of tools to work around them.
Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo
@Isaix
It’s basically tradition for the series as a whole.
Plus by building it like that and forcing you to play normal first, you get a subconscious mind of how the game is built out first. Then when you play hard they can really crank the difficulty up in meaningful ways.
Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo
I wish hard was unlocked from the start. But it is a prime tradition at this point.
Re: Metroid Prime 4: Beyond - Meet The Team
While I’m not the biggest fan of the writing so far, I’m still hella excited about this game. I’m hoping the gameplay loops makes up for how dumb these NPCs are written. That said, I could end up getting attached to them.
Re: Assassin's Creed Shadows Switch 2 Port Technical Rundown Detailed By Ubisoft
@SalvorHardin
It’s not surprising. The PS5 doesn’t have true LFC built in either. It works down to about 48fps. But if the framerate dips below that, you have to use a custom set-up for LFC.
The Xbox is ironically the only one that has true full fat LFC built in.
Re: PSA: NES Classics Have Had A CRT Filter Overhaul In Latest Switch Online Update
The button remapping is a God send. Now I don’t have to do it though the system settings.
Re: Switch Online's Game Boy App Has Been Updated To Version 3.0.0, Adds Boot Screen Easter Egg
Also I wish they’d show the genesis app some more love. Sonic 3 still isn’t on it and they could start adding some Sega CD games.
Re: Switch Online's Game Boy App Has Been Updated To Version 3.0.0, Adds Boot Screen Easter Egg
@PokemonDMG I think they’re scared everyone would just play the old games instead of the newer switch releases.
They should add them though. I never played crystal it would be nice to play it.
Re: Review: Tomb Raider: Definitive Edition (Switch 2) - A Serviceable Port Of One Of Lara's Very Best
I kind of want to play this again but I played it on PS4 (it was the third game I bought for my PS4 way back in the day) and I feel like the 360/PS3 quality visual set-up will leave a bad taste in my mouth considering I experienced the PS4/Xbone version first.
Re: Metroid Prime 4's Official Rating Summary Spotted On ESRB Website
Makes sense. Same rating and content as previous games. The prime games were always surprisingly bloody for teen games. I think it’s because you’re fighting non humanoid monsters so you can get away with ALOT more blood and gore than you can with humans or humanoid enemies. I replayed the original Prime Remaster recently and I noticed that when you shoot animal like aliens and monsters with a missile they explode into shards of meat with blood going every where, but that doesn’t happen with the space pirates, who are humanoid aliens.
Re: Assassin's Creed Shadows' Beefy Switch 2 File Size Has Been Revealed
@RumandCohibas
Yeah they’re pretty nuts still. I just broke down and got a 512 gig card for 80 bucks. Which considering my tastes and pickiness (I only buy games I know I have the time and patience to complete; considering how fast I gave up on Valhalla a few years ago I doubt I’ll ever get this game until it’s dirt cheap digitally) it should last me for a long time.
Re: Switch Port Specialist Panic Button Reveals It Helped Upgrade Multiple First-Party Games For Switch 2
@MeloMan
Based on their history, I wouldn’t be surprised if they’re working on a port of Doom The Dark Ages for Switch 2.
Re: Switch Port Specialist Panic Button Reveals It Helped Upgrade Multiple First-Party Games For Switch 2
Honestly I’m surprised Nintendo doesn’t make an offer to buy them. The fact that Nintendo was willing to trust them to update their own internally developed games and the fact that they have such an impressive pedigree doing switch development just screams a new internal Nintendo studio.
Re: Poll: What Do You Make Of Link And Zelda's Live-Action Looks?
They both look pretty solid.
That said, they should have used hand drawn animation for this movie. Something in the art style of studio ghibli. Would have fit very nice.
Re: The Game Awards Nominees Announced, Donkey Kong Bananza Up For GOTY
From what has been said in the media, it seems like Expedition 33 has probably got this in the bag. I’ve heard it compared to a “2025 technical showcase with the gameplay and heart of a 1998 JRPG” and the commenter said “it absolutely proves Square wrong when they say people don’t want turn based mechanics anymore.”
I haven’t played it but based on what I’ve watched of it on YouTube it’s exactly how FFVII Remake should have been built, even though I love that game’s real time battle system too.
Re: Digital Foundry Covers The "Disappointing Tech" In Pokémon Legends: Z-A
I mean it’s a pretty ugly game. Doesn’t mean it isn’t good. But it ain’t pretty.
Re: It's Official, Red Dead Redemption Is Coming To Switch 2 This December
@tourjeff id say give it one more chance. It’s a slow burn at first. But once you hit a groove with it is still one of the best open worlds ever realized in a game.
But I will say the controls are wonky as hell in all rockstar games. Mainly because they think virtual humans need to control like World War II tanks.
Re: "These Shouldn't Be The Only Games Being Made" - Keiji Inafune Critical Of Reliance On Big IPs
That’s rich coming from a guy who directed like 8 main series Megaman games and 6 Megaman X games. The one time he stepped out from that we ended up with the disaster known as Mighty No. 9 which is just a worse version of Megaman.
Re: Poll: So, Will You Be Getting Animal Crossing: New Horizons - Nintendo Switch 2 Edition?
Never played New Horizons. Actually haven’t played an AC game since the original on GameCube. I might pick it up but frankly I doubt it. Money is tight these days.
Re: Talking Point: When Did 'Good Enough' Become Good Enough For Pokémon?
@Coalescence Yeah Gen 1 was some real jank. Gen 2 is really the beginning of Pokemon's potential. It did have some issues (mainly related to just how little trainers you get for exp and money building after you beat the Elite 4 and then do the Kanto run) but it was a gigantic improvement on Gen 1.
Re: "Go Tell Nintendo" - Ex-Blizzard President Responds After Xbox Calls Exclusives "Antiquated"
Ya know thinking about it Microsoft for the past two console generations was even more mismanaged than Sega was back in the day. Yeah Sega flat out bombed in the end but at least most of their ideas were good. They just didn’t work out and they ran out of money. Microsoft’s ideas have been much worse but they never fell apart like Sega did because ya know the corporation has more money than a Greek deity.
Re: "We Couldn't Find Common Ground" - Nintendo Producer Explains The Tensions That Forged Metroid Prime
@Sketcz
Prime 2 was mainly made for people who had beaten the original Prime on hard mode and wanted even more challenge.
I think it’s a great game, but I understand why some people really don’t like it. It’s a love it or hate kind of game.
Re: "We Couldn't Find Common Ground" - Nintendo Producer Explains The Tensions That Forged Metroid Prime
@HammerGalladeBro
Yepp. And now with Metroid Prime 4 there’s some Bungie DNA in it, since many of their newer hires came from Bungie.
Re: 3D Fighting Series 'Battle Arena Toshinden' Is Getting Revived For Modern Platforms
Not a great game. But the name is legendary imo. You would have expected it to get a more “Americanized” name when it was released here but nope.
Re: Takaya Imamura's Comment On Super Mario Odyssey's 8th Anniversary Makes Us Feel Very Old
As for Odyssey, boy was that a sweet ride. It was my first Switch game, getting it in late 2019. And more significantly, it was the first Nintendo developed game I had bought since Days of Ruin way back in the early DS era. I skipped the Wii, Wii U, and 3DS era, was all in on PlayStation and PC during the intervening years. The best part of the game to me was the whole tribute to early SMB in New Donk City. Really made me feel like a kid again.
Re: Takaya Imamura's Comment On Super Mario Odyssey's 8th Anniversary Makes Us Feel Very Old
Yeah I feel old as sin, considering I was 7 years old when Mario 64 came out and I remember getting it a year later with my N64 in 1997.
Re: Nintendo Updates Its Music App With Another DS Soundtrack
I mean cool. But the soundtrack was the weakest part of that otherwise fantastic game.
Re: Rumour: Nintendo Patent Supposedly Points To Return Of DS Games
I hope they do. Advance Wars; Days of Ruin needs to be freed from its DS prison.
Re: Star Wars Outlaws Lands Another Update On Switch 2, Here Are The Patch Notes
@AverageGamer it could certainly be done. They both run on the same engine. DF did say that Frontiers would be harder to run though due to its more complex ray tracing and level geometry. But they didn’t rule it out. It could be done with a few smart cuts.
Re: Star Wars Outlaws Lands Another Update On Switch 2, Here Are The Patch Notes
@Duncanballs
Those are great books. After you finish them, I highly recommend the X-Wing series. It’s long as sin, but it really dives deep into how the Empire fell apart slowly after Return of the Jedi. They follow a lot of characters, but Wedge Antilles could be argued to be the main protagonist of the series and he’s actually a really compelling character. He’s sort of an Everyman caught up in galactic level politics and the books follow his rise through the young New Republic’s military that he eventually becomes the highest ranking officer in later book series.
Re: Review: Persona 3 Reload (Switch 2) - A Great Remake, But Still Not Definitive
@fenlix
No it can’t. The PS4 GPU architecture cannot perform hardware ray tracing. And the PS4 CPU is way too weak to do software based ray tracing and still have playable framerates. Those games literally don’t have artwork designed for rasterized lighting. You’d have to completely remake the artwork to use raster based lighting methods.
Re: Mini Review: Pokémon Legends: Z-A (Switch) - Mostly Stable, Much Less Shiny
@AceTrainerBloke
I suspect the next mainline entry will be on Switch 1 as well. Pokémon Mainline games tend not to hit the new system until almost midway into their lifespans.
Re: ARK: Ultimate Survivor Edition Lands Switch 2 Update With Evolved Frame Rate And Resolution
@Indielink
Yeah when they have the budget and time they’re a solid development studio.
The issue with the GTA Remasters is mainly Rock*. They wanted it done dirt cheap and extremely fast. Had they given it a proper development timeline and a useable budget, Grove Street probably would have done a fantastic job with it.
Re: Nintendo Is Opening Its Fourth Store In Japan This Year
Could open some more US stores. Like New Orleans. That’s only a two hour drive for me. The current Nintendo US store locations require a flight. Ain’t got the money to just Willy nilly take a flight to New York or San Francisco in the People’s Republic of California.
Re: Poll: So, Will You Be Getting Pokémon Legends: Z-A?
Not sure. Probably not.
Re: Rumour: Assassin's Creed Shadows On Switch 2 May Clash With Metroid Prime 4
Considering how Ubisoft game pricing works after release, I might pick it up in march or something when the 50% off sale is sure to start for that game.
Metroid Prime 4 is a day one game for sure though. I’ve been waiting on it for a long ass time.
Re: Digital Foundry Delivers A Technical Breakdown Of Switch 2's DLSS
It’s pretty fascinating how nvidia laid everything out with the design. It’s a shockingly efficient method of doing things.
Re: Poll: Will You Play Resident Evil Requiem In First-Person Or Third-Person?
Probably 3rd person. I prefer 3rd person resident evil.
Re: Review: Super Mario Galaxy + Super Mario Galaxy 2 (Switch) - Still Out Of This World
No matter how you shake it the price is whack. Still I’m gonna pick these up for Christmas because I’ve never played them. I never had a Wii.
Re: Are You "Unsure" About Final Fantasy VII Remake Intergrade For Switch 2? Don't Worry, There'll Be A Demo
Ya know considering this game, they really should have cut some settings and gunned for a 60fps mode. I think it could have been done with some smart cuts.
Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2
@LoneWolfSones
Cyberpunk doesn't use ray tracing at all on Switch 2. It's basically the same visual settings as the PS5 performance mode at a lower resolution and capped at 30fps combined with the PS4's NPC draw level.
Cyberpunk's artwork was designed to look good with either ray tracing or raster lighting depending on the hardware its ran on. All console versions use the rasterized lighting model except for the RT modes on Series X and PS5, which is capped at 30fps and enables ray traced shadows. On PC, the ray tracing menu is as large as most game's entire graphical menu so it's a very scalable game.
By comparison, Star Wars Outlaws literally doesn't have a rasterized backup method for its lighting. Ray tracing is required just to run the game. Switch 2 is Ampere based and has ray tracing cores in its hardware, so games like Outlaws and Indiana Jones are possible on it with smart cuts to account for the greatly reduced power output relative to other platforms.
It's actually a genius little hardware design Nintendo and nVidia came up with and I feel it will be widely supported for a long time.
Re: Dragon Quest I & II HD Remake's Brand New Underwater Region Is Beautiful
@nessisonett
God the Cave The Rone. That whole part of that game is some nonsense. Yay time to grind on enemies who are stupid powerful and a ton of them have 1 hit kill spells.
DQII is a classic, trust me I feel that way, but man even by 8-bit standards that game is horrifically paced difficulty wise.
Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards
@HugoGED
That is true, but I will say that games opening start loading time on a PS4 was appalling. It was so bad I set it to the side until I got a PS5.