Comments 713

Re: The Company Responsible For E3 2020's Creative Direction Just Resigned

Nicolai

All I want is for Nintendo to have a "biggest Direct," and for it to happen at the same time each year with plenty of official media announcements beforehand. I never really cared about the competition or the ritz, or the cheesy stage shows; I would just miss the hype for the biggest Nintendo presentation of the year, and I'd miss being able to look forward to it months in advance.

Re: Poll: How Do You Pronounce These Nintendo-Related Words?

Nicolai

@PcTV fairly clearly? To me it sounds like he's saying "meuyleeeeeeeeeuuuuiiiigh"

If I had gotten all my pronunciation from that guy, I would have figured "game" was pronounced GEEM.

I'm surprised how everyone says pokemon. I know how it's supposed to be pronounced, but I just default to poker-mon because it's less awkward.

If course, when you're singing the theme song, it sounds no good to go Poke-ER-MON, but you get it.

I chose en-E-es, but If there was an option for SNES, I say super nintendo. I dunno why, I've never liked sounding out the acronym.

Re: Class Action Lawsuit Officially Filed Against Nintendo For Switch Joy-Con "Drifting" Issues

Nicolai

I have two sets of joycons: an older gray set and a newer red set. The older gray ones, admittedly, were stored in pockets, backpacks, you name it. Joycon drift has happened once with both of them, repaired under warranty by Nintendo, and now has happened a second time with the left one. My newer red ones, however, are very well-taken care of, haven't been dropped, and haven't even left my apartment (staying in the charging dock or normal use). Joycon drift has started in the left one.

I play almost entirely in handheld mode (it drifts regardless of what mode I'm in). I have bought an electrical contact cleaner (pressurized air) can; using it either works temporarily for a few days or changes nothing at all.

There's no way this is a "care" issue. The problem happens proportionally with normal use. The left one is always affected first despite the fact that my left and right gray ones were all stuffed in the same pockets, and my red ones always together in the charging cradle.

Whether or not this is a viable legal issue, less than a year is an unfair amount of time for $80 controllers by Nintendo to last, and its unusual for Nintendo not to have owned up to it by now. I'm giving them the benefit of the doubt and saying its due to confusing this problem with the "obstructed signal problem" they have due to generally low bluetooth signal, causing characters to drift in the same way but only when joycons are detached (a completely seperate problem that can be fixed by just moving closer to the console). But hopefully this lawsuit shows them how widespread their joystick problem is, especially now that it worsens people's faith in getting a new Switch mini, where the joysticks are permanently attached.

From personal experience as a stubborn individual who's willing to use anything until the last second: the drift problem will always eventually get so bad that any game is unplayable. Absolutely constant
wild movement of the joystick any time the joystick is untilted, and changing of direction even when it is tilted. Spawn Wave has already come out and demonstrated why this is a hardware problem, its undeniable: https://youtu.be/Z7um_1jr2vg

Nintendo, please update your joysticks and allow us to send them to you for permanent repair for cheap at least.

Re: Surreal Platformer Etherborn Will Turn Your Switch Upside Down Next Month

Nicolai

Really cool concept, but looks bland aestheticly. The description is filled with words like "voiceless" and "blank;" I know they're going for mysterious, but sometimes it annoys me when writers try to pass off minimal story content as mysterious mystery. I guess I don't know for sure, though; I'll have to wait for the reviews. And after all, it's a puzzle game. The puzzles are what really matters.

Re: Soapbox: The Nintendo World Championships Is Tired, And So Am I

Nicolai

I guess if you hear it from the perspective of someone who had to sit through the entire thing in the audience, it sounds awful. But I actually really enjoyed myself, since I was able to kinda pick and choose what I wanted to tune in to throughout the day. I loved watching the Mario Maker tournament, then I took take a break before tuning in to the tail end of Splatoon, and missed the Smash Bros tourney entirely. It was nice to for me to filter what I know I'd be interested in.

I also had no idea this thing held the same branding as the Nintendo World Championships I saw before, it didn't look like the same kind of thing. It doesn't really feel like it counts; they couldn't claim an ultimate player of Nintendo games at the end. But I thoroughly enjoyed what I saw.

EDIT: reading through the comments now, I guess they're called the Nintendo 2019 World Championship(s), which is not the same thing but close? Nintendo has a history of confusing console names that are too similar to previous names, so I'm guessing this was a mistake. It carried none of the "trophy" branding it had before.

EDIT 2: I also don't like pull quotes. I know some big publications do it, but I've always felt they were cheap ways of making the literature appear like its pulling from other bigger sources, and its annoying to constantly read the same thing twice.

Re: Talking Point: The Changing Definition Of ‘The Nintendo Difference’

Nicolai

So that quote in the beginning of the article: its fake, right? It sounds so sarcastic, so there's no way its real, there's no way they called the online friend play question an "odd question." If its fake, then please don't present it like its real, Gavin Lane. If its real, please feel free to correct me with the source.

Re: Super Mario Odyssey And Zelda: Breath Of The Wild Getting Labo VR Support

Nicolai

@DartBuzzer Surely the Oculus has a blue light filter too, doesn't? I use one on my phone, I don't see why a VR headset couldn't.

At any rate, if this definitely makes Breath of the Wild in stereoscopic 3D, I'm all for it. I don't care about resolution, I played everything just fine on the 480p screen on the Wii U gamepad, and I bet there's some DIY solution to strap that thing on my head.

Re: Soapbox: I Don't 'Get' Smash Bros. And I Just Don't Know Why

Nicolai

I definitely get it, there's a huge barrier of entry to Smash. I'm certain that if I didn't get all wrapped up in the culture of Smash and try to really get all the nuances of control down all these years, there's no way I'd enjoy it now. I don't like any other fighting game for this very reason. I get no enjoyment out of button mashing

I'm usually fine with playing on different buttons, but there are other things about Smash that make basic movement very unnatural. Every character has different gravity; double-jumps get taken away for unintuitive reasons; dashing locks your movement options; there are only two different jump heights; dodging forces you facing the opposite direction, etc. Even semi-experienced players find themselves what the heck happened with their movement. I still can't figure out why some moves win over others, or why everyone seems to be able to grab me before I grab them, and I've played this game a TON! There's also plenty that I would have never found out on my own if I didn'r have friends help me.

If you'd only played Melee or 64, I'd say try one of the new ones, but they've done nothing new to aid newcomers since Brawl. If you've played Brawl, 4, or Ultimate, you pretty much know what you're getting into.

Re: Random: Competitive Melee Player Walks Off Stage In Match-Up Against Jigglypuff

Nicolai

I'm gonna side with the players on this one. I grew up watching a lot of baseball; not everything has to make a sport "action-packed" all the time. When I'm interested in watching something competitive, Its because I'm curious to see what the game looks like when the best players are using all the tools in their arsenal to get the win, and not see a game tampered with extra rules to make it more exciting.

Jigglypuff's strategy is just common sense. He's up against a character who can get any free stock just by grabbing him; every encounter is a massive risk. He had every right to take his advantage and roll with it.

Re: Video: Player Beats Bowser In Super Mario 64 Without Using A Joystick

Nicolai

@Der @Franklin @FX102A @Yasume A community of video game fanatics shaming someone for wasting time with a video game... oooookay. So the time you spend gaming is so much more worthwhile, then?

Also, no one has brought up yet the fact that this is a TAS. Pannen says so in the description. He didn't actually sit down and complete the run himself, he had a computer do it for him to prove it could be done. The run is either too precise, too time consuming, or relies too much on RNG to be bothered to complete by an actual human. I noticed he used getting hit by a goomba once, which depends on very specific random data.

Re: Hang On, Did Junichi Masuda Tease Pokémon Sword And Shield Last Year?

Nicolai

Definitely a coincidence. Or if it wasn't, I don't see how we were supposed to guess that this was the next title, seeing as we could have reasoned the same for any two paired ideas involved in any tweet the pkmn company tweeted in the past year.

"Check out Pokemon Let's Go Pikachu/Eevee and try to catch every Pokémon, big and small."
Obviously hinting at Pokemon Big and Pokemon Small.

"Did you know? Both of Mankey's feet are equally as strong as its hands."
Of course. Pokemon Hands and Pokemon Feet.

"Pikachu is making a list, and Eevee is checking twice!"
That means Pokemon Naughty and Pokemon Nice.

Re: We're Getting Another Third-Party Switch Joy-Con With A D-Pad

Nicolai

You know what? I've actually become accustomed to the 4 face buttons. Its true that my thumb gets tired way faster, but I never have a problem with diagonals anymore. On standard D pads I'll press say 'up' and 'right,' and get just 'up' or just 'right;' it happens pretty often. With buttons, I can feel both buttons press, instant feedback that can't be missed. That's how i played Celeste, even when I had the Pro controller as an option.

Re: Okami Has Just Earned Its Second Guinness World Record

Nicolai

Okami fan since 2016.

I expect that sounds pretty late to be getting into a game, but I'm willing to bet there are a lot of fans like me who completely saw past this when it came out, and only sought out a used copy a decade later when its small but vocal fanbase was crying out for us to try it. I'm really interested to see how this HD version sells on Switch.

Its sooo much better with the touch screen option in handheld mode. It never made sense to use motion controls; actually drawing it with your finger makes circles so much easier. There's occasions where I have to use the thumbstick version because its important to be able to freeze time before beginning your drawing. But drawing the simple circle with touch controls is a breeze.

Re: Soapbox: Nintendo's Maddening Stance On Retro Gaming Is Driving Me To Piracy

Nicolai

"Driving me to piracy"

Imagine if someone justified their assassination of a political figure by saying "hey, I didn't want to kill him, but his policies were so outrageous, it drove me to kill him."

Piracy is a crime. Of course, I do it, everyone and their Mom does it, and it is true that, like you say in the rest of the article that, morality aside, people would probably pirate less if Nintendo did it better.
But it doesn't make it any more righteous just because a company isn't selling it the way you want it to. Nintendo isn't backing you into a corner.