A computer enthusiast known as "Dodoid" posted a video on his YouTube channel in August about Silicon Graphics' Onyx RealityEngine² - a $250,000 graphics supercomputer from 1993. What's interesting about SGI machines is how Nintendo, at the time, developed N64 games on the hardware; the console's internals were jointly developed by SGI.
As noted by Polygon, the creator of the video points out the similarities between 'buttonfly' - a 3D graphics menu used to launch 3D graphics demos - and the main menu in Super Mario 64. It's a likely scenario that one of the developers behind the 1996 Nintendo 64 launch title had at some point played around with buttonfly on their SGI workstation, and that's how the menu in the game was created.
Did you know about this already? Are you familiar with the Onyx? Do you miss Super Mario 64? Tell us below.
[source polygon.com]
Comments 19
@BarryDunne Why did I know I'd find Owen Wilson here?
Unlike the interactive Mario face, the menu would have become annoying pretty early on if not for the pleasant music. Plus they made it look Nintendo enough not to end up as dated and 'vaporwave' looking as the original. At least they didn't base it on the "it's a UNIX system!" 3D File System Navigator from Jurassic park (apparently an SGI thing also).
Different topic, but despite staring me in the face for two and a half decades, I only very recently realised that the 2D sprite graphics in the original Sonic the Hedgehog were designed to resemble the basic 3D computer generated imagery of the day. One look at the trees and checkerboard patterns in Green Hill Zone, and those 'polygonal' birds and fish in the background of the special stage make it kind of obvious. So in a way you could say the game was almost a forerunner to Donkey Kong Country, which used 2D sprites based on actual 3D computer generated models (SGI again!).
I always thought the menu was strange for a Nintendo game back in the day. I had a computer and such back then and it definitely reminded me of game menus from there.
Those '3D' textured buttons were popular back then. All the websites used that style for their menu links as well.
I only know about Onyx because of the YouTube Channel LGR. He did a video on one of those monstrously expensive old machines at one point. His channel is really interesting if you have any interest in hearing about random old technology and listening to happy geek enjoy being as much of a nerd as I am. lol
Even though his content is somewhat outside my normal interests being a console gamer primarily, it is just pleasant to listen to him ramble on because he always sounds genuinely happy about talking about his hobbies without being obnoxious or fake about it.
such a pitty the N64 console couldn't deliver though. To me it was just 3d menu and that's it
It was common place in the early 90's even the SEGA Genesis version of Virtua Racing had a menu like this https://www.youtube.com/watch?v=q7Ow3w2DIRc
Ugg... a lot of menus sure we're tacky during those times.
@MeloMan Could be much worse.. alot of the menus we get today with modern consoles are just plain ugly to look at.
That font in the Onyx menu really bugs me. Looks like something from a Powerpoint 95 deck.
Miss Mario 64...? Where did it go? I have two copies right here (64 and DS).
Ah yes, they both certainly do have buttons.
Nostalgia
Mid-90's computer interface uses textured beveled buttons. Film at eleven.
Only a speculation for an article. A bit thin.
I owned two of them quite a long time ago. IRIX was leagues ahead of the other unices when it came to media creation. I was sad to see yet another company with superior technology hit the digital waste bin due to bad management.
I guess, but just because it looks similar isn'r very good evidence. That's a pretty simple 3D design with basic geometry and lighting effects. I'm pretty sure I made some thing that looked like that in Powerpoint 98 or something.
Huh... I thought this was a UNIX system and I knew this...
@Alucard83 did you try actually using the 3D menu? There was something pretty cool after that.
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