Playtonic Friends continues to expand its publishing line-up, and has now confirmed that it's teamed up with developer SkyDevilPalm to bring Victory Heat Rally to PC and Switch in 2022. It was previously successfully funded on Kickstarter, and we featured it in our Nintendo Life Indie Spotlight last year.
This is a retro-style racer that mimics the 'SuperScaler' visuals of '80s arcades and indeed early '90s console games, throwing in some colourful character designs as well. It looks pretty darn stylish, and the following background is given in the press release.
It’s 1985 and Hang On is drawing crowds in arcades all over the world as players line up to put down their loose change & experience the wonders of Superscaler technology. Fast forward to today and the world is a very different place but the thrill of classic games like Outrun, After Burner and Rad Mobile has stuck with the team at SkyDevilPalm so what better way to bring those childhood memories flooding back than to create their own racing game in homage to some of the greats?
Victory Heat Rally is a turbocharged, high energy racing game with Neo-Superscalar aesthetics that combines the arcade thrills of Out Run with the memorable, distinct characters of Golden Axe or the Sonic series.
“As the saying goes ‘They don’t make ‘em like they used to’ and that’s what really drew us to create Victory Heat Rally” shares Ian Cid, Co-Game Designer at SkyDevilPalm “Arcade racers have fallen out of fashion over the last few years and we wanted to bring back the joy, the visual appeal and over all the satisfaction we used to feel playing titles like Sega Rally, Ridge Racer and Jet Moto 2”
It will also feature as part of the imminent Steam Next Fest which kicks off on 1st October; you can check out its Steam page here which already has a demo.
Do you like the look of this? Let us know in the comments!
Comments (44)
YEEEEESSSSSS. I've been following this game for a hot while now. Between this, Horizon Chase and Cruis'n Blast, the Switch chock full of great arcade racers
Well it's definitely colorful!
Looks pretty empty without any other drivers
Played a bit of the demo for this and enjoyed it. Love the visuals.
I love the look of this. Will definitely keep an eye on it.
Playtronic was the name of the Nintendo factory here in Brazil back on snes/n64 era. I think this Playtronic is not related
This looks exceptionally good 😍 I love how it's a clear homage to the superscalers, without looking outright derivative.
I like the way the screen tilts when going around corners, very much reminds me of Power Drift
I'm all over this!!!!!
The car design looks like Choro Q / Penny Racers. Which made me long for a modern remake of the super fun and addictive PS2 game "Road Trip". It was part racer/ part RPG.
The real Rare is back
It looks like PowerDrift!! Please make it physical on Switch!!
Sign me up!!! Let's get those Arcade racers back in again.
Art direction seems really fun
Too bad I simply can't enjoy arcade racers
I'm not feelin' it with this one.
I’m not a fan of superscaler racers. I bought that 80s one on Switch recently and it’s garbage. Outrun is very shallow in terms of its gameplay despite its classic status.
What we need is more games like Sega Rally, Ridge Racer and Daytona USA.
@Jamie_R +1 for Ridge Racer. pains me Namco haven't released a proper follow-up since 7 on the PS3. and that supposedly 8 for Switch was cancelled :/
If I could buy this now and wait 6 months until it releases, I would. This bring me way back. Count me in
What rubbish nothing like the pixel art of the games it's trying to emulate.
Looks good. I will add to the wishlist.
@abdias
The publisher is Playtonic, not Playtronic.
Maybe they got inspired by the factory you mentioned.
Poor trailer. Who's been backing that?
I was following the devs on Twitter and the looks like a super cool and fun game. Can't wait to pick this one up
Well this looks fantastic
Makes me think of Choro-Q, which is a very good thing!
@Axelay71 you can emulate the feel of a game without sacrificing your style, see @CharlieGirl's comment about it not looking derivative as a plus
Your opinion, but don't label something super scaler. When it's nothing like the Sega classics.
Looks fun, but nothing too original. Was kind of expecting Playtonic to be supporting more originality/weirdness.
Is this IOS or Android?
Oh sorry it's playtonic we are supposed to add respect to our opinion of this!
Looking forward to this one.
@Jamie_R
It's an arcade racer, it's not supposed to be deep. It's also the absolute best at what it does.
@Jamie_R Was going to say 80’s Overdrive left enough to be desired that I’m not optimistic with these scaler throwback racers..
Do me a favor and mention if it has a dedicated music volume slider in the review because heavens help, what is this cacophony of noise?!
Ok, firstly I'll say this looks fantastic and right up my alley and I'll buy it for sure. My one gripe about it which I'll list below is purely a matter of taste/preferance and I'll still get the game regardless, it looks wonderful!
[edited insert : Turns out the devs were one step ahead! see their response below!]
The menus, still art, main car sprite and pixelated fonts etc look gorgeous, but I WISH the resolution of everything matched. A bug bare of mine is when games have half the art in retro resolutions (like 240p) and the rest in HD. For example the (non 3DS) versions of Shantae and the Pirates Curse have gorgeous low res sprite art, but with HD HUD, character art and fonts. This game seems to be doing the opposite. It just looks weird to me.
Sonic Mania did it "right" in my opinion by having everything targetting 424x240, so it scales perfectly to 16x9 HD screens while maintaing the retro look and feel all the way through. This is also what I've done with my own "retro" game I'm developing for Switch and PC. With a sprite scaling game like this, it would be very easy to still make this work - draw every asset at the same scale and resolution, then have the engine targetting 424x240 for the internal resolution, and then integer stretch the canvas to 720p (each pixel being a 4x4 square). Its extrememly simple to implement in most engines with barely any code. You could even have it as a toggleable option for people who prefer to switch to the "HD" for the scaled assets with little to no work, so I never really understand why almost no-one seems to do this.
[edit: Again, looks like this feature IS implemented into the game, just not shown in the trailer. Fantastic, I'm on board!]
coool! i love the look
@samuelvictor Hey!
Thanks for that feedback about the mixed resolution.
There is already a toggle for the HD look & a lower res mode.
In the options menu you can turn on a setting called "pixel scale". This will force the gameplay into the same res as the menus, etc.
Hopefully that gives the game the look/feel you prefer!
@skydevilpalm OH! Thats amazing! Thanks so much for thinking of that - I'll definitely love playing it with that mode on I've seen quite a few people in the comments section on this site complaining about this exact issue with other games, so its obviously not just me this is important to - may I suggest that if you put out another trailer you consider putting in a couple of shots demonstrating this feature? I'm sure it would convert quite a few people!
Again, I think the game looks great and will 100% be buying. (I hope Playtonic will be putting out a physical copy like they have with their other games? But either way I'll definitely get it)
Wow that's giving me serious 'HD GBA' vibes.
Genuinely looks amazing - and fresh!
Looks like it could use a lot of work.
Been following on kickstater , looks great will buy.
Liking what I see so far. I hope one day an indie dev makes a spiritual successor to Stunt Race FX.
On a side note, can I get a port of outrun 2?
Wow, playtonic is really publishing some great upcoming games. They're becoming a force to be reckoned with in the indie landscape.
They're really name dropping everything in the PR except for the game this most resembles, Power Drift. See? It's already confused everyone expecting otherwise.
@Axelay71 if you try the demo on itch.io, it did look like Power Drift’s scaling technology originally, but the dev has updated it to smooth out the roads. They’ve said it may still be an option to switch back to the old look though.
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