Comments 355

Re: Video: Digital Foundry's Technical Analysis Of Bayonetta 3

Jireland92

@Grumblevolcano the new 3DS also came out at the end of the 3DS life cycle as an attempt ti prolong it, much like the DSI did for the regular DS. The Pro and One X models came out early to address the criticism of the original models being underpowered, something which hurt those more as they were marketed as cutting edge hardware yet were underpowered at launch. I don’t see how these set an expectation of upgraded console models when viewed in context.

Re: Video: Digital Foundry's Technical Analysis Of Bayonetta 3

Jireland92

@Mr_Gamecube the whole “switch pro” thing has been the biggest pain in the neck for the entirety of the Switch’s life cycle. It’s based around Sony and Microsoft releasing updated models of the PS4 and Xbox One. Except those we’re done because both those consoles were outdated when they released. I don’t get why people think that’s the norm.

Re: Round Up: The Previews Are In For Pokémon Scarlet & Violet

Jireland92

@Anti-Matter Pokémon doesn’t do any of that because that isn’t how Pokémon works. Pokémon’s battle system is all about how the Pokémon react to one another, type advantages, what move was used, how the Pokémon types affect the move being used, abilities, held items etc. there’s a lot of variables to keep track of which is why the game sticks to a 1 v 1 formula.

If you look at something like Digimon Cyber Sleuth, which does have 3 on 3 battles, there’s a lot less strategy because the type advantages and move sets have to be simplified to compensate.

Re: 3DS And Wii U eShops Approach Endgame As Nintendo Provides Closure Date

Jireland92

@Crono1973 which only really counts for, what, a small percentage of DS games. Most DS games, especially the older ones made extensive use of the touchscreen, meaning a good chunk of its library isn’t compatible. And no, the Switch Lite doesn’t prove Nintendo aren’t committed to the Switch gimmick since it’s a variation of the MAIN model. The Switch OCD also has the swappable mode gimmick and that’s a newer model.

Re: 3DS And Wii U eShops Approach Endgame As Nintendo Provides Closure Date

Jireland92

@Crono1973 you’ve literally just proved my point. The Wii U’s gimmick was the game pad, the Switch’s gimmick is swapping between handheld and docked modes. One works great for DS games, the other does not. Gyro controls also aren’t a great substitute for touch screen games either. Just thinking of playing Wario Ware Touched like that is giving me a headache.

Re: 3DS And Wii U eShops Approach Endgame As Nintendo Provides Closure Date

Jireland92

@Crono1973 yes, but the Wii U had the benefit of having a controller with a touch screen. The Switch does not. It has a touchscreen but only when played in handheld mode, and given the entire appeal of the Switch is being able to play it as a home console or a handheld, having it be backwards compatible with games that can only be played in one mode would be antithetical to that.

Re: 3DS And Wii U eShops Approach Endgame As Nintendo Provides Closure Date

Jireland92

@victordamazio they couldn’t have made DS and 3DS games backwards compatible on Switch because the Switch doesn’t have a dual screen set-up.

The problem with Nintendo consoles is that each offer vastly different experiences in how you play them. The DS line had 2 screens, the Wii had motion controls, the Wii U had a tablet controller and the switch is a home console handheld hybrid. To make a console that was backwards compatible with all of that would be next to impossible.

Xbox can make there console backwards compatible because the way you play the games doesn’t change. It’s way easier to add older games to the storefront because they don’t recquire any gimmicks. Aside from Kinect games which are not on the platform much anyway.

And before you mention it, I am aware that certain DS and Wii games are available on Switch, but those games have to be specifically redesigned to fit within the new limitations.