@RCGamer in my experience, there’s no such thing as ‘if’ with this fix. It’s always come back, and after a few rounds on contact cleaner the fix simply stopped working. If the paper method is a permanent fix, then it’s way better.
@HamatoYoshi Except you know these won't end up in landfill for a long time, and will likely be on eBay at high prices. I get what you mean, but I think your criticism would be better aimed at single-use plastics
@ObeseChihuahua2 I think there's a distinction to be made between their console innovation and the playfulness of some of their software. Street Pass was so wacky and interesting, as was Pictochat and putting Miis in basically everything. We're getting a bit of that quirkiness in the form of Labo and the Miitopia re-release, but it doesn't feel like they focus too much on that stuff anymore (possibly since Iwata died, as some seem to think, or possibly to distance themselves from the Wii brand).
@KateGray Apples and oranges doesn't really cut it here. It's more like Apples and chocolate, and the chocolate has been reviewed by only 6 small-time critics, some of which appear to have a penchant for anime genericness
@Yorumi I think this speaks more of your personal preferences than the amount of content or specific direction Nintendo have taken with this edition of the game, because most of the things you've picked on have been 'issues' with the previous iterations. I don't think the fact that we now have Minecraft and DQ Builders really impacts how appealing Animal Crossing is this time around, because the games aren't really doing the same thing.
You've picked a handful of things that the game may or may not be good at, and it's just as easy for me to pick some things it does well. Are there interesting and detailed textures? Yes, with more attention to detail than most other games in the genre. Is there other gameplay besides decorating? Yes, there are fish and bugs to catch, interesting events/seasons that run in real time (and are tweaked year on year), over 400 villagers and visiting NPCs with well-written dialogue, etc.
I'm not claiming this game is flawless, but I think many of us have got our (literally hundreds of hours of) enjoyment out of the game, and now we're in that cycle of popping on for a quick session once a week or so (as is generally the case with an Animal Crossing game). As a bonus, Nintendo will continue to update the game, and it's very likely there will be some substantial updates in the future. There's not an awful lot to complain about.
I'd like more updates as much as the next person, but I do think complaints about a lack of content are often massively exaggerated. The game is a major upgrade over New Leaf in a lot of ways, but people seem to equate the number of buildings/characters with the amount of content.
People who have never played any of the previous games might be surprised to find that: items can't be placed outside, addition of new items to the game was rare (and items were generally far less detailed), character customisation was significantly reduced, your inventory size is less than halved, villagers wouldn't sing/exercise/study things and so on.
I hear a lot of people compare this to a dollhouse simulator, and that's what Nintendo have really focused on this time - that feeling like you have a lot of control over the look of your island. This is probably based on the fact that the pattern feature has always been very limited but very popular. In improving town customisation so dramatically, other features have been dropped, but I don't think many of those features are particularly important considering the improvements this time. E.g. who can really say they visited the café more than a handful of times, after which you finally befriend Brewster and exhaust all his dialogue?
What's really missing this time is the sense of further progression beyond the first couple of weeks of playing the game. Shop upgrades are missing, everyone makes a lot of bells on the stalk market with no expensive items to spend the bells on, no island games, everyone has over 100k Nook Miles Tickets with no sign of new items to spend them on etc. etc. There's not a 'lack of content', it was just too easy to unlock all that content.
Comments 58
Re: Someone Thinks They've Resolved Nintendo's Joy-Con Drift Problem With An Incredibly Simple Fix
@RCGamer in my experience, there’s no such thing as ‘if’ with this fix. It’s always come back, and after a few rounds on contact cleaner the fix simply stopped working. If the paper method is a permanent fix, then it’s way better.
Re: Pokémon 'Celebrations' Trading Card Set Will Bring Back Classic Cards, Including Base Set Charizard
Just reissue the booster packs we all bought from newsagents as kids
Re: Nintendo Tokyo Pop-Up Stores Are Getting NES-Themed Gashapon, And They're Impossibly Cute
@HamatoYoshi Except you know these won't end up in landfill for a long time, and will likely be on eBay at high prices. I get what you mean, but I think your criticism would be better aimed at single-use plastics
Re: Soapbox: Without A Dedicated Handheld Division, Is Nintendo Less Weird?
@ObeseChihuahua2 I think there's a distinction to be made between their console innovation and the playfulness of some of their software. Street Pass was so wacky and interesting, as was Pictochat and putting Miis in basically everything. We're getting a bit of that quirkiness in the form of Labo and the Miitopia re-release, but it doesn't feel like they focus too much on that stuff anymore (possibly since Iwata died, as some seem to think, or possibly to distance themselves from the Wii brand).
Re: Feature: A Perfect Metascore? We Play The Switch Game "Better Than Zelda: Breath Of The Wild"
@KateGray Apples and oranges doesn't really cut it here. It's more like Apples and chocolate, and the chocolate has been reviewed by only 6 small-time critics, some of which appear to have a penchant for anime genericness
Re: F4F Reveals Banjo-Kazooie Mumbo Jumbo And Crocodile Banjo Statue
@Nin10dood Rare are pretty good now...
Re: Soapbox: Animal Crossing Is A Daily Delight, But These Aren't Really 'Updates', Are They?
@Yorumi I think this speaks more of your personal preferences than the amount of content or specific direction Nintendo have taken with this edition of the game, because most of the things you've picked on have been 'issues' with the previous iterations. I don't think the fact that we now have Minecraft and DQ Builders really impacts how appealing Animal Crossing is this time around, because the games aren't really doing the same thing.
You've picked a handful of things that the game may or may not be good at, and it's just as easy for me to pick some things it does well. Are there interesting and detailed textures? Yes, with more attention to detail than most other games in the genre. Is there other gameplay besides decorating? Yes, there are fish and bugs to catch, interesting events/seasons that run in real time (and are tweaked year on year), over 400 villagers and visiting NPCs with well-written dialogue, etc.
I'm not claiming this game is flawless, but I think many of us have got our (literally hundreds of hours of) enjoyment out of the game, and now we're in that cycle of popping on for a quick session once a week or so (as is generally the case with an Animal Crossing game). As a bonus, Nintendo will continue to update the game, and it's very likely there will be some substantial updates in the future. There's not an awful lot to complain about.
Re: Soapbox: Animal Crossing Is A Daily Delight, But These Aren't Really 'Updates', Are They?
I'd like more updates as much as the next person, but I do think complaints about a lack of content are often massively exaggerated. The game is a major upgrade over New Leaf in a lot of ways, but people seem to equate the number of buildings/characters with the amount of content.
People who have never played any of the previous games might be surprised to find that: items can't be placed outside, addition of new items to the game was rare (and items were generally far less detailed), character customisation was significantly reduced, your inventory size is less than halved, villagers wouldn't sing/exercise/study things and so on.
I hear a lot of people compare this to a dollhouse simulator, and that's what Nintendo have really focused on this time - that feeling like you have a lot of control over the look of your island. This is probably based on the fact that the pattern feature has always been very limited but very popular. In improving town customisation so dramatically, other features have been dropped, but I don't think many of those features are particularly important considering the improvements this time. E.g. who can really say they visited the café more than a handful of times, after which you finally befriend Brewster and exhaust all his dialogue?
What's really missing this time is the sense of further progression beyond the first couple of weeks of playing the game. Shop upgrades are missing, everyone makes a lot of bells on the stalk market with no expensive items to spend the bells on, no island games, everyone has over 100k Nook Miles Tickets with no sign of new items to spend them on etc. etc. There's not a 'lack of content', it was just too easy to unlock all that content.