Comments 1,031

Re: Video: Defy Gravity With These Sonic Lost World Glitches

GreatPlayer

Sonic Color is the best 2D sonic to me, and Lost World us the best 3D sonic.

I played Sonic Adventure 2 recently for the first time, and it is just not up to today's high standard. I played Sonic Adventure 1 fifteen years ago and it was excellent though. So I really don't know why people keep saying Lost World was bad.

Re: Sega's Digital Restructure Means 300 Staff Will Be Offered Voluntary Retirement

GreatPlayer

@FJOJR @PlywoodStick
You have missed some important words in your comments:

(I THINK) Sonic since the end of the Dreamcast era has been, on average, atrocious especially when you compare him to Mario.

(I THINK IT IS) the fact that they somehow messed up a Sonic 2D platformer with Sonic 4.

Please be careful with your Procrustean attitude: Not everyone likes Mario platformers and your attitude perfectly explains why every platformer nowadays feel similar. They all see Mario as standard and thus no one else makes something different. The view that you have (and exactly the view that reviewers share) explains why there is a stagnancy in the platformer genre. I personally enjoy the more recent sonic games than those in the Genesis genre, and from the comments here there are people agree with me. Please do not confuse between your subjective, personal opinions and the fact - your subjective opinions are not shared by everyone else.

Re: Sega's Digital Restructure Means 300 Staff Will Be Offered Voluntary Retirement

GreatPlayer

@Damo @DiscoGentleman @BLPs
Nintendolife's rating on Sonic games have been described as biased by some of the fans here. I have only played Sonic Lost World but not Sonic Boom, but let's review what the review said about Lost World.

"there's a ludicrous difficulty spike late on": Zelda 2 on NES has 2x or 3x difficulty spike within the first 5 minutes into the game but no one complains about it.

"we consider ourselves reasonably skilled gamers — though not exceptional — and we saw Game Over many times": I do not know when video games are supposed to be easy. So a new standard of evaluating a game is whether a reviewer can master the game or not? This kind of opinion (not limited to those on Nintendolife) was one of the examples that encourage easy games in the market.

"With a reliance on auto-lock-on, there are times where Sonic will zoom to an enemy you don't want to or can't hit, or won't lock at all.": I agree, but this design was intentional. There are actually two jump buttons on the gamepad - one is purely for jumping (Button A) and another for both jumping and homing attack (Button B). Yes, the game did sometimes zoom to an enemy you should not hit. The correct reaction is then to press the jump button (i.e., Button A) rather than the homing attack button. This situation happens more frequently in the second half of the game, and "good" gamers should have started differentiating between the use of these two buttons.

Finally, the consistent observations among reviewers from different site is that reviewers in general continuously use Nintendo platformer's standard to review a Sonic game - lack of exploration, fiddling or complex control... I do not know when platformers are supposed to have strong exploration aspects. If a new game does not fit the windows of what a Nintendo platfromer should have (e.g., strong exploration, easy control) then a game is bad. In addition, reviewers seem to love games that they can play well but hate games that they do not. I believe that Nintendolife has missed the fact that Lost World, at least, was a technical platformer game rather than a Mario game, and thus the standard is not transferable from one to another.

While Nintendolife keeps saying or implying that Sonic games are consistently of low quality in various articles, it really does not resonate the opinions of sonic fans, as well as the opinions of other expert reviewers (e.g., Destructoid, Nintendo Insider, Famitsu). To people who love Sonic Lost World it was simply because the reviewers did not know how to play the game. Nevertheless, Nintendolife articles consistently acknowledges the consistent recent low-quality of sonic titles as A FACT rather than their subjective opinions (which are not unanimously shared by reviewers from other sites also).

It explains why people complain about your article. I just want to point this out as I found that Nintendolife's messages here constantly miss this issue and offends people who love Sonic games.

Re: Club Nintendo to Close, With Replacement Loyalty Programme Coming Later in the Year

GreatPlayer

Gee! I have tons of undeemed codes from Wii games and Wii U games. Club Nintendo usually gave out crappy awards (except the MK one). I have been hoarding codes so that I can wait for good awards. I predict that Club Nintendo will continue to give out crappy awards to people until its demise, given that Nintendo is going to shut down Club Nintendo anyway.

I hate you, Nintendo! You cheat me!

Re: Sonic Boom Gets a Whopping 1GB+ Update in Europe, and Fans Figure Out What it Did

GreatPlayer

@vio Lost World did not get universally good review because the game requires players to relearn how to play Sonic - you can make sonic plays like it in the past but requires rewiring of the control scheme on the player's part. Many reviewers give it the score of 8-9 out of ten - it is not bad if the players actually know how to play it.

@GloverMist That is the thing: metacritics give Game and Wario a 6 and it is an exaggerated score - IGN gives it a 5 and I would give it even a lower score. Without Gamers and Pirates the game is worth like 2 (out of 10).

Re: Sonic Boom Gets a Whopping 1GB+ Update in Europe, and Fans Figure Out What it Did

GreatPlayer

@BensonUii Actually I do not agree with you. I liked the 2D levels in Lost World, although the 3D levels are fun and there are more exploration in those 3D levels. I generally like 2D games, and thought that Mario 3D World is better than the two galaxies.

@Chubblings No-item mode is not available on random online play. And, the good thing about Sonic Transformed is that the items do not overthrow the skills required to win the game.

Re: Sonic Boom Gets a Whopping 1GB+ Update in Europe, and Fans Figure Out What it Did

GreatPlayer

@Grumblevolcano Not to mentioned that I have played 100 hours on the Wii U version and 200 hours on the PC version, but I have never tried the battle arena... I still have not mastered all the tracks on Sonic Transformed (Burning Depth track).

BigRedButton seems to have fixed the framerate issue in Sonic Boom. In some extremely fast sections, they deliberately slowed down the pace a bit so that players can react:
https://www.youtube.com/watch?v=I8hmzQg8JFI

Those people who dislike the speed of Sonic, play the speed level in Captain Toad: The control in Captain Toad speed level is actually worse than Sonic.

Re: Sonic Boom Gets a Whopping 1GB+ Update in Europe, and Fans Figure Out What it Did

GreatPlayer

@BensonUii Sonic Transformed on PC is still played by many gamers online, and it is freaking cheap on Steam. The same game on Wii U is no longer played online.

Everyone who has played both Sonic Transformed and MK8 knows the problem in MK8 - the latter plays like a party game. The former emphasizes skills for winning while the latter emphasizes getting the right items by random drawing.

Re: Review: Darksiders II (Wii U)

GreatPlayer

@ted-k I got this game and there is only one glitch I found. The game is very very long: I spent 15 hours into it and I think I only finished half of the main campaign. I did not even mention side quest and additional quests.

Re: Poll: Which is the Best Mario Kart Game?

GreatPlayer

@unrandomsam That is the complain I had with MK8. MK8 plays very much like a party game involving strong elements of randomness (i.e., getting the right items at the last lap). I feel bored by MK8 after a while. That is how I see Sonic Transform is far better because it is a technical race game that encourages players to really sharpen their skills through training.

Re: Game of the Year: Nintendo Life's Reader Awards 2014

GreatPlayer

I paid $60 for Smash and... it is not as exciting as Captain Toad... I guess you really need to be a fan of fighting game before liking Smash. To me, Smash is all about fighting with people — the one-player mode is pretty boring.

Shovel Knight is not the best platformer I have played. If you play PC, Jet Gunner is better.

Re: Miyamoto: We Are Working On Ideas For The Next Nintendo System

GreatPlayer

@B_Troof Gamepad is more gimmicky on Wii U than it has actual use. True, some games improves with the gamepad (e.g, Pikmin 3) but most developers make good games without the gamepads. What I dislike about it is that first, its actual use is sparse, and second, the battery runs out real fast. I do not want to pay another 40 for the controller.

However, I am looking forward if Nintendo includes something like the Kinect. I feel that Kinect is plenty of potential but is wasted on Microsoft.

Is Nintendo going to make the gamepad for wii u with a 3d screen? Almighty, please do not scare me.