While there wasn’t a lot that got me excited, the things that did got me very excited. New Mario and Luigi, new Mario Party, Mahvel, Ace Attorney Investigations 2 actually being localised. Very solid show.
@KoopaTheGamer not if you give it a name that’s a reflection of the genre. I think the reason Roguelike stuck around for so long is because nobody has come up with a better term for it yet, well that and the genre wasn’t that well known until the boon the indie scene gave it in recent years.
And it isn’t like genre names don’t change in gaming. First person shooters and platform fighters were once known as Doom clones and Smash clones. But after a while the games in that genre moved beyond those games and thus the name was changed to something more fitting and no one minded. I don’t see why the same can’t be the same for Metroidvania’s.
You’re just asking for trouble at this point. Anyway I don’t think Nintendo NEED more characters like Vivian. It would be nice to have more lgbt representation in Nintendo games but it isn’t required. Having a good character should come first and foremost, what they’re sexuality is should be secondary.
Gotta love how they went independent to get away from Microsoft, only to then team up with them. Raises a question, was it Microsoft they were becoming independent of or was it Activision specifically?
Doesn’t sound like my thing. Also, can we finally retire the Metroidvania moniker. Because this game is nothing like Metroid or Castlevania, it isn’t even really the same genre since there’s no action. It’s just becoming an outdated term at this point.
I know people are shocked at this given how well Hi-fi Rush was received but people forget that it was the only Tango game that could be considered a big success. The Evil Within games weren’t big sellers, and I don’t know how well Ghostwire did, I know it topped at 6 million players but that doesn’t tell me how many people bought it since alt accounts can exist. My point is, they bloomed to late to save themselves, and when you add in their top talent leaving and the corporate restructuring Microsoft is going through after a massive merger, not that surprised it got shuttered.
@jojobar why would I expect the games to be better based solely on who made it? Expectations should be set on what the game is trying to be. Every game you’ve listed got around a 7/10 on average, which by my accounts is good. And none of them looked like they were trying to be big groundbreaking titles with big expectations, they were smaller games that don’t try to be anything else than what they are. Granted the prices may say otherwise but that’s another discussion entirely.
And Nintendo is allowed to release such titles. They’ve been doing it for years. If they was a big title like a new mainline Mario or Zelda game then they would have bigger expectations on them.
And I get your point but your use of the word flop doesn’t help since it makes the games supposed failure seem worse than it actually is. A flop is defined as a failure on all levels, it’s not determined by individual tastes. It was just a poor choice of words.
@jojobar that doesn’t mean the game was a flop. A flop implies the game was a failure which it wasn’t. It reviewed and sold decently. If you don’t like it fair enough but it wasn’t a flop.
@wiiware mainly adding new animations and some QOL stuff. Also important to note, Metroid Prime Remaster is exactly that a remaster, it’s taking the old code and upscaling the visuals. TTYD is a remake, it’s being built from the ground up on a new engine. It’s disingenuous to compare the two.
@NeonPizza see I don’t have the cartridges or a cr tv so I can’t compare them. I’ve only ever played these via the legacy collections and virtual console emulations and I don’t really notice the lag.
@NeonPizza I’d actually rank 9 fairly high actually. 2 is still the best, and I’d say now that 11 is my second favourite, with 9 not being too far off from it.
@SalvorHardin that’s exactly what I was referring to. Honestly I think the reasoning behind those lofty sales expectations is that their games are stupidly over budget. We saw in the Insomniac leak that their games needed 5 million copies just to break even, so god knows how many SE needs.
@LadyCharlie it’s not an “excuse”, it’s the reason why they’re doing this. It happens in business all the time when big mergers like this happen. The only other option they have is too keep everyone on, which isn’t ideal for the business. Or the workers for that matter as you have too many people to manage, which means you need more middle management, which leads to mismanagement, which leads to a poor, potentially even hostile work environment.
Look, I get it. You’re upset that lots of people lost their jobs. I feel the same way, the economy is in tatters right now and the last thing these people needed was to be out of work. I feel sympathy for these people m, but I can feel sympathy for them while also acknowledging the sad reality of why this is happening. You can do both.
@Reztobi bad idea. More competition is necessary for an industry to stay healthy. Killing off Microsoft is not “cutting a cancer” out of an industry, it does nothing to benefit the industry at all.
@LadyCharlie that isn’t how businesses work. These mass layoffs are due to efficiency reasons. After a massive merger like they just did with Activision Blizzard there are going to be job roles being filled by multiple employees, at that point you need to downsize because you’re going to have bloat that slows the company down. That is an unfortunate fact of how businesses operate.
They just had a major merger we other Activision Blizzard, that means they have more workers doing similar jobs. This mass firing is them downsizing to ensure the company can run more efficiently. I have sympathy for those affected by this, but that’s the reality when you work for a massive corporation.
Comments 355
Re: Capcom Says There Might Be An Opportunity For A New MvC Game
All I can say is it better have X-Men this time.
Re: Review: Princess Maker 2 Regeneration (Switch) - A Solid Return For Simulator Royalty
So did they keep the… spicier scenes let’s just say, or did those get cut.
Re: Mario & Luigi: Brothership Box Art Has Been Officially Revealed For Switch
Love that they kept the classic style for the box art.
Re: Random: Japan's 'KidZania' Attractions Let Kids Live Out Their Nintendo Game Dev Dreams
Anyone see the recent Defunctland?
Re: Hands On: 'Hello Kitty Island Adventure' Was By Far Our Biggest Surprise Of Summer Game Fest
@LadyCharlie literally the first thing that came to my head when it was announced.
Re: Reaction: A Direct That Delivered, And Shows That Switch Still Has Plenty Of Pep
While there wasn’t a lot that got me excited, the things that did got me very excited. New Mario and Luigi, new Mario Party, Mahvel, Ace Attorney Investigations 2 actually being localised. Very solid show.
Re: Ace Attorney Investigations Collection Completes Series In The West This November
@anoyonmus yes
Re: Ace Attorney Investigations Collection Completes Series In The West This November
All the Ace Attorneys are now on a single console. We finally won!
Re: New 2D Adventure 'The Legend of Zelda: Echoes of Wisdom' Announced For This September
They should have named it The Legend of Link
Re: Stealth Metroidvania 'Yars Rising' Gets An Easter-Egg Packed New Trailer
@KoopaTheGamer not if you give it a name that’s a reflection of the genre. I think the reason Roguelike stuck around for so long is because nobody has come up with a better term for it yet, well that and the genre wasn’t that well known until the boon the indie scene gave it in recent years.
And it isn’t like genre names don’t change in gaming. First person shooters and platform fighters were once known as Doom clones and Smash clones. But after a while the games in that genre moved beyond those games and thus the name was changed to something more fitting and no one minded. I don’t see why the same can’t be the same for Metroidvania’s.
Re: Stealth Metroidvania 'Yars Rising' Gets An Easter-Egg Packed New Trailer
We really need a new name for the genre at this point. It’s moved beyond what Metroid and Castlevania did and needs to become its own thing.
Re: Mighty Morphin Power Rangers Return In All-New Retro-Style Action Game
@Bonggon5 Hasbro does that?
Re: Rumour: It Looks Like Nightdive Studios' Next Remaster Is 2002's 'The Thing'
Why? Why this if all games?
Re: Soapbox: Nintendo Needs More Characters Like Paper Mario's Vivian
Removed
Re: Soapbox: Nintendo Needs More Characters Like Paper Mario's Vivian
You’re just asking for trouble at this point. Anyway I don’t think Nintendo NEED more characters like Vivian. It would be nice to have more lgbt representation in Nintendo games but it isn’t required. Having a good character should come first and foremost, what they’re sexuality is should be secondary.
Re: Tomb Raider: The Legend Of Lara Croft Netflix Animated Series Locks In October Release
When did a bow and arrow become Lara’s signature weapon? I miss her dual wielding pistols.
Re: Crash Bandicoot And Spyro Studio 'Toys For Bob' Is Now Officially Independent
Gotta love how they went independent to get away from Microsoft, only to then team up with them. Raises a question, was it Microsoft they were becoming independent of or was it Activision specifically?
Re: Dragon Quest XII: The Flames Of Fate Minor Development Update Shared
@WhyYouLie so you want it to not be Dragon Quest then.
Re: Review: Animal Well (Switch) - An Exceptional Metroidvania That Stands Out From The Pack
Doesn’t sound like my thing. Also, can we finally retire the Metroidvania moniker. Because this game is nothing like Metroid or Castlevania, it isn’t even really the same genre since there’s no action. It’s just becoming an outdated term at this point.
Re: Rumoured 'Hi-Fi Rush' Switch Port In Doubt As Microsoft Culls Tango Gameworks And Other Studios
@epicgamner oh yeah it sucks, especially for the people working there. Really hope they get back on their feat.
Re: Rumoured 'Hi-Fi Rush' Switch Port In Doubt As Microsoft Culls Tango Gameworks And Other Studios
I know people are shocked at this given how well Hi-fi Rush was received but people forget that it was the only Tango game that could be considered a big success. The Evil Within games weren’t big sellers, and I don’t know how well Ghostwire did, I know it topped at 6 million players but that doesn’t tell me how many people bought it since alt accounts can exist. My point is, they bloomed to late to save themselves, and when you add in their top talent leaving and the corporate restructuring Microsoft is going through after a massive merger, not that surprised it got shuttered.
Re: Review: Endless Ocean: Luminous (Switch) - A Meditative Marine Milieu, But Incredibly Shallow
@jojobar why would I expect the games to be better based solely on who made it? Expectations should be set on what the game is trying to be. Every game you’ve listed got around a 7/10 on average, which by my accounts is good. And none of them looked like they were trying to be big groundbreaking titles with big expectations, they were smaller games that don’t try to be anything else than what they are. Granted the prices may say otherwise but that’s another discussion entirely.
And Nintendo is allowed to release such titles. They’ve been doing it for years. If they was a big title like a new mainline Mario or Zelda game then they would have bigger expectations on them.
And I get your point but your use of the word flop doesn’t help since it makes the games supposed failure seem worse than it actually is. A flop is defined as a failure on all levels, it’s not determined by individual tastes. It was just a poor choice of words.
Re: Review: Endless Ocean: Luminous (Switch) - A Meditative Marine Milieu, But Incredibly Shallow
@jojobar that doesn’t mean the game was a flop. A flop implies the game was a failure which it wasn’t. It reviewed and sold decently. If you don’t like it fair enough but it wasn’t a flop.
Re: Review: Endless Ocean: Luminous (Switch) - A Meditative Marine Milieu, But Incredibly Shallow
@jojobar it’s a Princess Peach game, it was only going to sell so much. It did better than I was expecting.
Re: Bayonetta Origins Director Empathises With Paper Mario Dev, Suggests Reasons For 30FPS
@wiiware mainly adding new animations and some QOL stuff. Also important to note, Metroid Prime Remaster is exactly that a remaster, it’s taking the old code and upscaling the visuals. TTYD is a remake, it’s being built from the ground up on a new engine. It’s disingenuous to compare the two.
Re: Review: Endless Ocean: Luminous (Switch) - A Meditative Marine Milieu, But Incredibly Shallow
@jojobar Princess Peach Showtime did really well.
Re: Bayonetta Origins Director Empathises With Paper Mario Dev, Suggests Reasons For 30FPS
@wiiware because then they wouldn’t be able to add any of the changes they wanted to make.
Re: Rumour: 'Switch 2' Will Reportedly Feature Magnetic Joy-Cons
Magnets, always with the magnets.
Re: Garry's Mod Is Removing "All Nintendo Related Stuff From Steam Workshop"
I’m surprised it lasted this long
Re: Round Up: The Previews Are In For Paper Mario: The Thousand-Year Door (Switch)
@Nerdtendo64 why even bother buying it if you’re not going to play it? Hell why even own a Switch at this point if you don’t like it.
Re: Round Up: The Previews Are In For Paper Mario: The Thousand-Year Door (Switch)
@NeonPizza see I don’t have the cartridges or a cr tv so I can’t compare them. I’ve only ever played these via the legacy collections and virtual console emulations and I don’t really notice the lag.
Re: Round Up: The Previews Are In For Paper Mario: The Thousand-Year Door (Switch)
@NeonPizza I’ve played the legacy collections and honestly the lag isn’t that bad.
Re: Round Up: The Previews Are In For Paper Mario: The Thousand-Year Door (Switch)
@NeonPizza I’d actually rank 9 fairly high actually. 2 is still the best, and I’d say now that 11 is my second favourite, with 9 not being too far off from it.
Re: Round Up: The Previews Are In For Paper Mario: The Thousand-Year Door (Switch)
My favourite game of all time is coming back and I can’t wait.
Re: Hands On: Paper Mario: The Thousand-Year Door Unfolds Gloriously On Switch
@DoctorSushi I wouldn’t say they’re competing with emulation since outside enthusiasts most audiences either don’t care or are unaware of it.
Re: Review: Unicorn Overlord (Switch) - A Crowning Tactical RPG Achievement For Vanillaware
I’m not sure I’ll get this. I love Vanillaware’s art style but the gameplay of their titles just never jived with me.
Re: Kirby Happy Meal Promotion Announced For McDonald's Japan
Once again the Japanese beat us when it comes to entertainment.
Re: Microsoft's Xbox Layoffs Hit Crash Bandicoot And Spyro Developer 'Toys For Bob'
We already knew about this. And again this is expected after a massive merger. It’s awful for those affected but an unfortunate inevitability.
Re: Square Enix Is Reportedly Overhauling How It Makes Games
@SalvorHardin that’s exactly what I was referring to. Honestly I think the reasoning behind those lofty sales expectations is that their games are stupidly over budget. We saw in the Insomniac leak that their games needed 5 million copies just to break even, so god knows how many SE needs.
Re: Square Enix Is Reportedly Overhauling How It Makes Games
Kind of funny they’re saying this right before FF7 Rebirth is supposed to come out. Doesn’t exactly bode well for it’s commercial prospects.
Re: Microsoft Lays Off 1,900 Xbox, Bethesda And Activision Blizzard Employees
@LadyCharlie it’s not an “excuse”, it’s the reason why they’re doing this. It happens in business all the time when big mergers like this happen. The only other option they have is too keep everyone on, which isn’t ideal for the business. Or the workers for that matter as you have too many people to manage, which means you need more middle management, which leads to mismanagement, which leads to a poor, potentially even hostile work environment.
Look, I get it. You’re upset that lots of people lost their jobs. I feel the same way, the economy is in tatters right now and the last thing these people needed was to be out of work. I feel sympathy for these people m, but I can feel sympathy for them while also acknowledging the sad reality of why this is happening. You can do both.
Re: Microsoft Lays Off 1,900 Xbox, Bethesda And Activision Blizzard Employees
@Reztobi bad idea. More competition is necessary for an industry to stay healthy. Killing off Microsoft is not “cutting a cancer” out of an industry, it does nothing to benefit the industry at all.
Re: Microsoft Lays Off 1,900 Xbox, Bethesda And Activision Blizzard Employees
@LadyCharlie that isn’t how businesses work. These mass layoffs are due to efficiency reasons. After a massive merger like they just did with Activision Blizzard there are going to be job roles being filled by multiple employees, at that point you need to downsize because you’re going to have bloat that slows the company down. That is an unfortunate fact of how businesses operate.
Re: Microsoft Lays Off 1,900 Xbox, Bethesda And Activision Blizzard Employees
They just had a major merger we other Activision Blizzard, that means they have more workers doing similar jobs. This mass firing is them downsizing to ensure the company can run more efficiently. I have sympathy for those affected by this, but that’s the reality when you work for a massive corporation.
Re: Review: Apollo Justice: Ace Attorney Trilogy (Switch) - A Fine Remaster With Some Of Capcom's Best Writing
I view this as the Star Wars Prequel Trilogy of Ace Attorney. Some great moments and ideas but ultimately let down by sloppy execution.
Re: Review: Prince Of Persia: The Lost Crown (Switch) - Slick, Stylish, And 2024's First Must-Play
@LikelySatan idk about that. Tekken 8 looks pretty robust as far as fighting games go.
Re: Review: Prince Of Persia: The Lost Crown (Switch) - Slick, Stylish, And 2024's First Must-Play
@anothergamer100 it’s not that I think it looks bad, just that full price seems a bit much for it, and Tekken 8 is coming out in 2 weeks.
Re: Review: Prince Of Persia: The Lost Crown (Switch) - Slick, Stylish, And 2024's First Must-Play
Probably gonna wait for a sale for this one.
Re: Sea Of Stars Has Reached More Than 4 Million Players In 4 Months
Happy for their success even if I wasn’t that keen on it.
Re: Sea Of Stars Developer Sabotage Replacing 'The Completionist' NPC
I guess you could call this a complete disaster, hahahaha… I’ll see myself out.