I'm planning to buy Starship Troopers and Rushing Beat X, while in the meantime I'm enjoying Rival Turf and Brawl Brothers on NSO. I have the original Peace Keepers on my SNES.
My request might sound silly, but I'd love to see the Alone in the Dark remake released on Switch 2 with all the bugs fixed. THQ still hasn't realized the potential of that game.
I can't give an opinion because I just installed it last night and I was never aware of the changes; now my urge to compulsively buy games will extend into my work hours.
I've been waiting for a Starship Troopers console game for years. Ever since they announced one for Gamecube, PS2, and Xbox in 2004, my hype had been through the roof. But out of nowhere, they canceled them all, and it only came out for PC (unfortunately, it was never released on Steam). Then came strategy games that I wasn't interested in playing, then the online game, which, although interesting, feels incomplete and like it was made by just one person (I still wonder how my PC could handle so many polygons with all the dead insects on screen). Now they're releasing a game that I'm sure isn't better than the 2004 one, and I'm still going to try it because I love Paul Verhoeven's movie (thank goodness it's on my country's eShop). But I'm disappointed that the physical version is a keycard.
Tetris and Dead By Daylight are among the only two titles I've played on my Switch 2. I'd like them to release The Outlast Trials and Halloween because playing them in handheld mode is a lot of fun.
@Varoennauraa From what I've read in Dennis Dyack's messages, he's already resolved his issue with Epic and is actually working with the Unreal Engine. This means he's no longer dealing with the issue of owing money to anyone and is therefore working without worry.
In other words, if Nintendo calls him again to make the sequel to Eternal Darkness and offers him a good sum, he's not going to spend it paying Epic.
I already played this game on PS3 back in the day and finished it, the only thing that bothers me is that they didn't include more games (the Acids, Portable Ops, Ground Zeroes and The Phantom Pain)
It seems this will be Dennis Dyack's year. Deadhaus Sonata is already in advanced development, and now they're remastering Legacy of Kain; it's only a matter of time before they do the same for Blood Omen. Let's hope they at least remaster Eternal Darkness.
Why didn't they include Ac!d, Ac!d 2, and Portable Ops?
And oddly enough, they included Ghost Babel for GBC, even though Kojima himself has said that game isn't part of the canon.
This will drop on day 10,000 for Switch 3 when it's on sale.
The news had made me happy, UNTIL I remembered I have a SNES flash cartridge with all five Super Bomberman games on it, which I happened to play yesterday, making me reconsider buying them for my Switch 2. Konami should have included the Game Boy Bomberman games and maybe one from the N64.
I can't deny that the designs are great; they evolved perfectly. However, I don't like the change to a third-person perspective, nor its futuristic setting, nor the gameplay. Let's remember that the last Turok game from 2008 was a fraud because it didn't use the original character, and it seems they're following the same path here.
Unfortunately, the public is more familiar with the Turok reimagined by Acclaim Comics than the Turok revived by Valiant Comics before being acquired by Acclaim Entertainment.
After Valiant's demise, the rights reverted to the original owner (Gold Keys Comics) and were then licensed to other publishers like Dark Horse Comics and finally Dynamite Comics, but none of them achieved the same level of popularity as Acclaim's Turok.
Why not continue the story along those reimagined lines? I was fascinated by the idea of Joshua Fireseed and Tal'Set sharing the spotlight and traveling to other worlds or eras to protect humanity from other potential invasions, or that they would also have to defend other tribes living in The Lost Land, where they coexisted with dinosaurs and invaders from other galaxies.
It's not so much what the public is asking for. If the game isn't going to be first-person, then make something that focuses on stealth and not so much on Gears of War. We want to see something more archaic and not so futuristic (that should be saved for the mid-game onward, which is when we were surprised by those environments or the weapons themselves). I want to start with a knife and a bow and arrow, then get the revolver and the shotgun, and finally have laser beam weapons and alien weapons. And if possible, I'd like the original character to return at the end to connect with the previous games.
Anyway, it's worth mentioning that the eShop also has incorrect prices and they haven't fixed it yet. There's a hamster game whose name I can't remember, but it's listed at $125, and Super Meat Boy is listed at $0.40, but when I tried to buy it, it wouldn't let me.
@LikelySatan Given this situation, Nintendo should take action and ask NSTC or Retro Studios to revive Pro-Wrestling. I'm sure they would make a much more polished game with new ideas than 2K's.
I've been a die-hard Nintendo fan since the early 90s, and even when Nintendo made some bad decisions, I supported them. But this whole Key Card thing is beyond me because of how stupid and contradictory it is. In the past, the cartridge format was replaced by the disc because it handled large amounts of memory, but over time, cartridge technology was perfected to store gigantic amounts of memory while also reducing its size astronomically. The SD card marked an evolution in that sense, then it evolved into the Micro SD and now the Micro SD Express (which, in theory, moves data faster). Nintendo decided to return to the cartridge format because it now takes up less space, is easier to transport, and because the console requires it, etc. But why are they releasing cartridges with such limited memory that they need an SD card?
Cartridges also have the advantage of being rewritable, so why not create a standard 60GB cartridge to store the game and with the ability to modify the memory with patches and updates? They originally had that idea for the DD64 and never used it, so why aren't they doing it now?
The fact that Inafune himself failed to deliver on this game and, on top of that, didn't deliver for 3DS users is something that will haunt him forever. With this, he's as discredited as Dennis Dyack, and I highly doubt he'll be able to do a second crowdfunding campaign the next time he tries to launch a project. Now he'll have to rely on private investors or simply return to Capcom, where he was better controlled.
By the way, I think Mighty No. 9 is a very promising game. It didn't cost Inafune anything to release updates to improve the gameplay, but the Japanese don't usually release patches or updates. They finish a project and move on to the next one without looking back. If there are bugs, then tough luck. That's why I hardly ever buy their games on Steam because they never take responsibility, whereas on consoles, at least they face pressure from Sony or Nintendo to fix the game or they'll get it taken down.
I must be one of the few who enjoyed Super Wrestlermania more than Street Fighter II back in the day, and that formula worked until WWF RAW. It's a shame LJN/Acclaim never exploited that formula again. If they had made an annual game, I'm sure they would have created a perfect 2D wrestling game.
The thing is, the WWF games Acclaim made on N64 disappointed me with their stiff, uninspired moves, while the WCW games evolved well. But when THQ lost that license and acquired the WWF license in return, they made a ton of money across three generations (N64/PSX - Gamecube/PS2 - Wii/PS3), and I still don't understand how they ended up bankrupt.
The thing is, ever since 2K acquired that license, I haven't been able to enjoy a good wrestling game again, since the cost is extremely high. I wonder if it's because, besides paying WWE for the rights, 2K also has to pay the wrestlers for using their likenesses; otherwise, I can't explain how the cost of these video games skyrocketed.
I've been a Doom fan since '95 when it came out on the SNES. Since then, I haven't missed a single game in the franchise. I even bought both Doom games for the GBA, and with those versions, I figured nothing better would come along for a long time—UNTIL Bethesda released DOOM + DOOM 2 on the Nintendo Switch, and I refused to buy it for years... until I finally caved and bought them all in that darn bundle deal, including the two Quake games even though I already owned them on my N64 (last year I found out they were very different versions from the originals).
Personally, I have no complaints about Bethesda's Doom games. I'm enjoying them on both my Switch 1 and 2, and they're still great games. An update wouldn't hurt, but it's not something I'm in a rush for.
I thought I read somewhere else that the game Granzella was developing had been canceled, and City Connection decided to start over and ask Happymeal to develop Final Formation.
And now it turns out this game wasn't canceled?
Can someone explain what happened here?
What could be more exciting than a console that brings back games that people considered lost media for decades?
I remember magazines from that time mentioning Zero Racers, but the D-Hooper one... I think they showed a prototype where you controlled a bouncing ball; it was in top view and used rotation and scaling like the SNES version.
Could it be the same game but "evolved"?
I always wondered why, of the three Operation Rainfall games, only Xenoblade received significant support from Nintendo, given that both Pandora's Tower and The Last Story were also promising titles. After Nintendo's conflict with Square Enix over Sakaguchi, what better way to secure his support than to have him on Nintendo's side? But no, The Last Story and Pandora's Tower were his debut and farewell, and they only invested in Xenoblade.
I'm not really qualified to talk about this game, since my stupid obsession with buying sealed games that I then never play because I don't want to remove the cellophane has prevented me from trying it to this day. But I've been tempted many times; I don't know what I'm so afraid of (damn collectors who infect me with their traumas). What has saved me from this foolishness is buying games digitally, or at least second-hand, so I'd love to try it in an enhanced version—and why not? An expanded one, and if possible, a sequel.
It's clear that Sakaguchi is eager to return to those glorious times when he made real games, not just mobile games.
I already have the game on my Switch 1, does that mean that if I insert my cartridge into the Switch 2 it will update automatically, or do I have to pay for the update?
Frankly, I don't understand. It's supposed to be a remake, a game where they only improve the graphics and maybe add a few new features, but essentially it's supposed to be the same game, the same mechanics, the same music, the same dialogue. I'm not talking about a remaster, but rather updating the skin of the skeleton with a modern one.
And yet they say they were incapable of reaching a certain level of quality?
6 years to do nothing... more than being angry with Guillemont, I'm more annoyed with who they put in charge of this development; he should have been fired a long time ago.
Do something smart and re-release the first three games on current platforms. At least people will forget this calamitous incident.
Are they seriously so stupid that they canceled The Sand of Time? My God, what a bunch of incompetents. They should understand once and for all that people are already bored with Assassin's Creed and want the return of Prince of Persia, Splinter Cell, and Rayman, and if possible, a sequel to Zombie or Street Racer—games from the days when they were a humble company, not the arrogant one they are today. Or at least a Far Cry.
In '99, I eagerly awaited the Resident Evil game for Game Boy Color, and I was disappointed when it was canceled. Capcom did it because they wanted to surprise us with the GameCube remake, which, although it far surpassed the original, I personally wanted the portable version and couldn't enjoy it until 2006-2007. (I want to point out something ironic because when they announced the Game Boy Color version, they showed screenshots of the PS1 version, and I thought it would look like that, but in 2006 they managed to match those graphics.) Regarding Resident Evil: Dead Silence, it's clear that Capcom released it because they wanted to give the public the portable version they couldn't deliver six years prior... and even then, people kept insisting on the Game Boy Color version, so much so that they had no choice but to release the ROM, albeit clandestinely, and from an unfinished prototype.
What would have been a surprise for the public is a Resident Evil 2 release on the Nintendo DS. In fact, we all assumed they would release it, but that hope vanished with the announcement of the 3DS and with Revelations, which, although impressive in its graphics and gameplay, didn't satisfy our desire to see RE2 on a handheld.
I'm sure everyone now wants to see the Resident Evil 2 remake on the Nintendo Switch, and even for that, Capcom is making us suffer.
I detest walking simulators. I didn't enjoy Layers of Fear because I never died and there were no enemies. So what's the point of that type of game?
It's very similar to those old experiences where they showed you a movie and your only interaction with the game was pressing a button to trigger the action. That's why I hated Blobber Team; they even ruined my favorite series, Blair Witch, with a game where the character never died or anything happened to him. Games like Scorn were initially going to be walking simulators until the programmer realized they had to add some action, or the experience would be boring. I like games like Outlast, where you can walk, but you also risk dying if you don't run. Other games like Routine were also going to be walking simulators, but when they added enemies, it felt like they didn't want to, and that's why the difficulty feels unnatural.
This news has been confirmed since last year; they even said that they wouldn't be blockbusters like RE9 and that they would use a more modern budget, but you never know with Capcom, knowing that this saga sells millions.
They'd be fools not to release it on Switch and Switch 2. I'm re-buying several Steam games on Switch 2 because I can play them on TV and in handheld mode; playing on PC feels awkward now.
This is starting to feel like a bad joke. Every developer or individual who leaves Nintendo to forge their own path always ends up in the same situation: Rare, Silicon Knights, Left Field Productions, and now Armature Studios (Monster Games is next).
Even third-party developers who were loyal to Nintendo ended up bankrupt when they released games for other consoles, like Free Radical or Factor 5. It's very likely that this talented trio of Mark Pacini, Todd Keller, and Jack Mathews will return to Retro Studios, which would be fantastic, but I hope that this time they can be given the freedom to create something new, or failing that, that they found another studio, but without making the mistake of negotiating with the devil.
@Questionable_Duck If Deadhaus Sonata becomes a success, I'm sure several of the industry giants will renegotiate with him. Since Microsoft is no longer interested in maintaining exclusives, they'll probably return the license or negotiate to distribute the Too Human trilogy, while Nintendo will likely call on them to make the sequel to Eternal Darkness (they were renewing the rights every four or five years for a reason, a clear sign they were waiting for it).
I know some people dislike Dennis Dyack, but the guy has talent for this and has given us some good games; I think he deserves a chance.
@Questionable_Duck Epic banned it as long as it's THEIR engine, but it can easily be remade in another engine, graphically updated, and the issues that were criticized at the time improved. If possible, it could even be expanded with a new episode to increase public interest.
I don't think Microsoft has any particular interest in retaining the rights to a game that isn't generating revenue for them, so the question is how long Microsoft can keep them before they revert to Dyack.
In an interview I read years ago, Dyack was asked what he most regretted in his life, and curiously, he didn't mention suing Epic, but rather leaving Nintendo. This is because when he was told that Nintendo was going to focus on "games for all audiences," he got scared and decided to leave. But if he had been told that he would still have the freedom to continue making the games he loved, he would never have made that decision to run away.
He admits that when he went independent, he had more freedom of choice, and it was precisely that which ultimately destroyed him, as several of his decisions were wrong.
I also read an article by a former Silicon Knights employee harshly criticizing Dyack for how he treated his employees and how he wasted time focusing on insignificant details.
The thing is, Dyack has received a lot of hate after the failure of Too Human (a game I eagerly anticipated on GameCube and only finally got to play on my Xbox 360 last year), and since then his career has been on a downward spiral. There was the countersuit from Epic Games—I don't know if he's paid them or still owes them that money—the fact that he diverted funds from X-Men: Apocalypse to create prototypes for other games that he also had to destroy on Epic's orders, the fact that he founded Precursor Games and no one supported him in releasing Shadow of the Eternals, the subsequent founding of Quantum Entanglement Entertainment, which was a brief debut, and then Apocalypse Studios with Deadhaus Sonata, a game I added to my wishlist without any hope as soon as I heard about it. But now I see a glimmer of hope, and if this project prospers and does well, I'm sure Nintendo will feel more confident enough to need his services again to make the sequel to Eternal Darkness without changing the name.
At least on my end, I'm willing to forget that bitter past and look forward to your new studio, but please, deliver on your promises.
@martynstuff I believe Dyak once said that if he had stayed at Nintendo he would have made great games for the Wii taking advantage of the motion controls, and that because of his bad decision to leave he missed a great opportunity to shine on that console.
Frankly, this collection doesn't interest me, and I didn't buy it on Steam despite its ridiculously low price, since I already have the original NES cartridges. What I did find a major oversight was that they didn't include The Little Mermaid, Mickey Mousecapade, Aladdin, Magical Quest 1 and 2, Bonkers, Adventures in the Magic Kingdom, Who Framed Roger Rabbit, or Goof Troop for SNES, and even worse, that they didn't include the Game Boy versions either.
The Virtual Boy was the first console designed to be played on a desktop; it was anything but portable.
The funny thing is, I was planning to buy it, but its popularity vanished like smoke. Suddenly, there were more ads for the Game Boy as if the Virtual Boy had never existed. To be honest, I'm still not sure if I should have bought it back then, when big stores in my country were practically giving away sealed units for just $10.
It's sad to think that the second half of the 90s showed Gunpei Yokoi no mercy. Not only did he resign from Nintendo because of the shame the console's sales caused him, but we also suffered his death in 1997 (it affected me deeply). And if that wasn't enough, he also failed with the WonderSwan two years later.
I still remember a line I read in a Batman comic: "Imagine your life turning upside down in an instant." For Yokoi, his life and career were turned upside down in just three years.
P.S.: I agree that Virtual Boy games deserved a chance on the 3DS, not the NSO.
This is unheard of. I didn't write any insults, I didn't insult any group, I spoke about an enemy we have today that threatens all countries, and I'm being censored?
Personally, I would release them as trilogy bundles: Modern Warfare Trilogy 1 and 2 Black Ops Trilogy 1 and 2 And also a WWII Trilogy with the latest Call of Duty games based on World War II. I would also include all the material that was left out on the Wii, such as several online maps for both multiplayer and Zombies modes. It was sad (and pathetic) that the first Black Ops only had one map in Zombies mode, and it would freeze due to a lack of patches. I would also release an HD compilation of all the Nintendo DS games, which in my opinion are fantastic, as playing them with the touchscreen added a whole new dimension to the gameplay.
I made a video review of Operation C a while back, but sadly I haven't been able to finish it because my laptop died. Fortunately, I was able to save the files, but I don't know when I'll be able to complete it. I've considered starting a Ko-fi or crowdfunding campaign to try and buy another laptop, but I haven't dared to undertake such a feat because I don't have much material to show.
And to think that when I bought Street Racer for SNES I was so delighted with this game that I even prayed that Ubi Soft would do well and become a company on par with Capcom and Konami... how I regret that.
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Re: Nintendo Download: 19th March (North America)
I'm planning to buy Starship Troopers and Rushing Beat X, while in the meantime I'm enjoying Rival Turf and Brawl Brothers on NSO. I have the original Peace Keepers on my SNES.
Re: Random: A Classic Super Mario Cartoon Is Heading To MeTV Toons In The US
@HammerGalladeBro I also speak Spanish.
Is it true that speaking our language is prohibited here?
Re: Epic Mickey: Rebrushed Joins A Trio Of THQ Nordic Titles Getting The Switch 2 Treatment
My request might sound silly, but I'd love to see the Alone in the Dark remake released on Switch 2 with all the bugs fixed. THQ still hasn't realized the potential of that game.
Re: Nintendo Switch App Update Introduces Support For Switch 2's New Friend List Features
I can't give an opinion because I just installed it last night and I was never aware of the changes; now my urge to compulsively buy games will extend into my work hours.
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
@StyrofoamCup YES SIR!
(Rico proceeds to shoot him in the chest, and the bullet enters through his stomach).
Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter
I've been waiting for a Starship Troopers console game for years. Ever since they announced one for Gamecube, PS2, and Xbox in 2004, my hype had been through the roof. But out of nowhere, they canceled them all, and it only came out for PC (unfortunately, it was never released on Steam). Then came strategy games that I wasn't interested in playing, then the online game, which, although interesting, feels incomplete and like it was made by just one person (I still wonder how my PC could handle so many polygons with all the dead insects on screen). Now they're releasing a game that I'm sure isn't better than the 2004 one, and I'm still going to try it because I love Paul Verhoeven's movie (thank goodness it's on my country's eShop). But I'm disappointed that the physical version is a keycard.
Re: Tetris 99 Celebrates MAR10 Day With Super Mario Galaxy Cup, Unlock A Special Theme
Tetris and Dead By Daylight are among the only two titles I've played on my Switch 2. I'd like them to release The Outlast Trials and Halloween because playing them in handheld mode is a lot of fun.
Re: Two Legacy Of Kain Titles Are On The Way To Switch 2 And Switch This March
@Varoennauraa From what I've read in Dennis Dyack's messages, he's already resolved his issue with Epic and is actually working with the Unreal Engine. This means he's no longer dealing with the issue of owing money to anyone and is therefore working without worry.
In other words, if Nintendo calls him again to make the sequel to Eternal Darkness and offers him a good sum, he's not going to spend it paying Epic.
Re: Talking Point: How The Heck Will MGS4 On Switch Handle Its PlayStation References?
I already played this game on PS3 back in the day and finished it, the only thing that bothers me is that they didn't include more games (the Acids, Portable Ops, Ground Zeroes and The Phantom Pain)
Re: Two Legacy Of Kain Titles Are On The Way To Switch 2 And Switch This March
It seems this will be Dennis Dyack's year. Deadhaus Sonata is already in advanced development, and now they're remastering Legacy of Kain; it's only a matter of time before they do the same for Blood Omen.
Let's hope they at least remaster Eternal Darkness.
Re: Metal Gear Solid: Master Collection Vol. 2 Announced For Switch 2 And Switch
Only 3 games?
Why didn't they include Ac!d, Ac!d 2, and Portable Ops?
And oddly enough, they included Ghost Babel for GBC, even though Kojima himself has said that game isn't part of the canon.
This will drop on day 10,000 for Switch 3 when it's on sale.
Re: Hands On: Does Hollow Knight's Free Upgrade Make A Difference On Switch 2?
I already played this game on Steam and was fascinated, which is why I've refused to buy it on Switch 2.
Re: Super Bomberman Collection Out Now On eShop, Full Cart Release Coming In August
The news had made me happy, UNTIL I remembered I have a SNES flash cartridge with all five Super Bomberman games on it, which I happened to play yesterday, making me reconsider buying them for my Switch 2. Konami should have included the Game Boy Bomberman games and maybe one from the N64.
Re: Turok Is Back, And It's Bringing The Hunt To Switch 2 Later This Year
I can't deny that the designs are great; they evolved perfectly. However, I don't like the change to a third-person perspective, nor its futuristic setting, nor the gameplay. Let's remember that the last Turok game from 2008 was a fraud because it didn't use the original character, and it seems they're following the same path here.
Unfortunately, the public is more familiar with the Turok reimagined by Acclaim Comics than the Turok revived by Valiant Comics before being acquired by Acclaim Entertainment.
After Valiant's demise, the rights reverted to the original owner (Gold Keys Comics) and were then licensed to other publishers like Dark Horse Comics and finally Dynamite Comics, but none of them achieved the same level of popularity as Acclaim's Turok.
Why not continue the story along those reimagined lines? I was fascinated by the idea of Joshua Fireseed and Tal'Set sharing the spotlight and traveling to other worlds or eras to protect humanity from other potential invasions, or that they would also have to defend other tribes living in The Lost Land, where they coexisted with dinosaurs and invaders from other galaxies.
It's not so much what the public is asking for. If the game isn't going to be first-person, then make something that focuses on stealth and not so much on Gears of War. We want to see something more archaic and not so futuristic (that should be saved for the mid-game onward, which is when we were surprised by those environments or the weapons themselves). I want to start with a knife and a bow and arrow, then get the revolver and the shotgun, and finally have laser beam weapons and alien weapons. And if possible, I'd like the original character to return at the end to connect with the previous games.
Re: PSA: No, Yacht Club's New Game Isn't Coming Out In 2030 - eShop Date Just A "Placeholder"
Anyway, it's worth mentioning that the eShop also has incorrect prices and they haven't fixed it yet. There's a hamster game whose name I can't remember, but it's listed at $125, and Super Meat Boy is listed at $0.40, but when I tried to buy it, it wouldn't let me.
NOTE: This is on the eShop in my country.
Re: Mega Man: Dual Override Robot Master Design Contest - Top 20 Designs Revealed, Voting Now Open
Valve Man... Gabe Newell considering a lawsuit.
Re: WWE 2K26 Is Reportedly On The Way To Switch 2
@LikelySatan Given this situation, Nintendo should take action and ask NSTC or Retro Studios to revive Pro-Wrestling. I'm sure they would make a much more polished game with new ideas than 2K's.
Re: Digital Foundry Delivers Its Tech Review Of Grid Legends On Switch 2
@Discostew I saw that same video yesterday and frankly I don't see any difference, so I'm buying it on Switch 2.
Re: Resident Evil Requiem Is Getting A Themed MicroSD Express Card
I've been a die-hard Nintendo fan since the early 90s, and even when Nintendo made some bad decisions, I supported them. But this whole Key Card thing is beyond me because of how stupid and contradictory it is.
In the past, the cartridge format was replaced by the disc because it handled large amounts of memory, but over time, cartridge technology was perfected to store gigantic amounts of memory while also reducing its size astronomically. The SD card marked an evolution in that sense, then it evolved into the Micro SD and now the Micro SD Express (which, in theory, moves data faster). Nintendo decided to return to the cartridge format because it now takes up less space, is easier to transport, and because the console requires it, etc. But why are they releasing cartridges with such limited memory that they need an SD card?
Cartridges also have the advantage of being rewritable, so why not create a standard 60GB cartridge to store the game and with the ability to modify the memory with patches and updates? They originally had that idea for the DD64 and never used it, so why aren't they doing it now?
Re: Keiji Inafune's Mighty No. 9 Studio Comcept Is Finished
The fact that Inafune himself failed to deliver on this game and, on top of that, didn't deliver for 3DS users is something that will haunt him forever.
With this, he's as discredited as Dennis Dyack, and I highly doubt he'll be able to do a second crowdfunding campaign the next time he tries to launch a project. Now he'll have to rely on private investors or simply return to Capcom, where he was better controlled.
By the way, I think Mighty No. 9 is a very promising game. It didn't cost Inafune anything to release updates to improve the gameplay, but the Japanese don't usually release patches or updates. They finish a project and move on to the next one without looking back. If there are bugs, then tough luck. That's why I hardly ever buy their games on Steam because they never take responsibility, whereas on consoles, at least they face pressure from Sony or Nintendo to fix the game or they'll get it taken down.
Re: Disney Afternoon Collection Pops Up On Switch 1 & 2 eShop, Includes Two Additional Games
After all those years of waiting for the best version of all... Mickey Mousecapade and all the Game Boy versions were missing.
Re: Side-Scrolling Robo-Shooter Remake 'FZ: Formation Z' Blasts Onto Switch 2 This May
@Sylamp It's something that can be deduced logically.
Anyone could have concluded that Granzella's game had been canceled.
Re: Two Cancelled Virtual Boy Games Coming To NSO In 2026, Including F-Zero Spin-Off
@OldMacMario THAT was the game, thanks for reminding me.
Re: WWE 2K26 Is Reportedly On The Way To Switch 2
I must be one of the few who enjoyed Super Wrestlermania more than Street Fighter II back in the day, and that formula worked until WWF RAW. It's a shame LJN/Acclaim never exploited that formula again. If they had made an annual game, I'm sure they would have created a perfect 2D wrestling game.
The thing is, the WWF games Acclaim made on N64 disappointed me with their stiff, uninspired moves, while the WCW games evolved well. But when THQ lost that license and acquired the WWF license in return, they made a ton of money across three generations (N64/PSX - Gamecube/PS2 - Wii/PS3), and I still don't understand how they ended up bankrupt.
The thing is, ever since 2K acquired that license, I haven't been able to enjoy a good wrestling game again, since the cost is extremely high. I wonder if it's because, besides paying WWE for the rights, 2K also has to pay the wrestlers for using their likenesses; otherwise, I can't explain how the cost of these video games skyrocketed.
How I miss the old days.
Re: DOOM's Switch Release Still Has A Compatibility Issue On Switch 2
I've been a Doom fan since '95 when it came out on the SNES. Since then, I haven't missed a single game in the franchise. I even bought both Doom games for the GBA, and with those versions, I figured nothing better would come along for a long time—UNTIL Bethesda released DOOM + DOOM 2 on the Nintendo Switch, and I refused to buy it for years... until I finally caved and bought them all in that darn bundle deal, including the two Quake games even though I already owned them on my N64 (last year I found out they were very different versions from the originals).
Personally, I have no complaints about Bethesda's Doom games. I'm enjoying them on both my Switch 1 and 2, and they're still great games. An update wouldn't hurt, but it's not something I'm in a rush for.
Re: Side-Scrolling Robo-Shooter Remake 'FZ: Formation Z' Blasts Onto Switch 2 This May
I thought I read somewhere else that the game Granzella was developing had been canceled, and City Connection decided to start over and ask Happymeal to develop Final Formation.
And now it turns out this game wasn't canceled?
Can someone explain what happened here?
Re: Anniversary: 'The Last Story' Helped The Wii Go Out On A Real-Time High 15 Years Ago
@Vortexeo I know, in the same way they could have bought Gambarion and Mistwalker.
Re: Two Cancelled Virtual Boy Games Coming To NSO In 2026, Including F-Zero Spin-Off
What could be more exciting than a console that brings back games that people considered lost media for decades?
I remember magazines from that time mentioning Zero Racers, but the D-Hooper one... I think they showed a prototype where you controlled a bouncing ball; it was in top view and used rotation and scaling like the SNES version.
Could it be the same game but "evolved"?
Re: Anniversary: 'The Last Story' Helped The Wii Go Out On A Real-Time High 15 Years Ago
I always wondered why, of the three Operation Rainfall games, only Xenoblade received significant support from Nintendo, given that both Pandora's Tower and The Last Story were also promising titles. After Nintendo's conflict with Square Enix over Sakaguchi, what better way to secure his support than to have him on Nintendo's side? But no, The Last Story and Pandora's Tower were his debut and farewell, and they only invested in Xenoblade.
I'm not really qualified to talk about this game, since my stupid obsession with buying sealed games that I then never play because I don't want to remove the cellophane has prevented me from trying it to this day. But I've been tempted many times; I don't know what I'm so afraid of (damn collectors who infect me with their traumas).
What has saved me from this foolishness is buying games digitally, or at least second-hand, so I'd love to try it in an enhanced version—and why not? An expanded one, and if possible, a sequel.
It's clear that Sakaguchi is eager to return to those glorious times when he made real games, not just mobile games.
Re: Super Mario Bros. Wonder + Meetup In Bellabel Park Arrives On Switch 2 In March
I already have the game on my Switch 1, does that mean that if I insert my cartridge into the Switch 2 it will update automatically, or do I have to pay for the update?
Re: Prince Of Persia Team Behind Cancelled Sands Of Time Remake Shares Final Message
Frankly, I don't understand. It's supposed to be a remake, a game where they only improve the graphics and maybe add a few new features, but essentially it's supposed to be the same game, the same mechanics, the same music, the same dialogue. I'm not talking about a remaster, but rather updating the skin of the skeleton with a modern one.
And yet they say they were incapable of reaching a certain level of quality?
6 years to do nothing... more than being angry with Guillemont, I'm more annoyed with who they put in charge of this development; he should have been fired a long time ago.
Do something smart and re-release the first three games on current platforms. At least people will forget this calamitous incident.
Re: Ubisoft Cancels 6 Games In Major Organisation Restructure
Are they seriously so stupid that they canceled The Sand of Time?
My God, what a bunch of incompetents. They should understand once and for all that people are already bored with Assassin's Creed and want the return of Prince of Persia, Splinter Cell, and Rayman, and if possible, a sequel to Zombie or Street Racer—games from the days when they were a humble company, not the arrogant one they are today.
Or at least a Far Cry.
Re: Feature: 40 Games We'd Love To See On Switch 2
A couple of weeks ago I spoke with the programmers of Tormented Souls 2 and they sort of confirmed that it would be released on Switch 2.
Re: Anniversary: Resident Evil: Deadly Silence Is 20 Years Old Today - Were You A Fan?
In '99, I eagerly awaited the Resident Evil game for Game Boy Color, and I was disappointed when it was canceled. Capcom did it because they wanted to surprise us with the GameCube remake, which, although it far surpassed the original, I personally wanted the portable version and couldn't enjoy it until 2006-2007. (I want to point out something ironic because when they announced the Game Boy Color version, they showed screenshots of the PS1 version, and I thought it would look like that, but in 2006 they managed to match those graphics.)
Regarding Resident Evil: Dead Silence, it's clear that Capcom released it because they wanted to give the public the portable version they couldn't deliver six years prior... and even then, people kept insisting on the Game Boy Color version, so much so that they had no choice but to release the ROM, albeit clandestinely, and from an unfinished prototype.
What would have been a surprise for the public is a Resident Evil 2 release on the Nintendo DS. In fact, we all assumed they would release it, but that hope vanished with the announcement of the 3DS and with Revelations, which, although impressive in its graphics and gameplay, didn't satisfy our desire to see RE2 on a handheld.
I'm sure everyone now wants to see the Resident Evil 2 remake on the Nintendo Switch, and even for that, Capcom is making us suffer.
Re: "I'm Excited To Meet You" - Devon Pritchard Makes Her First Public Appearance As President Of NoA
Removed
Re: Best Nintendo Switch 'Walking Simulators' And Narrative Games
I detest walking simulators. I didn't enjoy Layers of Fear because I never died and there were no enemies. So what's the point of that type of game?
It's very similar to those old experiences where they showed you a movie and your only interaction with the game was pressing a button to trigger the action.
That's why I hated Blobber Team; they even ruined my favorite series, Blair Witch, with a game where the character never died or anything happened to him.
Games like Scorn were initially going to be walking simulators until the programmer realized they had to add some action, or the experience would be boring.
I like games like Outlast, where you can walk, but you also risk dying if you don't run. Other games like Routine were also going to be walking simulators, but when they added enemies, it felt like they didn't want to, and that's why the difficulty feels unnatural.
Re: A Remake Of Resident Evil: Code Veronica Will Supposedly Be Announced This Year
This news has been confirmed since last year; they even said that they wouldn't be blockbusters like RE9 and that they would use a more modern budget, but you never know with Capcom, knowing that this saga sells millions.
Re: Hi-Fi Rush Has Been Rated For The Switch... Again
They'd be fools not to release it on Switch and Switch 2. I'm re-buying several Steam games on Switch 2 because I can play them on TV and in handheld mode; playing on PC feels awkward now.
Re: Armature Studio, Founded By Metroid Prime Devs, Has Been Shut Down
This is starting to feel like a bad joke. Every developer or individual who leaves Nintendo to forge their own path always ends up in the same situation: Rare, Silicon Knights, Left Field Productions, and now Armature Studios (Monster Games is next).
Even third-party developers who were loyal to Nintendo ended up bankrupt when they released games for other consoles, like Free Radical or Factor 5. It's very likely that this talented trio of Mark Pacini, Todd Keller, and Jack Mathews will return to Retro Studios, which would be fantastic, but I hope that this time they can be given the freedom to create something new, or failing that, that they found another studio, but without making the mistake of negotiating with the devil.
Re: A New, Gothic Title From 'Eternal Darkness' Creator Has Re-Emerged
@Questionable_Duck If Deadhaus Sonata becomes a success, I'm sure several of the industry giants will renegotiate with him. Since Microsoft is no longer interested in maintaining exclusives, they'll probably return the license or negotiate to distribute the Too Human trilogy, while Nintendo will likely call on them to make the sequel to Eternal Darkness (they were renewing the rights every four or five years for a reason, a clear sign they were waiting for it).
I know some people dislike Dennis Dyack, but the guy has talent for this and has given us some good games; I think he deserves a chance.
Re: A New, Gothic Title From 'Eternal Darkness' Creator Has Re-Emerged
@Questionable_Duck Epic banned it as long as it's THEIR engine, but it can easily be remade in another engine, graphically updated, and the issues that were criticized at the time improved. If possible, it could even be expanded with a new episode to increase public interest.
I don't think Microsoft has any particular interest in retaining the rights to a game that isn't generating revenue for them, so the question is how long Microsoft can keep them before they revert to Dyack.
Re: A New, Gothic Title From 'Eternal Darkness' Creator Has Re-Emerged
@Unit_DTH Someone asked Dennis on YouTube if he would release Too Human HD on Switch 2, but he hasn't responded.
Re: A New, Gothic Title From 'Eternal Darkness' Creator Has Re-Emerged
@AJWolfTill Man, it's been so many years since then, I think Dyack has learned his lesson and deserves for us to turn the page.
Re: A New, Gothic Title From 'Eternal Darkness' Creator Has Re-Emerged
In an interview I read years ago, Dyack was asked what he most regretted in his life, and curiously, he didn't mention suing Epic, but rather leaving Nintendo. This is because when he was told that Nintendo was going to focus on "games for all audiences," he got scared and decided to leave. But if he had been told that he would still have the freedom to continue making the games he loved, he would never have made that decision to run away.
He admits that when he went independent, he had more freedom of choice, and it was precisely that which ultimately destroyed him, as several of his decisions were wrong.
I also read an article by a former Silicon Knights employee harshly criticizing Dyack for how he treated his employees and how he wasted time focusing on insignificant details.
The thing is, Dyack has received a lot of hate after the failure of Too Human (a game I eagerly anticipated on GameCube and only finally got to play on my Xbox 360 last year), and since then his career has been on a downward spiral. There was the countersuit from Epic Games—I don't know if he's paid them or still owes them that money—the fact that he diverted funds from X-Men: Apocalypse to create prototypes for other games that he also had to destroy on Epic's orders, the fact that he founded Precursor Games and no one supported him in releasing Shadow of the Eternals, the subsequent founding of Quantum Entanglement Entertainment, which was a brief debut, and then Apocalypse Studios with Deadhaus Sonata, a game I added to my wishlist without any hope as soon as I heard about it. But now I see a glimmer of hope, and if this project prospers and does well, I'm sure Nintendo will feel more confident enough to need his services again to make the sequel to Eternal Darkness without changing the name.
At least on my end, I'm willing to forget that bitter past and look forward to your new studio, but please, deliver on your promises.
@martynstuff I believe Dyak once said that if he had stayed at Nintendo he would have made great games for the Wii taking advantage of the motion controls, and that because of his bad decision to leave he missed a great opportunity to shine on that console.
Re: An Overlooked Disney Collection From Digital Eclipse Has Been Rated For Switch
Frankly, this collection doesn't interest me, and I didn't buy it on Steam despite its ridiculously low price, since I already have the original NES cartridges. What I did find a major oversight was that they didn't include The Little Mermaid, Mickey Mousecapade, Aladdin, Magical Quest 1 and 2, Bonkers, Adventures in the Magic Kingdom, Who Framed Roger Rabbit, or Goof Troop for SNES, and even worse, that they didn't include the Game Boy versions either.
Re: Opinion: The Nintendo Console Nobody Wanted To Review Returns Soon, And I'm Here For It, Again
The Virtual Boy was the first console designed to be played on a desktop; it was anything but portable.
The funny thing is, I was planning to buy it, but its popularity vanished like smoke. Suddenly, there were more ads for the Game Boy as if the Virtual Boy had never existed. To be honest, I'm still not sure if I should have bought it back then, when big stores in my country were practically giving away sealed units for just $10.
It's sad to think that the second half of the 90s showed Gunpei Yokoi no mercy. Not only did he resign from Nintendo because of the shame the console's sales caused him, but we also suffered his death in 1997 (it affected me deeply). And if that wasn't enough, he also failed with the WonderSwan two years later.
I still remember a line I read in a Batman comic: "Imagine your life turning upside down in an instant." For Yokoi, his life and career were turned upside down in just three years.
P.S.: I agree that Virtual Boy games deserved a chance on the 3DS, not the NSO.
Re: Wolfenstein 3 Is Reportedly "In The Works" At MachineGames
This is unheard of. I didn't write any insults, I didn't insult any group, I spoke about an enemy we have today that threatens all countries, and I'm being censored?
Re: Poll: Which Call Of Duty Do You Want To See On Switch 2?
Personally, I would release them as trilogy bundles:
Modern Warfare Trilogy 1 and 2
Black Ops Trilogy 1 and 2
And also a WWII Trilogy with the latest Call of Duty games based on World War II.
I would also include all the material that was left out on the Wii, such as several online maps for both multiplayer and Zombies modes. It was sad (and pathetic) that the first Black Ops only had one map in Zombies mode, and it would freeze due to a lack of patches.
I would also release an HD compilation of all the Nintendo DS games, which in my opinion are fantastic, as playing them with the touchscreen added a whole new dimension to the gameplay.
Re: Anniversary: The First Handheld 'Contra' Is 35 Years Old Today
I made a video review of Operation C a while back, but sadly I haven't been able to finish it because my laptop died. Fortunately, I was able to save the files, but I don't know when I'll be able to complete it. I've considered starting a Ko-fi or crowdfunding campaign to try and buy another laptop, but I haven't dared to undertake such a feat because I don't have much material to show.
Re: Ubisoft Starts The New Year With A Studio Closure, 71 Jobs Affected
And to think that when I bought Street Racer for SNES I was so delighted with this game that I even prayed that Ubi Soft would do well and become a company on par with Capcom and Konami... how I regret that.