You can’t move for retro-inspired games these days, to the extent that a developer saying “Hey, this looks like an old game!” has started to feel less like a selling point and more like a hop onto a crowded, pixelated bandwagon. If you’re after something that looks a bit like a modern NES or SNES game (despite usually being the sort of thing those systems wouldn’t actually be able to handle due to their limitations), you could throw a rock at the Switch eShop and knock over about 12 of them with your first attempt.
We doff our backwards baseball caps, then, to Arzette: The Jewel of Faramore, which manages to take the overused ‘modern retro game’ concept and do something new with it. Slightly crazy, mind you, but new nonetheless.
Arzette, you see, is designed to look like a modern version of a game released for the Philips CD-i. You know, that system Bill Gates once said was “caught in the middle. It was a terrible game machine, and it was a terrible PC.” The system that, bewilderingly, ended up with a series of CD-i games starring Nintendo characters after Nintendo's decision to ditch Sony and team up with Philips.
Almost all of these games were awful (listen, Hotel Mario isn't that bad), but they were nevertheless the inspiration for Arzette, which quite clearly borrows heavily from them, especially the two side-scrolling CD-i Zelda games Link: The Faces of Evil and Zelda: The Wand of Gamelon.
The story follows our protagonist Arzette as she travels through the land of Faramore in search of the five shards of a magic jewel which can give her the power she needs to defeat the evil demon king Daimur. Along the way she meets a cast of colourful characters, the majority of whom are brought to life via the first of the game’s CD-i nods, the cutscenes.
These are animated in a way that is astonishingly faithful to the CD-i era, featuring deliberately crude drawings of the cast animated to over-the-top voice performances. If you’ve ever seen any of the countless compilations of Link: The Faces of Evil cutscenes online then you’ll get an idea of what to expect here. Get over the low-res nature of the characters, however, and you’ll discover that these interactions are actually really well animated, meaning they manage to be both deliberately cheesy yet oddly accomplished at the same time.
This same surprise extends to the gameplay itself. At first glance, it’s an accurate recreation of CD-i era visuals (albeit far higher resolution this time): in Wand of Gamelon and Faces of Evil the typical backgrounds of the 16-bit era were replaced with what appeared to be rough paintings of levels that had been slapped onto the screen, with developers later adding the detection for which parts counted as platforms. It was confusing and awkward.
Here the backgrounds look similar, though the effect isn't quite as jarring because a lot of modern 2D indie platformers these days have elaborate worlds. More importantly, the platforming is a lot sturdier than it was in the CD-i days, and although many elements are still similar to those in the two Zelda CD-i platformers – right down to the way enemies leave the same red gems when defeated – it feels a lot better to play than those games did.
It can’t be ignored, however, that one of the reasons developers often go down the pseudo-8-bit and 16-bit route is because it’s a nostalgic reference point that so many players can relate to. Given that the CD-i was a flop (around a million were sold worldwide, with the Virtual Boy selling more in North America), those Zelda games are hardly the childhood experiences of millions of players like Nintendo’s consoles were, so a number of the references here may fall flat.
We’re talking less about the cutscenes – the viral nature of YouTube combined with people’s love for anything terrible means that the Zelda CD-i games have been memed to death already, as has Hotel Mario (which is incidentally acknowledged well in a bonus stage here). It’s more the other little nods to the CD-i era, from the brilliantly accurate start-up animation to the fact that Limited Run Games is selling physical CD-i controllers for players who want an authentically uncomfortable experience, that are less likely to land with those not in the know.
This goes for the soundtrack, too, which on one hand is a brilliantly authentic recreation of early ‘90s CD-ROM music, with the same dodgy electronic pan pipes you heard in a bunch of multimedia discs and low-quality CD games of the era. Again, for those who get the reference, it’s absolutely spot on, but it may fall flat for anyone buying it without previous experience with the CD-i.
It’s perhaps unfair to level criticism at the game for nailing niche references, however: for the audience that gets them, they absolutely hit the target. What’s more important is that for the players who will see those nods and winks fly directly over their heads, what’s left is a solid enough platformer, if a safe one. Combat is fine, the platforming is satisfying enough, and there’s nothing majorly wrong with it.
It’s not without its issues, however. There are plenty of moments, where you’ll drop into what appears to be a safe area only to find it was a pit, killing you instantly. Infinite lives and generous checkpointing lessen the blow, but it’s never not annoying when it happens.
The game’s non-linear progression can also be a problem at times, because there are occasions when it’s not actually clear what you have to do next. Over time you gain abilities which let you bypass barriers but before that point it can be common to find yourself wandering aimlessly around, switching between the stages available to you in search of the section you’re able to access next. Talking to NPCs will sometimes give you side quests which spell out more clearly where you have to go next, but it’s not always this clear.
Ultimately, Arzette is a game that is reasonable enough on its own merits, but has its fair share of issues that are easier to forgive if you’re the sort of person who clicks with its attempt to offer a modern take on a CD-i platformer. If the references fall flat, there are countless better alternatives out there.
Conclusion
Arzette does a great job of aping the look and feel of the CD-i Zelda games, but it relies on the player being familiar with them. Without that knowledge, what remains is a perfectly serviceable platformer but one that isn't revolutionary in any way. If you’re in on the joke, though, it’s just about worth sticking around.
Comments 44
It tries to be worst yet it's good? Maybe I will give it a try after all.
Not sure if I need this game, but I like that it exists.
Literally the one good thing Limited Run have done.
I got to see some early gameplay on the Vinesauce stream last night, who had the privilege of getting a pre-release and the press kit with that "magnificent" recreation controller, and I was really getting into it. I was really impressed with how it does actually look to deliver a competent action game, and campy characters that are endearing but meaningful to the story, somehow turning the failures of its inspiration into successes.
It's impressive how similar to the CD-i games it looks and feels, plus the whole arabesque vibe of the protagonist is more fitting than Zelda and Link. Only problem is, those games sucked, so this being a homage to games them likely dooms it to be a bit of a punchline at best.
LMAO I have no idea how I feel about this, but it's really cool that someone had the passion to make it a reality. Shine on, you crazy diamond!
Can’t wait to bomb some Dodongos.
Sounds exactly like what I expected, both the positives and the negatives - although luckily the latter to a much lesser extent than those two original Zelda CD-i games - so I'm definitely getting it at some point!
I fully expect to eventually see YouTubers crossing-over this with its Zelda CD-I inspirations, particularly the cutscenes.
I don’t know, those cons sound like deliberate pros to me. But I’m already familiar with the remakes of the original cd-i zeldas, and those were great. So, if you are saying it’s those but newer, then this game sounds great to me.
The best game the former Mighty Rabbit ever published. And they don't even own it, but they do fully own Plumbers Don't Wear Ties HD.
Becasue God hates us.
@FishyS thats pretty much exactly how i feel lol
I had mixed feelings about this one, and ultimately decided to skip it when placing my most recent LRG order on Monday. I suppose there's still time to change my mind, but when it comes to novelties like this, I'd much rather just play the originals of the era than imitations.
But the developer said this game wasn't aiming to be a joke
I'm definitely going for this one when it goes on sale. NL was kind enough to show me to the remasters, and I loved them. But not $20 loved them.
What I wonder though is if the cdi dongle can be obtained without going through Limited Run games.
Admit it, Chris, you wanted to give this an 8, but knocked it down to a 7 so you could say "GOOD".
Zelda approves, I'm sure.
I've got the Xbox version pre-ordered from Limited Run.
@RupeeClock Vinny Vinesauce and Joel are legit the only streamers I ever watch. And Usually I dont catch them live so I mainly just watch the recorded streams on their youtube channels lol love them.
@Arcata
Yeah, I like watching their stuff because they're just legit about their enjoyment of gaming and streaming, and aren't just chasing trends or trying to maximise viewership, subscribers, and earnings like so many streamers do.
Next they should make a spiritual successor to Mario is Missing and Hotel Mario.
I'd have said Nintendo's ninja lawyers might come sniffing around this 'pastiche' but I doubt they want the embarrassment of legally admitting the CDi games exist.
This is easily a 10/10. I couldn't stop playing. First game since Mario Odyssey that hooked me like that.
@xiao7 I dunno. Them releasing Shantae Advance: Risky Revolution (a game that was cancelled 20 years ago) later this year is also pretty neat of them.
@RupeeClock Yea and they are the only ones who actually play stuff that Im interested in as well.
Hotel Mario was ... okay. But taken with a HUGE helping of context and comparing it to it's contemporaries ... Zelda's Adventure was actually pretty decent as well. It's a solid game with a few "game breaking" flaws that make it near unplayable ... but I mean, this was an era were a LOT of games had flaws that made them unplayable (tank controls, anyone?). It was just about how forgiving we were willing to be based on the overall experience.
Link: The Faces of Evil and Zelda: The Wand of Gamelon, are, however, completely irredeemable.
@RupeeClock @Arcata
Sorry to just jump into your conversation, but do you watch any speed runners that are also content creators?
I find a lot of them provide the experience you are talking about, where they just play what they like, are mostly positive and unashamed of their personal tastes, and don't chase trends.
Kosmic is a good example, although he almost exclusively streams NES games and like 80% of his content is SMB or SMB rom-hacks.
@HeadPirate I actually do sometimes watch simple flips for his super mario 64 and 64 rom hack speedruns. I forgot to mention simpleflips lol
I love CD-i Zelda.
And by that I mean I love 2008 era YouTube Poop videos. ...I haven't actually played CD-i Zelda myself yet.
But that doesn't make CD-i Zelda any less important to me and close to my heart. So I absolutely approve of this game's style and direction. I will most likely get this game. :3
Oh hey, the developers name is Seedy Eye, I see what they did there
There's definitely a market for this, and I'm in it. I always wanted to play the CDi Zeldas for the solid gold meme-iness, but their so-bad-it's-bad gameplay reputation turns me off actually doing it. But someone taking the meme-iness and the aesthetic, and putting it into something which isn't physically painful to play, is exactly the ticket. Plus I've heard the actual lines from Morbo and the king so many times by now that something evocative yet new is preferable.
Picked this up today and have been enjoying it so far.
the game has a certain charm to it and definitely feels like there was a lot of love put into it.
@FishyS I'm in the same boat.
Looking forward to my copy of the game arriving! I bought the Collector's Edition of the game with the pink controller for the Switch, as well as the grey controller sold separately, the vinyl soundtrack of the game, and even the T-shirt. Here's hoping that this game will see enough success to warrant a sequel, if not an entire series!
I saw a youtube video showing that this runs locked at 60fps, then saw that a couple Digital Foundry fellows contributed to the game, then went and bought it. It's so strange, and I really like it! I've never played CDi or any games like this one. I like the strange looking animation sequences, the gameplay, the music, it's really a nice package. And it does feel like a relic of the 1990s, but tuned and improved.
@N64-ROX If you ever want to play those two CDi Zeldas - like I want to myself at some point, but for now watching Skawo playing through them has been enough (speaking of good YouTubers @Arcata and @RupeeClock, although keep in mind that his commentary is written instead of spoken) -, definitely go for the PC remasters as they greatly reduce the issues of the originals!
Considering I knew of, saw gameplay, but never played these CD-i Zelda games, this is like a trip into history for me. Considering how the dev's aim was to present this game how those games were "supposed" to play (minus most warts), at least I know it'll be more playable than its source material. If it does decent enough, I wonder if the dev will try their hand at an inspiration game based on Zelda's Adventure next?
@JohnnyMind thanks for the tip!
@N64-ROX You're welcome!
This is certainly one of the games of all time!
@AstroTheGamosian
Yeah, people love dunking on LRG, but to me the positive outweighs the negative
ill probably wish list it...like its just weird knowing that this is an homage to those CD-i games. Like the cutscenes are the same cheesy as before. It'll be a weird buy for me.
I do have to say I love how the developer is Seedy Eye Software. That gave me a laugh after i realized that it was just another way of saying CD-i.
At first I thought it was a bad game from trailer, but when I was watching the walkthrough on YouTube it was interesting. I guess you shouldn't judge a book by its cover.
In my gaming experience, Shantae is the only series that fixed the issue of "is this a death pit or an alternate path?" by putting skull imagery in actual death pits.
If you're going to spoof something terrible, then it needs to be just a quick joke. If you're going to build an entire project around such a parody, it's just going to wind up as bad as the original, at least the part of it you're spoofing.
Not interested!
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