Though perhaps overwhelmed by the flood of Holiday releases - or unnoticed in Europe due to its peculiar arrival at the dawn of 2015 - we are big fans of Captain Toad: Treasure Tracker. If you're still on the look-out for a clever, charming game that actually utilises the Wii U's GamePad, it's one of the stronger recent titles to consider.
Despite a relatively straightforward premise it's also got surprising depth and hidden detail, which are partly covered in a recent Miiverse interview with game director Shinya Hiratake.
One minor revelation from this official 'Miiting' is that the title will support multiple amiibo when it's updated on 20th March; that's the date that the Super Mario range Toad amiibo will arrive and open up extra tasks of finding pixel Toads in levels. Hiratake-san also said the following, however - "There's a small surprise if you use other amiibo too! You can find that out for yourself when you play the game!" We don't expect it to be anything hugely significant, but in our dreams Captain Toad will don an outfit relevant to the amiibo - like we say, in our dreams.
Another post of note relates to a common theme in the game, as Hiratake-san highlighted inspiration from Arabian Nights.
I always thought Captain Toad's mushroom head looks sort of like a turban, so I tried to give the world a bit of an Arabian Nights theme, which you don't really see a lot of in the Mario series. With this Arabian Nights theme at the core, I aimed to create a world like you might see in a movie or an adventure novel. This game's about adventure, so we purposely made the atmosphere of the world feel a bit more serious compared to the Mario series.
Then there's the detail of early (but abandoned) plans for more first-person sections in which you explore through Captain Toad's perspective; sadly it proved too complicated.
We were actually experimenting with ways to play as Captain Toad in first-person for every stage! However, the controls and the rules got a little too complicated, so that didn't make it into the game. It was really fun and refreshing looking at the miniature worlds through the eyes of Captain Toad, so we utilized this idea for the minecart stages and the turnip cannons instead!!
Finally, in our summary at least, we've picked out this answer that suggests an alternative storyline that would have featured fan-favourite Rosalina; this also helps to explain some of the hidden pixel Rosalina characters in the game.
Actually, I didn't know about this either [pixel Rosalina appearances] until the game was completed! Looks like the designers put some extra love into this game! Although actually, there was a time when we were discussing whether the story of Captain Toad: Treasure Tracker should connect with Super Mario 3D World or if we should present it as a story being read by Rosalina! If we had gone with the book idea, Rosalina might've appeared in person at the end of the game, but we decided to make the story connect with Super Mario 3D World in the end!
We certainly recommend reading the whole interview at the link below, as it's full of fun snippets of information. Are you a fan of Captain Toad's first standalone game?
[source miiverse.nintendo.net]
Comments 26
errr...it's already been revealed what the "small surprise" is. Scanning any other amiibo in Captain Toad boosts your 1Up count.
@Folkloner @RCMADIAX
Sadly, yes.
Great little game, look forward to getting a Toad Amiibo.
I never saw the Rosalinas. Nice touch.
Captain Toad Amiibo please!
@NintyMan Your pic is perfect with your comment
@DiscoGentleman - When news of amiibo support was first announced my initial thiught was little customes like those in Nintendo Land and playing as those characters. Everybody loves a jump button
Story in all the Paper games, which Wii U is sorely lacking.
We got this for Christmas but we haven't played it much. Sometimes the controls get on my nerves. I wish you could turn the gyro controls off! I like using a combination of both control styles but the gyro controls have caused me die more times then I should have. So turning them off would be a great option. Other then that, I like the game.
@DiscoGentleman
I would want either a Link or Cap'n Falcon costume...but as the director said, it's only a dream
Zero Suit Toad pls
"Toad in a Link suit, please..."
I see what you've done there...
@StephenYap3 Sadly is right. The game will have been out several months by that point, the amount of players actually needing more 1Up's is growing less and less by the day.
If amiibo support for the other figs had been patched in from the launch of the game then a few 1Up's might have been useful.
I've stopped playing until I get the Toad amiibo.
I did spot a pixel Luigi in the first mine cart stage though!
Toad amiibo is a MUST-HAVE for me.
I love Toad since I played Super Mario Kart and Super Mario Bros. 2 (within Super Mario All-Stars) back in the SNES era.
Does anyone know how well/bad this game has sold?
@RCMADIAX That's boring. $12-$15 for more lives? Not a good deal.
@DiscoGentleman - "an overarching storyline that spans acrossa couple games."
Considering almost every storyline is the same...
SMG 1 and 2 kind of had a continuous story, and SM Sunshine had an actual story, but if Nintnedo ever took the time to create a game series that covered several games I'd rather they come up w/ a new IP. Paper Mario was really bad, but TYD, which was my first Paper Mario game, had a decent story ad gameplay. I still haven't played Mario RPG because it's hard for me to deal w/ those fugly graphics. And on the handheld front I still want to play Dream Team, but I don't know anything about the prior games in the series.
Maybe they could do a series of games under a Subspace Emmissary umbrella but each characters game could be their own type - Link, Samus, Mario. Can't explain it very well but like Marvel's Secret Wars or DC's Crisis on Infinite Earth's cross-over comics in the 80's.
I think Captain Toad: Treasure Tracker is a great experience just the way it is, but I'm glad to hear they're working on some fun amiibo-based additions. It'd be even cooler if they decided to create some new chapters as DLC.
I'm so conflicted with amiibos lately.. Don't get me wrong I have a hand full of my favorite characters for the figurine aspect. And it's cool when minor content is added to games (mii suits in MK8 for example). But when a specific character is required for substantial content (extra tasks of finding pixel Toads in levels), well I have no interest in spending $13 on a toad Amiibo and the bonus content isn't worth the loot either..
Maybe this is where the amiibo cards will come into play yea? As silly as I find them.. It'd actually be great if Nintendo were to provide an In-system (?) digital figurine that was logged to your Wii U/3ds with a card purchase. I keep picturing these cards in their latter states.. Lets say 2 years down the line with an occasional crease or warn edges; almost gross looking. Or maybe I'll have to invest in some plastic protectors. So many maybes with these Amiibos..!
@DiscoGentleman Not at all. I'd <3 me some Mario games with a good story.
@MegaSuperab Well you're not buying amiibos ONLY for Captain Toad 1-Ups, those same amiibos can be used again in several others titles to get bonus content.
So sad that Rosalina came so close to being featured in the game...
I hope they include a nice little bonus for scanning the Rosalina Amiibo...
Also, those of you guys complaining "$15 to unlock lame-O DLC" are approaching it the wrong way. You're not buying the figures to unlock in-game content but because they're awesome! The fact that they give you bonus stuff in games is well, a bonus.
@StarDust4Ever I have to disagree. I got 10 of my amiibo figures for the sole reason of unlocking Mario Kart 8 costumes and in the case of Link, also the Spinner in Hyrule Warriors. If the costumes were more hidden away (i.e. the amiibo menu was only visible once you read 1 of the 10 compatible ones) and the Spinner was unlockable by other means (e.g. purchasable from the eshop) then I likely wouldn't have got any amiibo at all.
@Grumblevolcano To be perfectly fair, there are many people collecting Amiibo who don't even own a Wii-U or New 3DS. Some even prefer to keep them sealed, which actually defeats their primary function by preventing their use in the game.
I think it was a brilliant decision on Nintendo's part to encourage unboxing by placing the foil square in every box, but I confess I think they look better unboxed anyway.
Not everyone views these figures from purely a utilitarian purpose. If you can't appreciate the figures as something more tangible and collectible than simply a means of physical DLC, well that's just sad.
I recommend looking at one of your Amiibo up close and holding the figurine in your hands. A lot of detailed craftmanship went into making these toys.
@Jahir No idea about how it has sold, but I'm still waiting for my retail copy...
(And NO, I'm not gonna download it for € 40 and NO, I won't buy it on Amazon).
if you have both captain toad and 3D world, then Captain Toad will make cameo appearance in a few places in 3D World and in the ending of 3D World. I know because I owned captain toad before 3D World.
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