Comments 351

Re: Metroid Prime Engineer "Let Down" By Exclusion Of Original Credits In Remaster

Jireland92

@DashKappei well I’ve played plenty of remasters and remakes and a lot of them didn’t credit the original team. There we’re a few but those were from games that were more upscaled ports.

It’s also a total non-issue. This guy is complaining he didn’t get credit for working on the game but he did. In original release back in 2002. They got credit then and it’s something to put on their resume.

Re: Pronty, A Metroidvania With Echoes Of BioShock, Swims Onto Switch This March

Jireland92

@ComfyAko because when you define a genre by naming it after games within it you then create the precedent that games in the genre must conform to the games the genre is named after. And early on this is fine because when a genre is starting out you’re obviously going to copy those games the genre is named after.

But at some point the genre moves so beyond those games that it does the genre a disservice to name itself after them. It’s why genres usually have nebulous terms so that they can cover a wider variety of games within it.

Re: Pronty, A Metroidvania With Echoes Of BioShock, Swims Onto Switch This March

Jireland92

@ComfyAko but see that’s part of the problem, a lot of modern Metroidvania games aren’t following the same tropes as Metroid or Castlevania. The level design might be similar but the gameplay can be very different. Guacamelee has a heavy emphasis on hand to hand combat with grappling elements, Indivisible has RPG turn based combat, Hollow Knight has Dark Souls elements.

Even the level design isn’t always consistent. Shantae is considered a Metroidvania but it sometimes uses a level to level approach. As to several other games in the genre.

The more games come out in that style the more they drift away from Metroid and Castlevania. So why do we keep defining the genre by those specific games?

Whe we stopped using Doom Clones and used FPS that genre became much more diverse. Now we have different sub genres for that sub genre like Boomer shooter, Looter Shooter, Military shooter and so on.

I agree that Search Action isn’t a perfect term but we need to find a better name to properly define the genre if we want it to grow. I know people like Metroidvania as a name, but we need a better one that better encompasses the genre.

Re: Pronty, A Metroidvania With Echoes Of BioShock, Swims Onto Switch This March

Jireland92

@ComfyAko I never said Metroid wasn’t a major player, i was saying Castlevania wasn’t because the last time it was relevant to the genre was 15 years ago. And the moniker only applies to some Castlevania games anyway.

But that isn’t even getting into the real reason the name needs to change. What does it say about the genre when we’re still naming it after games in it. The reason Doom Clone fell out of style was because as more games came out in that style it became apparent it had evolved beyond merely copying Doom and had come into its own. You can’t really call Call of Duty a Doom clone can you.

But the reason Doom Clone was used was because it was a new genre that hadn’t been properly defined yet. Nobody knew what to call it because it was such a new concept.
“Metroidvania” as a term started the exact same way. But now that we’ve had many more titles in the genre and properly defined what it is, why do we stick to the old name we used because we didn’t know what else to call it. I’d we want the genre to evolve maybe the name needs to evolve with it.

Re: Pronty, A Metroidvania With Echoes Of BioShock, Swims Onto Switch This March

Jireland92

@tseliot How? Search Action literally defines what you do in the game. Metroidvania was the term coined because Metroid and Castlevania were the big players in the genre, something you really can’t argue in 2023 given how many other games have come out in the genre thanks to the indie scene. Heck, the last Castlevania game in that style turns 15 years old this year.

Re: Pokémon Scarlet & Violet Surpass 10 Million Sales In First Three Days, Setting New Nintendo Record

Jireland92

Despite the glitches and technical hiccups a lot of people are enjoying the game. Let’s be honest, the hardcore gaming crowd, the people who care about these issues that frequent comment sections like this, are not the majority of people who buy video games. It’s the casual audience that makes up the bulk of that, the same casual audience Pokémon is aimed at.

Re: Video: Digital Foundry's Technical Analysis Of Bayonetta 3

Jireland92

@Grumblevolcano the new 3DS also came out at the end of the 3DS life cycle as an attempt ti prolong it, much like the DSI did for the regular DS. The Pro and One X models came out early to address the criticism of the original models being underpowered, something which hurt those more as they were marketed as cutting edge hardware yet were underpowered at launch. I don’t see how these set an expectation of upgraded console models when viewed in context.

Re: Video: Digital Foundry's Technical Analysis Of Bayonetta 3

Jireland92

@Mr_Gamecube the whole “switch pro” thing has been the biggest pain in the neck for the entirety of the Switch’s life cycle. It’s based around Sony and Microsoft releasing updated models of the PS4 and Xbox One. Except those we’re done because both those consoles were outdated when they released. I don’t get why people think that’s the norm.