@Yoshi3 In fact, a couple of weeks ago I remembered Sadness and wondered what had happened to the people at Nibris (you suddenly remember things you should have forgotten). I started investigating and discovered that not only is the original team at Blobber Team, but they also own the rights to Sadness.
I dared to ask them on the Steam forums if they had any plans to re-release the game, and obviously I didn't get a response. But there were plenty of random users who answered for them, saying it was impossible because another company owned the rights, or that Nintendo would never allow an M-rated game on their consoles, or other nonsense like that. Just saying.
The public's response proves that Tomb Raider was always a franchise designed for Nintendo consoles, never for the PSX. I would have loved to see Tomb Raider on the N64 as originally planned.
I'd prefer they release Doom The Dark Ages and the two Wolfenstein games they owe us (The New Order and The Old Blood), plus Rage 1 and 2, before Starfield, but I wouldn't mind if they released this one either.
To think that when I saw it in a magazine in my country I went crazy. I didn't care if the graphics weren't the same; what mattered was its portability and the fact that it was essentially the same gameplay. You can't imagine how much it hurt to later find out it was canceled.
The funny thing is that now, even though I played Deadly Silence on the Nintendo DS, even though I can play the original PSX version on any Chinese R36S console, even though I have the GameCube remake on my Nintendo Switch, I could never forget this demake. I already played it on my Game Boy Flash cartridge, but I always wanted someone to finish programming it so I could finally get rid of that thorn in my side that had been there for years.
Thanks to the programming assistant, the 98% version is finally here. I hope a 100% version exists.
I'm going to confess something: because I couldn't afford a console for years, I skipped over several Switch game reviews that I didn't bother reading. Last Christmas, I bought a Switch and enjoyed it like never before. I caught up on several new releases, and just a couple of months ago, I bought a brand-new Switch 2. I bought another batch of games to see how they worked, and one of them was Arkham Knight (although I already had it on Steam, I'd never played it on that platform). I had no idea about the bad reviews and enjoyed it immensely. Yesterday, the game unexpectedly updated, and I started looking for information about what was included. Only now am I finding out that it had stability and performance issues.
All I can say is that it's by far the best Batman game they've made to date. It far surpassed what I saw in Arkham City (which, for me, was already the definitive Batman game). Now that they've added the Batmobile, I realize there's still so much to say about Batman games. I hope they include the Batjet and the Batboat in future sequels.
By the way, why haven't they included Arkham Origins or Blackgate yet? I played them on PS3 and 3DS, and they're excellent games.
Sadly, Capcom lost its way with Resident Evil a long time ago.
What made Wesker special in the first game was when you thought he was your ally, only to discover he was the one who had planned everything (a brilliant plot twist).
He deserved his death, but then in Code Veronica, his return and the fact that his death was planned is the second most brilliant plot twist ever seen in a video game.
We know that Wesker wanted to rebuild Umbrella and that he spent years collecting every virus other scientists had created to remake the world with "perfected" creatures, but his plan failed.
So the question remains: what else was there to tell? NOTHING.
Obviously, Capcom made unnecessary sequels to keep the franchise alive, but they were incapable of creating a worthy successor to Wesker who could continue his "Genesis" legacy.
There's another issue that personally bothers me about the franchise and that no one has addressed: the immortality of its protagonists.
In the first three games, the protagonists rotated, leaving us wondering about the whereabouts of the previous ones. Who in Resident Evil 2 didn't wonder what happened to Chris and Jill and why we now had to deal with Leon and Claire?
That's what made Resident Evil great, but Capcom couldn't maintain that. And how could they have? By eliminating a few characters. But no, Capcom preferred to keep them all alive.
So when a Resident Evil game throws Chris Redfield, Jill Valentine, Leon Kennedy, or Claire Redfield at you, you know perfectly well that it's all devolved into a spectacle of bullets, acrobatics, and dramatic scenes where we see others die, but absolutely NOTHING happens to them.
To make matters worse, Capcom made animated movies and two series perpetuating the ridiculousness of this spectacle, which is painful to watch and hurts less if you leave it out of the canon.
To make matters worse, what happened to Barry Burton? Revelations 2 only explained it out of obligation.
What happened to Billy Cohen? We don't know.
Where is Rebecca Chambers? They explained it in a SG movie.
I want a SERIOUS Resident Evil game. If they have to kill Jill, Chris, Leon, or Claire, so be it.
@Insert_Username Do you have a store? What's the price for Turok Trilogy? I'm not from the US, but if someone is selling me the game cheaply, I'd like to import it to my Miami address so they can ship it to my country (if the cost is over $50, they charge me more). If you're willing to reply, let's talk privately.
@JaxonH Congratulations! I made the mistake of buying it directly for Switch 2, thinking it would also be available on the first one... big mistake. Now if I want it on Switch 1, they charge me $18.
It's very strange to say this, but few movies manage to give off good vibes just by seeing a couple of pictures, perhaps because it reminds me of that great historical event, Lord of the Rings. In fact, I think they should make a trilogy instead of just one movie.
Miyamoto always seemed to me like someone whose creativity never ran out, and I still believe that, but I'm surprised that he's moved away from video games and is dedicated to other things. It's true that during the Gamecube era, it seems like they milked him dry with games like Mario Sunshine, Zelda Wind Waker, and on top of that, he was the producer of Metroid Prime, 1080 Avalanche, Wave Race Blue Storm, and F-Zero GX.
I wish more than anything that Capcom would revive Street Fighter 2010 (whose story was designed for a sequel that was never released), that Konami would revive Contra Force (whose story also ended on an exciting cliffhanger that paved the way for a sequel that never came), or that Nintendo would revive Mach Rider (one of the most serious apocalyptic characters they've created, with enough potential for a whole lore story), but the industry only kept the franchises that made money and never gave their own spin-offs another chance. At least developers like Natsume remembered Wild Guns, Shadow of the Ninja, and now Shatterhand, after decades of overexploiting Harvest Moon.
Keiji Inafune should give Mighty No. 9 another chance and release a worthy sequel if he wants to apologize to his audience.
It's incredible how someone I'd never met in my life could evoke so many emotions in me during my childhood. I still can't believe that when I saw the Tetris movie and Yamauchi appeared on screen talking to Henk Rogers, I almost cried. It's a shame Miyamoto wasn't in it.
I HATE WALKING SIMULATORS It's precisely because of these types of games that I hated Bloober Team for years and avoided all their titles. Now that Silent Hill 2 and Cronos have taken a better path, I wonder what the reasoning behind returning to Layers of Fear is. There isn't one.
And what's so strange about this? In 2001, Nintendo also released a short film called Rebirth, starring a tree. They wanted to demonstrate the power of the GameCube by displaying FMV graphics.
Unfortunately, none of Shin'en Multimedia's games are available on my country's eShop, and since I'm afraid to use foreign accounts to try to get them, I've decided to be honest and accept this discrimination, considering that on the 3DS and Wii I bought games like Art of Balance, Nano Assault EX, Fun! Fun! Minigolf, and Jett Rocket... (I even have the original GBA Iridion titles). The Tourist interested me from the start, and I was planning to buy it on Steam, but you feel and know that Shin'en puts more effort into Nintendo platforms than any other. At least things have changed now, and Shin'en has released Fast Fusion on Switch 2, which I'm now enjoying like never before. This news also brightens my day. I hope this German developer, who replaced my beloved Factor 5, doesn't forget the only fan it has in this corner of the world.
@OmnitronVariant Believe it or not, I understand you. And you know what? There's no better platform than one that brings together games from all past generations. With Switch, my dream came true. Without having to include Nintendo Switch Online games, the Switch also brings together third-party games from the NES, SNES, N64, Gamecube, and even the Wii, but in remastered versions. And that includes games that were canceled or never released in America. It makes me happy to have Clock Tower in MY language next to Metroid Prime Remaster, next to the Ninja Jajamaru collection, next to Resident Evil Triple Pack, next to Mr. Gimmick, next to Alien Isolation, next to Megaman Legacy Collection 1+2, next to Zelda Breath Of The Wild, next to Arcade Archives City Connection, next to Resident Evil Triple Pack, next to Double Dragon Rise Of The Dragon, next to Arcade Archives Rally X, next to FFVII Remake, next to Doom Eternal, next to Hades, next to Mario Kart 8.
Games based on the old west have always seemed entertaining to me (Wild Western, Gun Smoke, Express Raiders, Iron Horse, Cowboys of Boo Mesa, Heated Barrel, Blood Bros, The Long Ranger, Sunset Riders, Wild Guns, etc), but Red Dead Redemption on PS3 is the first game of this theme that failed to hook me, I found it boring, long, tedious, with very long conversations, Rockstar only knows how to make GTAs and transferring that experience to those difficult times is a success, but I can't understand why that formula didn't work for me.
With a heavy heart, I shelled out $44 for the first time in my life to buy this game DIGITALLY (I used to only buy it physically, but that game cost $89). So far, I'm really liking the game. It's a strange mix of Dead Space and Silent Hill, so there's a strange amalgamation between both worlds. On one hand, we have the loneliness of Silent Hill with those dirty settings, abandoned houses, dusty furniture, and doors that you can open with rusty keys... and on the other, we have the technological side of Dead Space with that aberrantly designed and ugly suit that makes it look like you're driving a monster, coupled with the puzzles and technological doors that need to be opened with keys. The graphics are excellent, BUT, I noticed two somewhat uncomfortable things that disappointed me, the first is that our character does not cast a shadow (I could be wrong but I think it does not), and the second is the light source that emanates from the character to illuminate the scenarios, it does not have the same elegance of Silent Hill 2 since when you turn the camera the light spectrum follows you wherever you point and is not inherent to the character's body, very different from SH2 where when turning the camera you only saw darkness behind James' body since the flashlight was attached to his body, those kinds of details spoiled the experience a bit for me, I have tried to compare it with the Steam version but all the walkthroughs I have found only care about looking forward.
@Arkabed I work as a writer for a website, and out of the hundreds of articles I've written, I've never questioned the hardware of a console that recently went on sale.
"When Resident Evil Requiem was announced for the Switch 2, we must admit to being a little surprised that the game could conceivably run well on Nintendo's new console."
If I were the boss of Nintendo Life, I would have already fired you for the lack of faith you shamelessly admitted you have in the console.
Frankly, I don't know what's worse: re-releasing a game that everyone has already tried and has been waiting for a sequel for years, or being told that the same game will run at 30fps on the platform where Playtonic Games' fanbase is most heavily concentrated.
This game will be my first purchase, and I don't care what anyone says; I absolutely want to play it on my handheld, if possible in physical format. By the way, today I'm hungry for survival horror on my Switch 2 and I'm torn between buying Cronos: The New Dawn digitally (I've never paid more than $40 for digital games) or taking advantage of the online gaming sale a store in my country is having. Metroid Prime Remastered is the same physical price of $40, but I've already played it on GameCube and Wii. Could any kind soul shed some wisdom on my dilemma?
It's only a matter of time before I can get my hands on a Switch 2, but with 12GB of RAM, I'm well aware that developers are doing everything they can to make things work on this console. But I know this won't last forever. When the next games require 32GB of RAM, I'm sure we'll start seeing developers make the appropriate excuses. Although, with how advanced we are in terms of cloud technology, I wouldn't mind if they gave us that option as a lifeline to extend the console's lifespan. After all, we can't even play Arcade Archives games on the Switch if you don't have an internet connection. But on the condition that we can have these games in digital format on the next Nintendo console. By the way, why didn't Capcom announce the remakes of Resident Evil 2, 3, and 4 on Switch 2?
@Suketoudara Personally, I would prefer the Switch 2 screen to be able to interact with the TV screen, it is much simpler and cheaper to do than creating a second screen (and if they do it, I think it would be more of an accessory to make the experience portable than anything else).
I advise you to stop believing that Sunsoft is going to re-release games based on Warner licenses; I doubt that will happen. It could be an Albert Odyssey, a Galaxy Fight, a Chameleon Twist, a Power Quest, a T.R.A.G., an Eternal Eyes, a Monkey Magic.
If you're going to do reviews with such generic words, I'd rather they take three months to do it, so they can use more specific words.
Back in my day, this kind of thing didn't even matter. On the NES, you could even enjoy the frame rate drops because they gave you a "matrix" effect (remember some stages in Super Mario Bros. 3), but now that alone condemns the game to hell, even though I hate Bugi Lol with all my heart.
What original games has Acclaim made in its history? 98% of them were solely licenses of movies, TV shows, comics, and intellectual property from other developers like Midway and Williams Entertainment. The only four games I remember that were 100% original were Xtreme-G, Re-volt, Vexx, and Forsaken.
I'm pretty sure Nintendo has refused to give Nightdive the remaster because they prefer Denis Dyack's own developer, whatever it's called now (Precursor Games, Quantum Entaglement, or Apocalypse Studios), to do it, but they're waiting for Dyack to recover financially, which in my opinion is a waste of time because the guy has been just floundering on all his projects outside of Nintendo. Give the source code to Nightdive Studios already because Dyack is professionally DEAD; his glory days are over.
Believe it or not, this is the kind of thing a gamer appreciates—including games that failed in a franchise. I wish Konami had done the same with the Contra Anniversary Collection and included Legacy of War and The Contra Adventure. I'm sure this collection will be a hit.
I think it's about time Capcom released all the Resident Evil games on Nintendo Switch 2 (RE2 and RE3 Remake, RE7, RE8) and, while they were at it, took advantage of the controllers to release Umbrella Chronicles 1 & 2 and a hypothetical Umbrella Chronicles 3 that encompasses Resident Evil 5, 6, and 7 and establishes new episodes that connect these three games, which were largely independent of each other. The remakes of Code: Veronica and Resident Evil Zero can wait a little longer.
@SuntannedDuck2 I have all those games you mentioned and I prefer them to release Red Steel 3 and Conduit 3 on NS2 before their prequels, unfortunately Ubi Soft is having too many financial problems and High Voltage Software... after their acquisition in 2020 by Keyword Studios they have done absolutely NOTHING, I wonder what happened to them.
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Re: Cronos: The New Dawn Is Getting An Easy Difficulty Setting In Early 2026
I believe it is completely unnecessary; the difficulty it already has is more than enough. We don't need them to make things easier for us.
Re: Horror Dev Bloober Team On Its New Exclusive: "This Is A Vision That Could Only Exist On Nintendo Hardware."
@Yoshi3 In fact, a couple of weeks ago I remembered Sadness and wondered what had happened to the people at Nibris (you suddenly remember things you should have forgotten). I started investigating and discovered that not only is the original team at Blobber Team, but they also own the rights to Sadness.
I dared to ask them on the Steam forums if they had any plans to re-release the game, and obviously I didn't get a response. But there were plenty of random users who answered for them, saying it was impossible because another company owned the rights, or that Nintendo would never allow an M-rated game on their consoles, or other nonsense like that. Just saying.
Re: Batman: Arkham Knight For Switch Receives Another Switch 2 Backwards Compatibility Update
This trilogy is incomplete; Arkham Origins and Blackgate are missing.
Re: Nintendo Fans Might Get The Entire Tomb Raider Survivor Trilogy Thanks To Their "Passionate Response"
The public's response proves that Tomb Raider was always a franchise designed for Nintendo consoles, never for the PSX.
I would have loved to see Tomb Raider on the N64 as originally planned.
Re: Rumour: Bethesda's Newest IP Is Still Reportedly On Course For Switch 2
I'd prefer they release Doom The Dark Ages and the two Wolfenstein games they owe us (The New Order and The Old Blood), plus Rage 1 and 2, before Starfield, but I wouldn't mind if they released this one either.
Re: Random: "Final Version" Of Cancelled Resident Evil Game Boy Color Port Has Popped Up Online
To think that when I saw it in a magazine in my country I went crazy. I didn't care if the graphics weren't the same; what mattered was its portability and the fact that it was essentially the same gameplay. You can't imagine how much it hurt to later find out it was canceled.
The funny thing is that now, even though I played Deadly Silence on the Nintendo DS, even though I can play the original PSX version on any Chinese R36S console, even though I have the GameCube remake on my Nintendo Switch, I could never forget this demake. I already played it on my Game Boy Flash cartridge, but I always wanted someone to finish programming it so I could finally get rid of that thorn in my side that had been there for years.
Thanks to the programming assistant, the 98% version is finally here. I hope a 100% version exists.
This news is symbolic for me.
Re: Batman: Arkham Knight For Switch Receives Another Switch 2 Backwards Compatibility Update
I'm going to confess something: because I couldn't afford a console for years, I skipped over several Switch game reviews that I didn't bother reading. Last Christmas, I bought a Switch and enjoyed it like never before. I caught up on several new releases, and just a couple of months ago, I bought a brand-new Switch 2. I bought another batch of games to see how they worked, and one of them was Arkham Knight (although I already had it on Steam, I'd never played it on that platform). I had no idea about the bad reviews and enjoyed it immensely. Yesterday, the game unexpectedly updated, and I started looking for information about what was included. Only now am I finding out that it had stability and performance issues.
All I can say is that it's by far the best Batman game they've made to date. It far surpassed what I saw in Arkham City (which, for me, was already the definitive Batman game). Now that they've added the Batmobile, I realize there's still so much to say about Batman games. I hope they include the Batjet and the Batboat in future sequels.
By the way, why haven't they included Arkham Origins or Blackgate yet? I played them on PS3 and 3DS, and they're excellent games.
Re: 35 Upcoming Nintendo Switch 1 & 2 Games To Look Forward To In 2026
@obijuankanoobie That's you, for my part I'm quite satisfied, considering that the console is just getting started.
Re: Digital Foundry Delivers Its Tech Verdict On Red Dead Redemption For Switch 2
But let's get to what matters: will RDR2 be released on Switch 2?
Re: Opinion: Resident Evil Requiem Needs To Solve The Series' Villain Problem
Sadly, Capcom lost its way with Resident Evil a long time ago.
What made Wesker special in the first game was when you thought he was your ally, only to discover he was the one who had planned everything (a brilliant plot twist).
He deserved his death, but then in Code Veronica, his return and the fact that his death was planned is the second most brilliant plot twist ever seen in a video game.
We know that Wesker wanted to rebuild Umbrella and that he spent years collecting every virus other scientists had created to remake the world with "perfected" creatures, but his plan failed.
So the question remains: what else was there to tell? NOTHING.
Obviously, Capcom made unnecessary sequels to keep the franchise alive, but they were incapable of creating a worthy successor to Wesker who could continue his "Genesis" legacy.
There's another issue that personally bothers me about the franchise and that no one has addressed: the immortality of its protagonists.
In the first three games, the protagonists rotated, leaving us wondering about the whereabouts of the previous ones. Who in Resident Evil 2 didn't wonder what happened to Chris and Jill and why we now had to deal with Leon and Claire?
That's what made Resident Evil great, but Capcom couldn't maintain that. And how could they have? By eliminating a few characters. But no, Capcom preferred to keep them all alive.
So when a Resident Evil game throws Chris Redfield, Jill Valentine, Leon Kennedy, or Claire Redfield at you, you know perfectly well that it's all devolved into a spectacle of bullets, acrobatics, and dramatic scenes where we see others die, but absolutely NOTHING happens to them.
To make matters worse, Capcom made animated movies and two series perpetuating the ridiculousness of this spectacle, which is painful to watch and hurts less if you leave it out of the canon.
To make matters worse, what happened to Barry Burton? Revelations 2 only explained it out of obligation.
What happened to Billy Cohen? We don't know.
Where is Rebecca Chambers? They explained it in a SG movie.
I want a SERIOUS Resident Evil game. If they have to kill Jill, Chris, Leon, or Claire, so be it.
Re: Netflix Enters Agreement To Buy Warner Bros. For $82 Billion, Includes Game Studios
Gentlemen, it was a pleasure, good night, see you around.
Re: Starship Troopers: Ultimate Bug War! Brings A "New Retro FPS" Experience To Switch 2 Next Year
I'd buy that for a dollar... oh no, wrong movie.
Re: Turok And Turok 2 Have Been Updated, Here Are The Full Patch Notes
@Insert_Username Do you have a store? What's the price for Turok Trilogy?
I'm not from the US, but if someone is selling me the game cheaply, I'd like to import it to my Miami address so they can ship it to my country (if the cost is over $50, they charge me more).
If you're willing to reply, let's talk privately.
Re: Best Tomb Raider Games, Ranked - Lara Croft On Switch & Nintendo Systems
I have almost all the Tomb Raider games on that list; I'm only missing Underworld for Wii and DS.
P.S.: I understand that Underworld for Wii has a bug, and a patch was released online to fix it. Could you help me find one for when I buy it, please?
Re: Digital Foundry Dives Into Tomb Raider: Definitive Edition's "Big Downgrades" On Switch 2
@JaxonH Congratulations! I made the mistake of buying it directly for Switch 2, thinking it would also be available on the first one... big mistake. Now if I want it on Switch 1, they charge me $18.
Re: NieR:Automata Finally Lands Switch 2 Compatibility Update
The million-dollar question is whether there will be an update for using the Switch 2 hardware.
Re: Official Zelda Movie Photos Give Us Our Best Look Yet At Link And Zelda
It's very strange to say this, but few movies manage to give off good vibes just by seeing a couple of pictures, perhaps because it reminds me of that great historical event, Lord of the Rings. In fact, I think they should make a trilogy instead of just one movie.
Re: Reggie Is "Surprised" We Haven't Seen More Xbox Titles On Switch 2
We need this man back to kick ass again.
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
Miyamoto always seemed to me like someone whose creativity never ran out, and I still believe that, but I'm surprised that he's moved away from video games and is dedicated to other things. It's true that during the Gamecube era, it seems like they milked him dry with games like Mario Sunshine, Zelda Wind Waker, and on top of that, he was the producer of Metroid Prime, 1080 Avalanche, Wave Race Blue Storm, and F-Zero GX.
Re: "These Shouldn't Be The Only Games Being Made" - Keiji Inafune Critical Of Reliance On Big IPs
I wish more than anything that Capcom would revive Street Fighter 2010 (whose story was designed for a sequel that was never released), that Konami would revive Contra Force (whose story also ended on an exciting cliffhanger that paved the way for a sequel that never came), or that Nintendo would revive Mach Rider (one of the most serious apocalyptic characters they've created, with enough potential for a whole lore story), but the industry only kept the franchises that made money and never gave their own spin-offs another chance. At least developers like Natsume remembered Wild Guns, Shadow of the Ninja, and now Shatterhand, after decades of overexploiting Harvest Moon.
Keiji Inafune should give Mighty No. 9 another chance and release a worthy sequel if he wants to apologize to his audience.
Re: Hiroshi Yamauchi Might Feel Envious Of Switch 2's Success, Says Miyamoto
It's incredible how someone I'd never met in my life could evoke so many emotions in me during my childhood. I still can't believe that when I saw the Tetris movie and Yamauchi appeared on screen talking to Henk Rogers, I almost cried. It's a shame Miyamoto wasn't in it.
Re: Resident Evil 0 Remake Rumours Make The Rounds Again
Unfortunately we won't see this game for another two years.
Re: Wolfenstein II Gets A New Physical Edition For Switch Full Of Tat
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Re: Wolfenstein II Gets A New Physical Edition For Switch Full Of Tat
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Re: Wolfenstein II Gets A New Physical Edition For Switch Full Of Tat
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Re: Devolver's Awesome New Skating Game Lands On Switch 2 This December
A Tony Hawk in the 80's.
Re: Bloober Team Is Revisiting 'Layers Of Fear' Again On The Switch 2
I HATE WALKING SIMULATORS
It's precisely because of these types of games that I hated Bloober Team for years and avoided all their titles. Now that Silent Hill 2 and Cronos have taken a better path, I wonder what the reasoning behind returning to Layers of Fear is. There isn't one.
Re: Rumour: Silent Hill 2 May Be Coming To Switch 2 As Its Exclusivity Window Ends
Aaaaaaaaaand!!!... nothing happened.
Re: Nintendo Goes Full Pixar In Strange New Animated Short Film, 'Close To You'
https://www.youtube.com/watch?v=Jv9SSpV8GsQ
Re: Nintendo Goes Full Pixar In Strange New Animated Short Film, 'Close To You'
And what's so strange about this?
In 2001, Nintendo also released a short film called Rebirth, starring a tree. They wanted to demonstrate the power of the GameCube by displaying FMV graphics.
Re: Mini Review: The Touryst: Deluxe (Switch 2) - An Upgrade To First Class For The Return Trip
Unfortunately, none of Shin'en Multimedia's games are available on my country's eShop, and since I'm afraid to use foreign accounts to try to get them, I've decided to be honest and accept this discrimination, considering that on the 3DS and Wii I bought games like Art of Balance, Nano Assault EX, Fun! Fun! Minigolf, and Jett Rocket... (I even have the original GBA Iridion titles).
The Tourist interested me from the start, and I was planning to buy it on Steam, but you feel and know that Shin'en puts more effort into Nintendo platforms than any other. At least things have changed now, and Shin'en has released Fast Fusion on Switch 2, which I'm now enjoying like never before. This news also brightens my day. I hope this German developer, who replaced my beloved Factor 5, doesn't forget the only fan it has in this corner of the world.
Re: Rumour: Red Dead Redemption 2 Port For Switch 2 Really Does "Exist", It's Claimed
@OmnitronVariant Believe it or not, I understand you. And you know what? There's no better platform than one that brings together games from all past generations. With Switch, my dream came true. Without having to include Nintendo Switch Online games, the Switch also brings together third-party games from the NES, SNES, N64, Gamecube, and even the Wii, but in remastered versions. And that includes games that were canceled or never released in America. It makes me happy to have Clock Tower in MY language next to Metroid Prime Remaster, next to the Ninja Jajamaru collection, next to Resident Evil Triple Pack, next to Mr. Gimmick, next to Alien Isolation, next to Megaman Legacy Collection 1+2, next to Zelda Breath Of The Wild, next to Arcade Archives City Connection, next to Resident Evil Triple Pack, next to Double Dragon Rise Of The Dragon, next to Arcade Archives Rally X, next to FFVII Remake, next to Doom Eternal, next to Hades, next to Mario Kart 8.
Re: Rumour: Red Dead Redemption 2 Port For Switch 2 Really Does "Exist", It's Claimed
Games based on the old west have always seemed entertaining to me (Wild Western, Gun Smoke, Express Raiders, Iron Horse, Cowboys of Boo Mesa, Heated Barrel, Blood Bros, The Long Ranger, Sunset Riders, Wild Guns, etc), but Red Dead Redemption on PS3 is the first game of this theme that failed to hook me, I found it boring, long, tedious, with very long conversations, Rockstar only knows how to make GTAs and transferring that experience to those difficult times is a success, but I can't understand why that formula didn't work for me.
Re: Bloober Team Calls Cronos A "Huge Success", But Isn't Working On A Sequel
With a heavy heart, I shelled out $44 for the first time in my life to buy this game DIGITALLY (I used to only buy it physically, but that game cost $89). So far, I'm really liking the game. It's a strange mix of Dead Space and Silent Hill, so there's a strange amalgamation between both worlds. On one hand, we have the loneliness of Silent Hill with those dirty settings, abandoned houses, dusty furniture, and doors that you can open with rusty keys... and on the other, we have the technological side of Dead Space with that aberrantly designed and ugly suit that makes it look like you're driving a monster, coupled with the puzzles and technological doors that need to be opened with keys. The graphics are excellent, BUT, I noticed two somewhat uncomfortable things that disappointed me, the first is that our character does not cast a shadow (I could be wrong but I think it does not), and the second is the light source that emanates from the character to illuminate the scenarios, it does not have the same elegance of Silent Hill 2 since when you turn the camera the light spectrum follows you wherever you point and is not inherent to the character's body, very different from SH2 where when turning the camera you only saw darkness behind James' body since the flashlight was attached to his body, those kinds of details spoiled the experience a bit for me, I have tried to compare it with the Steam version but all the walkthroughs I have found only care about looking forward.
Re: Even Capcom Was Surprised At How Well Resident Evil Requiem Runs On Switch 2
@Arkabed I work as a writer for a website, and out of the hundreds of articles I've written, I've never questioned the hardware of a console that recently went on sale.
Re: Even Capcom Was Surprised At How Well Resident Evil Requiem Runs On Switch 2
"When Resident Evil Requiem was announced for the Switch 2, we must admit to being a little surprised that the game could conceivably run well on Nintendo's new console."
If I were the boss of Nintendo Life, I would have already fired you for the lack of faith you shamelessly admitted you have in the console.
Re: Yooka-Replaylee Runs At 30fps On Switch 2, Team Investigating Performance Mode
Frankly, I don't know what's worse: re-releasing a game that everyone has already tried and has been waiting for a sequel for years, or being told that the same game will run at 30fps on the platform where Playtonic Games' fanbase is most heavily concentrated.
Re: Hands On: Resident Evil Requiem Switch 2 Footage - A Surprisingly Tense Port
This game will be my first purchase, and I don't care what anyone says; I absolutely want to play it on my handheld, if possible in physical format.
By the way, today I'm hungry for survival horror on my Switch 2 and I'm torn between buying Cronos: The New Dawn digitally (I've never paid more than $40 for digital games) or taking advantage of the online gaming sale a store in my country is having. Metroid Prime Remastered is the same physical price of $40, but I've already played it on GameCube and Wii.
Could any kind soul shed some wisdom on my dilemma?
Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2
It's only a matter of time before I can get my hands on a Switch 2, but with 12GB of RAM, I'm well aware that developers are doing everything they can to make things work on this console. But I know this won't last forever. When the next games require 32GB of RAM, I'm sure we'll start seeing developers make the appropriate excuses. Although, with how advanced we are in terms of cloud technology, I wouldn't mind if they gave us that option as a lifeline to extend the console's lifespan. After all, we can't even play Arcade Archives games on the Switch if you don't have an internet connection.
But on the condition that we can have these games in digital format on the next Nintendo console.
By the way, why didn't Capcom announce the remakes of Resident Evil 2, 3, and 4 on Switch 2?
Re: Nintendo Of America Reportedly Cuts Loose Customer Service Contractors As It Looks To Outsource
Someone explain to me why a dissatisfied customer would call Nintendo of America customer service and use racist language.
Re: Nintendo Updates Two DS And 3DS Game Trademarks
@Suketoudara Personally, I would prefer the Switch 2 screen to be able to interact with the TV screen, it is much simpler and cheaper to do than creating a second screen (and if they do it, I think it would be more of an accessory to make the experience portable than anything else).
Re: Sunsoft Has A "Major Announcement" To Share Next Week
I advise you to stop believing that Sunsoft is going to re-release games based on Warner licenses; I doubt that will happen.
It could be an Albert Odyssey, a Galaxy Fight, a Chameleon Twist, a Power Quest, a T.R.A.G., an Eternal Eyes, a Monkey Magic.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
If you're going to do reviews with such generic words, I'd rather they take three months to do it, so they can use more specific words.
Back in my day, this kind of thing didn't even matter. On the NES, you could even enjoy the frame rate drops because they gave you a "matrix" effect (remember some stages in Super Mario Bros. 3), but now that alone condemns the game to hell, even though I hate Bugi Lol with all my heart.
Re: Video: We Bought 100 Copies Of Mario Paint... For Science
When you finish your experiment for the good of humanity, I want you to give me one of those copies.
Re: Revived Publisher Acclaim Is Teasing Something For Next Week
What original games has Acclaim made in its history?
98% of them were solely licenses of movies, TV shows, comics, and intellectual property from other developers like Midway and Williams Entertainment.
The only four games I remember that were 100% original were Xtreme-G, Re-volt, Vexx, and Forsaken.
Re: Nightdive's CEO Reiterates Desire To Remaster 'Eternal Darkness'
@Vyacheslav333 When the Goldeneye remake was exclusive to Wii, we were all happy to have it, but when it went multiplatform, it lost all its charm.
Re: Nightdive's CEO Reiterates Desire To Remaster 'Eternal Darkness'
I'm pretty sure Nintendo has refused to give Nightdive the remaster because they prefer Denis Dyack's own developer, whatever it's called now (Precursor Games, Quantum Entaglement, or Apocalypse Studios), to do it, but they're waiting for Dyack to recover financially, which in my opinion is a waste of time because the guy has been just floundering on all his projects outside of Nintendo.
Give the source code to Nightdive Studios already because Dyack is professionally DEAD; his glory days are over.
Re: Two Of The Worst Mortal Kombat Games To Be Included In Legacy Kollection
Believe it or not, this is the kind of thing a gamer appreciates—including games that failed in a franchise. I wish Konami had done the same with the Contra Anniversary Collection and included Legacy of War and The Contra Adventure.
I'm sure this collection will be a hit.
Re: Capcom Launches Resident Evil 30th Anniversary Website
I think it's about time Capcom released all the Resident Evil games on Nintendo Switch 2 (RE2 and RE3 Remake, RE7, RE8) and, while they were at it, took advantage of the controllers to release Umbrella Chronicles 1 & 2 and a hypothetical Umbrella Chronicles 3 that encompasses Resident Evil 5, 6, and 7 and establishes new episodes that connect these three games, which were largely independent of each other.
The remakes of Code: Veronica and Resident Evil Zero can wait a little longer.
Re: Anniversary: n-Space & Nintendo's M-Rated GameCube Gem Is 20 Years Old
@SuntannedDuck2 I have all those games you mentioned and I prefer them to release Red Steel 3 and Conduit 3 on NS2 before their prequels, unfortunately Ubi Soft is having too many financial problems and High Voltage Software... after their acquisition in 2020 by Keyword Studios they have done absolutely NOTHING, I wonder what happened to them.