Comments 830

Re: "The Best-Looking Thing I've Seen On Switch 2" - Digital Foundry Talks Final Fantasy 7 Remake

OrtadragoonX

@Whyarewestillhere

Why? I mean it is better in some measurable ways. Way faster IO access, a ton more RAM, way more capable GPU with stuff like DLSS and mesh shaders. Stuff the PS4 never had.

The only place where it’s similar to a PS4 is in the CPU performance. But that’s where they were always going to have to cut it down and limit the system heavily. Frankly, most popular games are more GPU limited than CPU limited. So I’m glad they prioritized GPU performance.

Re: "The Best-Looking Thing I've Seen On Switch 2" - Digital Foundry Talks Final Fantasy 7 Remake

OrtadragoonX

@Gabe250

There’s things they could do to shrink the file size. Going with much lower bitrate audio in stereo only is the first place I would cut at because frankly, most Switch gamers play in handheld with the built in speakers or headphones. So the extra sound channels aren’t even enjoyed by most Switch players and the ones using the built in handheld speakers wouldn’t even notice the lower audio bitrate. Because the built in speakers make everything sound a mess anyway.

Re: "The Best-Looking Thing I've Seen On Switch 2" - Digital Foundry Talks Final Fantasy 7 Remake

OrtadragoonX

@DYNOPUNCH

Yeah but that’s a bit different than a truly proprietary engine. It’s a customized version of a standard licensed engine. That’s been done for ages.

Back in the old days of 3D engines, you really had to rebuild half of the engine to even get what you wanted out of them. The development of Half-Life is fascinating. It uses the ID Tech engine from Quake as its core but Valve ended up rebuilding the engine so much for their purposes that it later became the Source engine and was licensed to other developers who felt limited by the Quake engine.

A true proprietary engine in this case would be had they built the game in Luminous, which is a bespoke engine only used by SE. But frankly we are all fortunate they didn’t use that engine for this game because that engine has issues. So much so that SE is moving away from it and standardizing on Unreal for all projects.

Re: "The Best-Looking Thing I've Seen On Switch 2" - Digital Foundry Talks Final Fantasy 7 Remake

OrtadragoonX

@fenlix

Actually Rebirth should run ok on Switch 2. It’s not a CPU heavy game; it’s much heavier on the GPU side. Based on the Switch 2’s hardware, it should run pretty well at 30fps with some minor drops. In terms of image quality, it should look cleaner than the base PS5 version, since it heavily abused FSR2, asking too much of that upscaler. Converting it to DLSS for upscaling should make the image look a lot better.

Re: Indiana Jones And The Great Circle Will Launch On Switch 2 In 2026

OrtadragoonX

I’m very interested to see how this will run. My best friend was forced to upgrade from a GTX1070 to an RTX3070 just because he wanted to play this game. I’m very interested in how the Swirch 2 version will perform.

I suspect it’s going to run pretty well. The game scales well on PC after the patches, so long as the hardware supports mesh shaders and ray tracing. Which the Switch 2 does have. Plus DLSS will do a bunch of heavy lifting so it looks decent at reduced resolution.

Re: Borderlands 4 On Switch 2 Will "Mostly" Run At 30fps

OrtadragoonX

@The_Nintend_Pedant

Yeah Duke Nukem 3D didn’t even exist until 1996. And I remember that era of FPS well. Unless you had a God tier machine (like for Nuke Em 3D, you needed a Voodoo card and a Pentium II to get anywhere close to 60; most of us were playing it on the software renderer at the smallest window size on some kind of budget CPU; 10-14 FPS was if you were lucky), you were lucky to get over 15 fps on period hardware on PC shooters of that era.

Getting a build with a GeForce 2 and a hot Pentium III made going back to those games really worth it. Because they ran all of them at stupid levels of performance.

Half Life was totally different on that build than it was on my first hand me down Pentium MMX PC. It was single digit performance in the software renderer. Then I got a PC with a Pentium III and a GeForce 2. And that blew Half Life out of the water.

Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey

OrtadragoonX

I really dislike game key cards they are the worst of both worlds in my opinion. I’m majority digital on Switch (and now Switch 2) because it makes sense as handheld. I did buy Cyberpunk on physical because the entire game is on the card and it saved 60 gigs of 256 gigs of storage space, which I’m stuck with until this Christmas when I buy an express card. With keycards, you don’t get the convenience of a digital library (being able to switch games easily and not carry a ton of carts on you in addition of the system) and you also don’t get the benefit of physical, saving storage space. The only positive I see for Key cards over digital is that you can resell them easily since they aren’t tied to your account. But I don’t resell games anymore for the most part so I have no need for it. As of now, I have three physical games. Smash Ultimate, Mario RPG Remake, and Cyberpunk. Rest of my library is entirely digital.

Re: Anniversary: No Way Is Super Mario World 2: Yoshi's Island 30 Years Old Already

OrtadragoonX

It’s not that I hate World or anything. I think it’s a fantastic game. But even as a kid in the early 1990s, I felt it was a downgrade over 3 in most metrics. Mario 3 has something so few games really have; near flawless pacing from start to finish. It’s something I really look for in games and only a few have really “got it” in my opinion. As much as I love Yoshi’s Island, considering it better than World in an objective sense, I’ll admit it’s not the best paced Mario game. It really drags in the middle worlds. World I feel doesn’t really drag at all, but it gets visually boring once you’re past the Woods sections. 3 stays visually exciting in every new world.

Mario 3, Resident Evil 4, Halo 2, and Half-Life 2 are my highest rated games of all time because all of them have flawless pacing to me. And weirdly enough, I like Halo 1 and Halo 3 more than Halo 2. I just think Halo 2’s pacing is just so insanely good that I have to rank it higher.

I’d also put the original Last of Us up there from a pacing standpoint, but it’s not flawless. But The Last of Us 2? That’s the main reason I really didn’t like that game. It’s paced really poorly and drags way too much in different sections of the game.

Re: Dragon Quest III HD-2D Remake Gets Free Switch 2 Performance Patch

OrtadragoonX

@link12684

If you don’t like old JRPGs it’s definitely not the game for you.

I happen to be obsessed with ancient JRPGs, so I feel like the remake did a fantastic job keeping the OG 8bit gameplay intact but added some much needed QOL features.

Autosave after each fight being the biggest one. That was infuriating in the original because there were times when you would run into a whole enemy party that could cast one hit kill spells on your entire party and wipe you out before you turn even started. So you would get to the last floor of a very long dungeon and then get party wiped by a surprise attack. Then had to redo the entire dungeon again.

Re: Ubisoft Reportedly Cancels Star Wars Outlaws Sequel

OrtadragoonX

@mlt

They really would have been much easier games to port over. They run on Unreal 4 and Survivor, while having a ton of heavy ray tracing (including ray traced global illumination) does have a raster lighting option baked into its artwork.

Outlaws, from what I understand, is purely ray traced due to the way the Snowdrop engine works.

Re: Ubisoft Reportedly Cancels Star Wars Outlaws Sequel

OrtadragoonX

I’m still curious to how this will look and run on Switch 2. It’s a really heavy game. It runs well on PS5 but you can tell it’s a very demanding engine it’s using.

I assume they’re gonna cut the framerate down to 30. But you really can’t cut the ray tracing out of it. I dunno if a raster version of its lighting system even exists.

Re: Talking Point: What Are You Playing This Weekend? (26th July)

OrtadragoonX

Well I beat one of my favorite games of all time again, this time on Switch 2. Saga Frontier 2 Remaster. And can I say this is one of the best remasters ever made. The new scenarios they added to the game really cleared up a few lingering plotholes original release on PS1 had. They also made it easier to build up Meythia, a really good late character that you never got any time to build before because she popped up so late. They gave her a few new scenarios that both flesh out her story (in the OG release she just sort of appears for you to use and they never explained where she came from or what he whole deal was) as well as time to build up her stats . Many of the lesser used characters from the OG release got their own scenarios to help flesh them out some more and they added content to existing scenarios. But it doesn’t break the flow of the game at all. They’ve even added some unused music they developed for the OG release but was never put into the game.

I would say the number 1 big improvement (since I’m a huge fan of this game and I’ve completed it a bunch of times; I basically wore out my PS1 disc) is that they added the Pocketstation mini game into the main game itself. It fixes one of the worst balancing issues the OG version had, access to tons of tools to chip to actually unlock custom tools and weapons. It made the JP version way more fun than the NA version but now there is parity between the two.

Also the new parameter inheritance system is just plain awesome. It actually rewards you for being a maniac like me and building every character you encounter like me. Since all those stat gains can be shared with other characters. On this most recent play though I did by the time I got to final party Ginny had a sword level of almost 40 because I spent so much time building up Rich earlier in the game.

I used a different party for the final boss that I tended not to use back in the day. I typically left Meythia out because you just don’t get enough time to build her and used Roberto. This time I used her instead of Roberto.

If I had one complaint with this remaster, it’s that it changes Gustave’s ultimate fate. I prefer the mystery the OG release had although the scenario they added was really touching and well written.

Gonna start the NG+ content and go for the new super bosses next. They added the ability for you to fight all the end game bosses again but in new powered up forms. .

Re: Metroid Prime 4: Beyond Rating Spotted, Fuelling Nintendo Direct Hopes Again

OrtadragoonX

@PineappleLake

Don’t think that’ll happen before 4 releases.

That said, once 4 is hopefully out later this year, both Echoes and Corruption will get remasters like the original did. I never played Corruption. Never had a Wii. But I did play the crap out of Echoes and I consider it the best game of the GameCube and the best Metroid game, only rivaled really by the original Prime and Super Metroid.

Re: Metroid Prime 4: Beyond Rating Spotted, Fuelling Nintendo Direct Hopes Again

OrtadragoonX

I suspect the game is getting a dedicated direct. This is the return of one of Nintendo’s most storied post 90s franchises, Metroid Prime. The Prime games defined the GameCube, being the two games that really proved what the GCN hardware could do (much like how Halo proved what the OG Xbox was capable of and defined that console) and its one installment on Wii was a really big deal back in the day.

Also, I would not be surprised if the release date is going to be November 18th, 2025. Exactly 23 years after the original. It’s not a true anniversary year date but it’s close enough to do it.

Re: Review: Gulikit Elves 2 Pro Controller For Switch And Switch 2 - A Small, Yet Refined Saturn Tribute

OrtadragoonX

@Duncanballs

Saturn emulation is mostly crap. At least it used to be. It’s doable but it generally runs poorly with all sort of graphical errors. I did play Panzer Dragoon Saga many many years ago like that but boy, it wasn’t good. May have gotten better since then though I can’t say.

Dreamcast emulation has always been stellar though. I think a lot of that comes down to how efficient its hardware architecture was. It was a brutally simple system to design games for; probably the easiest console to develop for before the era of individual programmable shaders and much more powerful CPUs. Funny thing is that I’ve heard that from a GPU standpoint, it’s very similar to a GameCube. But combines that with a better memory management pipeline. The GameCube was always easy to develop for but Nintendo did some weird things with its memory layout. The Dreamcast was very simple by comparison.