Comments 58

Re: PSA: Zelda: Echoes Of Wisdom Has Reportedly Leaked Online In Full

Oish

@Lizuka I don't think people are talking about story spoilers, more gameplay surprises. E.g. I avoided TOTK trailers, so flying around sky islands and building were big surprises for me. It's nice to be delighted while actually playing a game for the first time rather than delighted when you see someone else playing it

Re: Metroid Dread Wasn't A "Chaotic" Project, Working With Nintendo Was "Game Changing", Says Dev

Oish

I think I’d rather trust the multiple devs saying that development was indeed chaotic.

His comments just seem unnecessarily egotistical and macho, patting himself on the back and claiming it as evidence that there was no chaos involved. The game being good is not evidence against development being chaotic - there are countless classic films and games that have been absolute hell for the creatives working on them.

Re: Soapbox: Zelda: Tears Of The Kingdom's Incredible Opening Is One Of Nintendo's Best

Oish

The cutscenes were great, but my god did the English voice director completely miss the tone of the scene with Zelda. She already constantly sounds like she's on the verge of tears in both the games, but here they ramped it up to 100 like she's about to have a mental breakdown over some hieroglyphs. The Japanese version is much better, and builds to a crescendo, where this sounds so hammed up it's unreal.

Re: Looks Like Square Enix Is Still Planning To Release Multiple Blockchain Games

Oish

While I think the benefits of NFTs in games have been overblown, so have the reactions against them. They’re also generally I’ll-informed, and you can see that from the comments under this article alone (e.g. ‘the bubble has burst’, which has been said a million times before about Bitcoin, which always seems to bounce back, and also everyone who just assumes all NFTs use lots of energy)

Re: Zelda: Tears Of The Kingdom Nintendo Ad Teases New Master Sword Details

Oish

I obviously misunderstood the earlier article on here that said that you’d be avoiding TOTK spoilers. Everyone knows that Nintendo doesn’t shy away from spoiling games before release (to the point that they’ll dedicate entire directs to spoilers). This article falls into spoiler territory for me, so that’s me off of here for 2-3 months!

Re: Animal Crossing: New Horizons Update 2.0.6 Patch Notes - Several Issues Have Been Resolved

Oish

Sad that the updates stopped. IMO the last update added a few shallow experiences (e.g. the Kapp’n rides and Harv’s island, which in a way repackage existing content). New Leaf had the shop upgrades and high-end fashion, meaning you had some reason to make some bells during the late-game stages. It also included the island with multiple mini games, through which you could meet randomers. That went a long way at making you feel connected to other players IMO.

Granted we have the terraforming and ability to place objects outside, but those things don’t quite capture the essence of AC for me… I kind of which those parts were pared back in favour of some of the magic from the earlier games

Re: Tencent Acquires Majority Shareholding Of RiME Developer Tequila Works

Oish

@FroZtedFlakerZz For them, it's a relatively small investment in a studio that has the potential to produce something very special. For these small developers, it's a huge amount of money that enables them to do bigger and better things.

It's depressing that Tencent seem to be swallowing up so many of these small developers, though. It's taking away what is special about indie games.

Re: Video: Why Is Animal Crossing So Much Fun?

Oish

The one thing I resent about this game is how I fire up the game after some time and the chaos just puts me off. So many possibilities with what you can do means an overflowing inventory, unfinished areas of my island, letters stacking up in my inbox with items I have no room for etc.

In past games, it was a pleasure to come back and enjoy the serenity of walking around my town at night, but it feels a bit much. It's kind of sad to me that there's no way they can really tone this down in the next AC games - they know there will be a backlash if significant features are removed (look at the absence of Brewster for the first year, for instance).

Re: Netflix's 'The Cuphead Show' Gets Debut Trailer, Streaming Begins Next Month

Oish

This makes no sense - it's like they completely failed to understand the appeal of Cuphead. The hand-drawn animation and mimicking of the 20s-30s style is Cuphead's main gimmick (not the basic character design and story).

Don't get me wrong, the animation is of a very high quality, but what is the purpose of this adaptation? Why use Cuphead characters but remove the unique selling point?

Re: Troy Baker Admits NFT Announcement Was "A Bit Antagonistic"

Oish

@Yorumi "You seem to have made up your mind to disregard anything just because it hasn't already been implemented".

No, I'm just not wildly speculating about the potential bad things. You seem to be hung up on your theories and your anxiety about them. My points are speculative, but I'm talking about their potential (i.e. I'm not saying they'll change the game in a major way, but that I can understand their utility to an extent)

"You also don't seem to quite understand what evidence actually means. Evidence is grounds for belief, not absolute proof".

Actually, the fact that they're not the same thing is kind of my point. You don't have any evidence for bold claims like 'bots will be everywhere', 'it will become a stock exchange' etc., and you're continuing to say stuff 'with certainty'. The stock exchange point is particularly OTT considering that Ether has unresolved scalability issues that limit the possibility of trading on such a large scale. I'm failing to see how the introduction of NFTs is definitely going to have this catastrophic effect on gaming, particularly when you've already stated that a lot of the stuff that NFTs promise can be done without the technology.

I'm just arguing for less of a kneejerk reaction to these announcements. It's very early days, and as much as you're 'certain', I very much doubt you're able to predict the future. Making crazy predictions doesn't work in an industry that moves so incredibly fast.

Re: Troy Baker Admits NFT Announcement Was "A Bit Antagonistic"

Oish

@Yorumi Firstly, nobody is assuming that you'll be able to just take all of your property to other games without code to support it, trust me.

From what I can see, as NFTs are blockchain-based, developers are using existing marketplaces so that items can be bought and sold (more) freely. Therefore NFTs have the potential to facilitate in-game items having some real-world value (for better or for worse). This is at least incentivising publishers to allow players some means of re-selling their items. If I buy something, I'd much rather have the freedom to re-sell it somehow. While I agree that devs can add (and already have added) marketplaces to games, they're complex to develop and sustain. So basically, NFTs can facilitate (or at least incentivise) developers in allowing assets to be re-sold in games where money is already exchanged for those assets.

In terms of gas fees, do you think credit card companies don't charge fees, and consumers don't indirectly pay such fees whenever something is sold? I think we can all accept that there's a cost involved here.

Frankly, most of your other arguments about the negatives are speculative slippery slope arguments about how they'll be implemented and how the whole gaming industry will change (e.g. RMT bots - I could speculate that there'll be less of a need for them with legitimate marketplaces available. Your argument that it will definitely exacerbate the issue is pretty bold). You're imagining games where there will be rampant trading for real world money, and that's probably going to happen to some capacity. Will it happen for every game? No. Will it be massively detrimental to gaming as a whole? Who knows, but I'm still waiting for compelling evidence that shows that it will be. Will there be some cynical cash grabs by developers? Yes, but they're already plaguing the industry (i.e. doesn't 'pay to win systems, they will set up loot boxes and gambling, and they will find every way to make the games all about money' sound quite familiar already?).

I'm not saying NFTs are god's gift to us all, but I'm still not getting any compelling arguments that justify the extreme vitriol (aside from the environmental issues).

Re: Troy Baker Partners With NFT Firm, Asks If Fans Want To "Hate" Or "Create"

Oish

Can somebody tell me why NFTs are going to be so bad for gaming? Aside from the environmental issues, it sounds like NFTs could in theory allow the user to sell their assets on, and gives them more potential to outlast a game after servers are closed down. Is that not better than, say, buying a skin on Fortnite only to be stuck with it forever, with no opportunity to re-sell.

The main argument I'm hearing is 'NFTs are a scam', and that feels like calling 'money' a scam because people are scammed out of it all the time. There is certainly an overwhelming amount of trashy low-effort NFTs with the sole purpose of making the creator(s) rich, but that doesn't make the concept a scam.

Another argument I hear is that the buyers are being duped into buying them without realising they can be copied endlessly, which I'm finding to be untrue (I literally can't find evidence of anyone being surprised that an NFT they've bought can have its representative image or video ripped and shared endlessly).

Can someone give me a valid reason as to why this is going to affect us all negatively? I don't want responses that talk about completely unrelated NFT scams, I want to talk about the damage it will do to gaming.

Re: The Super Monkey Ball Banana Mania Team Wants Your Feedback

Oish

It's interesting, because this survey is likely costing a lot of money to run - they're probably using a market research company who will draw up reports with stats and recommendations. I know it's not just about the graphical problems and physics differences, and they're likely to get a lot of info from this, but why not fix those obvious problems that are dealbreakers to a lot of us?

It means the difference between a sale and a pass for me, and it means it reviewed underwhelmingly and is not being recognised as the definitive way to play these games. Is that not enough for them to get the team to make the changes?

Re: Poll: So, How Would You Rate Nintendo's 2021?

Oish

Every year is always a bit of a disappointment with Nintendo. A multi-billion dollar company charging full price for ports of old games and consistently botching online features. Even the big AC update features content we probably should have had well over a year ago anyway.

Re: Metroid Dread Developer MercurySteam Announces Its Next Game, Codenamed "Project Iron"

Oish

@RobotReptile
It sounds like you're saying 'that's just the way it is', and that's not good enough.

Fast-paced and stress-inducing work is one thing, but it sounds like there was a very toxic atmosphere at the company and bad mismanagement - they punished workers for not performing well enough by shifting them to other departments and cutting their salaries, micromanaged, punished people for speaking out against issues, ignored the COVID situation when fear and panic was at an all time high and didn't do enough to protect their workers.

I understand that you enjoy the game and don't want to think about these things. Most of us support bad businesses in some way or another (if you eat chocolate, for example, the chances are that you're supporting some real evil). It's weird, though, to just say '***** happens' and make it out to be acceptable. Be 'pro' the game that some very talented people contributed to, don't be 'pro' the ***** business, because it sounds like they did a terrible job from a management perspective.

Re: Here Are All The Details You Need For Pikmin Bloom's First Community Day

Oish

@Travisemo007 That would just be making it more like Pokémon Go - holding and attacking bases just isn't Pikmin. In terms of finesse (visuals, polish, sound design), it feels way ahead of Pokémon Go.

Think of it more as a fun pedometer app rather than a game. There are series of Pikmin outfits that can only be obtained by visiting different area types, so it's more focused on gamifying walking and exploring new areas as opposed to requiring lots of intense inventory management, customisation and collection while you're at home. Regardless, it's likely that enemies are going to be added at some point, too (they're in the trailer).

Re: Talking Point: The Transformative Impact Of Animal Crossing: New Horizons Version 2.0

Oish

I'm glad that the update made something of a dent in the 'lack of content' that people talk about. It still doesn't quite feel like the update fixes some of the main problems with the game, however.

My main issue with the game is that the charm fades somewhat after the first couple of weeks. There was something magical about building your island from scratch, with the daily announcements, unlocking new features, exploring etc. Once you're past this period, it feels like you kind of unlock the rest of the game and are free to dress up your island how you want... and that's the bulk of the gameplay.

In previous games, you'd unlock new shops, your main shop could be upgraded, relationships with villagers would progress slowly, you'd save up your bells over a long time to afford very expensive items (e.g. at Gracies, by donating bells, by depositing bells), your town tree would grow, and even after a couple of years when you'd only be firing up the game every now and then, you'd get the impression that there was still a lot left to discover. This game focuses on decorating/terraforming, which is great, but it's meant that other things that made the series great have fallen by the wayside.

I don't think this will ever top NL for me. Glaring issues include:

  • Multiplayer still lacking compared to the previous iteration, in which you could meet randomers on Tortimer Island and play minigames, with plenty of items to collect coins for. It was difficult to get all of these items. This really added a lot to the previous game - Tortimer Island + the town made the game feel 'alive'
  • No shop upgrades
  • Too many currencies and not enough stuff to buy (i.e. not enough high value items to give you a need to earn more bells after a couple of turnip trades, not enough items to buy with your Nook Miles, not enough items to buy with your Switch app coins - adding a few items to each didn't really fix this... and nor did adding yet another currency). Why did they cut ABD rewards, donation rewards and Gracie? This would give us all a lot more purpose. The fact that there's rampant trading with NMTs instead of bells online is a sign that bells are kind of useless

Re: Pikmin Bloom Is Now Available To Download Across Europe, Asia And Africa

Oish

@Pod I personally don't think there's too much to complain about - seems like there's no need to pay any extra to enjoy the game, and it doesn't beg you to pay any more at all (I'm yet to receive a notification of any offers or any real encouragement to buy anything). Definitely doesn't feel predatory to me - not pay to win, and seeds cannot be bought, only earned by playing the game.

Re: Round Up: The Reviews Are In For Mario Party Superstars

Oish

I might be in the minority, but I much preferred the ridiculously unfair Mario Party experience, where someone might land on a Bowser space and the leaderboard is reversed. Or you're just about to land on the star space, and your coins get stolen. These are the things that made Mario Party fun - I don't want a fair competitive experience

Re: Nintendo Switch Online's N64 Games Need Some Work

Oish

@GamingBread There are objectively some issues here - it's just about how much they'll bother you. Input lag is the biggest one. It's noticeable to most people (i.e. not just speed runners). Hitting jump and not having your character jump immediately is a problem, but you can get used to it. It feels like it does when your TV isn't set to 'game' mode, or like playing a game on most retro emulation handheld consoles (they generally just have this issue).

The problem here is that Nintendo published these games, and are charging a considerable amount of money for them. You'd expect them to be the definitive way to play, but in reality, Banjo Kazooie's going to end up working better on all the other ways of playing it (Xbox, emulator, N64).

Re: Nintendo Switch Online's N64 Games Need Some Work

Oish

@Nookingtons If there was input lag on my original N64, it's so unnoticeable that it simply doesn't matter to the average player. The Switch N64 games have a lot of noticeable input lag.

And also, this is when playing with the Switch Lite or handheld mode - nothing to do with the tiny amount of input lag you get when you use a controller.

Play OoT in handheld mode and I can guarantee you'll notice it.

Re: Someone Thinks They've Resolved Nintendo's Joy-Con Drift Problem With An Incredibly Simple Fix

Oish

@Stoic I've dealt with the problem with a couple of sets. In the one that ended up being a hopeless case, there was permanent wear to the pads inside the control stick module, not just debris, so no amount of cleaning was going to help.

Either way, these parts aren't designed to be opened up and repaired, unfortunately, and opening them up isn't really the best option for most. A lot of the replacement sticks out there are of a good quality and very cheap. Contact cleaner is a good temporary fix, this paper fix sounds good (if it definitely works), but replacing the sticks is probably the best thing you can do.

Re: Review: The Legend of Zelda: Skyward Sword HD - A Remaster That Truly Soars

Oish

No news here - the critics love it. For the repetitive boss battle, I remember laughing out loud at how it was essentially the same thing over and over. When travelling down to the same areas multiple times, I was constantly thinking 'I'm sure I've done this already'. Even then, when I was up in the sky, there wasn't much to do or explore (in contrast to the sea in WW).

Overall, I think the game is just an ensemble of stuff I don't like. I didn't like the motion controls, the repetitive bosses, the repetitive areas. What I think makes this game truly divisive is its overall style. To me, the ancient tech feels cartoony and out-of-place, and the same goes for Ghirahim, who felt a bit OTT. When I saw Skyward Sword pop up in the direct, I had a real bad reaction at the sight of it. If I at least admired the overall style, then I'd have somewhat forgiven the 'quirks'. (FWIW, though, there were some dungeon/boss designs in the game that I did really like)

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